May 24, 2024
Solar System Simulator - wpcons
- Gas giants will now have counter-rotating cloud bands. On a fast spinning planet they could be hard to see, but you can slow down the rotation using the axis menu to see the cloud swirls!
- New brown dwarf model, the goal was to have something between a planet and a star.
- Planets will now automatically start breaking apart when they enter the Roche limit. "Crackable planets" has to be set to ON in the physics menu for this to work.
- Bug fixes
May 24, 2024
Tape to Tape - jnic
  • Fixed issues causing players to get stuck during the tutorial:
    • When attempting to use an ability without the puck.
    • When the puck resets.
  • New skaters unlocked in the campaign mode no longer appear as yellow squares.
  • The game's resolution remains stable when toggling fullscreen with Alt+Enter.
  • Repeatedly pressing "Skip Replay" will no longer trigger multiple face-offs.
  • Power-ups and relics in the customization screen are now listed alphabetically for easier navigation.




STREET UNI X - daffodil & friends
STREET UNI X Demo has been updated!

Changes include:

- footplants that happen after other footplants no longer add to your score multiplier
- removed some music
- added some music
- select button opens sms message inbox
- adjusted school level layout

and a handful of other minor fixes and adjustments

And on the note of updates, STREET UNI X is launching soon! Stay tuned for more updates and make sure you're following our socials to be the first to hear when the full game will be launching!
May 24, 2024
Spectacle: Worlds Unseen - {- Remzo -}
it's finally here! We're so excited to finally present the demo for Spectacle as part of the Cerebral Puzzle Showcase!

Check it out and please let us know what you think over on our Discord! ːsteamhappyː
Betrayal Beach - Jared N
Greetings Survivors,
The first big content update V 1.1.0 is here! This update includes new content for dead players, emotes, more cards, tweaks and fixes! Full patch notes below. I also wanted to say thank you! At the time of writing this the game is 1 review away from 50. It has been really cool to see people enjoy my game, and I hope you all like this update. Next up is the roles update, so look forward to that in a couple weeks. Also, be sure to join the Discord if you haven't.



Version 1.1.0 Update Notes:
  • Better Spectating for Dead Players.
    • See how many portions are in the campfire at all times.
    • Button to peek at what cards are in the Stockpile.
    • Hover over living players to see their health and hunger values.
  • Ghost Cards.
    • Each morning dead players will get cards based on their team.
    • These are a new type of card called ghost cards, using one will discard the rest. So choose wisely.
    • Survivor cards:
      • Spirit Wood, Stone and Plants: Can be added to the Stockpile.
      • Spirit Gift: +2 Portions to campfire.
      • Calm Spirits: Set danger level to 4 at a location.
    • Saboteur cards:
      • Spirit Waste: -1 to Stockpile.
      • Angry Spirits: Set danger level to 6 at a location.
  • Emotes
    • Added 6 emotes! Activated via buttons below text chat.
    • Wave.
    • Cry.
    • Angry.
    • Clapping.
    • Asking.
    • Shouting.
  • New Cards (11 in total!)
    • 7 Ghost Cards.
    • Cargo: Can be found while foraging after a lost cargo appears. Can be used to gain a useful card.
    • Packaged Meal: Can be given by Cargo card, +2 hunger +1 health.
    • Bird Call: Can be given by Cargo card, Gear, Birds will bring you a random gift each night.
    • Feather: May be brought by birds, Useless.
  • Tweaks and Fixes
    • Dead Saboteurs may now still talk in Saboteur voice and text chat.
    • New ghost visuals.
    • Game settings now save between rounds.
    • Stockpile now only accepts Resource, Useless, or Disruptive tagged cards.
    • Suffering buttons will now inform the player when they don't have sufficient Suffering Points.
    • Crafting tab now minimizes during night instead of evening.
    • Fixed graphics setting dropdown not working / saving properly.
    • Adjusted above player UI.
    • Various other small tweaks and fixes.
Damned 2 - 9heads
Hello everyone,

Today's update is all about the two new puzzles and some under the hood modifications to pave the way for our new monster, Mary!

Patch Notes:

Content
  • Added two new puzzles: an Image Puzzle and a Figurine Puzzle.
  • Added full controller support, including navigation, keybinding, and interface adjustments.

Balance
  • Increased the number of puzzles from 2 to 3. The two new puzzles will appear in every game along with one of the original puzzles.
  • Increased the speed at which all doors and lids open.
  • Increased the speed that monsters open doors by 50%.
  • Modified the Pressure Puzzle’s valve to spawn in the same room where the puzzle appears. The last room will now always contain a Pressure Puzzle.

Visuals
  • Added red/green lights on top of the Fuse Box.
  • Increased the height of possessed books while rotating.

Interface
  • Added an option to select AI monsters.
  • Improved all interfaces related to button functionality.
  • Improved the text in all tutorials.
  • Changed message when a Valve is picked.

Sound
  • Updated the Main Menu and Lurker's Hunt music to new version by Matt Collins.
  • Changed the sound of survivors' steps and added a new type of step sound for carpet-like surfaces.
  • Updated the sounds for picking up Sanity Pills, using Batteries, and game start.

Debug
  • Changed debug button from F6 to Ctrl+F6.
  • Removed button at the top left that open and close the debug.

Fixes
  • Fixed an issue where survivors could use Batteries and Sanity Pills while downed.
  • Fixed incorrect snapping of rotating puzzle objects.
  • Fixed some object collision issues.
  • Fixed an issue with Shared Hearts not updating the life bar when the host didn't update it.
  • Fixed several interface issues experienced while playing as a client.
  • Fixed visual issue when inserting an item.
  • Fixed some floating and overlapping objects.
  • Fixed Default button on Game Options not updating the AI button in the lobby.
May 24, 2024
Toon Troops Strategy - New Angle Digital
The game tutorial is finally here!
Now players can learn the game without losing points on a real game. Also if you want to practice your skills don't forget to play Solo Mode before joining a Multiplayer match!

May 24, 2024
Multi Idle - #1MCLAMA
Patch Notes - Steam v0.7.58


Advanced Combat:
  • Bugfix: UI Tooltip for Marked now has the correct description.


Dungeon:
  • Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage.
  • Balance: Opponenets now can have Fury and Disruption on stage 100 and after.


Kingdom:
  • New: Projects now give Honor Levels based on their all-time best level reached.
  • New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed.
  • New: Projects can now gain multiple levels instead of just once per Month Cycle.
  • New: The following buildings now have an Enable/Disable building.
    > Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace.
  • Balance: Various project changes have been added. Detailed in the Projects section below.
  • Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this)
    > Rebirth will reset the level, but give honor levels. Honor levels are added to the effect level.
  • UI: The word date has been added above the month tick circle.
  • UI: Project tab workforce Power renamed and repurposed to Project Build Rate.
  • UI: Projects now have a little more color.
  • Bugfix: Project slider background now uses a sprite again.
  • Bugfix: Adjusted view of projects so module picker isn't in the way.
  • Bugfix: Projects should now display correct default information.
  • Bugfix: Offline progression no longer rewards projects twice the work.
  • Bugfix: Projects without focus points now save properly when closing the game.
  • Bugfix: Projects using different work Cost Scaling from game load, compared to leveling up naturally.

Project Balance:
  • Explored Food Bonus Per Level lowered from 7.5 to 5.5
  • Explored Food Work Cost Multiplier lowered from 1.20 to 1.15 per level
  • Explored Wood Bonus Per Level lowered from 7.5 to 5.5
  • Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per levelExplored Food Bonus Per Level lowered from 7.5 to 5.5
  • Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per level
  • Explored Leather Bonus Per Level lowered from 7.5 to 5.5
  • Explored Leather Work Cost Multiplier lowered from 1.20 to 1.15 per level
  • Hero Health Work Cost Multiplier lowered from 1.20 to 1.075 per level
  • Hero Health Work Cost Added Per Level lowered from 1250 to 250 per level.
  • Item Find Rating Work Cost Multiplier lowered from 1.20 to 1.15 per level
  • Module Experience Cost Multiplier lowered from 1.42 to 1.35 per level

New Projects:
  • Basic Attack Damage - % Increased Basic Attack Damage, Unlocked at Dungeon Module level 3.
  • Hero Damage - % Increased Hero Damage, Unlocked at Dungeon Module level 5.
  • Hero Health 2 - % More Hero Health, Unlocked at Dungeon Module level 10.
  • Hero Experience - % Increased Hero Experience, Unlocked at Hero Module level 5.
  • Skill Might - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Heavy - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Hand of Hir'Rile - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Blaze - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Disruption - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Fungus Growth - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Ice Spike - Multiplier to damage, Available only when the fighter has the skill.
  • Skill Mark - Multiplier to damage, Available only when the fighter has the skill.


Race & Rebirths:
  • Bugfix: Race Buff is no longer available until defeating stage 5.
  • Bugfix: Race Buff no longer shows twice in the advantage menu.


Miscellaneous:
  • Bugfix: Passive tree will no longer zoom while the codex is open.
  • UI: Building overview left frame now included in appearance setup.
  • UI: Stats buttons now iincluded in appearance setup.
  • UI: Notification buttons background has been made slightly larger, and less transparent.
  • UI: Resolution Setting buttons now use appearance button setting.


World of Guns: Gun Disassembly - -=NE=-
We are glad to announce that TKB-022 model alpha testing has been started!
First brief animation of the fire is available and the model is ready for creating disassembly animation!
This model has a very unique design... that is why it took so long to prepare it.
For now you will not find any stripped picture of the TKB-022 assault rifle. Even a photo of such a common part as a bolt is not available on the internet!
We have several pictures of the stripped model but even with them some assemblies were designed by our team!

All users who have access to beta testing may enjoy it!



Cyber Volley - LeoSyron
Just uploaded Cyber Volley DEMO version 1.04.
Here's whats new:
  • New levels
  • New enemies
  • Gamefeel adjustements
  • Bug corrections

Please, try it out and let us know what you think! :)
...