- Gas giants will now have counter-rotating cloud bands. On a fast spinning planet they could be hard to see, but you can slow down the rotation using the axis menu to see the cloud swirls! - New brown dwarf model, the goal was to have something between a planet and a star. - Planets will now automatically start breaking apart when they enter the Roche limit. "Crackable planets" has to be set to ON in the physics menu for this to work. - Bug fixes
- footplants that happen after other footplants no longer add to your score multiplier - removed some music - added some music - select button opens sms message inbox - adjusted school level layout and a handful of other minor fixes and adjustments
And on the note of updates, STREET UNI X is launching soon! Stay tuned for more updates and make sure you're following our socials to be the first to hear when the full game will be launching!
Greetings Survivors, The first big content update V 1.1.0 is here! This update includes new content for dead players, emotes, more cards, tweaks and fixes! Full patch notes below. I also wanted to say thank you! At the time of writing this the game is 1 review away from 50. It has been really cool to see people enjoy my game, and I hope you all like this update. Next up is the roles update, so look forward to that in a couple weeks. Also, be sure to join the Discord if you haven't.
Version 1.1.0 Update Notes:
Better Spectating for Dead Players.
See how many portions are in the campfire at all times.
Button to peek at what cards are in the Stockpile.
Hover over living players to see their health and hunger values.
Ghost Cards.
Each morning dead players will get cards based on their team.
These are a new type of card called ghost cards, using one will discard the rest. So choose wisely.
Survivor cards:
Spirit Wood, Stone and Plants: Can be added to the Stockpile.
Spirit Gift: +2 Portions to campfire.
Calm Spirits: Set danger level to 4 at a location.
Saboteur cards:
Spirit Waste: -1 to Stockpile.
Angry Spirits: Set danger level to 6 at a location.
Emotes
Added 6 emotes! Activated via buttons below text chat.
Wave.
Cry.
Angry.
Clapping.
Asking.
Shouting.
New Cards (11 in total!)
7 Ghost Cards.
Cargo: Can be found while foraging after a lost cargo appears. Can be used to gain a useful card.
Packaged Meal: Can be given by Cargo card, +2 hunger +1 health.
Bird Call: Can be given by Cargo card, Gear, Birds will bring you a random gift each night.
Feather: May be brought by birds, Useless.
Tweaks and Fixes
Dead Saboteurs may now still talk in Saboteur voice and text chat.
New ghost visuals.
Game settings now save between rounds.
Stockpile now only accepts Resource, Useless, or Disruptive tagged cards.
Suffering buttons will now inform the player when they don't have sufficient Suffering Points.
Crafting tab now minimizes during night instead of evening.
Fixed graphics setting dropdown not working / saving properly.
The game tutorial is finally here! Now players can learn the game without losing points on a real game. Also if you want to practice your skills don't forget to play Solo Mode before joining a Multiplayer match!
Bugfix: UI Tooltip for Marked now has the correct description.
Dungeon:
Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage.
Balance: Opponenets now can have Fury and Disruption on stage 100 and after.
Kingdom:
New: Projects now give Honor Levels based on their all-time best level reached.
New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed.
New: Projects can now gain multiple levels instead of just once per Month Cycle.
New: The following buildings now have an Enable/Disable building. > Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace.
Balance: Various project changes have been added. Detailed in the Projects section below.
Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this) > Rebirth will reset the level, but give honor levels. Honor levels are added to the effect level.
UI: The word date has been added above the month tick circle.
UI: Project tab workforce Power renamed and repurposed to Project Build Rate.
UI: Projects now have a little more color.
Bugfix: Project slider background now uses a sprite again.
Bugfix: Adjusted view of projects so module picker isn't in the way.
Bugfix: Projects should now display correct default information.
Bugfix: Offline progression no longer rewards projects twice the work.
Bugfix: Projects without focus points now save properly when closing the game.
Bugfix: Projects using different work Cost Scaling from game load, compared to leveling up naturally.
Project Balance:
Explored Food Bonus Per Level lowered from 7.5 to 5.5
Explored Food Work Cost Multiplier lowered from 1.20 to 1.15 per level
Explored Wood Bonus Per Level lowered from 7.5 to 5.5
Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per levelExplored Food Bonus Per Level lowered from 7.5 to 5.5
Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per level
Explored Leather Bonus Per Level lowered from 7.5 to 5.5
Explored Leather Work Cost Multiplier lowered from 1.20 to 1.15 per level
Hero Health Work Cost Multiplier lowered from 1.20 to 1.075 per level
Hero Health Work Cost Added Per Level lowered from 1250 to 250 per level.
Item Find Rating Work Cost Multiplier lowered from 1.20 to 1.15 per level
Module Experience Cost Multiplier lowered from 1.42 to 1.35 per level
We are glad to announce that TKB-022 model alpha testing has been started! First brief animation of the fire is available and the model is ready for creating disassembly animation! This model has a very unique design... that is why it took so long to prepare it. For now you will not find any stripped picture of the TKB-022 assault rifle. Even a photo of such a common part as a bolt is not available on the internet! We have several pictures of the stripped model but even with them some assemblies were designed by our team!
All users who have access to beta testing may enjoy it!