May 24, 2024
Jumping Steve - SteveTheFool
missed a few things on the last update to do with challenges and foregrounds

(old saves are not compatible)
May 24, 2024
Cycle Idle RPG - Leafcutter
Balance Changes:
  • Saved rewards in Eternal Recurrence will be reset upon loading the game for the first time after this update.
  • Added the option to reset your Golden Ichor cumulative total to 1 million in the Ichor Shop. You'll only see this if you already had at least 1 million golden ichor upon first logging in.
  • The Gigantic Germ has been reworked: it no longer multiplies current Ichor rewards, but its Golden Ichor gain is increased, "Vicious" has been replaced with "Drain", and its stats have been adjusted.
  • There is now a Golden Ichor multiplier in Eternal Recurrence which increases all Golden Ichor gained. It starts out at 1 and increases by 1 every 4th turn.
  • Core Stat talent golden ichor bonus reduced from 4% per level to 3% per level.
  • Armored and Drain waves in Eternal Recurrence have had their attack reduced.
  • The third wave in Eternal Recurrence has had its stats reduced.
  • The Grimy Gobbler has been reworked: it no longer has consume, but will cause you to draw an extra card when it dies.
  • The maximum deck size in Eternal Recurrence has increased from 20 to 25. This can be further increased with Liselda's level 16 Companion bonus.-
  • Unlocking diamond packs is now a purchase in the Golden Ichor shop.
  • Madness Tincture in Eternal Recurrence gives Drain instead of Consume.
  • Ring of Protection gives less health.
  • Armorer's Anvil now costs 2 at all ranks and gives increased stats, but has "Duplicate" instead of "Repeating."
  • Shadow Dagger has had the damage of both the main dagger and the generated daggers increased.
  • Enemy stat scaling has been changed: stats will scale up slower on waves 10-20, the same as the previous rate on waves 20-30, and at a greater rate on waves 30+.
  • Maneuver in Eternal Recurrence can now be used to move to a space that it is already occupied, in which case it will swap with the unit that was there.
  • Life Potion hp per turn reduced to 2 at rank 5.

Content:
  • New "unique" cards have been added in Eternal Recurrence. These can't be upgraded, sold, or obtained from packs, but will have different means of acquiring them. One is available upon unlocking Eternal Recurrence, one is available in the Golden Ichor shop, and one is available in the Cosmic Ichor shop.
  • Added a "News" tab at the top next to the Menu button for giving announcements in-game.
UI / Naming Updates:
  • Cleanse in Eternal Recurrence renamed to Dispel
  • The fatigue damage dealt by the next card draw will now be shown in the Wave panel.
  • The Reward Panel in Eternal Recurrence has been enlarged slightly so that there is less text spillover.
  • You can now mouse over your deck in Eternal Recurrence to see which cards have yet to be drawn.

Because there are some major balance changes that will affect Golden Ichor rewards, this update will come with the option of resetting your total Golden Ichor accumulated to 1 million. I leave it up to each player to decide what they think would be best for their experience, but the balance of future content may be off for those who choose not to reset. The game will have text noting how much you sacrificed.
Open Mod 2025 - Hyper Gamey
Fixes:

-quick hotfix to a game-breaking issue where after the previous update the Defusal plant code would not be generated after the first round

-fixed an annoying issue where the killfeed entries would not destroy for the previous round and they would all be shown for all rounds. Desired behaviour was to only show killfeed of the previous round.

Added/Changed:

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Haunted Arcade - Lem


Surprise! We've decided to pull the first big part of the "Happy Hall Designer" Shop Update forwards and release it already so that you can have a bunch of new content! But do not fret - we did not forget to include other updates and bugfix as well!

Headlines:
  • Themes: Customize your Arcade Hall by unlocking Themes with your hard earned Tickets. Unlock some Spray Cans in the Ticket Shop that transform the entire Hall into a moody setting of your choice. Be it the wavy-dreamy Aqua Set, the spooky scary Halloween Set, or the hot and poppy Girlyponk Set, feel free to try them out and see your Hall in a completely new light (literally)!
  • Hats! Haats!! And more Haaats!!! Speaking of ways to spend those Tickets, here are 10 new Hats available in the Ticket Shop, some of which include a cute Duckie, an arguably even cuter Froggo, and so much more! Just come by there and explore the vast new selection!
  • Furniture? We're cooking up something special for you in terms of customization, and the final result needs a little more time in the oven, but for now, there are 2 available pieces of Furniture! A hanging shelf and a cabinet. What can you do with them? If you walk up to them and interact, you will carry them around and you're able to place them anywhere they don't collide with another object in the Hall!

Quality of life:
  • It's all permanently saved now. All the hats you buy, all the Spray Cans you unlock, what hat you equip, what theme you use - they are all permanently stored now, and still available the next time you enter the game if you press "Continue". :)
  • Jumping Witch did not give the players any tickets - those days are over! When you play Llama Drama, you get one ticket for every 100 points you earn in your score (and this stacks up when playing again and again) - and in Jumping Witch, you even get one ticket for 10 points!
  • There are indicating Markers now that point at the currently active Arcade Game - so that you never get lost and always know where to go!
  • In a similar spirit, at the very start of the game, the path you should not head down yet is a lot darker and less accessible now so that you do not get lost.
  • We've conducted a user-testing and found that the majority of players found it annoying that the Ticket Shop automatically activates when walking close-by - and so we yeeted that out of the game! Now, you have to specifically interact with the shop when you see the button prompt in-front of the main desk - else nobody is showing up to serve you.

Bugfixes:
  • The purple screen of death that sometimes popped up when talking to the Ghost - no more!
  • The Ghost never moved again after you left the Ticket Shop - no more!
  • The Ghost became invisible and glitched out if you quit the Llama Drama game after getting to the 2nd phase - no more!
  • If you tabbed out of the game on the Main Menu screen and then tabbed back in, or you miss-clicked next to one of the buttons when using a Mouse, no button would be selected anymore and you would be stuck - no more!
  • The UI Sprite for Tickets is now a much more unified sprite with the design language of the rest of the UI!
  • The Hidden Arcade Button works now and brings you to the Steam Page of that game!




You can see an updated and enhanced version of our upcoming Roadmap right here:

Version 2.5: Hall Features - Coming up next!
  • Playable Air Hockey Minigame!
  • Bugfixes

Version 2.8: Interactive Dialogue
  • Completely rewritten dialogue
  • Pick-and-choose from different dialogue response options
  • End up with different bonds depending on what you picked

Version 2.9: Story - Part 1 - June
  • Discover 3 items hidden around the Arcade that dive into the backstory of the Ghost and what his unfinished business is

Version 3.0: Happy Hall Designer - Part 2
  • Further and expanded Themes!
  • Use Themes either on the entire Hall, or only on specific rregions, or on every object individually - however you'd like!
  • Acquire the furniture in the shop, spawn as many as you need and plce them wherever it suits you!
  • Get decor to put inside of the furniture!

Version 3.2: Story Part 2
  • Discover 4 additional items that flesh out and round up the story, allowing for a new dialogue option with the Ghost

Version 4.0: 2 New Arcade-Games
  • Arcade Game: Bike Slide
  • Arcade Game: Sheepy Runs!

Version 4.1: Hall Features
  • Playable Claw Machine Minigame!
  • Playable Basketball-Hoop Minigame!

Version 5.0: FULL RELEASE

  • 2 New Arcade Games (Robot Time, Defender of Plushville)
  • Pick-and-choose the order in which you play Arcade Games!
  • Explore even more figurines, plushies and texture sets!
Adventure of Rikka - The Cursed Kingdom - PoorlyDrawnSquid
  • The game now has its old font again when playing in English!
  • The fonts for the other languages now contains all characters, so there won't be any "unknown character boxes" and weird formatting on some characters.
  • The bombs now play out their full sound effect when exploding, it was cut short before.
  • Activating teleporters for the first time now plays a little sound.
  • The fire wand has had it's animation slightly changed and the projectile it's collider so it shouldn't push through colliders when standing next to them.
  • Now you don't have to face the minecarts to jump into them, generally you have to look at an interactable object when interacting with it, like an NPC or a sign, even if there is a exclamation mark above their head. But with the bombs and minecarts you can use them even if you are looking at the wrong way. This is because of a technical error where the game sometimes didn't think you were looking at the minecart when you were at the corner of it. And with the bombs it's so that you can always pick it up immediately after you've placed one.
Radio Free Europa - captainspadge
This is a smaller update containing mostly quality of life and UI fixes.

I have made further changes to the level lighting with the goal of making the action stand out more from the background. In addition to slightly dimming the backgrounds I've added a slight fill light to each level just to the ship and weapon models.

Here are some of the other fixes:
Fixed: Stage timer now correctly starts when you gain control of your ship.
Fixed: Run timer no longer doubles when saving and exiting a run.
Fixed: Incorrect letter case on stage select menu

Have fun and see you soon - IN SPACE!
-Scott
May 24, 2024
Railroader - imtzo
A number of bugfixes – and a couple key enhancements, too!

  • Updated tutorial to start with loaded hopper at interchange. (RR-444)
  • Added stationary camera at dispatcher's panel, selected with `3`. (RR-251)
  • Handbrakes or independent brakes are now set on purchased/placed equipment as appropriate. (RR-421)
  • Set AI speed limit for crossovers in Bryson and Whittier to 15mph.
  • AI will now respect a fusee it has been told to pass, once it has passed it. (RR-448)
  • Map no longer shows speed signs and mile posts for unavailable track.
  • Fixed error in Walker Logging track labels in the Location panel. (RR-456)
  • Fixed Dillsboro Engine Service appearing in Locations panel before it has been purchased. (RR-463)
  • Fixed issue that could cause interchange to fail to handle all cars. (RR-468)
  • Fixed turntable bridge track appearing as available on map before it has been unlocked.
Vault of Power - jim.games.dev
Changelog:
  • Double click to equip/unequip skills
  • All units movement speed increased
  • Projectile bugfixes
  • Ranged skills now prioritizes close enemies a bit
  • + minor small changes



May 24, 2024
Trophy Fishing 2 - Joe Biden ツ
This is a small chat squares fix.

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Небольшое исправление квадратов в чате.
Throne of Bone - 1337 pete
This week's patch brings the new Fleshsmith into Main Branch!

Her new ability allows her to merge any two improved minion together! Details here:
https://store.steampowered.com/news/app/1866630/view/5991554339565641995?l=english

This new era of science-based necromancer has me brimming with ideas, and I'm going to try my hand this weekend drawing what one of these amalgams could look like... but goggles on folks, I'm not the artist on this project :D.


Additionally, some Blight reworks from the Beta Branch are coming into main. Details here:
https://store.steampowered.com/news/app/1866630/view/4150708537254965041?l=english


Additional Changes:
The Grand EmperorWas: 5/30
Now: 5/20

Bug Fixes:
Attack and Health overflowing past Integer Max has been fixed. They will now stop at Int Max and not flip over to negative.

Known Issue:
If the Grand Emperor "idols" one of your 'experimentally perfected' minions, it will still keep its secondary identity. I'm okay with this for now, but going forward I will likely modify how the "idol" ability of the emperor works, or redesign it entirely.
...