Lost Isle - Psyqo
What's New?

In the last month we held our first two Alpha playtests. The main focus of these early tests has been network and server multiplayer functionality and stability, and although we've encountered some bugs of various shapes and sizes (as expected during this stage), we're happy to report that server performance was smooooth like butter. Success!

As we grow increasingly confident in stability, we're able to add more and more features to the open world. Below are some newly added areas that players are starting to encounter throughout the Lost Isle. And in case you're wondering... Yes! We do have many more in our back pocket to be added in upcoming builds.

Points of Interest

Watchmen's Garrison


Formerly a stronghold built and manned by members of the Order of the Watchmen, now overrun and infested by the skeletal Forces of Mauroth. Supplies are abundantly available here for anyone brave enough to fight their way through formidable foes.

Sunken Wellspring


A reliable source of fresh water where people can meet fellow adventurers and rest from their travels. An unwritten rule of truce and peace exists here, and only the most depraved and bloodthirsty would dare to break it.

Abandoned Homestead


The former inhabitants appear to have been humble farmers, either killed or forced to flee the home they worked so hard to build. Perhaps they left behind a journal of some sort that tells their story.

Ruined City


What was once a bustling hub of trade, art, and politics, is now reduced to rubble and ruin. What could have caused such destruction? Surely there must be treasures that a determined seeker could find among the debris.

Other Notable Changes
  • Major bug fixes regarding monument and AI spawning
  • Base building optimizations and quality of life improvements
  • Significant HUD and UI changes
Stay in the Loop

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!
Megaloot - TJZetsu
Hello everyone, over the past two weeks our focus of our attention was focused on the recent Playtest, throughout that period we’ve collected some wonderful statistics and today we will be sharing all that and how it went.

We are happy that most of the feedback from players matches our production and what we visioned Megaloot to be. All the things that were said in our Discord, Steam Discussions, reports, e-mail, and the feedback form will definitely benefit us. Most people have rated our game highly, and we couldn't be happier!



Let’s start our blog with some insights on the playtest!
  • How many people signed up for the playtest?

We opened the playtest from April 18th — May 2nd, 2024 (two weeks) and managed to get the interest of over 3,000 players worldwide, which is something we never expected.
  • How many people actually played the game and for how long?

This is interesting because we had a high percentage of people play the game they signed up for, from the 3,000 people who signed up, 67% of them actually played the game, which totalled to 2,000 players and the median playtime was 1h 40 minutes.
  • How many Wishlists has the playtest generated?
We’ve received a little over 5,000 Wishlists that, we believe, were generated from this playtest during the period, a small number with a big impact overtime. 😉
  • How much time did people spend playing Megaloot?
We’ve asked this question from the form and it was clear that you guys loved the game so much that 33% of all players spent 5h and more!


Soo… What’s next?
I know you guys are excited about a new playtest with a better experience, and for that, we're thrilled to announce the release of the prologue of Megaloot, which we will call Megaloot Prelude, this version of Megaloot will be open, accessible to everyone, and it will be free and has its separate steam page, more on that soon!

The difference between the Demo and the Prelude is that the demo is limited to 3 floors, while the Prologue is quite similar to the Playtest, 15 floors, more items, and characters!



https://store.steampowered.com/app/2973490/Megaloot_Prelude/

Community Events

Throughout the Prelude and post-release, we intend to launch a series of events and challenges with prizes and cool chances to leave your mark on Megaloot, don’t miss your chance to participate, so stay tuned to our social media channels for updates on that!

Join our Discord Server where you can follow the game development process from A to Z, aside from that, we also have a Twitter Account where we share various gameplays!

Until then, farewell adventurer!
Nucleite - Fast Ignition Studios
After implementing and testing the base features for the game we have officially set the status of Nucleite to pre alpha. Stay tuned for future updates about the game and join the discord with any questions!




Discord: https://discord.gg/Hz4Nx5CPXv
OFF GRID : Stealth Hacking - raquel_semaeopus
The sun is shining, our team has expanded and Off Grid development is in full steam ahead. It's a good time for some updates from us, don't you think?

This is a long one so here is a summary of what you'll find below:

  • Pontus - On Core Systems
  • Melissa - On Layout and Props
  • Diogo - On Gameplay Scripting
  • Stef - On New Level
  • Studio Announcements - EMF Festival!

Wait did you say more team members?

For the first half of this year we were joined fulltime by Melissa on Art and Diogo on Level Design. With their help we have been polishing and adding content to the main campaign in Off Grid, but more on that later.
We have also been assisted by Pedro, who was with us early in the year working on scripting and tools, Elias, who has recently joined the team and is getting stuck into the Modding side of Off Grid and Raquel, our producer that is keeping us all on track!

Pontus - On Core Systems

Since the previous blog post, we've done a lot of background tech changes, including switching to a new version control system and remodelling our build pipeline to match, especially in the context of how our main project works with the Levelkit project we provide for modders. While not necessarily an obvious change from the user perspective, this will help us making sure we can always make Levelkit builds that match an exact Off Grid version and that are guaranteed to work nicely together.

We've also already tested this setup with some internal test builds, which means a long list of various small bugs, fixed here and there, and all kinds of game features tweaked slightly. Most of them not really big enough to write about here.

One of the more directly interesting ones from player's perspective is a new Tasklist app (making good use of our ongoing overhaul of the app system). As the old joke goes, "there's an app for that", and now there is one to help you keep track of your current objectives without having to go to the pause menu for that.

Melissa - On Layout and Props

We decided to improve the Apartment level by making new beds, furniture and personal items (clothing, shoes, notebooks, wall art, posters). We wanted the place to feel more like home and add dimension to the characters, especially the bedrooms, after all you can tell a lot about somebody by looking at their rooms!
Joe’s room is simpler and more practical, while Jen’s room is messier with a mix of girly/tech stuff.


Joe and Jen's Rooms Work in Progress


We also updated the vending machine art and worked on some in-game branding for food items.


New Vending Machine and Snack Art


New Coffee Machine

Diogo - On Gameplay Scripting

The last few months have been focused on improving the early levels of the game, and with that comes tutorialization to introduce the player to Off Grid’s core mechanics. A particular section to highlight is when we teach the player about being careful with the noise they make when running.



Avoid the Sleeping Guard!

To better tie this tutorial to the rest of the level and to the overall story, we used it as an opportunity to further showcase the characters’ personalities. We start by getting the player to unexpectedly come face to face with a guard (who luckily is sleeping on the job) before having them engage in a small conversation with the always sarcastic figure of Smedley, where they learn about this core part of the game through a humorous interaction.

Stef - On New Level

As well as all of the above, we have been working away at a new level location: the Harbour.


So...the Harbours name is Harbour?

Harbours are interesting locations, they are like a living thing, designed to keep goods constantly moving, constantly shifting, pulsing and transporting stuff around, much like a human body. We rely on them for so much, our harbours are precious, and in constantly increasing demand - after all how do you think your Temu orders are getting to you? As such, they are always looking towards technology for solutions...lovely, hackable, technology.





Here are some early screen captures of work in progress. We have some unique and interesting plans for the harbour, but we don't want to spoil the surprise too much!

Studio Announcements - EMF Festival!

The Off Grid team is once again joining the Milliways Village for some modding fun. We'll be using it as an opportunity to play test our modding tools and immerse our team in the world of digital security to help inspire our level design and story.

Until then we are working away supporting the CCCamp Mod to show off there. If you are also going to EMF come find us and say hi! We'll be in the Milliways Village.



The CCCamp Mod

If you haven’t already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!
May 24, 2024
Cats vs. Aliens Playtest - thedoorworlds
The First of Many!
It's been a week since I first opened up playtesting for all of you lovely Invaders! Having you wonderful folks check out my game on your machines has been both very helpful and very rewarding. I've received a lot of interest and suggestions, both of which I am so grateful for. Read on to see how you've helped!

Changes
  • Added missing art for the Some Loot upgrade choice
  • Fixed some typos (if you see more, please let me know so I can get rid of them. It's really low-hanging debugging fruit)
  • Fixed (hopefully) an issue where some people and any folks using the Steam Deck were unable to pick up quests. Please beat the hell out of this system and try to break it again. I want to know if it's *actually* working now.
  • Fixed an issue where the upgrades for the Reinforced Claws were affecting the Energy Spheres instead
  • Fixed a problem where Stone harvest nodes were not reacting to player input for a couple of swings.

Let's keep up the momentum! Test away and let me know what you find that's a problem or just a little annoying
Happy Invading!
DRAGON BALL XENOVERSE 2 - rwaymel
Before we go into the DLC details, let's briefly reminisce about Fu, the elusive character.
Fu is an experimental mutant created by Dabura, who utilized the cells of his sister Demon Queen, Towa, and Demon King, Mira, to revive the Demon Realm. His first appearance was in the extra mission of the paid DLC Extra DLC Pack 2.



Fu only has interest in experimentation and research, and not in the revival of the Demon Realm. Due to this, he rebelled against Dabura, and since then, he has repeatedly conducted experiments (incidents) and research on "energy produced by altered history.” The protagonists have found themselves caught in the trenches in the process.

A new form appears?!
Ultra supervillain makes its first appearance in DRAGON BALL XENOVERSE 2 FUTURE SAGA Chapter 1 as it is an advanced form of energy collection that Fu has developed. Unlike its predecessor form Supervillain that turns characters berserk and more powerful, this form allows the user to keep full control of their mind while benefiting from their newfound powers.

5 New characters join the roster!
The Future Saga Chapter1 will bring 5 new characters to DRAGON BALL XENOVERSE 2, play Vegeta (Super Saiyan God) and Goku Black (Super Saiyan Rosé) both in their new Ultra Supervillain form, as well as Broly (Restrained), Android 18 (DBSuper) and Videl (DBsuper) with their unique move sets.

On top of that, a lot of new content is coming with the DLC:
- 12 new Parallel Quests
- 3 Extra Missions
- 15 Skills
- 63 Loading Screens
- 3 Costumes.
- 5 Super Souls"

Players can enjoy the 18th Free Update which will bring to the game:
- 7 Raid Quests
- 8 new costumes
- 3 Aura/Accessories
- 93 Loading Screen Illustrations
- 5 Super Souls
- Avatar Level Cap Unlock
- Cross Versus New Feature (1 stage, 4 Badges, 2 Emotions)

https://store.steampowered.com/app/2814240/DRAGON_BALL_XENOVERSE_2__FUTURE_SAGA_Chapter_1/
Gray Zone Warfare - MFG Fawxic


Hi, Gray Zone Warfare Community.

Join me in Community Briefing 2 and learn more about the current intel from Gray Zone Warfare.

Get updated on development news, possible future features, community events, and more.

If you want your questions answered, join our Official Discord.

Every Move Matters,

MADFINGER Games Team


If you haven't signed up yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Follow us on our socials for more updates and content:
Discord
GZW Twitter
Facebook
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Reddit

May 24, 2024
Seekers of Eclipse - Cleansing Water
Hey,

As promised a demo update is here. I will try to do these every two weeks, each update will have some new content and improvements based on your feedback.

What's new:
  • New relic Bribery - you can destroy enemy towers by paying resources. This helps with excess resources you have and early on while energy production is low. But take care and don't spend them all as you still need energy to destroy main structure.
  • New resource icons.
  • Beta feature button added, as I don't have resources to translate new content to all the languages. So new content will only be in English and only active when this is pressed.
  • Tutorial improved - lost of bug fixes and card explanation added.
  • Resources fly when used, easier to understand what is paid and what is produced.
  • Enemy structures now have range when hovering.
  • Starting wood is reduced as it was too easy.
  • Enemy towers became cheaper.
  • End turn button now has indicator if anything is targeting your buildings.
  • Some missing sounds added.

Hope to hear more of your feedback

Have fun playing
Emilijus
F1® 23 - WORKEA
Hey fans, the wait is almost over and we are mere days away from the start of early access, starting from May 28th if you own the Champions Edition you will be able to jump into the game, here’s everything you need to know.

Let’s start with the PC specs:



If you want to get behind the wheel as soon as the game is out by preloading EA SPORTS™F1® 24. below are the timings :



Now let’s talk about when EA SPORTS™F1® 24 officially releases, if you have pre-purchased the Champions Edition, you can take to the track from May 28th (15:00 UTC), if you have pre-purchased the Standard Edition you will be able to start playing from May 31st (15:00 UTC), EA Play members can also enjoy a 5 hour trial from May 28th (15:00 UTC).



You know when you can play F1® 24, now let’s go through what you have to look forward to!

EA SPORTS DYNAMIC HANDLING

Working closely with Max Verstappen, the new EA SPORTS Dynamic Handling redefines the feel of the car to produce a realistic and predictable performance across wheel and pad.

All-new suspension kinematics, an upgraded tyre model, advanced aerodynamic simulation, and new engine and car setup options enhance the driving experience. All driving aspects are improved with cornering, rolling resistance, brake pressure, ambient track temperature, and variable conditions enabling drivers to receive immediate feedback to maximise their on-track performance.

You can find out more about all the handling changes in our Gameplay Deep Dive.



REVAMPED CAREER

We have overhauled Career mode, players can step into the shoes of F1® drivers from the 2024 grid, up-and-coming competitors from the world of F2™, or legendary past racers in the form of Icons.

Exclusive to Champions Edition players, two new Icons make their debut in F1® 24: former World Champion James Hunt and Colombia’s most successful F1® driver, Juan Pablo Montoya.

Further innovations to Career mode include:
Gain Recognition
R&D Upgrades
Earn Accolades
Race with a Friend
Challenge Career

GREATER AUTHENTICITY

Enhancements on and around the circuits add to the race week experience, including Silverstone which has received a significant update to deliver authentic circuit accuracy.

Changes to Circuit de Spa-Francorchamps, Lusail International Circuit, and Jeddah Corniche Circuit ensure that in-game tracks match their real-world counterparts.

In addition, actual driver audio samples taken from F1® broadcasts add a new dimension, as they react to on-track incidents. Plus, a new broadcast presentation package and cutscenes add to the race day immersion.

Available to Pre-Purchase Now

Players who pre-purchase* the digital-exclusive Champions Edition by May 31 will get immediate access to a selection of 2024 liveries for use in F1®️ 23’s special Time Trial mode^, as well as the two new Icons, 18,000 PitCoin**, an F1® World Bumper Pack, up to three days of early access starting May 28 including exclusive Verstappen-inspired special events with unique unlockable rewards, and one bonus VIP Podium Pass.

Plus, those who own F1®️ 2021, F1®️ 22, or F1®️ 23, can take advantage of a 15% loyalty discount on F1®️ 24 Champions Edition pre-purchases. Load any of these games to find out how.

Players pre-purchasing* the Standard Edition will receive 5,000 PitCoin** and an F1® World Starter Pack.

*Conditions and Restrictions apply. See https://www.ea.com/games/f1/f1-24/disclaimers for details.
**Virtual currency to spend in-game.
^Online connection required alongside copy of EA SPORTS F1® 23. Only applicable to Champions Edition pre-orders.

https://store.steampowered.com/app/2488620/F1_24/
May 24, 2024
Into The Void Playtest - #30A6D-S Kuma
-----------------------------------------------------------------------
-Fix a bug causing Arena having chapter 2 monster earlier
-Ranged Advantage Buffed : +15% EVA -> +15%Eva, +15%Magic Eva
-Rebalance some of the monster skill.(mainly magic skill)(beneficial to players)
-Fix a bug causing the wasteland map-9 missing a portal.
-Fix a bug about the wasteland random map system.
...