The Waking Knot - Bongle Systems Ltd
Hi!

We've just released a demo!

Me (Stan) and Bill have been working on this game for ~4 years so we're very excited for you to give it a spin and we'd love to hear what you think!

(new trailer)


We'd love to hear from you:
email: contact@thewakingknot.com

twitter: https://x.com/TheWakingKnot
May 24, 2024
War Thunder - Blitzkrieg Wulf


Meet an interesting new reconnaissance vehicle coming to the US ground forces tree: the XM800T light vehicle!

XM800T: A Light Tank for the USA at Rank V

Features:
  • Stabilized 20 mm cannon.
  • High mobility.
  • Amphibious capability.
  • Low survivability.
Vehicle History
[expand type=details]
In the summer of 1974, as part of the ARSV (Armored Reconnaissance Scout Vehicle) program to create a new command and reconnaissance vehicle to replace the M114, FMC Corporation presented a prototype of a new generation of scout vehicle on a tracked chassis for testing. Despite satisfactory performance, the tracked version did not meet the required weight limits and was not accepted for production. In total, FMC built 3 XM800T experimental prototypes, one of which was designed as a tank destroyer and equipped with a TOW anti-tank guided missile launcher.
[/expand]

Meet the XM800T!

Today we’ll be showing you the interesting XM800T, which is an experimental tracked amphibious reconnaissance vehicle armed with a 20 mm autocannon. Let’s jump into the details and take a look!



This new vehicle will arrive to the game in the next major update at rank V in the US ground forces research tree. Overall the USA is famous for its excellent light vehicles, and the new XM800T is certainly no exception to this. With fairly compact dimensions and a height of just over 2 meters, this vehicle is distinguished by its high power. A 285 HP engine, the same found on the M551 Sheridan, means the XM800T can accelerate to 83.5 km/h on paved surfaces and provides the vehicle with great driving characteristics!

Featured in the turret is a 20 mm cannon for use against enemy vehicles and a 7.62 mm machine gun for all your fence and bush destroying needs. The 20 mm cannon is the main star of the show here, which is automatic, stabilized, and belt-fed with the belts consisting of high-explosive fragmentation and armor-piercing incendiary tracer shells. The gun is controlled using an effective sighting system, which includes a laser rangefinder!




Interesting: All 3 built examples of the XM800T have survived to this day! One vehicle is located at Fort Moore, Georgia, the second is in a private collection in California, and the third is in Danbury, Connecticut.

The XM800T’s armor is light and provides protection against fragmentation, but since it’s made of aluminum alloy it does not provide reliable cover for three crew members, even against heavy machine guns. This vehicle is also amphibious and can float on water, although there’s no separate engine for this, it instead uses its tracks to traverse around on water.



In your matches by Tom, Lead Community Manager: “There’s a lot of ways you can use a tank like this effectively so there’s not really an ideal way to approach it, it’s mostly dependent on the map and what your goal is. If you can find a road into the map from the offset the XM800T can absolutely rush in and disrupt the first wave of enemy vehicles by getting into unpredictable spots quickly (alternatively it’s also a good late-game spawn as there’s often softer targets and more low flying aircraft around). Aside from that you’re a reliable support tank — stick with your team, use your cannon to damage barrels and tracks and scout enemies for some cheap air spawns.”




That’s today’s blog! The XM800T will be arriving in the next major update and will be sure to provide you with a good scout vehicle in your lineups. Be sure to stay in touch and keep an eye on our website for more dev blogs coming soon. Until then see you around and enjoy your battles!
May 24, 2024
Democracy 4 - cliffski
[1.66]
1) Increased the happiness threshold beyond which voters get complacent.
2) Reduced the maximum impact of complacency on voters.
3) Rubber Bullets, Tear Gas and Water Cannons now all reduce the likelihood of Environmental Protests.
4) Enviornmental protests are more affected by the state of the Environment and number of Environmentalists than previously.


Fight'N'Jokes - Miopinja
Fixed Bugs:
- Fixed X-Stranger Chain combo
- Fixed keyboard Enter and Escape keys conflicting binding
- Enabled Editor mode (Experimental as it's from 1995/1997)



Editor Mode 1995 / 1997 Available!: (use command line --editor)




Upcoming Bug Fixes:
- Ability to play Only using Steam
- Fix Chain Combos for Judy and Darkgun

New Features - Todo:
- Combo Breaker
- Add X-Stranger Health Recharge and Dodge on Hold Button
- Aura Animation
- Duke Palette Finish (Dementiality)


Please contact me or the team on Discord, Twitter or in the Discussion board on Steam for any issues!
Thank you for your amazing support :)

Cheers,
Mental Drink
MimiCries - miniversal.games
Changelog for 05/24/2024 update:
- Fixed a bug for an instance at the Mansion Front where diagonal movement from the player allows them to move out of bounds
- Fixed an instance where one locked room was accessible without the key item which unlocks it.

Feel free to get in touch with us via our Socials, or Email us directly at Miniversal.games@gmail.com for any inquiries pertaining to the game.


PAYDAY 3 - SBZDale
Welcome to another PAYDAY 3 blog, this week focusing on a new skill line that's coming to the next update of PAYDAY 3!

The Assassin Skill Line works in concert with several other skills already present in the game, so we're really excited to see what you can theory-craft with this update.

https://t.paydaythegame.com/c/5lmjzm
May 24, 2024
Chronique des Silencieux - PFS_Tom
* Fixed an issue with the hint tutorial when having already used a hint before making first hypothesis
* Fixed an issue with tutorial bubbles remaining even after coming back to main menu
* Fixed an issue with buttons clickable even during credit roll
* Prevented unsupported language setting in settings.ini file to crash the game
Waven - [Sirna]


Your feedback means a lot to us, and we're keen to hear more about your experience of playing in the World of Twelve. By participating in this survey, you'll help us to better assess your satisfaction levels, and in turn make WAVEN even better!
 

TAKE PART

 
The information you share with us in this survey will remain strictly confidential, and the results will not be divulged.
Besiege - Von
Besiege: The Splintered Sea is out now!

https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/

We’re celebrating The Splintered Sea’s launch with a biggest ever sale on Besiege, 75% off!


The Sound Update

Besiege’s free Sound Update is now live! This update brings a new sound system to Besiege, adds a bunch of new sound effects and brings a host of improvements & bug fixes. You can learn more about the Sound changes here and there’s a full changelog at the bottom of this post.

Besiege Supporter Edition
https://store.steampowered.com/bundle/41069/Besiege_Supporter_Edition/

The Besiege supporter edition is now available to purchase, as a way to offer additional support to Spiderling & our development of Besiege! The bundle includes a mastered album of Besiege’s soundtrack and a unique animated skin for the Source Cube, giving it the appearance of a motorized engine.

Share your creations

We’re really excited to see all the wacky & wonderful creations you build for The Splintered Sea! Post them on Twitter with the hashtag #BuiltWithBesiege to share with us and the rest of the community. :)

Live Stream

Our new community manager, Sam, will be doing a livestream on Twitch this evening at 18:00 BST (17:00 UTC) where you can watch him play through the new campaign levels and ask questions about the game & expansion!
Sam is relatively new to Besiege, so please be kind :)

More Information about The Splintered Sea

If you’d like to learn more about The Splintered Sea, you can check out a series of posts we made, where we take a deeper dive into its features and some advice on building machines for water:





V1.5 - (21214) Changelog

- Fixed some performance issues with the glass build surfaces
- Ballasts now have a maximum mass of 3 instead of 2
- Fixed grabbers not being able to grab things if what they held was destroyed
- Fixed center of mass display tool being somewhat offset to what actually happens in simulation
- Replaced audio management system
- Added soft limiting audio mastering so many loud sfx don't get overly loud
- In world audio sources now respond to pitch stretching at different time scales
- New audio sliders in options menu for physics, blocks, ui, sfx
- New breaking and collision sfx on various blocks
- Collision sounds are now proportional to impact
- New cannon fire sfx
- New wheel motor sfx
- New steering hinge and block sfx
- New flamethrower sfx
- New piston sfx
- New propeller sounds
- Center of mass display orb now is red rather than blue
- Flying block actually spins as fast as the speed is set to
- Fireball model updated
- Fireball now creates a burst of firespread on collision
- Updated fire spread system a little to get a more natural spreading and to fix a couple of issues
- Better use of space and centering on thumbnails
- Fixed damage and fire consistently affecting eachother and joint health
- Changed FPS display to be a rolling average, and added optional new performance graph
- Center of mass now updates when changing block parameters like mass, and when using undo and redo of blockmapper values
- Newly placed shortening blocks now receive mass appropriate to their length
- Added ability to mirror half pipes and wood panels
- Made spikes and blades less likely to break off so they aren't weaker than a machine of wood
- Small update to the appearance of the wooden panel block
- New wooden panels will now join correctly centered
- Colliders on the halfpipe block are now properly symmetrical
- Fixed and updated how dragged blocks calculate their cylinders to avoid them looking to flip on sim start and other times
- Fixed an issue where loading certain NaN values on machines would crash the game
- Polished boulder texture a little bit
- Bomb explosion now spawn in the center of the bomb as it should
- Fixed some issues with burning visuals some parts becoming more or less darkened than they should have
- Moved torch from weapons to armor
- Optimised AI unit structure for better performance
- Grounding machine tool now tries to snap to terrain and objects underneath the machine
- Changed fog in sandbox and multiverse to make it not get denser around the immediate vicinity when looking towards the horizon to the sky
- Fixed using a camera block following a machine down beneath certain heights would make the camera not follow the machine properly,
- Fixed surface fragments looking weirdly crumbled and glitched (thought this was live but it was not)
- Fixed a bug with logic enabled camera blocks not showing the correct camera sometimes.
- AI's in multiplayer will no longer try and jump onto too tall things and kill themselfs in the attempt
- Fixed problem with grabbers and Vacuum block's not being able to grab onto new things after their currently grabbed object exploded
- Fixed a case where modify tool selection would not save an undo state correctly while not in advanced building mode
- Fixed issue with not being able to pin sharp blocks
Soulmask - Peter

Hi Chieftains!

After cautious deliberation, we have exciting news to share:

Soulmask will release the Early Access version earlier than planned, on May 31st!


We understand this may impact your gaming schedules, and for any inconvenience caused, please accept our sincerest apologies from the entire development team.

Since the beginning of this year, we've been deeply engaged in discussions about the ideal launch timing for EA. With the game content now laid out and the EA version has almost been completed by mid-May, our focus has shifted to full-scale optimization to refine your experience. During this period, we've also closely followed the discussions within our Discord community. Your unwavering support and enthusiasm have been incredibly motivating us.

Darn no more soulmask ughh. Cant wait for release—— Zero_Cool

yo i cant wait a full month for the game, release it in 2 weeks. been thinking about this game for 2days now, i even dream about it, cant stand it—— Papito

Just wanted to say thank you to everyone at soulmask for putting this game together. This is by far my favorite game i have played and I love how there is just so much to explore and learn. Cant wait for Early Access and ready to stream this game again. Hope to keep putting on content for new players before the release to get more exposure for the game and help them on their adventures.——TheOPFAM

I was hoping they would release it now or extend the demo——Kota

i feel empty without Soulmask, yes...i got 2 or 3 other games i could run, but i want Soulmask ——Wraistle

For sure, some say we need more tweaks and the dev team's got a wishlist. Hoping for those sweet surprises. Patience is key, game on while we await the upgrades!——Kola


Of course, even after extensive preparation, issues may still exist in the EA version—but that's part of the thrill of game development. It’s an endless quest to improve. We're eager to embark on this journey with you all.

By releasing the EA version, we aim to gather feedback from a massive player base, enabling us to identify and address issues collaboratively, polishing Soulmask into a truly exceptional experience.

After multiple rounds of testing and iteration, the current version is content-rich, offering enough to keep me engaged for over 500 hours at a normal multiplier! We've recently undergone an intensive optimization pass, enhancing areas like sound effects, UI usability, tutorial, and performance and so on. We've even created new CGs and an expanded character creator. The development team is beyond excited to let you all dive into EA and validate our efforts while providing invaluable feedback to help us improve further!

Here are what you can expect from our Early Access version:



Ten Signature Masks

Discover ten signature masks in the EA version, each imbued with its own unique power. Master stealth with the Shadow Walker, achieve pinpoint accuracy with the Wilderness Mark, and summon jungle beasts with Nature Enlightenment. Collect them all to harness their mysterious abilities!


Seven Vast Regions

Explore a massive 64 square kilometer area spanning seven distinct terrains: Rainforest, Hill, Wetland, Plateau, Wasteland, Volcano, and Snow Mountain. Each region harbors its own "specialties" - venture behind the perilous Rainforest, further explore to discover toxic Wetland, irradiated Wasteland, and bone-chilling Snow Mountain. A new survival challenge awaits - are you ready?



Six Fearsome Bosses

Prepare to face five formidable pyramid bosses: Saber-toothed Predator, Fogfrog, Tempest Griffin, Vajra Ape, and Mammoth! But these challenges pale in comparison to the ultimate trial—a mysterious sci-fi-inspired BOSS. Can you overcome this final enigma?



Eight Distinct Weapon Classes, 75 Unique Battle Skills

Experience the thrill of mastering eight weapon types in the EA version: spears, bows, hammers, blades, shields, gauntlets, great swords, and dual-blades. Each class boasts unique and powerful combat skills. For those who crave intense battles, get ready to perform stylish combos that can take down even the mightiest mammoths! Also, expand your inventory with 44 gear modifications to unlock new combat experiences when combined with various battle skills.

We've also optimized the combat details while preserving its gritty realism. Attack animations now chain more fluidly, and we've fine-tuned weapon normal attack recoveries for a smoother, more seamless experience.



Five Special Mounts to Tame

Form bonds with charming baby alpacas, tireless Liama, swift jaguars, gliding ostriches, and the enigmatic snow leopard from the frosty peaks. One of these remarkable creatures is destined to become your trusted steed across Soulmask's vast landscapes.


And that's not all!

Nearly 400 Ancient Relics, Uncovering Hidden Secrets

Scattered across the map, you'll find hundreds of ruins in various sizes, along with over a hundred ancient tablets that offer tantalizing glimpses into their mysterious connections. Delve into numerous ancient dungeon, Ancient Ruins Remains, and Holy Ruins waiting to be uncovered. Venture through portals to discover ancient underground graves filled with deadly traps—proceed with caution! And above all else, don't get lost.



Dynamic Tribesmen with Nearly 300 Unique Talents

Tribesmen are a unique and integral part of the game; they act as our allies, comrades, and family members, even act as your agent under your control! In the EA version, these tribesmen will be more dynamic and engaging:
They have diverse hobbies, ranging from smoking and drinking to singing and dancing.
They exhibit a diverse array of talents, from expert craftsmanship to formidable combat abilities. However, some are less fortunate—these unlucky individuals have a significantly lower chance of obtaining rare items.
They are not just for show; these tribesmen will assist you with daily tasks, stand by your side in battle, and even engage in meaningful conversations.



300 Construction Components to Construct a Cozy Home

Building and survival are core elements of the game. The current version features four distinct construction phases, each with its own unique components. Many building elements are intricately designed based on real-world principles like wind power generation and beekeeping techniques, ensuring meticulous attention to detail.

Additionally, you can cultivate a diverse range of crops and raise various livestock, enabling you to create an array of unique dishes. Why not become a gourmet chef in the rainforest?


There are still many designs that haven't been mentioned yet, and we look forward to everyone experiencing them in the game. Soulmask offers a relaxed yet captivating experience that unfolds gradually. So, pour yourself a glass of wine and take your time to savor the unique charm of Soulmask.
By releasing the EA version early, our intention was to introduce the game to a larger player base at an earlier stage in order to gather more extensive feedback. This allows us to collaborate with everyone in refining and constructing this world together.

We are committed to delivering the best possible experience, even after launching the EA version! Currently, our main focus is on perfecting key elements such as combat mechanics—of great concern to all—improving server performance, fine-tuning PVP dynamics, and more. After releasing the EA version, we will actively seek your valuable feedback for future updates. Your continued support means everything to us!

So mark your calendars for May 31st, fellow chieftains! Together, we'll forge an even greater Soulmask!


As the EA approaches, we invite content creators to come together and explore diverse gameplay from multiple perspectives. We encourage everyone to visit platforms like Youtube, Twitch, and Steam store and so on to get an exclusive preview of this exciting world!

Maggie and the entire Soulmask team
...