We've got a lot of new players so wanted to get this bad boy out fast. So I've been working extra hard on this update, and I think you're going to like it. This update carries over to the Demo (0.5.7.1) as well. Also thanks to everyone that's been sharing the game around, you wouldn't believe how much it helps 💙
🔻PATCH 1.5.2.1 Forgot a bit of code in the 1.5.2.0 build that makes the dialog skip input work. All fixed now!
🔻Recall System After hearing player feedback I've added a way to leave any mission level and return to the garage, but with a small catch. To use it open the Pause Menu and select "Recall". The Recall Device will now deploy near the player in game. Remain inside the device for 8 seconds to instantly be extracted with all resources saved. The activation time will reset if players leave the device, making extraction during combat nearly impossible. This feature is so players can enter levels without having to commit to beating them, but just want to run around them and explore. You still lose everything if you die though so careful out there.
🔻Miscellaneous Fixes and Changes
Fixed BH's Dialog Icon so it doesn't show up as a grey box
Utility Turrets no longer shoot enemy turrets
Fixed a bug where character inputs were being triggered during UI interfaces
The dialog skip button is now linked correctly to the "Interact" Key
When using the Mod Bench character no longer holds weapon
When taking the Gateway Elevator back to the surface you now appear in the correct location
Moved Lockdown Event data from the bottom right, to the bottom center of the screen
All Lockdown and Boss Rooms now have caution holograms before entering
Added more intro dialogs to "Otto"
Fixed Locker System credit exploit
Lowered credit value of tier 1 weapons, the bubble shield, Flak Grenades, and Proximity Mines to 10 Credits to purchase, 4 Credits to sell at a store, and 2 Credits to scrap at the locker.
One issue I need to make note of is UI navigation, currently set to work with the default controls, meaning it is not affected by rebinding. I really need to get back to E2, but this might need my attention sooner than later.
If you find any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!
Thank you for playing JR EAST Train Simulator! We are pleased to announce the Narita Line and Kashima Line DLC, which will finally go on sale on May28 (Tuesday).
▢Narita Line
*The screen is under development and the contents may change from the time of release.
Points of Appeal
The first JR EAST Train Simulator that can drive the 209 Series!!
Implemented a schedule with driving time exceeding 2 hours!
Voice broadcasting by a conductor and pointing and calling by a driver are implemented! (Narita Crew Supervisory Center is in charge)
About the Route
The Narita Line is a 75.4 km long line connecting Matsugishi Station in Chōshi City, Chiba Prefecture, to Sakura Station in Sakura City, Chiba Prefecture.This DLC includes a 94.7 km long section, including a portion between Chōshi and Matsugishi Stations and between Sakura and Chiba Stations on the Sōbu Main Line.The Narita Line, which opened between Narita and Sakura stations in 1897, has a history of more than 120 years.In the past, the “Suigo” express train operated between Tokyo Station and Chōshi Station via the Narita Line.Currently, only regular trains run from Chōshi Station to Sakura Station. The Narita Line runs along the Tone River after leaving Matsugishi Station.The line heads for Narita Station via Katori Station, the gateway to Katori Jingu Shrine, one of the three shrines in the eastern part of Japan; Sawara Station, where you can enjoy the atmosphere of a Koedo town; and Shimōsa-Kōzaki Station, the nearest station to the historic sake brewery town.The long, quiet stretch of fields stretches all the way to Narita Station.From Narita Station to Sakura Station, the “Narita Express” express train runs between central Tokyo and Narita Airport, making this a busy section with many trains. We hope you will enjoy the Narita Line with this DLC, which is full of local train feeling while enjoying the rural landscape with its fields.
Route Information
Section: Narita Line Inbound Chōshi ⇒ Chiba
Total length: 94.7 km
Number of Stations: 22
Security equipment: ATS-P
Train schedules that can be operated
Train Number:436M
Type/Destination: Local train to Chiba
Section where you can drive: Chōshi(07:13)→Chiba(09:11)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:450M
Type/Destination: Local train to Chiba
Section where you can drive: Chōshi(12:07)→Chiba(14:10)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:2446M
Type/Destination: Local train to Narita
Section where you can drive: Chōshi(11:03)→Narita(12:27)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:2462M
Type/Destination: Local train to Narita
Section where you can drive: Chōshi(16:08)→Narita(17:29)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
▢Kashima Line
*The screen is under development and the contents may change from the time of release.
Points of Appeal
Ability to operate from Kashima-Soccer Stadium Station, which is not served by regular commercial trains.!
First implementation of "a Out of Service" train schedule on JR-East routes!
Voice broadcasting by a conductor and pointing and calling by a driver are implemented! (Narita Crew Supervisory Center is in charge)
About the Route
The Kashima Line is a 17.4 km long line connecting Kashima-Soccer Stadium Station in Kashima City, Ibaraki Prefecture, to Katori Station in Katori City, Chiba Prefecture.This DLC includes a 21.0 km long section, including a portion between Katori and Sawara Stations on the Narita Line.It has a relatively short history in the JR-EAST service area, having opened in 1970.Although the Kashima Line begins at Katori Station, the first station for operational purposes is Sawara Station (some trains depart from Narita Station), so trains run on the Narita Line tracks between Katori Station and Sawara Station.In the past, the “Ayame” express train operated up to five round trips per day.As of 2024, there is one round-trip rapid train per day that runs directly from the Tokyo area.In addition, since Kashima-Soccer Stadium Station is a temporary station, trains operate between Kashima Jingū Station and Sawara Station except when events are held at Kashima Soccer Stadium.Most sections of the line run on elevated tracks, allowing passengers to enjoy scenic views of Kitaura, Hitachi-Tone River, and Tone River, which are typical of the Suigou area. Enjoy the DLC of the Kashima Line while enjoying the rural scenery of the Hokuso Plateau spreading out from the elevated line.
Route Information
Section: Kashima Line Inbound Kashima-Soccer Stadium ⇒ Sawara
Total length: 21.0 km
Number of Stations: 7
Security equipment: ATS-P
Train schedules that can be operated
Train Number:回522M
Type/Destination: Out of Service to Kashimajingū
Section where you can drive: Kashima-Soccer Stadium(06:22)→Kashimajingū(06:26)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:522M
Type/Destination: Local train to Sawara
Section where you can drive: Kashimajingū(06:30)→Sawara(07:00)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:524M
Type/Destination: Local train to Sawara
Section where you can drive: Kashimajingū(07:01)→Sawara(07:27)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:536M
Type/Destination: Local train to Sawara
Section where you can drive: Kashimajingū(13:23)→Sawara(13:44)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
Train Number:540M
Type/Destination: Local train to Sawara
Section where you can drive: Kashimajingū(16:35)→Sawara(16:56)
Type of train: Series 209-2100 4 cars
Responsible for real voice train announcements: Narita Crew Supervisory Center
The following updates are planned to coincide with the release of the DLC.
【Common to E233 series cars】
Adjustment of viewpoint The driver's cab center viewpoint was slightly to the left, so it was adjusted.
【Common】
Introduction of manual skipping of train stops time Train stop time skipping has been changed to automatic/manual selection. If manual is selected, you can now enjoy progression in actual time until departure time, or you can skip at any time.
Expanded controller support (compatible with Zuiki controller) You can use the Zuiki controller by selecting the official layout from the controller settings in the STEAM client. *Detailed information on how to set up the system will be provided separately.
★Zuiki controller are also available at JRE MALL!★ ▶Click here to purchase
[/h3] *Due to the renewal of the JRE MALL website, there will be a period of time when you will not be able to make purchases. For more information about the site renewal, please click here. [/list]
Witchroid Vania: A Magical Girl’s Fantastical Adventures - Waku Waku Games
Hello everyone. We have decided to release The demo version of "Witchroid Vania: A Magical Girl’s Fantastical Adventures" in time for Steam Next Fest, which will be held on June 10 (PT).
We hope you will enjoy the journey of Lily and her companion, a mini-dragon, in their magical training before the release of the full game, even if it is only a small part of the game. :)
A lot of information about the game exists in the actual Kickstarter!
I'd just like to say thanks to everyone who supported me in the making of the first game and everyone who played it! I'm super looking forward to interacting and working together with the community on the second game and I hope it'll be a big step up from the first game!
I'll be super thankful to anyone who shares the campaign or generally tells people about the game. Let your favorite content creators know the game exist and maybe they'll play the demo! And of course I'm super thankful to all of you who pledge to the project, thank you so much!
Trying to keep up to date with the game's change log that is available for everyone in the library.
Updates:
May 19, 2024
Sim Boosts cost to promote a Building Auction increased to 30 Sim Boosts (was 10). This is to give it purpose, it was currently used by 50% of the sellers, which made the feature a bit useless.
May 22, 2024
Allow players above level 20 to reward newspaper article authors with 5 Sim Boosts.
Add button to show reposition queue, visible on map when at least one building is in it
Allow to scrap or send to auction not commissioned building won in auction
Reposition Queue showing on map.
If you would like to access the Changelog in game it is always located in the game Library. Can be found through the menu at the top of the screen by the Realm Logos (M and E).
So ends another campaign. It was a closely fought battle, with 538,375 Central Powers casualties to 528,779 Entente losses - a difference of less than 10,000. The Entente came out on top again, but not by a huge margin. In the historical battle there were probably somewhat more losses for the Entente, but the overall outcome of the battle was complicated. Parts of the French army actually made some of the largest advances since trench warfare began in earnest, but nothing close to what General Nivelle described before the battle. He claimed that a breakthrough could be achieved within two days, which absolutely did not happen.
A village devastated by fighting during the Second Battle of the Aisne.
The morale impact of this failure, alongside heavy casualties, led to French mutinies and Nivelle's replacement. While the new commander-in-chief General Petain immediately established a more defensive posture and took time to restore morale among his troops, the British continued offensive action for the rest of 1917. Later in the year there were some limited French offensives such as the successful Battle of La Malmaison, which built on ground captured during the Second Battle of the Aisne.