I'm excited to announce a major update that brings significant performance improvements and exciting new features to the game!
Performance Overhaul:I've been hard at work optimizing the game to ensure smoother gameplay for everyone. This update includes a major overhaul that boosts FPS, especially on lower-end devices. Now, even more players can enjoy the game without performance issues.
Enhanced Gameplay Features: Item Usage in Battle: You can now use items directly in battles! This adds a new layer of strategy to combat, allowing you to heal, on the fly. Improved AI: Enemies are now smarter and more challenging, providing a more engaging experience. Bug Fixes and Polishing: Numerous bugs have been squashed, and many aspects of the game have been polished to improve the overall experience. Thank you for your continuous support and feedback. I hope you enjoy these improvements.
- Should prevent the "change different direction instantly" bug. - Fixes some errors in the menu. - Fixes a bug in story mode. - Fixes some minor bugs.
- Made it so you can cycle back colors on pins - Added the spell-stones to the upgrades menu - Made it so the regular Mushmover upgrade gets replaced with Astral Mushmover in the upgrade menu - Fixed a bug by accessing the custom save menu when you shouldn't - Fixed where the in-game settings was not accessible through keyboard - Changed how the in-game sound/music sliders behave - Fixed a bug with the map being misaligned if you open it too fast after a room trasition
Wonder if you're already the best courier in the universe? There's now a clear visualisation to your career progress!
Radar shows collectibles!
Some say levels are too easy, some say levels are too hard. Remember not to judge difficulty of the whole game by its first (easier) level. A hazard property is now displayed for each world to hint at how dangerous/hard it is to fly there. Also: font now has proper slashes.
Wonder which type of perk can be used as a loadout? Well, now it should be obvious: the passive ones. Mind the color sheme is now different.
Changelog
Added
- Displaying achievement unlock progress in main menu - Proper slashes to the font - Career progression in Galaxy View - Hazard (difficulty) rating for each world - Radar shows collectibles
Changed
- Renamed planet T8-IGHT+RRA to TR4-PIST - Swapped perks color scheme
Updated
- Widith of certain font characters (easier reading, nicer look)
Fixed
- Summary graphic in tutorial - Game not starting if Steam is not running - Menu opening after choosing a destination
-New vehicle M8 "Scott": A SPG equipped with a 75mm howitzer! -New feature "Howitzer Indicator": HE turret will now display the blast radius and allow the selection of the impact point by moving the mouse. The reason for this update is because the new boss need it.
-Reduced the rotation speed and appearance rate of the Jagdtiger. -Attempted to improve the handling of the T17E1 and fixed the inconsistency in the color of the hull and turret. -Removed the automatic target tracking function of the machine guns on M24 Chaffee, Priest, and Stug III T. -The 37mm 61-K and Crusader AA Mk I now have a reload time of 0.5 seconds like the Ostwind. -Fixed some bugs where the armor outline of vehicles were displayed misaligned. -BM-8-24's level changed from 2 to 1. -Attempted to fix crashes when switching scenes. If this issue remains, please let me know, and I will continue to fix it. -New map is currently in development.
By the way, I want to remind all players on the Beta branch that the Beta branch is always the latest, so there's no need to switch back to the normal version.
The 14th round of new vehicle voting has begun! This time you can choose one from 4 "BIG GUN" vehicles! The voting will last for two days, please vote in-game!