Ripple In Dirac Sea - diracsealab
1.修改部分小BOSS地区的地形
2.修复个别小BOSS被控制后的动作表现不对的问题
3.增加因服务器扩容速度不足导致匹配战斗失败后卡在选角界面,现在会自动重新匹配战斗
4.修复了邮件排序未能正确按照时间排序的问题
5.修复了返回大厅后依然能看到上一局内其他人发送的消息的问题
6.在商人处增加提尔奖章兑换物品(但兑换功能未生效,请尽量不要点击购买).
绛河之上 Under Supernova - UnderSupernovaGroup
[Compatibility]
Due to support for online and some radical optimizations, some incompatible large-scale changes have been added.
Upgrade version number to v0.6.0.1

[Online]
Supports running multiple games simultaneously on this machine.
Supported experimental LAN connectivity (further development is required to improve the support).
The server can set the listening port number in the settings and start the service after the game is opened.
The client can join the game on the start interface, enter the server's IP and port number, set a username and password to connect.
In a game, there will be a limit on the number of times an IP can register with the server and the number of incorrect password attempts. If there are more than three attempts within a day, the server may automatically block it.
Access takes a certain amount of time, and once you can see the character, you can switch levels with the Q or E keys to refresh the screen.
Added data compression, sharding, and sharding retransmission mechanisms to the online system.
Merge a large number of requests.
Adjusted some drawing logic.
Automatically count the average latency and adjust the rendering frame rate on time.
When a new user connects, create three controllable human units for them.
The statistics interface has added two options: declare war and sum. This is only applicable to groups of other players and cannot declare war on neutral NPC groups or sum up opposing NPC groups.
After declaring war, both groups will immediately become hostile. And seeking peace will only restore a friendly state after both parties seek peace.

[Performance optimization]
Significantly increased the speed of fast forward.
Several system configuration items have been added, including not recording runtime and not loading and unloading blocks during fast forwarding.
Adjusting them can make fast forward faster.
Optimize the performance of character actions and some internal mechanisms.
Outside the camera range, no longer display all characters, only important ones are displayed.
When the lens is reduced to a very small size, only important people are ignored in the floor display.

[Decoupling]
Remove game targets and merge them into the script in the form of a task chain.
Removed code coupling for preset groups such as Human Rebel Creatures, Giant Worms, and Chaotic Empires.
Abandoned the default hostile markers of organisms, it is possible to specify their specific group to become hostile, in order to reduce code coupling with the group.
The default hostile flag of the abandoned blueprint item rule should be replaced by specifying the default group of the blueprint.

[Blueprint]
The blueprint editing interface has added a small tool for generating random caves, The modder can adjust parameters to generate the desired cave.
Added some maze rooms generated using tools.
The better generation parameters for maze rooms of different sizes (3,27,27) are density 0.4, number of steps 1, and number of neighbors 4.
Most maze blocks now have maze rooms that are 27 * 27 in size A small amount will be 18 * 18 in size and 9 * 9 in size.
You can use this tool to create larger mazes, where the larger the maze, the more natural the terrain of the room.
Added 20 generated 117 * 117 dungeon blueprints, with one placed in each block
You can specify a prefix and starting ID on the debugging page to generate a batch of blueprints in bulk,
It will directly generate the corresponding JSON file in the execution directory, which can be directly dragged and dropped as a mod to the data_core directory.
We will also collect the names of these blueprints into a txt file for Modder to easily place them in the blueprint pool configuration.
Blueprint rule merge performance slightly optimized
When placing items in the blueprint, the number of items placed will be multiplied by the value assigned by the item pool.
Added some surface relics


[Biological simulation]
The expected lifespan will be displayed in the character details.
The characters are divided into three stages: infancy, underage, adulthood, and using different sleep patterns.
Species can define baseline lifespan and additional lifespan
When creating a creature, the preset lifespan is equal to the baseline lifespan plus rnd (0, extra lifespan)
After reaching the preset lifespan, there is a continuous probability of natural death.
When a character is resurrected, if their age has exceeded their expected lifespan, their expected lifespan will be automatically extended.
When the number of group units exceeds 50, organisms will not spontaneously tiller
Adjusted the germination rate and number of results of oil insect spores
A new sign for sowing after eating has been added, and organisms with this sign will sow an oil worm spore when their food intake exceeds 1g.
A new symbol has been added, indicating that herbivorous organisms with this symbol will damage plants when eating.
Collectors and nest oil worms have signs of sowing and nibbling after feeding, consuming existing vegetation and sowing oil worm spores into it, making the environment more dangerous.
Added oil insect spore inhibition coating, which can prevent spore seeding and also prevent oil insect plants from producing oil insects.
Fireproof coatings and oil insect spore suppression coatings can be exchanged for points


[Eating and Metabolism]
Increased water intake and satiety when consuming plants
Species can define an excreta table, which is used as the default excreta conversion when food does not have a conversion table.
The conversion table of food can include universal excreta, which will automatically convert into the excreta table of species.
When the character eats, a portion of the food is converted into gastrointestinal substances, while another portion is converted into the character's biomass to increase weight.
Food is converted into 65% sewage and 25% excreta by default.
When a character excretes, they only excrete items from their digestive system. If their digestive system is empty, the character will not excrete.

[Reaction]
When the combustion product is air, it will not actually create air objects.

[Script]
A task can define an upper limit on the number of biological species it wants to generate, and it will not continue to generate when the number of existing individuals reaches this limit.
The covert task has set a maximum limit of 3 for the number of oil bugs in the nest, to avoid the presence of too many wandering oil bugs in the world.
The preset characters can now define preset equipment
The player's animal at the beginning of the game automatically equips an artificial trap pass
Added automatic resurrection flag, characters with this flag will be automatically resurrected when they die
Character presets can define certain symbols, and characters created from presets will automatically carry these symbols. (Can create key NPC characters that automatically resurrect in the script)

[Hunting and Fighting]
Units in the same group won't hunt each other anymore.
When a character follows others, they will not pursue enemy units beyond a certain distance, and their main goal is to follow.

[Interaction]
The character defaults to automatic climbing, and when the character's horizontal movement is blocked and can move up and down, it automatically moves up and down. Prioritize climbing upwards,
When unable to climb upwards, attempts will be made to climb downwards.
It is possible to prohibit automatic climbing of characters in behavior management, which is only a change in player feedback and will not affect the character's self movement.


[Other]
The default favorability of family members is 80
Ripple In Dirac Sea - diracsealab
1.修复了由于玩家名字字符造成的三战士问题
2.修复了力量和敏捷奖励不生效的问题
3.提高了团队幸运带来的收益
4.调整了部分地区的怪物位置
5.调整了部分小BOSS地区的地形
6.更改了进入传送门的机制,现在使用G键读条一秒后激活使用传送门
7.为了尽量让玩家能匹配到对局,禁止了部分时间开房间权限的使用
Tavern Keeper 🍻 - Greenheart Games
Hello future tavern keepers,

We have made a slight change to our release window, moving it from Q3 to Q4 this year. On the bright side, we have something rather exciting coming up next week! Here's a little teaser:



Localization update

As you might have noticed, our Steam page now exists in 15 different languages and we are making some good progress integrating the first set of translations into the game:



Tavern Keeper contains a lot of text content (about 1 or 2 books worth!). This would be a challenge for any project but humor and trope-bending stories like those found in Tavern Keeper are notoriously difficult to localize as humor and jokes are often different from culture to culture.

We have engaged a team of professional translators and opted against using any AI tools to maintain this special human and handcrafted touch but translating this game is a huge effort and we could perhaps use your help in a few ways. Read on!

Help wanted

1. Help us spread the word 💚

We are lucky to have a global audience in many corners of the world but if you want to help ensure the best chance of having this game come to your language, please help us spread the word. The more interest we have for particular languages, the easier it is for us to prioritize these.

2. Help us provide translation feedback.

We have a great team of translators but could use some help providing useful feedback. If you are a skilled translator yourself or you have excellent English and native language skills, please consider volunteering for language Q&A. We are particularly after help with the following languages: Ukrainian, Turkish, French, Russian, Spanish-LATAM, Spanish-Spain, Italian, Traditional Chinese, Simplified Chinese, and Korean.

3. Help us test the game.

Spaces are quite limited so please don't be too disappointed if you are not selected but if you are keen to help test parts of the game in your language, consider signing up to our private tester application.

Until next week!

Patrick 💚
Ripple In Dirac Sea - diracsealab
1.修复二级属性特效不生效。
2.修复部分地形来带的bug。
3.修复部分UI显示问题。
4.修复复活祭坛无法显示的bug。
May 24, 2024
Flower Fight - viator
- 캐릭터 리워크 [여름 대요정]
- 월드 확장 11-10
- 던전 일부 선택지 조건 완화
- 에이린 기믹 너프
- 은빛 장막 기믹 너프
- 던전 채팅알림 위치 오류 수정
- 메인 화면에서 간헐적으로 재화가 안보이는 오류 수정
- 유물 분해에서 유물이 중복으로 선택되는 현상 수정
- [유카리] 야쿠모의 둥지 - 코스트 1 증가
May 24, 2024
Falling Down XR - DenisEvilRedis
A new mini-game in our Falling Down XR VR game collection.
Enigma Interactive Cipher Machine.
Press buttons, flash lights, send screenshots of the cipher to your friends and girlfriends, let them try to understand what you told them.
May 24, 2024
FPV SkyDive : FPV Drone Simulator - petar
Patch changelog:
  • Bug fix for "New Text" in game settings
  • Bug fix for settings adjustment and save
  • Settings bug that caused calibration problems is now fixed

After patch 2.5.9(a) including 2.5.9(a) itself there won't be any force setting reset. If you are user that is experiencing simulator initialisation problems reach out to our discord channel.




星际工业国:崛起 - 天野小茫
《星际工业国》历经一年的开发与抢先体验,在今日正式转正啦!感谢大家一路的鼓励与支持~!
目前游戏已超计划开发完毕!包括dlc在内的游戏内容完整,可玩性较好!新玩家朋友可以放心入手!

《星际工业国:崛起》的玩家,可以在商店页面找到正式版链接,或者搜索《星际工业国》购买!

自动化+工业+放置+星际的玩法,《星际工业国》目前在steam上是绝无仅有的游戏类型!
但不得不承认,作为一次新的尝试,这种玩法类型还有很多需要优化与提升的地方。
后续,还会根据玩家的反馈,定期对游戏进行更新与调整,也请各位放心!

最后,感谢大家对我的支持!我会继续努力,继续更新,继续肝出更多更好玩的游戏。

小茫新游戏《诸天刷宝录》!已登录steam商店!
这是一款穿越诸天万界的刷宝冒险游戏。主角觉醒异能,自由穿越在修仙、历史、武侠、斗气、魔幻、未来等不同的位面。通过战斗收集分布于各个位面的装备、灵兽、角色、秘籍。详情点击商店页面了解!
游戏可肝,亦放置挂机!喜欢的朋友,千万记得愿望单+关注二连击!

https://store.steampowered.com/app/2776450/_/
Naval Action - Ink
Captains,

Two loot events will run from daily maintenance on May 24th until daily maintenance on May 27th:

Martinique Event
  • Martinique 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships
Drop amount for ships permits will be doubled until daily maintenance on May 27th

Spotlight image by Lord High Adm Cochrane from the July 2021 screenshot competition.
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