Hello everyone! I have just pushed a new version, 1.2.9, to the main branch. There are a few small UI and quality of life improvements, but the most important thing is a fix for a crash that could prevent finishing the game. The release notes are below.
- If an item is being sold by Market Stalls, display it on the inventory so it can be turned off - Add sale price of an item to Transmute and Compendium screens - Spells that have been favorited now persist through retirement - Accessibility: Fix unlabel / wrongly labeled menu buttons at the top of the screen - Fix crash when ||sending Familiars to Explore before unlocking any valid Exploration area for them to do so|| - Fix Time Piece speedup not turning off when the game is loaded, causing the Time Pieces to run out if it's not turned off - Tweak cost of transmuting item ||Book of Dark Arts|| to make it transmutable with the alternate Land mechanic - Reduce effect of Enhancement ||Extreme Purification|| - Fix crash on the progression path leading to one of the endings - Fix HP bars not reading Max HP correctly when using a screen reader - Fix displayed effect of Enhancement ||"Miniature Storage"|| when using the alternate Land mechanic - Fix effect of Storyline ||"Exclusive Lesson"|| not working - Fix long text not wrapping on event action buttons - Various typo fixes
In this patch I added achievements, a new map and some changes. Let's go in detail:
New Map:
Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements.
New Xenobeasts:
I wanted to add more variety to the xenobeast enemies so I added new variants:
- Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability. - Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your soldiers to get burned if they get hit or if they are too close when it dies.
NOTE: I also reskined the other xenobeasts to be green, I did this because these monsters are store assets and they've been appearing in many other games so I wanted to modify them to make them more unique.
Achievements:
I might add more later but for now this patch adds 13 achievements.
Fixes and Improvements:
Added an option to stop corpses from disappearing after a few seconds (Options Panel -> Game tab).
Added a status icon for when soldiers are carrying loot.
Added a merciful option when dealing with the Stowaway Random Event.
Fixed a bug where sometimes some cells would stay blocked when enemies get revealed and they move.
Fixed a minor issue where selling all valuables would make multiple items of the same type to appear as a single item in the vendor.
Fixed a bug where burned effects in some enemies would have a wrong rotation.
Fixed some unreliable highlights when targeting enemies with an Area of Effect skill.
Fixed a bug where you wouldn't get a friendly fire warning when pointing directly at a friendly.
Fixed some audio issues where sometimes music would act as a sound effect and lose volume when moving away from its source.
Fixed some minor issues where a unit or enemy can't get highlighted if its using a shield.
Fixed an issue where an explosion could affect units that are in a high or low cell despite having enough distance from origin of explosion.
Fixed plasma explosions showing a bigger range than they really have.
Other minor fixes and changes (some internal too).
That's it for now, I already started working in the biggest patch of all: the new Sandbox Campaign but since it's so big I might keep releasing some minor patches in the meantime to avoid long periods of apparent inactivity.
We have some updates regarding the PVP Event. Due to the low number of participants in certain class tournaments, we would like to inform you of the changes:
The other tournaments (ASC3/ASC4/ASC5) will proceed as scheduled.
Due to these changes, we are directly announcing the final match brackets for ASC1/ASC2.
Since there are only 3 participants, one person will advance with a bye. To ensure fairness, the draw for the bye was conducted using "https://wheelofnames.com".
As attaching videos to announcements is not possible, we will upload the draw video to our Facebook page!
Fixed QP (Dangerous) getting double bonuses from pudding.
Fixed broken gallery cutsceens.
Fixed an issue where Suguri and Suguri (46 Billion Years) pins required both to be completed in order to unlock the pins.
Fixed menu BGM resetting when coming back from credits.
Roll modifier SFX now only plays for card effects (and not say, Grain's passive).
Fixed double dice effects not working in battle after first turn.
Fixed Pigformation skins missing for characters that had them unlocked.
Fixed crash when Alte's unit effect was triggered.
Fixed Grain & Bourbon's cute bunny ear accessories not being rendered.
Fixed desyncing after having joined a Co-op game in progress that has an active summoned unit.
(beta) Fixed custom languages not loading
(beta) Fixed Hime Moonlight issue
(beta) Fixed Fish a Fish astral projection issue.
(beta) Fixed resolution list
(beta) Uses ANGLE to render OpenGLES2.0 (So 100% Orange Juice uses Chromium Technology now.) This will translate GL to DX9/11/12/Vulkan depending on your system, so old systems should be OK again (Modern Windows Systems will run using DirectX11)