The Chronicles of Dragon Wing - Reborn - 负重训练
The new version is 1.4.0 after the update

New 4th Skill unlock for the following characters!
  • The Volt
  • The Revived
  • Black Succuba
  • Card Master
  • Alchemist
  • Ascetic
  • Phantom Edge
  • Wolf Blade
  • Valkyrie
  • Nature Spirit

Balance Change
  • Explode Shot (Wind Runner): Range decreases to 1-4 from 1-5
  • Space Transfer (The Revived): Range decreases to 1-3 from 1-4
  • Final Shot (Card Master): Range increases to 1-3 from 1-2
  • Laser Beam (Temple Guardian): Range increases to 1-4 from 1-3
  • Bullet Barrier (Eagle Eye): Range decreases to 1-3 from 1-5
  • Preparation (Shadow Killer): Required cards increase to 3 from 2
  • Avulsion (Bloody Claws): Cause 1 Bleeding instead of 2, added “Cause 1 more Bleeding to target with less HP”
  • Soul Attack (Covenanter): Now ignore Dodge
  • Phantom Edge: HP increases to 8 from 7
  • Adventurer: HP increases to 8 from 7
  • Flint (Thunder Spirit): Condition to decrease cooldown change to “move distance less equal to 3
  • Dark Chaser: HP increases to 8 from 7
  • Draw Art (Dark Chaser): Remove Slow Attack, used card or skill increases to 6 from 5 to trigger Silence Attack
  • God of Death (The Death): Recover HP decreases to 1 from 2
  • Holy Sacrifice (Guardian Angel): Range decreases to 0-3 from 0-5
  • Folk Lottery: Price increases to 4 from 3, success rate decrease to 30% from 35%, gain gold increases to 8 from 3
  • Void Staff: Price decreases to 12 from 13
  • Yang’s Staff: Price decreases to 10 from 11
  • Sprint Boots: Price decreases to 10 from 12

Character Rework
We modified all 4 skills for Fire Waver
  1. Burst Flame: Range decreases to 1-3 from 1-4, Damage increases to 3 from 2, Remove Seal
  2. Flame Dragon: Range increases to 1-4 from 1-3 (Straight), Damage decreases to 2 from 2/2/3
  3. Dragon Slayer: Range increases to 1-4 from 1-3
  4. Fervor Dance: Effect changes to remove all Slowdown and gain Sprint

Other Change
  • Improve text
Magic Research 2 - Maticolotto
Hello everyone! I have just pushed a new version, 1.2.9, to the main branch. There are a few small UI and quality of life improvements, but the most important thing is a fix for a crash that could prevent finishing the game. The release notes are below.

- If an item is being sold by Market Stalls, display it on the inventory so it can be turned off
- Add sale price of an item to Transmute and Compendium screens
- Spells that have been favorited now persist through retirement
- Accessibility: Fix unlabel / wrongly labeled menu buttons at the top of the screen
- Fix crash when ||sending Familiars to Explore before unlocking any valid Exploration area for them to do so||
- Fix Time Piece speedup not turning off when the game is loaded, causing the Time Pieces to run out if it's not turned off
- Tweak cost of transmuting item ||Book of Dark Arts|| to make it transmutable with the alternate Land mechanic
- Reduce effect of Enhancement ||Extreme Purification||
- Fix crash on the progression path leading to one of the endings
- Fix HP bars not reading Max HP correctly when using a screen reader
- Fix displayed effect of Enhancement ||"Miniature Storage"|| when using the alternate Land mechanic
- Fix effect of Storyline ||"Exclusive Lesson"|| not working
- Fix long text not wrapping on event action buttons
- Various typo fixes
Conflict of Lords - Liac
Hello Everyone!

Roguelite + Anti Tower Defense game Conflict of Lords will officially launch on June 18th following its participation in the June Next Fest!

Play as the powerful "Lord of Foe," summon villainous soldiers of various classes, and defeat the arrogant "players"!

Don't forget to Join our Discord if you have any questions about the game.

Please follow us and add the game to your wishlist!
https://store.steampowered.com/app/2577520/_/
Void Marauders - Autarca
Hi

In this patch I added achievements, a new map and some changes. Let's go in detail:

New Map:

Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements.



New Xenobeasts:

I wanted to add more variety to the xenobeast enemies so I added new variants:

- Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point.
- Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability.
- Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your soldiers to get burned if they get hit or if they are too close when it dies.



NOTE: I also reskined the other xenobeasts to be green, I did this because these monsters are store assets and they've been appearing in many other games so I wanted to modify them to make them more unique.

Achievements:

I might add more later but for now this patch adds 13 achievements.




Fixes and Improvements:

  • Added an option to stop corpses from disappearing after a few seconds (Options Panel -> Game tab).
  • Added a status icon for when soldiers are carrying loot.
  • Added a merciful option when dealing with the Stowaway Random Event.
  • Fixed a bug where sometimes some cells would stay blocked when enemies get revealed and they move.
  • Fixed a minor issue where selling all valuables would make multiple items of the same type to appear as a single item in the vendor.
  • Fixed a bug where burned effects in some enemies would have a wrong rotation.
  • Fixed some unreliable highlights when targeting enemies with an Area of Effect skill.
  • Fixed a bug where you wouldn't get a friendly fire warning when pointing directly at a friendly.
  • Fixed some audio issues where sometimes music would act as a sound effect and lose volume when moving away from its source.
  • Fixed some minor issues where a unit or enemy can't get highlighted if its using a shield.
  • Fixed an issue where an explosion could affect units that are in a high or low cell despite having enough distance from origin of explosion.
  • Fixed plasma explosions showing a bigger range than they really have.
  • Other minor fixes and changes (some internal too).
---------------------------------------------------------------------------------------------------------

That's it for now, I already started working in the biggest patch of all: the new Sandbox Campaign but since it's so big I might keep releasing some minor patches in the meantime to avoid long periods of apparent inactivity.

See you in the next patch!

Regards,
Jorge
May 23, 2024
Scions of Fate - Scions of Fate
We have some updates regarding the PVP Event.
Due to the low number of participants in certain class tournaments,
we would like to inform you of the changes:

● 5th Promotion Tournament: Canceled
● ASC1 Tournament: Preliminary rounds skipped
● ASC2 Tournament: Preliminary rounds skipped

The other tournaments (ASC3/ASC4/ASC5) will proceed as scheduled.

Due to these changes,
we are directly announcing the final match brackets for ASC1/ASC2.

Since there are only 3 participants, one person will advance with a bye.
To ensure fairness, the draw for the bye was conducted using "https://wheelofnames.com".

As attaching videos to announcements is not possible,
we will upload the draw video to our Facebook page!

For those who are curious, please visit our Facebook page through the link below.
Link: https://www.facebook.com/ScionsOfFate

Below are the brackets for the ASC1/ASC2 Tournaments.

[Final - ASC1]


[Final - ASC2]


ASC3/ASC4/ASC5 Final schedule will be announced after the Preliminaries have ended.

Even if you are not participating in the match, you can watch the games regardless of your class,
so we hope many of you will show interest.

Participants, please ensure you are in the correct location at the designated match time.

Good luck to everyone!

[Event Schedule]
5/26/2024 22:00 (PDT) ASC1 (Final)
5/28/2024 18:00 (PDT) ASC2 (Final)
5/28/2024 22:00 (PDT) ASC3 (Preliminary)
5/29/2024 18:00 (PDT) ASC4 (Preliminary)
5/29/2024 22:00 (PDT) ASC5 (Preliminary)

Best Regards,
SOF Team
100% Orange Juice - PhleBuster
  • Fixed QP (Dangerous) getting double bonuses from pudding.
  • Fixed broken gallery cutsceens.
  • Fixed an issue where Suguri and Suguri (46 Billion Years) pins required both to be completed in order to unlock the pins.
  • Fixed menu BGM resetting when coming back from credits.
  • Roll modifier SFX now only plays for card effects (and not say, Grain's passive).
  • Fixed double dice effects not working in battle after first turn.
  • Fixed Pigformation skins missing for characters that had them unlocked.
  • Fixed crash when Alte's unit effect was triggered.
  • Fixed Grain & Bourbon's cute bunny ear accessories not being rendered.
  • Fixed desyncing after having joined a Co-op game in progress that has an active summoned unit.
  • (beta) Fixed custom languages not loading
  • (beta) Fixed Hime Moonlight issue
  • (beta) Fixed Fish a Fish astral projection issue.
  • (beta) Fixed resolution list
  • (beta) Uses ANGLE to render OpenGLES2.0 (So 100% Orange Juice uses Chromium Technology now.) This will translate GL to DX9/11/12/Vulkan depending on your system, so old systems should be OK again (Modern Windows Systems will run using DirectX11)
C.A.R.D.S. RPG: The Misty Battlefield - mas_yamada
We have addressed an issue where the game would crash mid-stage depending on the player's PC environment.

If you are experiencing crashes, please try the following:
1) Go to Options > Set V-Sync to OFF.
2) Set the monitor refresh rate to 60Hz.

If you encounter any other issues or have feedback, please post them in the technical support section below:
https://steamcommunity.com/app/2539880/discussions/1/

Thank you for your continued support of "C.A.R.D.S. RPG: The Misty Battlefield."
May 23, 2024
Heart of Shadows - zhmtzhmt
1. fix some bug of memory leak .
2. fix bug : recurrence of the death alert window.
May 23, 2024
Meme Mayhem - =3=
  1. Replace 3 characters and rewrite related events, feeds, replies
  2. Remove bloods and bloodless mode
  3. Some UI updates
  4. Update some choice events
Wordsmith Playtest - Reefleschmeek
This is a final pre-release build we are deploying for player feedback, to help us with game balance and finishing touches.

After you have played the game for a while, please fill out the following form if you have the time:

https://forms.gle/DSwY4synfnNuA9HQ8
Thank you!
...