ATTENTION: If you haven't yet: go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads for people on the stable main branch.
Added level 63
After many weeks of work, level 63 is finally here. To put it lightly, this level is massive. It contains three distinct parts: The Canyons, The Floating Isles, and The Eastern Village.
The Floating Isles are in the center of the map and are where you spawn. They are a set of earthy floating islands with varying sizes. There are special islands such as ones with many cacti, ones with a waterfall coming out of clouds, ones with a shrine, and ones with very large trees. There are some other, more generic islands, some with water and some without.
The Canyons is the area closest to the isles. The Canyons are very reminiscent of the level 37 mountain segment, containing many orange mountains segmented by bridges. There is a valley in the middle with several waterfalls and rivers.
The Eastern Village is a large Asian village on an even larger floating island. The Eastern Village is much more stylized compared to the rest of the map, and is the farthest away from spawn. It is connected to spawn by a very large bridge.
All in all, level 63 is a massive space to hang out and chill, as it contains no entities. It is meant to be a very relaxing level.
Added new music to the red poolrooms
Another incredible theme by @LunaNightZ on our discord has been added to the game. Thanks!
Added some graphical improvements to level 16
Some things, such as the snow texture and variance in the landscape have been adjusted slightly.
-Added entity Despair -Added more stores -Added more to the procedural generation -Added more posters -Added more variation to some existing areas -Removed Swallow's immunity to fireflare -Made the red candy effect slightly less intense -Some small tweaks
I am excited to announce that I will be making KIRO free to download and keep on steam!
It has now been a few years since I developed and launched KIRO. It was a fun project to launch on steam and I learned a lot while developing it. I feel like I have grown significantly as a game developer and I don't feel like the game is worthy enough to keep behind a paywall so I made the decision to transfer it to free-to-play.
I wanted to make this announcement to warn anyone who is interested in the game to not buy the game and just wait for it to transition to free-to-play.
Join us on the ViRo Discord on Thursday, May 30, 2024 for our very first monthly Dev Campfire session. We know that many of you have burning questions regarding future app updates, roadmaps, and launches. We're making ourselves available to you, our incredible community, in order to address any questions or concerns.
If there is anything you’ve been curious about in regards to ViRo apps or have any questions you’d like to ask the devs, go ahead and submit your questions in the thread provided in the events channel!
:spiral_calendar_pad: Date: May 30th, 2024 :clock3: Time: 6PM PST :pushpin: Location: The ViRo Discord Community: https://discord.gg/q7sAKPfk7j
If you are unable to join us during the event, not to worry! We’ll be posting a recap of everything that was discussed, so don't hesitate to submit your questions to us.
This is only one of the many steps we are taking to create a more close knit community, and open up communication between our support and our team. Your feedback and engagement means the world to us! :heart:
I am excited to announce that I will be making Beardy McStrongarm free to download and keep on steam!
It has now been over 5 years since I started the development of Beardy McStrongarm and over 4 years since the game launched. It was my first game to launch on steam and I learned a lot while developing it. I feel like I have grown significantly as a game developer and I don't feel like the game is worthy enough to keep behind a paywall so I made the decision to transfer it to free-to-play.
I wanted to make this announcement to warn anyone who is interested in the game to not buy the game and just wait for it to transition to free-to-play.
I am excited to announce that I will be making Okashi Towers free to download and keep on steam!
Over the development of Okashi Towers I have learned a lot acting as a developer and publisher for the game. Ultimately the short answer for "Why free-to-play?" is that I don't want to keep Okashi Towers behind a paywall for anyone who wants to start a match and play with their friends.
This announcement is to act as a warning in advance to allow anyone interested in the game to avoid paying for Okashi Towers (If you accidentally pay for it from now until it transfers to free-to-play I encourage you to issue a refund through steam support).
Why are you doing this?
As an indie developer it is very hard to build a player base for a multiplayer game, let alone for a game that is not free-to-play. The barrier to entry is currently too high. I am also focusing more on other projects as of now but I would still much rather make Okashi Towers a free game and allow anyone who wants to play the game with their friends do so rather than sell a few copies here and there while the game sits as a dead game.
What changes can I expect to see one Okashi Towers is free-to-play?
Not much! Okashi Towers is a peer-to-peer game that relies on steam servers to operate so it does not require active maintenance. Anybody is welcome to build worlds using the World Builder system to make unique experiences for the game.
Will there be ads or other interruptions in the free-to-play version?
No, it will be the exact same game!
If you have further questions you can always join the official support discord server: https://discord.gg/Us79pKspse
It's been a few weeks, but we've got some nice little changes today.
Gameplay: -Pickaxe can now be thrown in a one block high corridor without hitting the roof or floor. -Level timers increased on level Ossuary 9, 4 & 7. -Gargoyle now displays the correct biome sprite when destroyed.
Daily Challenge: -Fireball shooters added to Jungle levels (will cause chaos). -Variation added to some of the level creation.
We're so excited to announce that Isles of Sea and Sky, Paper Trail, and Duck Detective: The Secret Salami are part of the amazing Cerebral Puzzle Debuts bundle as part of the Cerebral Puzzle Showcase!
Get all 3 of these fantastic games for 28% off full price!