May 23, 2024
They Can Fart - Simon

A new update of our early access version has just been released:
{LINK REMOVED}


▼ If you want to win keys and your name in the credits ▼

Don't forget our weekly gathering every Thursdays at 7pm UTC!
Meet us on Discord and get your butt kicked!
New map 🪐

This is it: from now on, we'll try to bring you one new map a week!
In order to offer you different ways of playing (by reducing space, creating paths, allowing you to perform your best stunts), the maps are hand-designed and will be picked randomly at the start of each match.

By the way, feel free to give us feedback on your experience, we'll be happy to modify the maps accordingly.

Enhanced Feedbacks 🤯
Now that the main gameplay is well in place, we're slowly moving into a phase of "polishing", i.e. little details that make the game prettier, but also help you as players to better understand what's going on in the game.
This week, for example, the addition of the screenshake makes it easier to understand where damage comes from, and the animations in the kill feed better mark the fact that a point has been scored!

Players in the Credits 📖
Last but not least, we've added (in the best possible way) the names of participants in the last "Fight the devs Thursday" to the credits. We'd like to thank them again for coming, and hope to see you all there tonight!



What's next

Unfortunately, we're behind schedule on the playable tutorial and we can't guarantee that it will be ready for the next update. We've also just started enemy's AI.
Which means that next week we'll have at least one new map, but who knows... maybe we'll find time to add another little feature 🙄

As always, you can follow the roadmap in real time {LINK REMOVED}


https://store.steampowered.com/app/2739900/They_Can_Fart/

See you next week! (or tonight if you're not chicken 😏)

Les Crafteurs,
Alexandre, Simon, Joris & Théo

The Bloodline - CamillaHOOK


Harbingers,

Are you ready to explore mysterious new lands, encounter never-before-seen creatures, and uncover the secrets they hold? A new free update is now available, introducing a whole new kingdom: The Sands Of Askil! 🌴

A new realm to explore, unique questlines, weapons, and resources, along with bug fixes and optimizations, is waiting for you.

Happy exploring, adventurers 🐫


ADDITIONS
ASKIL
  • A new Kingdom, Askil, is now accessible and playable through the overworld.
  • Added 11 new explorable areas:
    - Al’Mayya
    - Al’Thumralah
    - Fal Fadir Oasis
    - Kalava
    - Karraq
    - Muscan
    - The Flowing Sands
    - The Pillars of Misrafal
    - The Scorched Coast
    - The Sunbrand Colosseum
    - Turacca

  • Added 20 new questlines:
    - The Sands of Askil
    - Strange Magic
    - Matters Most Pressing
    - The Mirage
    - Wellward Bound
    - Wraith of the Well
    - The Flames in the Sand
    - The Departed
    - The First Signs
    - The Scorched Spire
    - Provenance Pursuit
    - The New Ralah
    - Stonehaven Goblins
    - Binding the Elements
    - Legionnaire Training
    - Correspondence of Clergy
    - Familiar Bones
    - Awakening
    - The CocoNUT
    - Askil Rascals
EXPLORATION
  • Added Askillian Sun – A mechanic present in the new desert locations!
  • Added lockpicking
  • Added puzzles:
    - Music doors! Play the lute to open these doors
    - Weight Triggers! Place physics objects on the weight plate until it is fully pressed
    - Rotating Statues! Make the statues face a certain direction to complete the puzzle
    - Blocked/Locked doors. Blocked doors can only be opened from one side, creating more interesting locations that can only be accessed in certain ways. Doors also work as lockpicking doors.
    - Rune Wheels - Rotate the wheels so they are all pointing to the correct runes!
    - Windwheels – spin the wheel with constant damage to open doors! (The new Aeromancy spell “Billow” is a good choice with these puzzles!)
    - Lumistrike Crystals – Hit these crystals to activate them! Some are timed, requiring you to hit all of them before they deactivate.
    - Keywing Scarabs – Chase these scarabs to get them to unlock the doors associated with them!
    - Sun Mirrors – Stand near them and press the interact button to adjust the beam that the mirror creates!
RESOURCES
  • Added new resource types
    - Coconuts
    - Palm Trees
    - Sandstone Ore
    - Sandstone Ingots
    - Aloe
ENEMIES
  • Added 13 new enemy types:
    - Raider Sandclaw (Raider Faction)
    - Raider Geomancer (Raider Faction)
    - Raider Duneslicer (Raider Faction)
    - Sandscourge (Creature faction)
    - Scorched Geodite (Creature Faction)
    - Dustbone (Undead Faction)
    - Goblin Sandscamp (Goblin Faction)
    - Goblin Savage (Goblin Faction)
    - Sand Serpent (Creature Faction)
    - Lesser Sand Serpent (Creature Faction)
    - Sungrub (Creature Faction)
    - Finfolk Spearman (Creature Faction)
    - Dustmaw (Creature Faction)
GEAR/WEAPONS
  • Added a new weapon sub-type: Rapiers!
  • Added 10 new weapons:
    - Sandstone Daggers
    - Sandstone Ultrasword
    - Sandstone Shortsword
    - Sandstone Longsword
    - Sandstone Mace
    - Sandstone Shield
    - Desert Raider Throwing Hatchet
    - Acolyte Geomancer Staff
  • Added 20+ new basic weapons to the general loot pool
  • Added 21 new armour parts:
    - Red Skirt
    - Purple Skirt
    - Green Skirtr
    - Askillian Greaves
    - Faulded Greaves (Purple)
    - Faulded Greaves (Blue)
    - Light Armor Pants (Blue)
    - Martial Artist Garb (Green)
    - Martial Artist Garb (Purple)
    - Martial Artist Garb (Blue)
    - Askillian Soldier Cuirass
    - Forearm Straps
    - Bone Gauntlets
    - Cowskull Helmet
    - Horns (Head, Top)
    - Masked Hood
    - Surcoat (Purple)
    - Surcoat (Green)
    - Surcoat (Blue)
    - Surcoat (Red)
    - Askillian Headwrap
SKILL/SKILL TREE
  • Added 3 new Aeromancy skills:
    - Updraft
    - Billowing Winds
    - Tornado
  • Added 1 new mysterious skill - Warpbolt
  • Added 3 new passives to the Shield Skill Tree
    - Fortified Advance
    - Sunward Shield
    - Shielded Respite
  • Added 3 new passives to the Daggers Skill Tree
    - Light Footed
    - Pointed Ascent
    - Assassin’s Kiss
  • Added 7 new passives to the Shield Skill Tree
    - Calloused
    - Fighter’s Rush
    - Fighter's Focus
    - Pressure Points
    - Soaring Kick
    - Reverse Vault
    - Toss and Tumble
  • Added 1 new passives to the Shield Skill Tree
    - Earthshaker Strike
CRAFTING
  • Added the Enchanting Table! Allows players to craft their very own enchanted weaponry
  • Added Enchantment Tomes - books hidden throughout the world that unlock new enchantment types!
  • Added 8 new enchantment types:
    - Illumination
    - Blaze
    - Frost
    - Electricity
    - Earthen
    - Arcane
    - Blood
    - Poison (Randomly generated weapons cannot roll with this enchantment yet)
  • Added 15 new craftable weapons
  • The Wizard Tower now grants a 100 mana buff
  • The Wizard Tower now spawns a weapon enchanting table
GUILDS
  • Added 1 new guild – Sunbrand Legion
TRADING
  • Added multiple sales/purchases with RMB on one item during trading
  • Now the positive seller relation also affects the items' selling price
  • Now the negative seller relation affects both the buying and selling price
BUG FIXES
  • Fixed some minor problems in Arema
  • Fixed civilian roaming in Arema
  • Fixed issue where enemies wouldn’t stagger if you went above their stagger threshold on the first hit you land on them
  • Fixed issue with overworld teleport cheat that would cause the player to fall through the ground
  • Fixed issue with “Autocraft” being available for non-weaponsmithing crafting
  • Fixed issue where you could upgrade jobs even if you don’t have enough gold to do so
  • Fixed dead-end dialogue with the Ghost of Millshade
  • Fixed issue with potioncrafting table not properly clearing the “level required” tags even when you’re at or above the required level’
  • Fixed issue with harvesting resources with fists raised
  • Spawning another mount while mounted doesn’t make the player get stuck
BALANCEMENT/ADJUSTMENTS
  • Optimized fishing spot
  • Optimized trading UI
  • Optimized Mortal Fear skill and fear logic in general
  • Partial Particle System Conversion from Cascade to Niagara
  • General Optimization of VFX
  • General optimization of levels:
    - The Entrance of Monlodir
    - Harbinger Stronghold
    - Arema
  • General Light Optimization
  • Completely revamped Ultrasword animations
  • Removed FOV change for Shield Plow skill
  • Players can no longer dodge when under 15 stamina
  • Removed troop command window for the time being
  • You can now still jump when your stamina is depleted, but not as high
  • Starting a conversation now fades your HUD
  • Quake Toss no longer targets dead enemies

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
Paladins® - EvilMojoKryptek
This is the first entry of Paladins Chronicles released on Steam, continuing the current ongoing Series 2 that can be found either on the website archive or on our Wiki. This entry is a direct continuation of He Who Persists and Shattered Goddess, Restored Faith for those who wish to be caught up. Without futher ado...

Burrowed Within

As the portal snaps shut behind them, Azaan takes a moment to breathe in the familiar air of the Realm. His contemplation is interrupted by Moji’s waving finger.

“Now, before you go running off…” Moji states sternly as Po-Li seems to shake their heads signaling no.

“I sense the Abyss. What abomination is released here?” Azaan ignores the Leipori’s call for patience as he launches himself into the air. However, he begins to quickly fall and barely catches himself as he lands. Moji pulls Po-Li out of the way and sighs deeply.

“When Nyx emerged from the Abyss and took your silly star station, she redecorated it to weaken you. You’ll barely be able to handle this, but you have to.” She continues onward, gesturing towards Azaan to walk begrudgingly behind her.

“You’re probably hungry. What kind of food do Pyre Lords eat anyways?” She attempts to make small talk but Azaan simply grunts in reply.

They emerge from an alleyway into the center of Brightmarsh, the once-vacant home of the Vulpin. Azaan is caught by surprise when he notices families running and plumes of fire rising from various homes.

Noticing his reaction, Moji explains, “They had started moving back, thinking the conflicts were over. You defeated Yagorath. Then the Magistrate defeats the Resistance. And then the Abyss comes back, right?.” Moji states this as a matter of fact, but he feels her tone conveys a level of judgment he has not experienced in a long time.

He quickly starts to will himself forward faster, walking amongst the houses, and scanning the city for the evil he feels in his bones. Moji directs Po-Li as they scamper forward to keep up with Azaan. “So then the Abyss rises and defeats the Paladins. And then Vora of the Maw defeats Raum. And now we’ve ended up with Raum, and the Maw have moved in too. Why would the Maw move here?”

“I know not what those parasites want with your forest, but I will see to the removal of whatever demon plights you.” Azaan charges his hammer. “Then, I will leave for their queen.” Azaan directs them around the town, Moji quickly hands out treats to heal the fleeing Vulpin while he charges his hammer.

“You're leaving after? Weren't you a human once? Didn’t you have families to defend…friends to protect?” She begins to question him but as she does, he suddenly dashes forward through a building as it succumbs to its structural damage. She barely manages to shield herself before arriving on the other side to see Raum rampaging through the town center.

A Vulpin bounced through the air around the demon, who Moji identifies as Pip, raining potions from his launcher, and directing the demon away from the repopulated district. Above them floats Willo, the faerie blasting volley after volley of seeds towards the demon lord. Even though they look drained and tired, the two appear to be having more fun than filled with fear, Pip guiding the raging force into the zones of control cast by his ally.

Moji joined Azaan’s side once again. “The fighting has gone on for hours while they try to tire him out.” Moji mimics Azaan’s monotone voice as she commands him forward. ”I trust you can send him packing. Then, you will stay for a meal.” He sneers as he rises into the air once more, already set on his actions.

“I will purge you, beast!” Azaan shouts as he throws his hammer forward and blasts towards the conflict. Pip barely jumps out of the way in time as the ground ignites with Pyre's blaze. “Hot hot hot!” he yelps as Willo cackles and flutters towards Moji.

“Aw, is the fun over?” Willo groans as she shakes her wand in the direction of Raum and Azaan’s clash, spreading pollen across the ground.

Pip leaps in to join them and slides onto the ground. “Hardly. There are still plenty of Vulpin here. And now we have a second big bully to worry about.” He glares at Moji who crosses her arms in retort.

“Oh sure, you aren't tired, you can hold him off forever. I got you a solution, that's what you asked for. Those two aren't even our biggest problem.” She gestures an arm out and magic slowly ripples from beneath her, highlighting a path into the nearby forest.

“What are you on about, Mo-mo?” Willo replies to her. She stretches her wings and inquisitvely flies upward to look ahead, leaving Moji behind on the ground.

“Can NONE of you see it? This place stinks. With Darkness, I mean. It’s crawling below our feet.” She raises a paw off her saddle, and Po-Li raises a paw off of the ground. As she says this, Pip scrapes the bark off of a nearby root and pulls out a flask of blue liquid.

“There is a concerning lack of growth…” He mutters to himself, but his thought is interrupted by a crash echoing in the distance. The three turn to see an Azaan shaped hole in a stone wall with Raum charging towards it.

“Should we be helping him?” Willo asks hopefully.

Moji and Pip both turn to her and shrug. They hear a loud thump as Azaan meets Raum’s shoulder with his fist.

“He’ll be fiiiiiine. I'm sure he'll learn to ask for help if he ever needs it,” Moji giggles. She swirls more magic to bring light into the treeline, “and we have a Yagorath to find.”

“Well, would you look at that?…” Pip finishes taking an extract from the root, and looks at it floating in the flask of liquid. “This has Maw remnants in it, and I foresee some… interesting experiments.” He shakes the flask between two fingers. “You were right”, he admits “lead the way.”!”

With her allies finally convinced, she guides them down the trail deeper into the Enchanted Forest. Willo zips from branch to branch as Pip continues to analyze the roots for more anomalies.

As they move deeper, they slowly watch the Forest twist and bend into tendrils, resembling the Darkness that once consumed the Shattered Desert. “Grovey always told me that one day we’d need to step up.” Moji thinks to herself. “I hoped the wars would end and I could help heal the Forest…but wars never end.”

They hear a roar in the distance, one that rumbles the ground below them and turns into a groan. The three quickly hasten, as a light glimmers between the trunks. As they approach, they witness a form of Yagorath – smaller in size but still menacing – slowly draining energy from a large Crystal nestled in a cradling canopy. It bleeds a greenish-blue magic that slowly turns muddy red as it enters the Devourer’s quills.

“What do we do?” Pip whispers as he pulls the group down into a bush.

“Do we have a choice, Fire Thief? We have to fight.” Willo excitedly prepares her wand. Moji stares at the two, covered in scratches, and still breathing heavily from their previous bout. She looks down at Po-Li and focuses on a question. Her familiar stares back at her, two eyes focused and two aloof. Both of the heads respond, Li with a slight nod and Po enthusiastically head bobbing .

She turns to her companions, suddenly serious. “You two follow my lead. We’re all going to come out of this okay, I’ll make sure of it.” She tightly grips the reins to her faithful mount. The other two are surprised at her conviction but nod in agreement. She waves her hands and envelops the three of them with a magic shield. She takes a deep breath and charges out of the bush. As she leaps forward, Po spits a glob of magic to take Yagorath’s attention and Li sprays their allies and the damage done to the canopy to repair it.

The form of Yagorath lurches around and faces the group, a faint smile forming across her wide jaw.

“Oh, my meal comes with mints. How lovely.” She lunges toward Moji, but Willo lands a seedling directly in her mouth, forcing her head to blow backwards and unrooting her from the ground temporarily. As the seedlings explode, Pip bounces into action, launching a flask where she rooted that attempts to hold her where she’s planted. She rolls up and begins to reposition, shrinking the arena with pools of acid. Settling in front of Moji, she stands tall – once more blocking their view of the canopy – unhinging her jaw to launch quills towards them all.

Without hesitation, Moji dashes in front of her allies and blocks the hits, pivoting her stance to continue facing their foe as Po-Li circles around Yagorath. Moji slides to a stop as Pip quickly tosses a potion at Po-Li’s feet. Yagorath chuckles and bares her jaw. The Leipori and the Worm stare for a moment as the familiar grinds its feet into the ground, unsure whether to act first or wait for the other to make their move.

“Oh, dear. Your misplaced hope only makes you a more delicious treat.” Yagorath begins to rip the air out from the space, dragging Moji towards her. Pip and Willo attempt to volley her once more, but a tail rises to shield the blasts.

“I’ll have you know, I’m the expert in how delicious treats are.” Moji retorts and waves her hands forward, conjuring a treat and letting it lodge itself in Yagorath’s mouth. Yagorath begins to reply but her voice pauses and her form begins to shudder.

“What, too sweet for you?” Moji scampers away from the vortex as Yagorath begins to contort and gasp. The two behind her begin to rain fire once more as Yagorath is forced into a curl to protect herself. However, right before Moji expects the spell to take effect, Yagorath bursts from her shell and knocks all of them back.

“You disgusting amalgam, worthless vermin, I WILL CONSUME YOU ALL!” She lashes out and rolls directly towards Moji in response, flaming with acid dripping down to the ground. Moji and Po-Li both look back at their friends and decide to stand their ground, spraying and spitting toward the invader of their home.

Just before Yagorath clashes against the Leipori, roots spring from the ground and shield Moji.“The spirits do not rest,”a low voice calls out. Yagorath scrapes against them until she rolls away. She stands tall and looks around, a look of concern in her eyes. Trees begin to reach for her, and flowers spray pollen to attempt to blind her. Disgruntled, she hisses and begins to roll away. A nearby tree’s bark slowly creaks open as Grover steps out. Pip and Willo also join him above Moji, who is resting on the ground next to an exhausted Po-Li.

“Grovey? That you?” She weakly says, but with excitement in her voice.

“I am here, little one. You did well. The whole forest owes you gratitude,” He extends a hand out to help her back onto her mount and slowly restores them, “Yagorath escaped, but many spirits were saved.”

As the healing magic envelops her, Moji feels a rush of purpose. She’s spent so long away from home that she had forgotten why she fought: her friends. She slowly channels her magic and rises slightly, feeding it to Po-Li. Pip and Grover, coming to the same conclusion, smile at Moji while Willo rolls her eyes at the burst of green magic that explodes around them.

Filled with determination, Moji turns Po-Li towards Brightmarsh and points. “The fight isn’t over, let’s help them all!” She leads the charge, with all her allies in tow.

As they emerge from the Forest, they find the remaining Vulpin have evacuated to safer structures. Azaan and Raum continue to brawl, fist to fist, with both looking severely weakened. Raum has souls falling from his skin as Azaan’s fire is now dimming with every clash. As they reach the edge of the opening, Raum slams his hooves into the ground and Azaan is pulled to his knees.

“Unworthy Pyre Lord. I will end you!” Raum rips his gun from a portal and it begins to whirl to life once more. But as it does, a barrier surrounds Azaan and Moji coughs into her sleeve to garner attention from the outskirts. Raum turns towards the group and huffs.

“That Unworthy Pyre Lord is my friend. If you want him, you’ll stand and fight us. So…I’d recommend you flee. You seem to be good at that.” Moji smirks as Grover summons his axe and the blasters beside her reload, ready to rejoin the fight.

Raum roars out in drained frustration, sizing all of his new foes up. After a moment, he stomps twice into the ground, turns, and rushes into the distance away from the Forest.

As Moji drops the protective shield, Azaan comes to his feet.

“You let that wretch get away?!” Azaan protests as he slams his hammer into the ground.

“Today. He’s gone today, but you’ll get him one day. If those two couldn’t stop him, what chance did you have?” She gestures to her friends. “As for you, you are staying and having a meal. The only thing eternal in life is hunger, Zaanny.”

Azaan stares blankly as Po-Li rushes over to lick him. For a brief moment, he feels a sense of connection he had lost a long time ago, a core humanity locked behind Pyre's virtue. He lets his guard down and his shoulders drop.

“I enjoy… stew.”

Moji smiles at the response and gestures with her hands.

“Then let’s get you some stew, big guy!” She giggles as the Vulpins return to their homes. And the group… the friends… go to rest.

Paladins Chronicles are short stories meant to enrich the world of Paladins & serve as context for future events. This is a part of Series 2, which is focused on expanding players’ knowledge of the Realm. please provide us your feedback on socials!
Wolfstride - MarielaRF
At long last, the day is here!

Zet Zillions is out NOW! Get your planet-colonizing, card-battling, Foam-Gunning fix and get it while it’s hot!

Set in the future of the Wolfstride universe, players in Zet Zillions use cards to defeat massive enemies and colonize planets, helping Foam Gun and her planet-ship Baby Violence navigate vast space maps for a new home for humanity.



Make sure you take advantage of our launch discount and get Zet Zillions and all the little trash bits it comes with now! And don't forget to come to the CELEBRATION PARTY today in our Discord, to chat about the game with the devs.

https://store.steampowered.com/app/2229560

https://store.steampowered.com/app/2961430

https://store.steampowered.com/bundle/41090/
The Witcher 3 REDkit - Vattier
Watch the second episode of our tutorial series where Márton from Yigsoft will show you how to browse, add, and manage assets in your modding project.
https://www.youtube.com/watch?v=zbtxxvy2s9k

More episodes will be added soon, stay tuned!
Harvest Hunt - Neonhive Games
Hello Wardens,

Harvest Hunt launched yesterday and it’s been such a thrill to see people facing off against the Devourer. We hope the Whispers have been kind to you so far.

Now the game is launched, this mighty team of 3 is focused on quality of life improvements and our first major update. We’re excited to share our initial roadmap with you. These are by no means the only upadtes we are planning, but certainly the most imminent.

ROADMAP


Localisation
We’re currently finalising QA on the inclusion of German, French, Spanish, Italian and Brazilian Portuguese - expect that to roll out on Wednesday 29th - next week. There's a lot of lore to translate!

We are also working on a couple more languages including Japanese and Chinese, but they need more QA time and we hope to have a timeframe for you on that soon.

Achievements
The eagle-eyed amongst you will have spotted the achievement images in our game code. We’ve encountered a bug that we are working on, but achievements are coming soon.

Bug Fixes
We’d love to hear more about what you’re hoping to see from us and of course please report any issues or bugs to us so we can address them swiftly.

PLEASE LEAVE A REVIEW

Reviews are so important here on Steam. They feed the mysterious algorithm, and the feedback helps us plan future fixes, changes and new features. Please consider leaving one and thank you to everyone who has already left their thoughts, we really appreciate the time you took to play and share them with us.

STAY CONNECTED WITH THE REAL VILLAINS

For all the latest wicked schemes and updates, keep an eye on us, the masterminds at Villainous Games.

💛 NEWSLETTER
🌕 DISCORD
🎩 SOCIALS Twitter | Youtube | TikTok


Thanks for playing!
Linkito - steamdigious
Come try Linkito's challenging connexion puzzles during Cerebral Puzzle Showcase, the Steam event dedicated to puzzles, starting today at 10 AM PDT until May 30th!

Discover or re-discover Linkito's mechanics with a whole new demo displaying a brand new UI and a new difficulty progression with a variety of mechanics !

Heroine's Claw - SkyPulse Studios


New overhauls
    - A brand new ending to the game- A new level after the final boss fight- New music in certain areas

New items
    - Added a new weapon - A shotgun

Bug fixes
    - Fixed the "You died" continue button being un-interactable in certain instances- Fixed a bug where you could get stuck on top of a small bush in later areas in the game- Fixed the "Harvey" boss fight not being able to walk onto the balcony area with the player- Fixed certain areas you could go out of bounds in- Fixed a portion of the UI being misplaced or scaled incorrectly on ultrawide monitors- Fixed the clue for the first boss fight not appearing- Fixed certain graphical issues with the "Low" pre-set- Fixed weapons not letting you equip them in certain instances

Added a cheat menu, to access it open the game with the "-cheat" launch option and then click the P key
May 23, 2024
Labyrinth Hotel - EdwardF84
The priority was the save system.
But i eventually got around to fixing the pause menu. The new pause menu won't reload the level on resume anymore, instead it will take you right back to the position you were previously in, this also makes the load time to options menu alot shorter.
It should hopefully work perfectly.

I wont be patching for awhile after this since i've burntout alot these past two weeks working 2 or sometimes 5 hours a day on the game. But i'll probably be back soon with more fixes.
Southfield - Flop @ Radical Forge
Hey buds, another hotfix whaaaat!

You might have seen we pushed a hotfix yesterday, where we added more poop to the game to resolve a hotfix. This time we’re here to stop the ground eating all your items, because that’s very rude tbh.

As usual, if you need to get in touch with us to report a bug not currently on our Known Issues thread, or mentioned in the fixes below, you can visit support.southfieldgame.com to raise a ticket. We also have a dedicated bug reporting forum in our community Discord.

Please be mindful that we are a small team and may not be able to respond to every report, but we’ll keep you posted on any fixes.

Full patch notes:
  • Fixed an issue where the game was not saving tutorial progress when reloading*
  • Improvements to performance (less stuttering)
  • The ground should no longer eat your items
  • I kid you not, we’ve added even more poop (Smoosh)
  • We’ve also added more Ooze (dropped from Ruffians, and purchasable)
  • Missing tooltips for certain items in Vendors now show properly
  • Fixed sliders in settings menu stopping player apply new settings
  • Reduced popping issues
  • Fixed the quest board breaking your quest flow
  • World will reset more often meaning more resources
  • More coal available around starting area*
  • More Boingers will appear around starting area*
  • Boingers will now grow faster (more Boingers for you)
  • Eat those Boingers, get more stamina (more energy, more footwork)
  • You no longer get given a singular pebble as a reward for the watering can quest (you get nothing, good day sir)
*applicable only to new save files

https://store.steampowered.com/app/2959940/
...