As we mark the seventh anniversary of Zombie Gunship Survival, we're not just celebrating a game. We're celebrating YOU, our amazing community, whose enthusiasm and dedication have shaped ZGS's incredible journey. It is with profound respect and gratitude that we salute our seasoned veterans, casual airmen, and the newly enlisted.
Today, we start honoring this milestone with special anniversary events, activities, and rewards.
Weapons
Introducing the 7th Anniversary GH-52 GM Napalm Prototype Weapon - Unique Edition! Strengthen your loadout with the unmatched potency of the community through our latest addition - a commemorative weapon with a unique skin meticulously forged by our Mechanic to honor our shared odyssey.
Features include adaptive fire technology displaying the ZGS insignia, celebratory ordnance with seven distinct displays, an auto-replenishing ammunition system upon enemy neutralization, and a precision reticle modeled after our emblem. With its unique skin, the 7th Anniversary GH-52 GM Napalm Prototype Weapon will be a one-time offer.
Events
New Sanctuary Event - Noxious Meadow
Engage in this high-stakes sortie within a perilous terrain shrouded in mystery. Your objective is to navigate through the hazardous fog and neutralize the emerging threat.
Visual Improvements
Celebratory Splash Screen
The splash screen underwent a visual transformation, marking this significant milestone.
Community Engagement Operations
Operation “Gridline”:
Ever dreamed of strategizing your own battleground and crafting a map bearing your own call sign? Take on this mission and design your tactical terrain.
Operation “Longevity”:
Are you curious about who has been holding the line against the zombies the longest? This challenge is your opportunity to demonstrate your mettle as one of our most seasoned Airman.
Participation: Check our Discord Community to familiarize yourself with the operational details and the rewards that are waiting! https://discord.com/invite/BthCgFdaBA
Further surprises await in the game, Airmen. Stay vigilant and prepared for what's to come.
As we advance, we extend our most profound gratitude to all who have soared with us in this campaign. Here's to celebrating our victories, advancing together, and enduring many more years of survival and brotherhood in the ZGS theater of operations!
This version is a preview of a new update that should come up next week.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v1.100 - Temporary changelog :
The craftable suit of the previous version was removed. It's now findable in wrecks after the last stage is reached.
New animal food T1 & T2
Animals will generates more if fed with new animal food
New spacesuits can be find in the world
Butterfly farm can be placed on fondations
Improve procedural wrecks again
Polishing, balancing and various minor fixes
New secret hidden place in the grasslands biome (check the waterfalls)
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This is a quick update to address a few bugs preventing captains from starting a new game. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports.
Updates
Contact Panel Updates: - Restored the Exit button move - More localization
Mission Panel now takes into account the number of accepted missions and hides the Contact Link when it should
Minor tweaks to Location graphics to be more clean
More tooltips (localized as well)
Updates
Star Hopper CX has had a number of adjustments - We are monitoring this new ship very closely to ensure it is priced correctly
Bugs
Addressed an issue that would prevent starting a new game
The latest patch is now available! Check out the patch notes below:
No interaction with Kluso when unlocking the quest “Thief of decency”
There was a bug that required reloading the world to interact with Kluso. This bug has now been fixed. You can interact with him as soon as the quest is unlocked.
Adjustment of markers on the world map
Some markers, such as inns, speos, etc., were incorrectly positioned. There was notably a shift in the majority of markers in the East of the map (Redland, etc.).
Duplication of Ena on the 7th terrace
It was possible for the character Ena to appear in multiple locations simultaneously during the player's progression in the story. This could occur in several ways. This issue has now been fixed.
Blockage of the quest “Oxalis needs help”
There was a way to bypass the cutscene with Jady, who asks us to defeat the boss at the back of the dump. By going behind the tents, one could skip the cutscene. If the boss was killed and then the cutscene triggered to unlock the quest, the objective to defeat the boss was not completed, and since the boss was already dead, the player’s game was blocked.
This problem has now been resolved: the cutscene can no longer be bypassed, and blocked saves will be fixed with this update.
Update of the Japanese translation
These updates are part of our commitment to improving your gaming experience based on your valuable feedback.
As always, we appreciate your participation in refining Terra Memoria, ensuring it becomes better and better with each version update.