Random Core Defense - aaaa7369
Patch Notes: Version v1.0.39

Hello, players!

The v1.0.39 update is now live. This update brings various enhancements designed to enrich and streamline your gaming experience. Here are the key changes in this patch:

New Features and Improvements

1. 16:9 Aspect Ratio Support
- The game now fully supports 16:9 aspect ratio resolutions. Enjoy a more immersive gameplay experience on a wider screen!

2. New Display Modes
- Windowed Mode: You can now play the game in windowed mode. Enjoy multitasking while playing.
- Borderless Windowed Mode: Get the immersive feel of fullscreen with the convenience of windowed mode by using the new borderless windowed mode.

3. Main Screen Image and UI Update
- The main screen's image and UI have been redesigned. Experience a cleaner and more intuitive interface.

4. Options Menu UI Update
- The UI of the options menu has been improved. Adjusting settings to suit your preferences is now easier than ever.

5. Pause Menu UI Update
- The pause menu UI has been revamped to provide easier access to essential information and controls during gameplay.

We hope these updates enhance your gaming experience. Thank you for your continuous feedback and support. We are committed to making Random Core Defense the best it can be.

Thank you for playing!

Sincerely,
The Random Core Defense Team
Community Announcements - Marvelsnapstaff

《漫威终极逆转》是一款超快节奏的策略卡牌对战游戏,整个漫威宇宙都在你的指尖操控,给你带来前所未有的刺激体验! 你喜欢的所有英雄和反派都在此集结,随心组建属于你的漫威梦之队,即刻出击!


  
超快游戏节奏


  无需漫长的等待!仅需3分钟就能享受一场精彩对局。这里只为你提供最精简、有趣的游戏体验。



  
千变万化的比赛对局

  从漫威宇宙中精心挑选超过50多个地点作为游戏中的卡牌放置区域,每一个地点的特殊效果都能使战局更加变幻莫测。从阿斯加德到瓦坎达,每周引入的新地点将持续考验你的出牌策略。



SNAP加码,快乐加倍
(还可以升段哦!)


  如果你觉得本局要碾压对手了,点击SNAP即可增加本场比赛最终可获得的奖励。嘿,只是想吓唬吓唬对手?成功的话奖励也会加倍哦!



  
收集和升级你最爱的漫威角色

  在这里,你可以收集和升级来自漫威多元宇宙的数百个超级英雄和反派。已有漫画经典形象的钢铁侠卡牌还不够?那你绝不要错过收集他的Q版和像素风卡牌噢。超多艺术风格等你发掘,快来打造专属于你的超个性卡牌组合吧,尽管做自己!



  
我是格鲁特

  我!是格鲁特。我是!格鲁特。我是格鲁特!!我是格鲁特?我是格鲁特。我!是!格鲁特!我是格鲁特……我是格鲁特?



 
更新不断,精彩无限!

新卡牌,新区域,新外观,新赛季,新通行证,新任务,新挑战,新活动,更多惊喜尽在漫威SNAP。
多元宇宙已经开启,快来争夺每个宇宙魔方,体验出奇“智”胜的快感,你的战术就是你的超能力。快!该你出牌了!

Q群:959945690(一群)
公众号:漫威终极逆转
国服官网:漫威终极逆转
官方微博:漫威终极逆转官方微博
B站:漫威终极逆转

SOUTH PARK: SNOW DAY! - THQ Nordic


Get ready to hit the slopes with the Asspen Cosmetics Pack featuring iconic outfits from the season 6 episode, “Asspen".

https://store.steampowered.com/app/2895790/SOUTH_PARK_SNOW_DAY__Asspen_Pack/

  • Ski Goggles
  • Fluffy Ear Muffs
  • Iconic Jester Hat
  • Puffy Jacket

This DLC is also part of the Season Pass:
https://store.steampowered.com/app/2717700/SOUTH_PARK_SNOW_DAY__Season_Pass/

Enjoy & stay tuned!
Vagrus - The Riven Realms - Áka
Hey everyone,

This time, we come to you with a nice package of changes to the game. The first order of business:

The Prologue (Demo)

This scenario offers players a fixed timeframe within which they can play Vagrus without purchasing the game. Since its release in May of 2023, we’ve been eyeballing it for quite some time, and have finally overhauled it with many of the quality of life improvements the main game has seen. See our Steam post here for more information.


And now, onto the patch for the open-world campaign:

Patch Notes 1.166

As part of an ongoing effort to address any concerns players may have, improve the game across the board, and offer hotfixes to any issues that have cropped up, we’re releasing another build today. Scroll down to the patch notes section to see exactly what smaller issues we have fixed and read on if you wish to know about some of the more significant gameplay changes.

Dissonance Mode Changes

As part of the lead-up to our coming Old Acquaintances DLC, some members of the team have been taking on board the feedback regarding certain aspects of the game’s difficulty, and thus, we have decided – along with a slew of other things – to revamp Vagrus’s Dissonance Mode. Most importantly, once we release this update, players will be able to switch their Wasteland Mode savegame into Dissonance mode at any time. After the switch, if they then save the game, two copies will be available in the Main Menu: one will contain the old Wasteland save and a fresh, new Dissonance mode savegame. Players only need to click the new icon (circled below) and they will be taken to a transition screen where they can confirm the change.


We’re also working on adding several additional elements to Dissonance Mode, but before we get into that, let’s talk a little bit about the goals of the game mode.

It is no secret that Vagrus - The Riven Realms simulates a difficulty more often found in old-school RPGs, which is why we knew at release we’d have to implement a mode that would be a little more forgiving. That mode was and still is Dissonance Mode. While Wasteland Mode simulates dynamics closest to what we feel is the reality of the Riven Realms, its alternative is set up to give players various advantages and make things slightly easier. It is, by no means, an “easy mode”. Dissonance Mode confers the following benefits to players:

  • The vagrus receives a hidden advantage in Tests and other percentage rolls
  • Companions heal at a faster rate while resting
  • Reduced enemy Accuracy in Companion Combat
  • Respeccing Companions can be done an unlimited amount of times
  • Trading is, as a whole, slightly more profitable
  • Supplies are cheaper
  • Hunting or Foraging have higher yields
  • There are greater breaks between random Crew Combat encounters
  • The player has more favorable odds in Crew Combat encounters that occur randomly
  • Penalties for missing crew are less harsh
  • In general, the game is more forgiving to players from the start of a playthrough and for a longer time

Those benefits are already in play, but the trouble was that players could only begin a new campaign in Dissonance Mode. Consequently, if a player was struggling to survive there was no way out; they simply had to start a new campaign. With the mode now accessible during a playthrough, those players will be able to curb some losses and effects through Dissonance Mode. It is important to note that once a savegame in Dissonance Mode is made, there is no going back in that game; this would cause too many issues and exploits. The player can, however, return to their old Wasteland Mode save. We are also considering offering some further optional benefits when the switch happens to somewhat set off the previous hardship, some of which are immediate. These are subject to change but currently include:

  • Stat boosts for comitati (Nutrition, Vigor, Morale, and Obedience)
  • Upfront coin to help propel a vagrus’s operations
  • A workforce boost to help the comitatus along (especially so if the comitatus is already dangerously low)


After this has been implemented, all players will need to do is select any savegame already in Wasteland Mode and load it into Dissonance Mode. Doing so will give a number of warnings (most notably that it is a one-way change), but after you click through, both immediate bonuses and long-term benefits will be accrued moving forward.

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
Patch 1.166 - Codename: Dissonant

New Features :gift:
  • The ability to switch Wasteland Mode savegames to Dissonance Mode is now available.
  • Introduced a tooltip mode for controllers, albeit it is incomplete as of now.

Bug Fixes :bug:
  • From now on, players will always gain the Insight reward for every tenth Codex entry (the fix was for an edge case related to saving and loading a game when the Insight was awarded).
  • The Outpost’s overseer is now more aware of what is going on at the Outpost and won’t nag the player upon leaving the Outpost to fix things that were not broken in the first place.
  • All Custodia type enemies are now visible again.
  • Fixed a number of bugs connected to the Outpost, most importantly one that stole money from the Outpost (yikes).
  • The Goods and pieces of Equipment whose effects on the Outpost were removed will no longer be visible in text-based Outpost interactions.
  • Fixed some edge cases that caused players to be unable to continue their savegames from the Demo in the main game.
  • Improved some Glossary entries to be more helpful and more informative.
  • Fixed a number of typos and textual errors in Events.

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Fight School Simulator - SpekTrom02


Discover the dynamic day-to-night cycle in our game’s village, where every NPC has a role. By day, the village bustles with life; water carriers, cart pullers, and local tradespeople fill the streets. The drunkard’s antics and the blacksmith’s clang add to the lively atmosphere. As night falls, the mood shifts. NPCs retreat to their homes, and the village becomes a playground for lurking thieves, adding a layer of strategy and suspense.



This shift from day to night isn’t just visual—it’s integral to gameplay, influencing player interactions and decisions. Engage with NPCs by day to complete tasks and explore safely. At night, the risks grow, but so do the opportunities for those daring to venture out. Our game offers a rich, evolving environment where no two days are the same, ensuring a compelling and immersive experience that keeps players engaged over time."

This version maintains the essence of the game's day-to-night cycle, emphasizing how it impacts gameplay and player strategy.
May 23, 2024
Synergy - Thomas Goblinz
Hello everyone!

Here's a second patch, this time fixing a lot more than the previous one. We keep on chasing those nasty bugs!

I'm also thanking you all for taking part of this ; you've really helped us a lot with all of your reports, either on Steam forums, to our support mail ( support@goblinzstudio.com , should you need it!) or on the Discord

This really allows us to gain precious time on fixing the bugs, and we're super grateful about this.

Here's a list of what's changed!

Hotfix #2 - 23/05/2024

  • Fixed a blocking bug that could occur when deselecting the Field Laboratory
  • Fixed a bug with keyboard camera movements in the Research tree
  • Fixed a bug that prevented the achievement linked to obtaining Tablets from updating
  • Harbor district is now asking for WaterPump as main building and Pontoon has been made optional. Its score has been ajdusted.
  • Fixed a bug preventing Citizens to go to the Infirmary in some situations
  • Order prioritisation (Harvesting, Analysis...) is now correctly saved
  • The option to disable autosave should now work correctly
  • The Plant Nursery can now be used to plant a new plant on top of the small decorative props
  • The game's logo has now been localised for the Japanese, Chinese and Korean versions
  • Added the missing resolution to the JourneysNeverTaken event. The event reward is now correctly obtained
  • Objectives requiring you to explore a zone should no longer take the starting zone into account
  • Added the Early Access info modal popup to the main menu
  • Unused researches and narrative researches are now invisible in free modes
  • Buildings and plants duplicates are displayed only once in district owner module view
  • (text consistency) Use correct text tags and terms around protections resource mentioned in researches
  • Adjust a brambles analysis info (it was not mentioning the spread of the plant)
  • Fixed various bugs in the display of the panel and tooltip of production buildings operating without citizens (eg. the Well)
  • Added various missing translations
  • Corrected various errors in the translation of certain texts
  • Hatted Tree : added depth map
  • Embassy: added depth maps and updated pathfinding for citizens walking through the building
  • Added a security check on a potentially destroyed object that the game was trying to access (Exploration pins)
May 23, 2024
Chrono Weaver Playtest - Ivory Crow Games
RC for demo 2.0.0
Clothing Store Simulator - Under Andr
Clothing Store Simulator: Prologue is out!

Play for free now:
https://store.steampowered.com/app/2937710/Clothing_Store_Simulator_Prologue/



  • Dress your customers!
  • Make brand deals!
  • Customize your store!
  • Use the in-game computer!
  • Play for free for unlimited time!


The full version of the Clothing Store Simulator will be released later this year! Play the Prologue, and leave your feedback to help us make the best version of the game possible!

Join our Discord to talk with other players and developers and learn all the news before everyone else!
May 23, 2024
Sumorbit - Jett
- Added a setting to reduce particle effects to improve performance
- Fixed a bug where wormholes wouldn't function correctly on the Great Filter map if wormhole quality was set to zero
xiuzhen idle - 天野小茫
说明:《修仙立志传》已开发完毕。依然会进行优化与调整。
将《诸天刷宝录》的日志发在这里,亦是迫不得已,希望得到老玩家的关注。
作为一个人做游戏,没有公司、发行、团队的人力与资源。我只能默默的跪求大家"愿望单+关注"。

在游戏商店上线及第一期开发日志发布后,小茫收到很多玩家反馈没有女性妹子角色的问题。
小茫一直是以玩家的爽点为开发目标,虽然,我是一个人开发游戏,没有美术,不会画画。
但这不有ai吗~既然大家需要妹子,我就来给大家介绍以下近期游戏女性角色的制作情况……
[color=yellow](本期内容并非展示美术与立绘,旨在披露想法与进度,本游戏并非以美术为卖点)[/color]

《诸天刷宝录》开发日志 第二期:女性角色

1.首个位面:汉末三国的女性角色
开发渐渐进入了内容阶段,准备先做出第一个位面的内容,以达到可以测试的目的
第一位面的规划是中国古代的三国时代,这里除了关羽、吕布等男性英豪外,也有很多耳熟能详的女性角色



2.卖点并非美术:但美术不行,态度来补
需要特别说明的是,这绝对不是一个以美术好看、立绘精致为卖点的游戏,这超出了我个人的能力范围
我只是利用仅有的ai水平在制作看上去不错的人物,尽可能的让游戏更加生动有趣
因为技术有限,很难避免形象上的相近、相似,或者风格上的不一致性。还请海涵,我会加油进步



3.性别错乱?应该更喜欢看妹子吧
在《诸天刷宝录》中,很多角色的性别会和您以前看到的不一致
比如华佗这个角色,他本来该是一个暮年老者的形象,
但是,让他变成妹子之后,她似乎更有趣味和魅力了。我希望将这一点变成游戏的特色之一
当然,这种性别突变并不是全部,只是偶尔发生在某些特定角色身上



最后,再次说明,[color=yellow]这并不是只有三国的游戏,而是多位面穿越游戏(大杂烩)~[/color]
[color=yellow]以上展示的,只是第一个位面的部分女性角色~[/color]

开发进度说明
如上所述,我自己把饼越画越大,光是第一个位面,就远超出一个普通小游戏的内容量。
更加超出了我一个人的能力与工作量!再加上,我又加入了很多系统与想法,这导致近期开发速度变慢!
扩展内容、增加玩法、添加系统,我的出发点当然是想让游戏更加好玩。
我心里十分明白,如果是单纯为了挣钱而去的话,并不需要做这些!反而快速上架,再发新作才是赚钱之道!
可是我就是有强迫症,我希望把它做成,我自己玩都会激动不已的游戏!
不过也请大家放心,我会努力肝,也争取两全法让游戏既好玩丰富,也能兼顾开发进度。
总之,游戏如果达到了可以测试的阶段,我会第一时间在公告邀请大家参与测试。
感谢您的守候与耐心!

"愿望单+关注"
一个人做游戏,并没有工作室、公司或者发行团队的资源与能力。
我只能跪求"愿望单+关注",希望能得到你们的帮助。

https://store.steampowered.com/app/2776450/_/
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