The Operator is set to participate in the Cerebral Puzzle Showcase that runs from May 23 - 27th. This is your opportunity to play our demo (which can take up to 30 minutes) to get a taste of what The Operator has to offer.
In case you missed it, here's our latest trailer to give you a glimpse of the game. Good luck, Agent.
- items left on your other ships should not disappear anymore when you move away from the ship - fixed a bug where the head bob and footstep sounds would continue playing after activating a winch or a steering wheel - the player should now properly collide with objects above (roofs, etc) when jumping up
Thank [Animal Crusaders] for the positive feedback and suggestions! Starting this week, we're officially re-pacing our updates and starting to work on new versions of content thatWe have many new ideas and play styles we want to realize to share with you!Will gradually show you a more interesting animal world in subsequent updates! AndIn addition to the update announcementMore gameplay content!
New Cluckmech! New Enhance! New Map! New event! Even new modelWait a minute, we'll be right back.
In addition, other partners feedback bugs we are also actively collecting and processing, you can also come to our live feedback problems & suggestions, you have what you want to Cluckmech, you can also come to the live chat of the wishing session and we exchange ~!Thanks
Here's what's new in v1.0.9 -
New maps added (beach, desert, swamp ......)
Optimized the lagging problem of [Spikes of Tycoon] (gold coins exceeding 50 will go directly to the bag)
[Nuke Shock] now inflicts kills that are inherited to the main Cluckmech
Fixed the issue where the unique enhancement [Homeward Temptation] was not unique
Optimized some text issues
Fixed the bug where the [Sharpened Elite] Health deduction was disabled
Fixed the issue where [Nano-Trepang] did not have Enhance Focus
Fixed [Mantis Razor] not counting as a trap kill after enhance [Bearing Overclock]
Adjustment of desert & beach occurrence logic
Fixed an issue where the [Capybara Stand] bonuses to the Event Cluckmech were not effective
Fixed the missing text of the talent [Elusive Grace]
Fixed the bug that selecting a Cluckmech with a shortcut key on the level upgrade triple option screen would cause time to pass while on the upgrade screen
This is a short overview of the planned features for Update 13.5. If you want to participate in the Public Test for the coming update and would like to read more about its features, visit the dedicated article on our website:
IMPORTANT! Because the update is still being tested, the information in this article is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live.
D-Day Operations
Update 13.5 will play host to two new D-Day Operations—each available to play for 2 weeks. As with the first Operation taking place in the current Update (13.4), you will be able to unlock Classified Documents by opening Intelligence Folders earned while playing the Operations. These Classified Documents come in three secrecy levels and grant different buffs against certain enemy types.
Atlantic Wall Defense
The first Operation of Update 13.5 will place you in the boots of a German Captain leading a desperate defense of the beaches and coastal batteries from the onslaught of Allied forces.
You can play the Operation aboard Tier V–VII German destroyers; if you don't own one, a rental vessel will be provided to you. All destroyers in this Operation come equipped with the new Drop Minefield consumable.
Your main goal is to place as many minefields as possible in the way of the attackers, with the bonus tasks being to save as many coastal guns as possible and destroy the Allied destroyers, battleships, and aircraft carrier while surviving until Axis reinforcements arrive. Lastly, if one of your teammates is destroyed, a buff will be activated for your team so you can continue the fight.
Omaha Beach Assault
The final D-day scenario will put you back on the Allied side on the same map from the previous Operation.
Your team can consist of Tier V–VII battleships, cruisers, and destroyers from Great Britain; the U.S.A.; the Commonwealth; France; and the Netherlands, as well as select European ships.
This time, your mission is to rescue the crews of the damaged vessels and then destroy the very same coastal batteries you were defending in the prior Operation. Other tasks include destroying all the Schnellboots, escorting the attacking force, defeating the remaining destroyers, and having half of your team still standing at the end of it all.
Fixed the behavior of hulls during explosions: cannons no longer overturn ships that weigh several tons. Explosions from cannon hits have been reduced in power. Repelling force of grenade explosions has been rebalanced.
An error that caused the player to lose crafting materials has been fixed.
Support for partial items acquiring has been added for controllers on all platforms.
Hints with item stats have been added to the base inventory, in the exchange and boarding menus, and in the tech, crafting, and research menus.
Previous settings are now saved when opening a map.
Now it is possible to disassemble a wooden steering wheel.
Map navigation with a controller has been improved.
Several missing icons have been added to the mini map.
A quest marker for one of the Ambassador’s quests (Anything for me?) has been added.
Random dredge points have been added to the sea.
Cruise control now has only one setting and isn’t canceled after small collisions.
How are you liking the Skills Mastery Update? We've seen the videos and screenshots of some of the busted upgrade combinations (*cough* Dice *cough*) so rest assured, we'll be looking to make some balancing changes in 1.5. Until then, we hope you have fun with them!
Now, no update is complete without a few annoying bugs, so we decided to put out a patch to address them! Please see below for everything that's included in this hotfix patch.
Note: items marked with 🔥 are a result of player feedback.
Balancing & Minor Adjustments
Reduced the cost in half for unlocking skill upgrades
Decreased the attack speed on the Praxis hands attack 🔥
Decreased the attack speed and reduced the number of lasers on the Praxis lasers attack 🔥
Fixes
Fixed an issue where the player could become softlocked when killing a miniboss with Soul Siphon and having its third upgrade equipped 🔥
Fixed a few issues related to bosses and relics, mods, or upgrades that spawn projectiles when refreshing a skill where the boss could take damage during its intro potentially causing a softlock 🔥
Fixed a multiplayer issue where a softlock could occur when one player has Brittle Scepter and another freezes an enemy with a perfect Frost Wall 🔥
Fixed a multiplayer issue where a softlock could occur if the host defeats a miniboss with Rupture’s Ultimate upgrade 🔥
Fixed a bug with Warrior Wisps and its third upgrade where players could become excessively healed 🔥
Fixed a bug where the ice rings from Frost Wall and Hailstone Armor wouldn’t damage or freeze Rakkling Nests
Fixed a bug with Gravity Well and its first upgrade where it would spawn a projectile
Fixed a bug that was allowing locked skill slots to be upgraded
Fixed a bug with the Oooh Shiny! achievement where it was unlocking without unlocking all the mods for a weapon 🔥
Fixed a bug that was preventing Invigorate from granting 20% attack speed
Fixed a bug with Razor Wind’s Empowered mod where it was applying 6 stacks instead of 5
Fixed a bug that was preventing Cloak and Dagger’s Ultimate upgrade from applying the proper amount of damage on crits
Fixed a bug with Void Mantle’s Laser Focus mod where it could cast dark spells multiple times 🔥
Fixed a bug with the exit door in the Credits minigame
Fixed some visual issues with various player auras where the visual effects would continue after the player dies
Fixed a bug where additional meteors could be seen by clients in multiplayer games 🔥
Fixed a visual issue where the revive message was not properly displaying for defeating a miniboss or boss
Fixed a few font issues that would occur when switching between languages
Fixed a few UI issues that were happening in various languages
That's it for this hotfix patch. Thank you for your continued support! -Doom Turtle
Join the Community!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!
We sincerely apologize for the inconvenience caused by the crashes on the initial release. We are pleased to inform you that the issue should be resolved with the two hotfixes, and the patch is now available.
Thank you for your patience and support!
Here is a small hotfix that fixes a few major crashes.
Fixed a possible crash when joining multiplayer session
Since the release of Strange Horticulture in 2022, you, the fans, have been itching to delve further into the mysterious town of Undermere, and the myriad of enigmatic characters that populate it. Well, the wait is over! We’ve tried our best to keep this under wraps, but now we can unveil a new store, a new occult mystery to unravel, and, of course, a new cat… Welcome to - Strange Antiquities!
Check out the Teaser Trailer for a sneak peek of what awaits you…
We are two brothers from the UK who have been making games together for over a decade. In 2022 we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after almost 10,000 reviews!
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Please wishlist and follow Strange Antiquities here to stay up-to-date with the development and help us spread the word.