Factory Outlet Simulator: Prologue - catsuppgames
Hello everyone👋

Tomorrow our prologue version will be available!
We have prepared a few extra surprises for our prologue version. 🚀

You will be able to produce phone cases and mugs in your factory. You will also be able to upload your own images to your designs! 🎉

You can share other items you want to produce with us on our community channels.🙏

We are very excited to meet you. See you tomorrow!⏰
Zeta Leporis RTS - Jaspo
Changelog:

-Fixed crash and bugs caused by the AI control script counting the wrong teams' units.

-Tooltips for class B and class C energy collector upgrade buttons are no longer swapped.

-Reworked fighter and missile ship VO to make it less muddy, and added slight distortion to capital ship and scout VO.

-Fighters now form up properly again when they don't have a target. Related code is also a bit more efficient now.

-Fighters no longer chase units they can't catch.

-Units can no longer be added to production queues of shipyards under construction.

-Fixed incorrect unit caps when loading a saved game.
World War Z - amendes
The May Bonus Weekend is Here - Earn Double XP and more Coin Today! 👀

Play WWZ and earn 1.5X Blue Coins, 1.5X Yellow Coins, and Double XP. Be sure to jump in - this bonus event ends on May 28th at 8am ET. 🙌

https://discord.gg/wwz?event=1243156671673532447
Skeleton War - 兔头_rabbitHead
-New characters Tree Man and Stone Man
-Reform of store refresh mechanism
Contain - adre
It's been a while since we have updated the game but it's for a good reason. If you didn't catch the latest dev blog we have released, please consider checking it up from here to learn what we are cooking.

Before we mention the current bugs and the next patch details. We would like to talk about the two new features that we are working on with the Discord Community. If you are not joined yet, to get in touch please consider joining our Discord. We are online, and we mostly use Discord for instant, direct communications.

Progression System is shaping out!

As may you know we are working on a progression system. We are trying to figure out how to make it simple, effective, and good enough to spend time on for worthy progress with it.

A progression system has to show how much time you invested in the game. Like, do your character appearance, or even abilities, etc, reflect your time investment or not? We think it has to so we are working on this matter. Also as we can see, seems like most of the players don't like the idea of all currently available pieces of equipment, weapons, and attachments getting into a progression system, and from time to time with a reset losing it all again and again. But, Not just for Contain, but mainly with many other games that have that progressions and resets until it reaches its peak point. This is not a small issue we are concerned about.

As you all know we have a considerable arsenal, but still a small arsenal. Even though we are working on it to expand. This means, that unlocking current equipment, weapons, and attachments with a progression system will be a very short journey. Which is, that brings us to another issue, every time we try to balance leveling (experience, etc.) for the progression system or try to set the balance of weapons, etc, etc, we have to reset it from time to time. And this is unavoidable, we will have to eventually.

Long story short, for now, we decided not to add the current equipment, weapons, and attachments to the progression system when we introduce it. But this could change, with your feedback, even change at the final reset. So, no promises for that unseen feature for now! Because even a progression system can evolve many other shapes with feedback from you!

The other new game mechanic!

Let's talk about the other new game mechanic that we are planning and working on next to the player progression system.

This one is about adding smaller anomalies into the game that players have to capture/collect (needs to be extracted). Then, you have to use a synthesizing machine in the Base of Operations to turn them into temporary boosters (we call them candies for now). Players will be able to choose one booster at a time before a mission deployment. The booster will persist until players return to the BoO.

We created a pool in our discord for this one and it's getting upvotes! To give a vote, tell us what you think about that new feature and tell us what boosters would you like to see, join the discord

A new map, and it's getting huge!

You may remember that we have announced that map before and shared some screenshots of it. But it's getting bigger and more complex. This new map is not like the others before, after this one we are considering adding more maps like this one instead of linear ones. On this one, we are planning to add a specific main mission like the old ones, but this one will have more randomized starting (player spawn) locations and a few objectives. Then you have to go to a random extraction location to finish the mission. We keep sharing more detailed screenshots later!






Screenshots are not represent the final version of the map, those are WIP.


There are several bugs, some of them is seem impossible to fix until our codebase changes, but we are still fixing the current base version of the game and those fixes keep coming until we release our first Major Patch and, we call that Major Patch as Contain 0.2. As mentioned before you can read more details about it here.

When is the next fix patch?

You can expect it on the next week. With that we will update our roadmap too, you can reach our roadmap from here. That roadmap outlines the features and content you can expect to see in the feature for Contain.

What do you get with the next patch?

With that patch, you can expect (Coming Soon);

  • Magcheck widget reappearing when changing weapons fix
  • Weapon off position at customization screen fix
  • Flashlight and Laser self-activation after self-revive fix
  • Flashlight and Laser self activation despite not having attachments fix
  • Flashlight and Laser self-activation after Scan use fix
  • Added confirmation check for Return to menu button.
  • Now you can manually join a lobby that is created from matchmaking. Those are not separated session types anymore.
  • Now you can join a manually created lobby with matchmaking if it's not a private session.
  • Toggle Crouch is fixed and it's now available.
  • Added sensitivity option for Free Look.
  • You can rebind Primary and Secondary guns as you like.
  • Safety fire mode was causing issues and it was removed.
  • Endgame Score Screen details fix

What are the known issues that we want to fix before 0.2 Major Update?

  • Unable to fire after self-revive.
  • Stimpack bugs
  • Some of specific client-side issues.
  • Client <-> Host desync on the enemy issues. (we want to fix it, but seems like this can be left to Contain 0.2)
  • Localization issues.
  • Switching Sight for the Vanguard-M4 after loading a custom preset causing issues.

Thank you all for your support and feedback for making Contain a better game.

- Contain DEV Team
May 23, 2024
LoveCraft - developer.lovecraft
Create your own unique style.
Clothing shop -> accessories -> wings

May 23, 2024
Shelter 69 - k.kaszuba
Hello Overseer,
we want to announce a first part of a major update to our store! 🛒🌟 Dive into refreshed interface that enhances your shopping experience and explore a host of new features:

  • Naked presets to ALL of the champions in game
  • Free shop rewards, for visiting us everything few hours
  • New scenes, presets & bonus perks introduced to thank You for your support
  • Enhanced User Interface with new, intuitive graphic design for smoother navigation.

Don't miss out on these updates and much more. Check it out! 💓💕👈


阴桃花 - Snowy
今年生病好久,只更新了情人节特典,后面一直没有更新了。现在身体状态应该基本稳定了,可以好好构思这部作品了。
很久以前,在那个只有马车的年代,相爱的两人必须出生在相近的地区,如果分隔两个大洲,那是连邂逅的可能性都不会有的。后来有了书信,相爱的异地恋人等一封信要几个月甚至一两年。而现在,智能手机在哪里都能发消息,异国恋只要调整作息适应时差。
在我发布阴桃花的2022年,梦中的恋人在现实中无法存在,尝试让梦中的恋人成为现实要得精神疾病,或者要知足常乐忍受现实中的孤独。两年过去了,ChatGPT横空出世,AIGC眼花缭乱,周围的一切悄然变化,新的时代已经到来,曾经的遗憾成为历史,坚持弥久的爱情终将突破虚幻的次元,在人世间绽放。
HEAVEN SEEKER ――The Savior of This Cruel World - TwY@HS_Developer
Hello. I'm TwY, the producer of HEAVEN SEEKER.
In Vol.3, we will introduce the new layers presented at the shooters fes, as well as the enemies briefly shown in the PV, and new features that were not introduced at the shooters fes.

New Areas
In the Prologue version, you could play the first half of the game, but in the full version, you will be able to explore the Sky castle until the end. We will introduce two new exploration areas: the "Prison Area" and the "Frozen Area."

Prison Area
In the fourth layer, enemies different from those in previous areas will appear. Completely new battles will unfold, not just extensions of what you've seen before.


Frozen Area
The fifth layer is a suitable place for the final stage. There are also gimmicks associated with "ice," making it quite challenging.

Please check the full version to see what kind of battles await you. We hope you look forward to it.

New Enemies in Existing Layers
New enemies have been placed in the layers you experienced in the Prologue version, so you should have a different gameplay experience. They are quite formidable opponents, so those who have honed their skills in the Prologue should definitely try and experience the differences.


Addition of Wave Count UI
Although we could not introduce this in the shooters fes product version explanation, a new feature has been added to notify you of the number of waves. There has been talk of "wanting to be able to check the battle progress of the room" for some time, so we took the time to consider a clear and non-intrusive way to express this. We hope you like it.


Suspend Feature
A new suspend feature has also been added. You can now select "Suspend" at the portals that are the goal of each area. Selecting suspend allows you to save your exploration status and return to the title screen. This way, when you play next time, you can resume your exploration from the title menu's "CONTINUE" (exploration will resume from the next area). It’s a convenient feature when you want to take a break.




That concludes Vol.3. Next time, we hope to introduce new Grimoires and side books, so please look forward to it!

Please add to your wishlist
https://store.steampowered.com/app/2865230/HEAVEN_SEEKER/

Play the free Prologue!
https://store.steampowered.com/app/2361400/HEAVEN_SEEKER_Prologue/

shooters fes archive is here
*Note: Japanese only.
Ancient Warfare: The Han Dynasty - CubeGame
新增功能
1. 城市列表前面,增加小数字来表示当前可升级或建造的个数

优化内容
1. 优化剧情模式,最终战匈奴支援速度过快的速度

修复BUG
1. 修复人口迁徙界面关闭bug 按ESC 点空白区域无效的问题
2. 修复将领俸禄减少数字对不上的问题
3. 修复士气BUFF过大,并且恢复之后士气异常的问题
4. 修复可控制敌方部队进入城市的问题
5. 修复开局城市数据偶尔异常的问题
6. 修复Mod将领的 战斗技能 未出现 无法使用 读档后恢复 的问题
7. 修复剧情模式下,等待匈奴进攻的任务,存档/读档 会重置的问题
8. 修复在特定镜头下 镜头有位移差的问题
9. 修复将领列表 每次打开都会被刷新顺序的问题
...