It's been a while since we have updated the game but it's for a good reason. If you didn't catch the latest dev blog we have released, please consider checking it up from here to learn what we are cooking.
Before we mention the current bugs and the next patch details. We would like to talk about the two new features that we are working on with the Discord Community. If you are not joined yet, to get in touch please consider joining our Discord. We are online, and we mostly use Discord for instant, direct communications.
Progression System is shaping out!
As may you know we are working on a progression system. We are trying to figure out how to make it simple, effective, and good enough to spend time on for worthy progress with it.
A progression system has to show how much time you invested in the game. Like, do your character appearance, or even abilities, etc, reflect your time investment or not? We think it has to so we are working on this matter. Also as we can see, seems like most of the players don't like the idea of all currently available pieces of equipment, weapons, and attachments getting into a progression system, and from time to time with a reset losing it all again and again. But, Not just for Contain, but mainly with many other games that have that progressions and resets until it reaches its peak point. This is not a small issue we are concerned about.
As you all know we have a considerable arsenal, but still a small arsenal. Even though we are working on it to expand. This means, that unlocking current equipment, weapons, and attachments with a progression system will be a very short journey. Which is, that brings us to another issue, every time we try to balance leveling (experience, etc.) for the progression system or try to set the balance of weapons, etc, etc, we have to reset it from time to time. And this is unavoidable, we will have to eventually.
Long story short, for now, we decided not to add the current equipment, weapons, and attachments to the progression system when we introduce it. But this could change, with your feedback, even change at the final reset. So, no promises for that unseen feature for now! Because even a progression system can evolve many other shapes with feedback from you!
The other new game mechanic!
Let's talk about the other new game mechanic that we are planning and working on next to the player progression system.
This one is about adding smaller anomalies into the game that players have to capture/collect (needs to be extracted). Then, you have to use a synthesizing machine in the Base of Operations to turn them into temporary boosters (we call them candies for now). Players will be able to choose one booster at a time before a mission deployment. The booster will persist until players return to the BoO.
We created a pool in our discord for this one and it's getting upvotes! To give a vote, tell us what you think about that new feature and tell us what boosters would you like to see, join the discord
A new map, and it's getting huge!
You may remember that we have announced that map before and shared some screenshots of it. But it's getting bigger and more complex. This new map is not like the others before, after this one we are considering adding more maps like this one instead of linear ones. On this one, we are planning to add a specific main mission like the old ones, but this one will have more randomized starting (player spawn) locations and a few objectives. Then you have to go to a random extraction location to finish the mission. We keep sharing more detailed screenshots later!
Screenshots are not represent the final version of the map, those are WIP.
There are several bugs, some of them is seem impossible to fix until our codebase changes, but we are still fixing the current base version of the game and those fixes keep coming until we release our first Major Patch and, we call that Major Patch as Contain 0.2. As mentioned before you can read more details about it here.
When is the next fix patch?
You can expect it on the next week. With that we will update our roadmap too, you can reach our roadmap from here. That roadmap outlines the features and content you can expect to see in the feature for Contain.
What do you get with the next patch?
With that patch, you can expect (Coming Soon);
Magcheck widget reappearing when changing weapons fix
Weapon off position at customization screen fix
Flashlight and Laser self-activation after self-revive fix
Flashlight and Laser self activation despite not having attachments fix
Flashlight and Laser self-activation after Scan use fix
Added confirmation check for Return to menu button.
Now you can manually join a lobby that is created from matchmaking. Those are not separated session types anymore.
Now you can join a manually created lobby with matchmaking if it's not a private session.
Toggle Crouch is fixed and it's now available.
Added sensitivity option for Free Look.
You can rebind Primary and Secondary guns as you like.
Safety fire mode was causing issues and it was removed.
Endgame Score Screen details fix
What are the known issues that we want to fix before 0.2 Major Update?
Unable to fire after self-revive.
Stimpack bugs
Some of specific client-side issues.
Client <-> Host desync on the enemy issues. (we want to fix it, but seems like this can be left to Contain 0.2)
Localization issues.
Switching Sight for the Vanguard-M4 after loading a custom preset causing issues.
Thank you all for your support and feedback for making Contain a better game.
Hello Overseer, we want to announce a first part of a major update to our store! 🛒🌟 Dive into refreshed interface that enhances your shopping experience and explore a host of new features:
Naked presets to ALL of the champions in game
Free shop rewards, for visiting us everything few hours
New scenes, presets & bonus perks introduced to thank You for your support
Enhanced User Interface with new, intuitive graphic design for smoother navigation.
Don't miss out on these updates and much more. Check it out! 💓💕👈
HEAVEN SEEKER ――The Savior of This Cruel World - TwY@HS_Developer
Hello. I'm TwY, the producer of HEAVEN SEEKER. In Vol.3, we will introduce the new layers presented at the shooters fes, as well as the enemies briefly shown in the PV, and new features that were not introduced at the shooters fes.
New Areas In the Prologue version, you could play the first half of the game, but in the full version, you will be able to explore the Sky castle until the end. We will introduce two new exploration areas: the "Prison Area" and the "Frozen Area."
Prison Area In the fourth layer, enemies different from those in previous areas will appear. Completely new battles will unfold, not just extensions of what you've seen before.
Frozen Area The fifth layer is a suitable place for the final stage. There are also gimmicks associated with "ice," making it quite challenging. Please check the full version to see what kind of battles await you. We hope you look forward to it.
New Enemies in Existing Layers New enemies have been placed in the layers you experienced in the Prologue version, so you should have a different gameplay experience. They are quite formidable opponents, so those who have honed their skills in the Prologue should definitely try and experience the differences.
Addition of Wave Count UI Although we could not introduce this in the shooters fes product version explanation, a new feature has been added to notify you of the number of waves. There has been talk of "wanting to be able to check the battle progress of the room" for some time, so we took the time to consider a clear and non-intrusive way to express this. We hope you like it.
Suspend Feature A new suspend feature has also been added. You can now select "Suspend" at the portals that are the goal of each area. Selecting suspend allows you to save your exploration status and return to the title screen. This way, when you play next time, you can resume your exploration from the title menu's "CONTINUE" (exploration will resume from the next area). It’s a convenient feature when you want to take a break.
That concludes Vol.3. Next time, we hope to introduce new Grimoires and side books, so please look forward to it!