Carnal Instinct - Zorthos
Hey Everyone!

It's been too long, no really, this wasn't supposed to be this long. The next Steam Major Content Update will be dropping June 1st. Along with the update we'll be doing a big blog post with everything we added, updated and fixed, but here's the highlights in a mini-dev blog while we iron out the last of the bugs. Other than the Initial Unreal Engine 5 build, this was easily our biggest update we've done, with new systems, mapping, quests, NPCs.

New Systems
  • Slavery
  • Magic
  • Fishing
  • Shade Sight
  • World Events

New Faction - The Gilded Fold
Coming along with a huge new map expansion, slavery mechanics and 3 faction quests, the Gilded Fold are now in Sabu.
Players will get their first look at the walled-gardens of these flesh-traders, hinting at the questline to come. Initially you'll be able to sell slaves to the Gilded Fold, eventually gaining enough reputation to make use of their cages and chains to obtain slaves of your own.

The initial slavery tutorial quest will be part of the update, with the rest of the chain arriving after DSS 2.0 (for reasons that are fairly easy to imagine).

New Side Quests
  • No Rest for the Wicked(Revamped)
  • Depths of Kab'Alrah

New POIs
  • Hermitess Inquisitor.
  • An aging warrior that seeks a fitting end.
  • Ikkemi Villa - a Side Quest Coming there Soon

New Sex Scenes
Three very frustrated centaurs have become stranded on south Medhen Island and I can confirm that you can have Intimate Relations with all three Centaurs as any Form (Minus Formless).

All this and more! Full details will be listed in the Update Blog next Saturday!

Thanks for your support!

Team Carnal Instinct
May 23, 2024
WARNO - [EUG] Gal Marcel Bigeard
Deploy for combat, commanders!

WARNO has officially launched out of Early Access. Muster your forces and get ready for battle! The time is now to lead your chosen units to victory on the late Cold War battlefields of WARNO’s World War III.

WARNO’s launch will turn the page on two full years of development. It is the closing of a chapter - only for a new one to open. We will continue to develop, improve, and create new content for WARNO, including major new expansions, nations, divisions, units, Nemesis DLC, and much more!



Note that WARNO Gold is not available due to unseen last-minute technical hiccups. More information below, but we are working on getting this deluxe variant of WARNO up and running as soon as possible!

WARNO’s Early Access

WARNO has been in Early Access for a little over two years. It is easy to forget all the features, the many divisions, the number of Operations, Army General campaign, the multitude of milestones, and update patches. So, after two years in Early Access, here is an infographic on WARNO’s official release.



WARNO “vanilla” Edition


https://store.steampowered.com/app/1611600/WARNO/

Price Tag: $39.99 / 39,99€



Content:
  • 5 Army General campaigns.
  • 8 Operations.
  • 18 Divisions.
  • Over 1000 units, expertly researched, modeled and voice-lined.
  • 6 Nations: the United States, West Germany, the United Kingdom, and France for NATO, the Soviet Union, and East Germany for the Warsaw Pact playable in multiplayer and Skirmish, plus Belgium in Army General only.
  • Extensive Tutorials and a full range of Skirmish, Multiplayer and Cooperative modes.



WARNO Gold

Now, for WARNO Gold which is, as you correctly guessed, missing in action. Unfortunately, while we moved mountains, we were unable to have the Steam page for this deluxe version of WARNO ready for launch. Behind the scenes, we are very busy making sure it will be operational as soon as possible.

When WARNO Gold is available, the option for Early Access owners to upgrade to Gold with a healthy discount will be present.



Once again, apologies from the whole Eugen team.

EA Pack

For Early Access owners, automatically and freely available, a special EA Pack. This DLC contains divisions added as a “thank you” for your continued support during WARNO’s development:

  • The EA Pack contains 5 “extra” divisions:
  • The ”Berlin” divisions: NATO’s Berlin Command and Warsaw Pact’s Berliner Gruppierung and 6-ya Gvardeyskaya Motostrelkovaya Brigada.
  • Plus NATO’s U.S. 24th Infantry Division (Mechanized) and the Warsaw Pact’s Soviet 27-ya Gvardeyskaya Motostrelkovaya Diviziya.



With WARNO’s official launch out of Early Access, this EA Pack will be made available as a DLC for $9.99 / 9,99€.

WARNO Launch Update

WARNO’s launch out of Early Access means a host of updates, improvements and bug fixes. Ranked replay has been reset as well. What else can you expect?

  • New WARRIOR APPLIQUE unit for the British 1st Armoured Division. More details can be found here.
  • New SARACEN and SALADIN for the British 2nd Infantry Division. More details here.
  • Zone rework on maps. Check out some insights here.
  • Artillery rework with some notable changes, including:
    • Dispersion spread adjustments for mortars, howitzers, and MLRS units.
  • Updated tooltips, more straightforward UI text, new weapons, and other descriptions.
  • And more …
Find more details by checking out the patch link and notes here!



New competitive WARNO Tournaments

With the launch of WARNO, the SD League is ready to push WARNO’s competitive scene to the next level. There are two major tournaments coming up in June and July. Check out all the details below.

WARNO League Super Tournament 1.0
This tournament will kick off 2 weeks after WARNO’s release on the 1st and 2nd of June. The format will be a 2-day Single Elimination Tournament filled with intense, fast-paced action. Sign-up info and rules can be found on this dedicated page.



WARNO League SEASON 1
This long-form tournament, based on the well-tested Steel Division 2 League, will be open to all players of any skill level. Up to 64 players will be put into 4 skill levels, allowing us to organize fair matches for everyone. More information, including a sign-up form can be found here.

Let’s go to war!

That’s it for today’s DevBlog, commander. WARNO and the Eugen team have completed a long journey in partnership with you, the player. We truly appreciate your support and passionate feedback that made WARNO a better game. But we will not rest on our laurels; WARNO’s development continues at pace!

So, as always, make sure to tune back into next week’s WARNO DevBlog.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

Now, get going and get playing. As always, more than ever, see you on the battlefield, commander!

Yolk Heroes: A Long Tamago - 14 Hours Productions
For three days and three nights I have searched for a way to get the cloud saves working. They had been working before launch and now, broken! Bothering programmers, my father, random friends who don't know anything about code, strangers on the street.

Desperate for the last three days, I tried everything. Until finally, my Producer asked:

"Hey, have you tried unchecking this box?"



I started crying.

Long story short, the Steam Cloud Saves are now working!

You're welcome!

(Sorry I broke everything!!!!)

-Always

The Guy Who Is Embarrassed (and the Yolk Heroes Team)
Dungeon Stalkers - tuna
Hello, Stalkers!

We wanted to give you a heads-up about some scheduled maintenance coming up on 5/23.

We’re sorry for any inconvenience this might cause and appreciate your patience.
Here are the details:

🛠️ Schedule
- Date: 5/23 04:30 ~ 05:00 PM (KST)
* Note: Patch time might change due to mitigating circumstances.

🔧 What’s Happening:
[Changes]
  1. Nave's Fireball mana consumption will be reduced from 25 to 18.

[Bug Fixes]
  1. Fixed an issue where equipping skills during training was impossible.
  2. Fixed an issue where the portal created with fatigue was not functioning.
  3. Fixed an issue where Hilda's shield motion doesn't release even when her energy is at 0.
  4. Fixed an issue with mouse sensitivity settings.
  5. Fixed an issue where the game would start even when the number of participants in Supremacy mode was less than 18.
  6. Modified portal range and effect size to be the same.
  7. Fixed an issue where the game would stop during combat with monsters.
  8. Fixed an issue where the guide page was displayed incorrectly.
  9. Fixed some translation errors.
  10. Adjusted sound volume.

We’re working hard to make sure you have the best gaming experience possible. Thanks for your understanding and support!

Best regards,
The Dungeon Stalkers Team
May 23, 2024
Charm Commerce - T.F.A.N.C.S.
Fixed a bug that when you remove a big worker, sometimes the graphic remain
Fixed a bug where the building info is still visible in the home screen
Fixed a bug where character graphic isn't synced around stairs
WARNO - [EUG] Gal Marcel Bigeard
Army General
  • 4 new Army General campaigns: Fulda Gap, Airborne Assault, The Left Hook, and Highway 66
  • An idle button has been added in Army General, allowing you to quickly select units to which no orders have been given, as well as quickly see their number. This feature also works in multiplayer.
  • Added an audio option to have Army General NPC audios in English rather than in their native language.
Features
  • Game tips added to loading screens
  • Added tooltips detailing the difficulty level of each game mode
Operations
  • Some units mistakenly present on the map by default were removed, as intended (Gotterdamerung, Hold Until Relieved, The Kitzingen Ruse, BackhandBlow).
  • Hold Until Relieved : Removal of 2 useless transport units for NATO Alliance.
  • Red Juggernaut : The PACT supply units involved in the optionnal objective no longer beneficiate from an increased resistance, making them killable, either on purpose or by collateral damage.
  • Backhand Blow : Fixed a bug letting units used for FX be usable by the player at the start of the game.

    [h4]Backhand Blow[/h4]

    • Starting units already deployed on the battlefield have been removed for both camps, as they should be.
    [h4]Sledgehammer[/h4]

    • The reward helicopter granted at the capture of Lohra is now a Mi-24V AT as shown in the outgame deck preview.
Tutorials
  • Aviation : Fixed a bug where an objective beacon was wrongfully placed at one corner of the map.
Data Fixes
  • Fixed the DESANT. NSV model being a PKM
  • Added MOT.-SCHÜTZEN (Strela) its missing AK
  • Fixed CHASSEURS-PARAS' vet curve on par with other units with same availability
Generic
  • Ground autocanon 20mm aiming time raised to 2.5s
  • Ground autocanon 20mm reload time lowered to 2s
  • Ground autocanon 25mm reload time lowered to 2.25s
  • Moral gauge colors start from yellow to black
  • Ruins damage protection values goes to 45%
  • Terrain hint texts and values updated
  • Automatic grenade launcher accuracy +5%; splash + 5%
  • Antitank rockets suppress value raised by 10%
  • AS VAL : ACCURACY STAT PER SHOT 90 => 75
  • AKSU : ACCURACY STAT PER SHOT 70 => 55
  • MAT-49, VZ 61 SKORPION : RELOAD TIME 2 => 1 SEC, +5 ACC STAT ET MOTION
  • UZI RELOAD TIME 3 => 1.5 SEC, +5 ACC STAT, +5 ACC MOTION
  • No terrain protection against HE and AIR ROCKET damages
  • Small caliber MLRS (less than 200mm) reload time raised by 10%
  • Artillery weapons suffer dispersion malus when stressed
  • Shock range raised to 175 m and bonus reduced by 5%
  • IFV trait : range raised to 350, stress shield lowered to 33%
  • TANDEM missile have now +2 AP bonus instead of +1
  • Command ranges increased per xp level
  • Vehicle smoke dispenser ammo cost lowered by 4
  • Gaining an xp level requires -20% experience points to acquire
  • Howitzer minimal range reduced by 15%
  • All howitzer dispersions reduced at max range except guided shells
  • All open top mortar HP lowered to 8
  • All mortar min range reduced by 15%
  • All mortar dispersion at max range reduced
  • Helo autocanon HE raised, reload time reduced
  • New experience table for helos
  • M134 gatling rework (HE raised, range raised, accuracy lowered) + 50% ammo for helos using them
  • MMG for helos have different stats from ground MMG, giving them a higher rate of fire and better range.
Nato forces
    [h4]USA[/h4]
    • Increased AVENGER's Stinger missile's aim time from 1 to 2
    • M1047 LAV : Price increased 75 to 100, Base Availability decreased 4 to 3
    • M150 : Price increased 35 to 40, Base Availability increased 4 to 5
    • M1A1 ACAV : Price increased 270 to 290
    • M1A1 ABRAMS : Price increased 260 to 270
    • M2A2 BRADLEY IFV : Price decreased 85 to 80
    • M551 ACAV : Price increased 80 to 100, Base Availability decreased 6 to 4
    • M551 TTS SHERIDAN CP : Price increased 105 to 130
    • M551 TTS SHERIDAN : Price increased 75 to 100, Base Availability decreased 8 to 6
    • AH-6F LITTLE BIRD : Stabilizer decreased 3% to 2%, weapon Range increased 1025m to 1200m, Suppress damage increased 7 to 30
    • OH-58C Scout : Stabilizer decreased 3% to 2%, weapon Range increased 1025m to 1200m, Suppress damage increased 7 to 30
    • UH-60A BLACKHAWK : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 874m to 1025m
    • UH-60A CO : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 874m to 1025m
    • A-10A [RKT] : Price increased 180 to 200
    • F-15E STRIKE EAGLE : Price decreased 350 to 330
    • F-16CG [LGB] : Price increased 230 to 265, Base Availability decreased 2 to 1
    • F-16C [AA] : Price increased 205 to 210
    • F-16C [AA2] : Price increased 170 to 185
    • F-16C [AT] : Price increased 230 to 235
    • F-16C [CLU] : Price increased 230 to 235
    • F-16C [HE] : Price increased 230 to 235
    • F-16C [NPLM] : Price increased 230 to 235
    • F-16C [SEAD] : Price increased 265 to 270
    • F-4E PHANTOM II [CLU] : Base Availability decreased 3 to 2
    • F-4E PHANTOM II [HE] : Base Availability decreased 3 to 2
    • F-4E PHANTOM II [NPLM] : Base Availability decreased 3 to 2
    • AERO-RIFLE LDR. : Price increased 75 to 85
    • AIRBORNE : Price increased 60 to 70
    • I-TOW : Base Availability decreased 6 to 5
    • M2HB 12,7mm renamed AB M2HB 12,7mm
    • AB M1025 HUMVEE TOW : Price increased 75 to 85
    • M1025 HUMVEE TOW : Price increased 70 to 80
    • M113A3 ACAV : Price decreased 60 to 55

      11TH ARM. CAVALRY REGT.

      • F-16CG [LGB] : cards increased 1 to 2, Veterancy locked
      24TH INFANTRY DIVISION (MECH.)

      • I-TOW : Fixed Veterancy ratio
      • F-4E PHANTOM II [HE] : Fixed Veterancy ratio
      • F-4E PHANTOM II [NPLM] : Fixed Veterancy ratio
      • M150 : Fixed Veterancy ratio

      3RD ARMORED DIVISION

      • I-TOW : Fixed Veterancy ratio
      • F-4E PHANTOM II [CLU] : Fixed Veterancy ratio
      • F-4E PHANTOM II [HE] : Fixed Veterancy ratio
      • F-4E PHANTOM II [NPLM] : Fixed Veterancy ratio
      • M150 : Fixed Veterancy ratio
      82ND AIRBORNE DIVISION

      • F-16CG [LGB] : cards increased 1 to 2, Veterancy locked
      • M1047 LAV : Fixed Veterancy ratio
      8TH INFANTRY DIVISION (MECH.)

      • I-TOW : Fixed Veterancy ratio
      • M150 : Fixed Veterancy ratio
    [h4]United Kingdom[/h4]
    • LYNX AH.1 [RKT] can't be sold back anymore
    • LYNX AH.7 FITOW : Price decreased 120 to 100, Suppress damage increased 198 to 312
    • LYNX AH.1 [RKT] : Price increased 65 to 80
    • AIRMOBILE : Price increased 60 to 65
    • AIRMOBILE GUN GROUP : Base Availability decreased 8 to 7
    • AIRMOBILE PIONEERS : Price increased 60 to 65, Base Availability decreased 8 to 7
    • TERRIERS PIONEERS : Price decreased 45 to 40
    • SAS PATROL : Base Availability decreased 6 to 4
    • AIRMOBILE SCOUTS : Base Availability decreased 7 to 5
    • M107A2 175mm : Price decreased 240 to 230
    • FV511 WARRIOR ICV : Price decreased 110 to 100
    • ROVER 101FC SUPPLY : Price decreased 25 to 20
    • SAXON renamed AT105 SAXON
    • JAVELIN LML : Price decreased 55 to 50

      1ST ARMOURED DIVISION

      • Added WARRIOR APPLIQUE
      2ND INFANTRY DIVISION

      • AIRMOBILE GUN GROUP : Fixed Veterancy ratio
      • AIRMOBILE PIONEERS : Fixed Veterancy ratio
      • Added FV601 SALADIN
      • Added FV603 SARACEN
    [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]
    • BGS split between 5-man full MP-5 patrol BGS STREIFE (with 11th ACR) and BGS retaining the 9-man organization, but now with 3x MP-5, 5x G3 & 1x MG-3 (with TKS). BEWARE: make sure to reload them and/or their transport in your deck.
    • TORNADO IDS [AT] : Price increased 230 to 240
    • TORNADO IDS [CLU] : Price increased 230 to 240
    • TORNADO IDS [HE] : Price increased 230 to 240
    • B.G.S. renamed B.G.S. STREIFE
    • B.G.S. STREIFE : Price decreased 30 to 20
    • PIONIER (Armbrust) : Price increased 40 to 45
    • PIONIER FÜH. : Stabilizer increased 20% to 25%
    • PIONIER (Flam) : Stabilizer increased 20% to 25%
    • RESERVE PIONIER : Stabilizer increased 20% to 25%
    • FLIEGERFAUST : Stabilizer increased 20% to 25%
    • TPz FUCHS MILAN : Price increased 25 to 30

      TERRITORIALKOMMANDO SÜD

      • Added B.G.S.
      • Removed B.G.S. STREIFE
    [h4]France[/h4]
    • AMX-30 B : Price decreased 90 to 85
    • ERC-90 SAGAIE PC : Price increased 110 to 140
    • ERC-90 SAGAIE : Price increased 90 to 110
    • ERC-90 SAGAIE RECO : Price increased 110 to 120
    • JAGUAR [SEAD] : Price increased 185 to 205
    • JAGUAR [SEAD2] : Price increased 205 to 215
    • MIRAGE F1 CT [LGB] : Price increased 240 to 265
    • PRÉVÔTÉ : Stabilizer increased 30% to 35%
    • M2HB 12,7mm renamed AB M2HB 12,7mm
    • DRAGON-PARAS : Price decreased 80 to 75
    • CHASSEURS-PARAS : Price decreased 60 to 55, Base Availability increased 9 to 10, trait Shock removed
    • LÉGIONNAIRES-PARAS : Price increased 70 to 80, Base Availability increased 5 to 6
    • RÉSERVISTES : Stabilizer increased 30% to 35%
    • SAPEURS (Flam.) : Stabilizer increased 30% to 35%
    • PARA. SAS : Price increased 70 to 75
    • AMX AuF1 : Price decreased 260 to 230
    • VLRA PMB : Price increased 55 to 60
    • AML-60-12 : Price increased 35 to 40
    • AML-90 : Price increased 70 to 80
    • VAB MILAN : Price increased 30 to 35
    • VBL MILAN : Price increased 60 to 70
    • VBL RECO : Price increased 30 to 35, Base Availability decreased 6 to 5
    • VLRA 20mm : Price increased 40 to 50

      11E DIVISION PARACHUTISTE

      • CHASSEURS-PARAS : cards decreased 4 to 2, base Veterancy changed from 0 to 1
      • LÉGIONNAIRES-PARAS : Fixed Veterancy ratio
      • CMDT SAPEURS-PARAS : cards increased 1 to 4
      • VBL RECO : Fixed Veterancy ratio
      • Added PARAS-MARINE
      • Removed RÉSERVISTES
      5E DIVISION BLINDEE

      • VBL RECO : Fixed Veterancy ratio
    [h4]Belgium[/h4]
    • F-16A [AA] : Price increased 150 to 155
Pact forces
  • Increased MOT.-SCHÜTZEN (Metis)'s missiles loadout from 4 to 6, on par with other Metis-armed squads
  • Added MOT.-SCHÜTZEN (Metis) its second RPK, on par with other MOT.-SCHÜTZEN
  • Added MOT.-SCHÜTZEN (SVD) its second RPK, on par with other MOT.-SCHÜTZEN
  • Added MOT.-SCHÜTZEN (Strela) its second RPK, on par with other MOT.-SCHÜTZEN
  • Replaced KDA's RPG-7 with a RPG-2
  • Increased ZPU-4's aim time from 1 to 2s

    [h4]USSR (СССР)[/h4]

    • BMP-1P : Price increased 35 to 40
    • BMP-1PG : Price increased 40 to 45
    • T-64B : Price increased 235 to 240
    • T-64BV : Price increased 250 to 255
    • T-80BV IZD. 29 : Price increased 270 to 275
    • T-80BV : Price increased 260 to 265
    • T-80U : Price increased 305 to 310
    • Mi-24D DESANT : Stabilizer increased 3% to 15%
    • Mi-24K : Stabilizer increased 3% to 15%
    • Mi-24V [AA] : Stabilizer increased 3% to 15%
    • Mi-24V [AT] : Stabilizer increased 3% to 15%
    • Mi-24V [RKT] : Stabilizer increased 3% to 15%
    • Mi-24V [AA2] : Stabilizer increased 3% to 15%
    • Mi-8MTV [RKT] : Price decreased 130 to 125, Base Availability increased 0 to 1
    • Mi-8MT ESKORTNIY : Price decreased 140 to 135
    • Mi-8MT [RKT 1] : Price decreased 110 to 100
    • Mi-8MT [RKT 2] : Price decreased 120 to 110
    • Mi-8MT [RKT 3] : Price decreased 120 to 110
    • Mi-8T [RKT] : Base Availability increased 0 to 2
    • MiG-27K [LGB] : Price increased 240 to 265
    • MiG-29 [AA] : Price increased 210 to 220
    • MiG-29 [AA3] : Price decreased 220 to 210
    • SPETSGRUPPA "A" : Stabilizer increased 30% to 35%
    • FAGOT : Price increased 45 to 50
    • DESANT. FAGOT : Price increased 50 to 55
    • DESANT. KOM. (DSh) renamed DSh. KOM.
    • DESANTNIKI (DSh) renamed DSh. (RPG-7)
    • RAZVEDKA (DSh) renamed DSh. MOT. RAZEDKA
    • DSh. MOT. RAZEDKA : Price decreased 60 to 55
    • SPETSNAZ G.R.U. renamed SPETSNAZ GRU
    • SPETSRAZVEDKA : trait Airborne removed
    • SNAYPERI SPETSNAZ renamed SPETSNAZ SNAYPERI
    • AFGANTSY renamed DESANT. AFGANTSY
    • 2S23 NONA-SVK 120mm : Price increased 95 to 110
    • 2S5 GIATSINT-S : Price decreased 260 to 230
    • 2B9 VASILEK : Price increased 45 to 60
    • DESANT. 2B9 VASILEK : Price increased 50 to 65
    • MT-LB VASILEK : Price increased 60 to 80
    • 2A45M Sprut-B : Price increased 75 to 80
    • DESANT. D-44 85mm : Price increased 50 to 55
    • MT-12 Rapira 100mm : Price decreased 80 to 75
    • BRDM-2 : Price increased 30 to 35, Base Availability decreased 6 to 5
    • BELOZOR : Base Availability increased 0 to 3
    • DESANT. UAZ-3151 SPG9 renamed SPADO. UAZ-3151 SPG9
    • GAZ-66 ZU-23-2 : Price increased 45 to 50
    • MT-LB STRELA-10M3 : Price increased 125 to 135
    • 9K33M3 OSA-AKM : Base Availability increased 4 to 5
    • 2K22 TUNGUSKA : Price decreased 155 to 135

      119-Y ODT. TANK. POLK

      • BRDM-2 : Fixed Veterancy ratio
      27-YA GV. MOTOSTRELK. DIV.

      • BRDM-2 : Fixed Veterancy ratio
      35-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • BRDM-2 : Fixed Veterancy ratio
      • DESANT. AFGANTSY : Fixed Veterancy ratio
      39-YA GV. MOTOSTRELK. DIV.

      • BRDM-2 : Fixed Veterancy ratio
      • 9K33M3 OSA-AKM : Fixed Veterancy ratio
      6-YA OG MOTOSTRELK. BRIG.

      • BRDM-2 : Fixed Veterancy ratio
      • MiG-21bis [RKT2] : Fixed Veterancy ratio
      79-YA GV. TANK. DIV.

      • BRDM-2 : Fixed Veterancy ratio
      • 9K33M3 OSA-AKM : Fixed Veterancy ratio
    [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

    • SPz BMP-1P : Price increased 35 to 40
    • T-72M1K : Base Availability increased 0 to 1
    • Mi-2URN : Price increased 50 to 60
    • Mi-24D [AA] : Stabilizer increased 3% to 15%
    • Mi-24D [AT] : Stabilizer increased 3% to 15%
    • Mi-24D [AT 2] : Stabilizer increased 3% to 15%
    • Mi-8TB : Price decreased 125 to 115
    • Mi-8TV [RKT 1] : Price decreased 110 to 100
    • Mi-8TV [RKT 2] : Price decreased 120 to 110
    • Mi-8MT [UPK] : Price decreased 115 to 110
    • MiG-21bis [CLU] : Price increased 185 to 215
    • MiG-21bis [RKT2] : Base Availability increased 2 to 3
    • MiG-29A [AA] : Price increased 210 to 220
    • PALR FAGOT : Price increased 45 to 50
    • Fs-PALR FAGOT : Price increased 50 to 55
    • MOT. GRENZER : Price increased 20 to 25
    • WACH. PANZERJÄGER : Price increased 50 to 55, Base Availability increased 6 to 8, Stabilizer increased 30% to 35%
    • K.d.A. SCHÜTZEN. : Price decreased 45 to 35
    • MILITÄRSTREIFEN : Stabilizer increased 30% to 35%
    • RESERVISTEN : Base Availability decreased 12 to 10
    • WACH. AUFK. : Price increased 55 to 60, Base Availability increased 4 to 6
    • SICHERUNGS : Price increased 35 to 40
    • Fs. SCHARFSCHÜTZE : Stabilizer increased 30% to 35%
    • VOPOS FÜH. : Stabilizer increased 30% to 35%
    • VOPOS : Stabilizer increased 30% to 35%
    • WACHSCHÜTZEN FÜH. : Price increased 95 to 100, Base Availability increased 2 to 3, Stabilizer increased 30% to 35%
    • WACHSCHÜTZEN (RPO) : Price increased 45 to 50, Base Availability increased 4 to 6
    • WACHSCHÜTZEN : Price increased 45 to 50, Base Availability increased 4 to 6
    • WACHSCHÜTZEN (STOSS) : Price increased 40 to 45, Base Availability increased 4 to 6, Stabilizer increased 30% to 35%
    • PaK D-44 85mm : Price increased 45 to 50
    • PaK MT-12 100mm : Price decreased 80 to 75
    • PaK ZiS-2 57mm : Price increased 35 to 40
    • SPW-40P2 : Price increased 30 to 35, Base Availability decreased 6 to 5
    • SPW-40P2 MALYUTKA-P : Price increased 40 to 50
    • BTR-60PU renamed SPW-60PU
    • BTR-60PB renamed SPW-60PB
    • 9K33M3 OSA-AKM : Base Availability increased 4 to 5
    • Fla-SFL 57-2 : Price decreased 70 to 55

      4. MOT.-SCHÜTZEN-DIVISION

      • SPW-40P2 : Fixed Veterancy ratio
      7. PANZERDIVISION

      • SPW-40P2 : Fixed Veterancy ratio
      K.d.A. BEZIRK ERFURT

      • Replaced the MOT.-SCHÜTZEN with proper MOT.-SCHÜTZEN (BTR) --> needs to be reloaded to your deck
      • SPW-40P2 : Fixed Veterancy ratio
      • MiG-21bis [RKT2] : Fixed Veterancy ratio
      • 9K33M3 OSA-AKM : Fixed Veterancy ratio
      • Added MOT.-SCHÜTZEN (BTR)
      • Removed MOT.-SCHÜTZEN
      BERLINER GRUPPIERUNG

      • SPW-40P2 : Fixed Veterancy ratio
      • MOT.-SCHÜTZEN (BTR) : cards increased 2 to 3
      • MOT.-SCHÜTZEN (Strela) : cards increased 1 to 2
      • WACHSCHÜTZEN FÜH. : Fixed Veterancy ratio
      • Added SPW-40P2 MALYUTKA-P
      • Add one 2-pts HEL slot
      • Add one 1-pt INF slot
      • Changed one 2-pts LOG slot into one 1-pt
      • Changed one 3-pts AIR slot into one 2-pts
      • Changed one 3-pts TNK slot into one 1-pt
May 23, 2024
Hyperslice - MrEliptik
I'm running a somewhat private playtest on Discord and you can join too to give me feedback! Be aware the game is in a constantly evolving state so it doesn't represent the final result.

Join the Discord to have access to the itch page and feedback channel.

Byyye 👋
DAVE THE DIVER - DAVE_CM
Hello Divers!

We finally bring to you the long-awaited news of the GODZILLA DLC release!
Please check below the details for our new updates.


Godzilla DLC Free Download Distribution Period
  • May 23, 2024 (00:00) (PDT) - November 23, 2024 (11:59PM) (PST)
    • Download will no longer be available after the distribution period.
    • If already downloaded, the DLC can be played even after the distribution period ends.
    • If downloaded during the distribution period, the DLC can still be deleted and reinstalled after the period ends.
https://store.steampowered.com/app/2841140/____Godzilla_Content_Pack/


◈ Updated Version:
  • Windows: v1.0.2.1373
  • Mac OS: v1.0.2.421
◈ Update Details

[GODZILLA DLC CONTENT]
1) New Missions
  • 3 new Godzilla DLC-exclusive missions have been added that will be available after the end of Chapter 5
2) New Dishes
  • Discover new dishes inspired by Godzilla and Ebirah
3) Sea Exploration
  • Collect Godzilla figures scattered through the ocean

[System Improvements]
1) Display
  • Updated the version number display to only be shown on the title and settings screen instead of being displayed constantly
2) Controls
  • Controller vibration was added to some cutscenes
  • Added function in “Keybind” to assign keys to mouse buttons 4 and 5


3) Sushi Restaurant
  • Improved the icon design for staff currently “Dispatching” to be more intuitive


4) Achievements
  • Improved system to update missing achievements according to the game's progress
    • ‘Ration Eater’, ‘Dev Killer’ achievements will be updated starting with this update
5) Other improvements
  • Corrected the display of stars showing up in the dark part of the crescent moon
  • Improved the design of some DLC icons displayed in the “Load” screen


[Bug Fixes]
1) Bosses
  • Fixed an issue where the game would not load properly after choosing "Give up and return" during the battle against the Wolf Eel
  • [Chapter 4] Fixed an issue with John Watson (2nd round) where Dave’s headlight would turn off during battle
2) Missions
  • Fixed an issue with progressing through some missions during chapter 7
  • Fixed an issue where progression was unavailable if the Tuna Tutorial and the task ‘Call Duff’ from the ‘Duff’s Pink Delivery’ mission were overlapped
  • Fixed an issue where, in specific situations, the task did not move on to 'Ask Bancho to Cook a Dish' during the “Treat Ramo” mission
  • [Chapter 4] Fixed an issue that occurred in certain circumstances during the puzzle mission in the Abandoned Cave
3) Sea Exploration
  • Fixed an issue where some weapons and items spawned on the map would disappear after visiting a different area
  • Fixed an issue where the quantity of roes obtained from a dive and the quantity of roes in the Fish Farm were displayed differently
  • Fixed the issue where the Moray Eel’s tail would be visible in unnatural situations
  • Fixed an issue where fish would sometimes spawn in awkward spots
  • Improved the animation of opened weapon/oxygen chests disappearing
4) Sushi Restaurant
  • Fixed an issue where Seahorse Skewers were unavailable at the Branch
  • Fixed an issue where Branch Managers weren’t working efficiently in certain situations
  • Fixed an issue that prevented interaction with Otto at the Sushi Restaurant if certain missions were overlapped
  • Fixed an issue where speech bubbles were displayed incorrectly after customers left in certain circumstances
  • Fixed an issue where the dispatch result popup would appear during tutorials
5) Smartphone Apps
  • Fixed an issue with the Management App where the ingredients stock was displayed incorrectly in certain circumstances
6) Other
  • Fixed an issue where some interaction options of NPC’s could not be clicked on with the mouse
  • Improved typos and awkward translations for some languages

Additional Information
  • If you experience any issues after the patch, please compress the files from the path below and send them to our help center.
[/b]
  • In case of crashes, freezing, or graphical issues, please refer to the [File Verification Guide] and follow the steps.
  • [/b][/list]
    Windows:
    %LocalAppData%\..\LocalLow\nexon\DAVE THE DIVER

    Mac OS:
    ~/Library/Logs/nexon/DAVE THE DIVER/Player.log
    ~/Library/Application Support/nexon/DAVE THE DIVER/SData
    or
    ~/Library/Application Support/com.nexon.dave/DAVE THE DIVER/SData

    Steam Deck:
    ./.local/share/Steam/steamapps/compatdata/1868140/pfx/drive_c/users/steamuser/AppData/LocalLow/nexon/DAVE THE DIVER
    ◈ Notes
    - If there are any changes to the details, we will update you through this notice.
    - Please update Dave the Diver on Steam to the latest version for the changes to be applied.

    Your reports are essential to improving the game and we’re happy that you guys are with us along the way. Please remember that if you have anything to share, feel free to let us know.

    A big thanks to everyone, including the individuals below who reported bugs. We appreciate your contributions!
    DaRuhl, spiriniar, alxq, julesalf, Skull-OWar, fadedfairy333, Beekay, meesterfarenheit, Crusty, waldo41, kohane329, PS-3-P0, immutable93, bae, OxXHamdaNXxO and more.
    Summa Expeditionis - meganivel.games
    Salve centurion,

    New dev diary! The wild north of Hispania, as you already know, is inhabited by warlike barbarians who will try to hinder the advance of the Roman Empire. But that's where you come in, to show them what civilization is all about.

    For that reason, in recent weeks, we have been working on the combat mechanics. It is important to us that the combat is both entertaining and that the feedback the player receives during a battle makes you feel like you are in a real skirmish.

    Enjoy a WIP preview of it and the full patch notes:



    VERSION 0.0.81

    Combat

    The combat system has been modified:
    • 3 shield block animations, depending on the intensity of the hit.
    • The shield now displays a particle effect on impact.
    • The shield now falls naturally when broken.
    • 3 types of sword attacks without a shield.
    • 3 types of sword attacks from the shield position.
    • You can now attack with a spear from the shield position.
    • Damage animations depending on the attack direction.

    Gamesense

    • Full-screen damage interface (the screen turns red as your health decreases and highlights received attacks).
    • Camera effects on impact depending on the intensity of the attack.
    • Camera effects have been added when cutting wood or mining stone.

    Performance

    • The initial loading has been modified to wait for nearby chunks (increasing the initial loading time but providing better stability at the start of the game).
    Business Tour - Board Game with Online Multiplayer - JinChan
    🎲🏆 Join the Business Tour Championship Predict & Win Event! 🏆🎲

    🌟 Are you ready for a thrilling journey into the world of strategic gaming and prediction? Don't miss out on your chance to participate in the Business Tour Championship Predict & Win Event! 🌟

    📺 Live Broadcast: Tune in to our live stream on Steam to watch top players battle it out in the online board game resembling Business Tour.

    🔗Twitch Link : click here!

    How to Participate:

    📺 Watch the live broadcast.
    🗣️ Predict the winner and their victory style in the comments section.
    🆔 Include your game ID with your prediction.

    Prediction Options:

    Line Monopoly Win
    Resort Win
    Triple Monopoly Win
    Capital Win
    Perfect Win
    Prizes:

    🥇 Correctly predict the color of the winner: 100 gold prize.
    🎉 Correctly predict the exact outcome of the match: 500 gold prize.

    Rules and Guidelines:

    Only the first prediction from each participant will be considered.
    Avoid spamming comments.
    Be precise with your prediction to stand a chance to win.
    🚀 Double the Excitement! 🚀

    We will have Predict and Win events on both Friday and Saturday at 20:00-22:00 PM (UTC+7). That means double the chances to join the fun and win amazing prizes!

    🔥 Don't miss this opportunity to be part of the action-packed Business Tour Championship Predict & Win Event! Tune in, predict, and win big prizes as you witness strategic gameplay unfold before your eyes. Get ready for an unforgettable gaming experience! Hope to see you there! 🔥


    ...