Surviving the Apocalypse Is More Fun When There’s Sex - Jellyfluff
This is a quick note to advise that there is now a demo version of Surviving the Apocalypse Is More Fun When There’s Sex available for download. The demo version will allow you to play a small part of the beginning of the story in order to get an idea for the type of game that it is and to gather some initial feedback.
The initial early access version is not due for a couple of months so it may change significantly from the demo. The early access version will have more content than what is contained in the demo, and of course the final version is still a while away. This is the first time I've released a demo on Steam so hopefully it works correctly. The demo may be removed when the early access version is released - I am undecided right now.
For the demo version there are no achievements available, so expect to have to start a new game when the final version is released. It's possible you may be able to use the same save file but it won't be tested.
Let me know if there are any bugs or provide any feedback you have. Thanks.
The strategy roguelike game "Dice Player One" developed by KDREAM Indiegame Studio, has released a free demo on May 22nd. Welcome everyone to try it!
The main content of this demo includes:
The standard difficulty level that can be played repeatedly, the duration of a single game is about 1 hour.
100 dice with different skills and 30 resonances, keep combining to find more interesting ways to play!
12 unique BOSS, after defeating BOSS, you can get powerful BOSS dice for free!
The unique workshop system creates more possibilities for your dice.
If you are interested in "Dice Player One", welcome to join our discussion group for communication and feedback, we look forward to your comments!
Official Discord:JOIN Official QQ group:479393298 Official BillBill:KDream
I've decided to use 'DEMO0523' as another password. The game is almost complete, and time is running out. I have to finish everything before it's too late.
We are pleased to present the rules for our Porsche-like car raffle!
Time
From March 28, 2024, at 15:30 when the new server opens, until May 7 at 00:00. (UTC+8)
Conditions
1. Register characters in the following servers.
Khan of Heaven [Poros];
2. During the event period, completing a single Sovereigns top-up on the mentioned server, no restrictions on the top-up amount.
Prizes
A $6930 car purchase subsidy, can be claimed with a car purchase receipt (purchase must be made after 00:00 on May 7, 2024)..
Other rewards of equivalent value to $6930.
Note: The prize will be adjusted accordingly based on the laws and regulations of the winner's region. The game operation team reserves the final interpretation.
Number of Winners
Winner will be drawn from all game servers in Poros, totaling one winner;
Drawing Method
The lottery draw will be conducted after the event time ends, and the lottery will be held with a notarized process to ensure fairness.
Winning accounts will receive email in-game notifications, so please check your in-game mailbox.;
Others
* Please take note that any taxes or fees incurred during the event will be borne by the winner.
The Cerebral Puzzle Showcase is here, and we've released an updated demo just in time for it! Solve puzzles, experience our autobiography, and let us know what you think!
Here's a taste of what's new in the demo:
Complete graphical overhaul of the opening scene
5 completely new puzzles, bringing the total in the demo up to 34 (large & small)
Add a few hidden previews of future puzzle mechanics to the Light Temple
Remove speed slowdowns from the opening scene
If you enjoy the game and want more, we're always looking for more playtesters! Join our discord and we'll let you know when a new build is ready to be played: Valley of Shadow Discord
PLAY THE DEMO! Visit the Steam page and download the Demo now.
Did your savegame break? That's expected in development. But fear not--you can go to Properties -> Betas and install the legacy version, which will always be the previous update!
Beta v8 Features: - Redid all achievement icons to have a cohesive art style. - New "Number of Passengers Waiting" mapmode that colors routes based off of how many passengers are waiting at both ends. - Can now load savefiles in multiplayer. - Significant late-game performance optimizations Changes: - Added some more bird names. - Can now control movement and zoom speed. Thanks avalanche! - Increased the role that distance+nationality plays on passenger spawning. For example, passengers from the EU will now mostly travel within the EU, rather than a large portion of them wanting to go to the Congo. - Increased the base passenger spawn rate by 37.5%. This should boost starts in poorer regions of the world and lead to a more balanced early-game. Thanks avalanche and Bearwolf! - Returning to Main Menu will now prompt you to confirm if you have not saved the game. Thanks Bearwolf! - Reduced bandwidth usage by 14% - Reputation now affects the type of events you get. Positive reputation will make positive events more likely, while negative reputation will increase the frequency of negative events. - Airport icons on map now display region and country. - Unlock City Popup now displays country. - Inflation is slightly reduced across the board, but especially for High inflation rate. - Game will now start paused when loading multiplayer games. - A lot of refactoring happened behind the scenes. This helps make sure that the game is in a good place for future features and additions. - Nerfed the range of the Sawtelle Micro. - Rebalanced Unlock City and Well-served Routes quarter goals. - Faraway cities now unlock more often. - Made Expand to Region Quarter Goal more common. Bugfixes: - Portugal is now in Southern Europe, rather than Western Europe. - Fixed a bug where unlocked airports would carry over between games. - Fixed a bug where windows would open in weird places if you changed the UI scale mid-game. - Fixed a bug where you cannot play Singleplayer after playing Multiplayer, or vice versa, without restarting the game. - Fixed being able to click on Perk Badges to upgrade perks even when perks were already at maximum level or when you did not have any Puffin Tokens. - Fixed issue where Airplane Marketplace would sometimes not open. Thanks avalanche! - Fixed bug where the number of cities you have already unlocked in a region would not be taken into account when deciding which region to target for a Expand to Region quarter goal. - Will no longer develop airports in cities literally right next to your existing cities (min. dist is now 175km) - The amount of money you get on new quarters is now adjusted for inflation.