Fixed an issue where death UI may pop up multiple times when killed by enemy attacks At the same time, it also fixed the issue of the UI interface not disappearing after reading files if the item block is opened during the moment of death.
The process of triggering events in three places has been modified, and now the events can be triggered correctly after reading the archive Modified several conditions that trigger ghosts
Added a new ghost and corresponding event area A new scene has been added, but currently the details are not very complete, and it can also be incomplete. It depends on my mood, haha Improved a new achievement Improved the logo of the start interface I also made some small changes, I can't remember them for a moment.
We would like to inform you that a client patch has been deployed to address text errors in the Fireworks rank 1 box and Fireworks notification message. To apply these fixes, please re-login to the game and patch your game launcher.
Thank you for your cooperation and understanding.
If you have any further concerns or questions, please send us an email to: support@closersonline.com or through Customer Support web inquiry by clicking the banner below.
1. Fixed a nasty bug in the player-library-login game process 2. Fixed a bug where all player avatars were unlocked in the current version of the game.
Added a new location "Celestial Abyss" (requires completing the main quest & Dragonfire Cult). Added 1 recruitable character who can a powerful support character with a lot of buff skills Added 2 new skill book.
After the May 23rd (Thu) Scheduled Update, we have identified an issue where owned E.G.O Resources constantly stacks.
Below is information regarding our planned measures, Line 3 Temporary Closure, and Records Reset.
Please refer below for more information regarding this issue.
We sincerely apologize for the inconvenience.
Issue
- An issue where choosing to ‘Retry Stage’ in Refraction Railway Line 3 caused the currently owned E.G.O resources to stack
Cause
- A side effect of reorganizing the in-game combat system logic
Solution
- Identify the problem logic and correct the issue - Prepare the next build, submit it for review, and deploy the fix with the next Scheduled Update (After May 30th Scheduled Maintenance). - Reset clear records from May 23rd 14:30~May 30th 12:00 (KST)
- When: After May 23rd 14:30 (KST) - Reopening: After May 30th (KST) Scheduled Update
- Please note that any Refraction Railway Line 3 progress remaining after the Line 3 Temporary Closure will be reset after the reopening with the May 30th Scheduled Update.
Reverted Clear Records
- When: With the May 30th (KST) Scheduled Maintenance - Who: All users who cleared Refraction Railway Line 3 after the May 23rd 12:00 (KST) - If your Refraction Railway Banner has been updated with new turns, they will be reverted to their previous records before May 23rd 12:00 (KST) - If this is your first Refraction Railway Clear, because there are no previous clear records, your User Banner will be withdrawn. - No other rewards will be withdrawn.
[Refraction Railway Line 3 Error Compensation]
Compensation : Lunacy x300
Recipients : All users whose accounts were created before May 30th 2024 10:00
A new way to power your craft has been added with the power cell (item) and the power cell base (brick). This is mainly to address a gap in powering smaller craft like hovercraft in survival, as using fuel is higher tier and more complex. Place a power cell base on an entity and plug a power cell to it. You can set the base to either charge power or draw power from the cell.
Survival Impact: This build now counts the item bar volume in the total player volume. The base player volume has been increased to 3000L.
Community Suggestions: #5765 Display can show a container filling percentage.
Hotfixes: #5762 Wrong description for system #5763 Character slides on slopes after a jump. #5770 Female NPC have bugged hair #5768 Crash when arriving nearby planetary rings