Untraveled Lands: Chantico has updated the Demo to include a Simplified Chinese version! Update game to the latest version to experience it in Chinese.
Besides Simplified Chinese, we are also working on localizations for Traditional Chinese, Russian, Spanish (Spain), Portuguese (Brazil), German, Japanese, French, Polish, and Korean. Stay tuned!
Since the Demo release, we've received lots of feedback and have made several updates and fixes:
Resolved various bugs that were blocking the game, ensuring a smoother gameplay experience.
Added the Altar recipe to the journal to prevent it from being lost when removed from the playing field.
Improved the management and consumption of food for a more balanced gameplay experience.
Monkeys no longer consume food at the end of the day. Players now need to feed them bananas only to tame them.
Adjusted exploration times for better pacing and challenge.
Added a dedicated confirmation for videohints to prevent them from being closed accidentally or due to errors.
We're committed to collecting your suggestions and feedback to keep improving the Demo and provide a better gaming experience! Feel free to join our discord channel or follow our Twitter (X) account to stay updated on the game's progress or to chat and connect with other players!
If you enjoy the Demo, please adding it to your wishlist. Your support means a lot to us during the development process!
We are incredibly excited to be releasing our biggest patch yet, marking the One Month Anniversary of our Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included!
Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware.
For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked!
Be sure to check out our Patch 2 Highlight Video and the full patch notes below.
⚔️ Performance
Performance Mode now lowers texture resolution, reducing crashes on lower-end machines
Numerous Significant CPU optimizations
Fixed performance degradation that might occur on some gamepads
Fixed numerous memory leaks
Reduced instantiation spikes for numerous objects
Disabled detail meshes on generic humanoids faces when not needed
Reduced latency, overhead and improved stability of GPU Culling
Optimized texture resolution and memory budgets for Steam Deck
Optimized Art content in Ship Prologue and its cinematics
Removed unused weapon assets to free up memory
Removed leftover developer tools to free up memory
Optimized CPU spikes of a variety of common content loading operations
Added texture streaming for character portraits during dialogue interactions to save memory
Fixed some persistent log spam being generated by potatoes in Nameless Pass
Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs
Optimized Ambient Occlusion Rendering
Extended GPU culling usage for more cases
Configured and optimized pooling for more prefab instantiations reducing CPU spikes
⚔️ Gameplay Systems
Added new Respec System!
Players can now Respec by examining the statue in the Cerim Crucible Atrium
Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned
Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen
⚔️ Quality Of Life
All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire
Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements
Inventory Items can now be docked to compare them
Press F (Keyboard) or L3 (Controller) to dock items and hover other items to compare
Brought back the Misc category to the Inventory
Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories
Vendor screens are now sorted by item type so that items are more organized for purchase
Improved Stamina player HUD brightness for better visibility, and readability of stamina debt
Added side notifications for when Danos Sacrament Upgrades are completed
Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors
Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck
⚔️ Settings
Added support for Upscaling with DLSS 3.7 and FSR 2.2
Added custom key rebinding options for Controller
Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings
Default Keyboard layout set to Mouse+WASD
Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting
⚔️ Content Additions
Added a new set of enchantments
All Throw runes can now be added to Spears
⚔️ Loot
Added Pig Sticker Blueprint to Fillmore's Level 1 Shop
Added Assegai Blueprint to Whittacker's Level 1 Shop
⚔️ Balance
Nerfed Throw runes
Reduced Poise Damage On All Throw Runes
Reduced Damage On Ice Throw Rune
Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly
Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets
This Includes Enchanting Items At Eleanor
Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels
⚔️ Weapons
Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers
Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier)
⚔️ Enemies and Bosses
Polished Darak boss fight
Improved behavior to prevent him standing idle after attacking
Improved behavior when fighting ranged builds
Added Bite Attack to Plague Rat
Added Back Attack to Risen Axe Bruiser
Added escape logic to Risen Fire Bomber
Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute
Adding cloth simulation to Boarskin Bruiser
Polished rigging on Plagued Boomer
Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins
Smaller enemies can now smash breakable objects (barrels, crates, etc.)
⚔️ NPCs
Changed the name of the worried woman in the Sacrament Town Square to Nell
Polishing dialog for Druo, Lucian and Everwyn
Updated the dialog for NPCs at the Cerim Gate in Nameless Pass
Added eavesdrop to Sleeping Guard Gerard in Sacrament
⚔️ Areas
Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave
Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible
Updated foliage in various locations
Added physics and wind simulation to Spruce trees
⚔️ Cinematics
Polished animations for characters in the Inquisition Arrival cinematic
Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics
Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic
Fixed cloth and camera pops in the Inquisition Arrival cinematic
⚔️ Audio
Environment update for Sacrament:
Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress
Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary)
The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors.
Updated ambience for Sacrament Town Square to feel busier during the day
Updated environment audio for the Cerim Gate zone in Mountain Pass
Increased audio buffer to help alleviate audio crackle artifacts
Increased available audio resources to help prevent sounds from dropping out during long play sessions
Updated audio for Cerim Vision cinematic
Updated audio mix for Barrel and Crate destruction
Saluting Guards in Sacrament now have sound
Added Weapon-specific Impacts on parrying and blocking actions
Added ladder sliding sound effects for Kickdown Ladders
Added sound effects for going down Ladders
Added new sound effects for Plague-Enchanted weapons
Polished audio for Bounties enemies
Fixed missing sounds for Plagued Mutant Soldier
Fixed rain sounds appearing in Sacrament Interiors
Fixed enchantment-specific weapon whooshes cutting a bit too early
Fixed NPCs not making footstep sounds when walking around
Fixed environment states sometimes not resetting when returning to the main menu
⚔️ VFX
Blood effects are now juicier and used more often!
Improved blood visual effects attachment to characters bodies from attacking and getting hit
Increased intensity of shiny item drop VFX
⚔️ Bounties and Challenges
Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete
⚔️ Localization
Added and updated localized text in many places across multiple languages
Added localization support for new Controller Remapping screen and for various missing localized elements
Fixed incorrect font on the Activities screen
⚔️ Bug Fixes
Fixed various enchantments on unique weapons and rings that weren’t working properly
Fixed Rested Bonuses for sleeping in beds
Fixed Key Items respawning after pick up
Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player
Fixed Echo Knight falling off the arena and blocking progress
Fixed Cerim Armor missing upgrades at Filmore
Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models
Fixed SHIFT key not being recognized in the Main Menu
Fixed certain environment textures overriding certain armor textures
Fixed certain armor having missing or incorrect cloth simulation
Fixed rigging on certain armor
Fixed The Wallow boss attacks not having sound effects
Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting
Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset
Fixed wall cannons not firing in Cerim Crucible
Fixed XP UI not showing “Max Level” after reaching the level cap
Fixed Level and XP UI being present without a Character selected in the Main Menu
Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible)
Fixed being able to skip through locked doors in The Shallows
Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena
Fixed Enchant Item Challenge counting enchanted items that are picked up
Fixed mortuary guard popping in on screen during Spoken and Unspoken quest
Fixed extra Elsa map marker during the Spoken and Unspoken quest
Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn
Fixed Arrows not hitting Plagued Wolf
Fixed Wolf and Plagued Wolf target point
Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state
Fixed Darak leaving his shield in Orban Glades when he escapes
Fixed chest opening VFX in Performance and Balanced quality presets
Fixed Wolf having a dance party after death
Fixed Chest floating in the air in Mariner’s Keep
Fixed incorrect texture on the Crafting Table
Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1
Fixed an issue where connecting 4 controllers to Steam Deck would not work properly. Now, it is possible to connect and use 4 external controllers by navigating to "Help & Options" > "Controllers" > "Assign", and assigning the 4 external controllers (making sure the Steam Deck itself is not assigned to any of the slots).
Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter. The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 37 Playable Period
24/05 2024 03:00 UTC ~ 28/05 2024 02:59 UTC 05/23 2024 20:00 PDT ~ 05/27 2024 19:59 PDT
Map
Ruins
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
Rank
Condition
Obtainable Award
Master
Completion time ranking in the top 20%
Gauntlet Master
Fighter
Completion time ranking in the top 50%
Gauntlet Fighter
Survivor
Complete Savage Gauntlet at least once
Gauntlet Survivor
Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.
The Prologue is now up-to-date with the full version. Any bugs and QoL improvements since last update are included in this one. If you want more details, read through the full game's patch notes.
Cloud Save has arrived! Your save will now sync between Windows and SteamDeck.
NOTE: To Windows & SteamDeck users - I don't expect this to occur, but if you boot the game up and it acts like you're a new player (and you aren't a new player), DON'T FRET! Your save data still exists as it was before update 2.0.2. IF THIS HAPPENS TO YOU, LET ME KNOW IN THE DISCORD - I otherwise have no way of knowing. I'll immediately get to work on a fix.
CHANGES:
An accessibility setting has been added for "Heat Circle Shadow", which adds a black background to the heat circle. This is helpful when there's many bright projectiles underneath the heat circle, which can kinda make it dissappear.
FIXES:
The "O." and "." crosshair settings were swapped.
Sometimes, locking a "FREE" item would result in it saying it's still FREE even after picking a different first FREE item.
Fixed the unlock description for Shmup Mode in the CHECKLIST (it said you need 30 turrets unlocked, but you only need 20).
We are thrilled to announce that our Kickstarter campaign has been fully funded in just 48 hours! 🎉 Your incredible support has made this possible, and we are beyond grateful. But this is just the beginning.
With your continued support, we have a plethora of exciting stretch goals lined up, including new maps, terrifying monsters, thrilling quests, and much more! These stretch goals will enhance your experience and bring even more depth and horror to the world of Macabre.
Your support is crucial—not just in funding 'Macabre' but in shaping its future. So what are you waiting for? Come be a part of the community that's shaping Macabre. Head over to the Kickstarter, check out the rewards, and jump into the conversation on Discord
Early Access:
Be one of the first to plunge into the eerie world of Macabre. Gain exclusive Alpha Access and experience the game before its official release. Navigate through chilling environments and uncover dark secrets ahead of the general public.
Exclusive Kickstarter Rewards:
Kickstarter backers have the unique opportunity to claim exclusive rewards that won’t be available on release. From bespoke character skins, Walking Trails, in-game titles, and even leaving your mark within the game world!
Support Creative Independence:
Macabre is a testament to creative freedom and innovation in gaming. By backing this project, you are directly supporting indie game development and helping us bring unique, immersive experiences to life. Your support enables us to maintain creative control and ensure that Macabre is as terrifying and engaging as envisioned.
Become Part of the Community:
Join a community of like-minded horror and gaming enthusiasts. As a backer, you will have the opportunity to provide feedback, participate in discussions, and even influence future developments of the game.
Head over to the Kickstarter and don't miss out! We can’t wait to see you in the Rift!