Brawlhalla - Starkiller


Relive the fall of the Order of the Exalted Lion like never before! Unlock 85 Tiers worth of new and classic rewards by playing Brawlhalla and completing missions. 

Behold an all-new story that puts Octavius Mordex at the center of an epic quest to topple the OEL once and for all, in the first ever Brawlhalla cutscenes, all unlockable in the free Battle Pass track!

All players automatically gain access to the Battle Pass free track and all Weekly Missions with an option to purchase the Gold, Deluxe or Bundled tracks for even more rewards.To learn more about this Battle Pass Classic season, check out brawlhalla.com/battle-pass-classic-faq.

And that’s not all! Get ready for the hottest festival in Valhalla to kick off the summer: the first-ever Brawlhalla Fest starts May 29th!


To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, Reddit, X, Instagram, and Facebook!

Witness the fall of the Order of the Exalted Lion once again in Battle Pass Classic 4! Soulbound Diana has taken to the magic powers of Helheim to exact revenge on the powerful Octavius Mordex. Claim 85 Tiers worth of exclusively available content by playing Brawlhalla and completing missions.

Introducing the first ever Brawlhalla Cutscenes unlockable in the Battle Pass! 

Unlock the Deluxe Pass to gain 25 Tier skips & access to new exclusive items:
  • Deacon of Rapture Sidekick
  • The Order’s Lordly Roar Emote
  • “Survivor of Helheim” Title
Those who unlock the Deluxe Pass after completing a minimum of 70 tiers will be granted Mammoth Coins.




Phase in and out of visibility to take advantage in the battle at the Fortress of the Lions! Queue up with a teammate in this intense 300% damage match while you and your opponents go invisible when not using powers. Last team standing wins!
  • 2v2
  • Queue alone or with a friend!
  • 3 Stocks
  • 300% Damage
  • Last team standing wins!



Get ready for the hottest summer festival this side of Asgard. Brawlhalla Fest starts NEXT WEEK on May 29th. 😎

Brawlhalla Fest is the first installment of a new kind of seasonal event that’s all about celebrating our community, bringing new timed missions, Double XP weekends, and exclusive rewards, like a brand new Color Scheme: Bifrost and an Emoji featuring the upcoming Epic Skin: Void Zenith Artemis 👀

For TWO WEEKS we’re featuring all 62 Legends in the free rotation. This gives everyone a chance to complete the Timed Event Mission to unlock the Bifrost Color Scheme for All Legends present and future. How fast can you unlock them all? Hop in a queue today and let the festival begin! ☀️


Win matchmade games to earn this exclusive iridescent Color Scheme for the Legend you played as. Win with all 62 Legends to unlock the Color Scheme for all future Legends! The only way to earn the Bifrost Color Scheme is to participate in this Timed Event Mission. This Timed Event Mission runs for three weeks, from May 29th through June 18th.



Earn 10,000 XP by playing matchmade games in Brawlhalla to earn this Emoji Skin inspired by a soon to be available Artemis Epic Skin. The only way to earn the Void Zenith 1 More Emoji Skin is to participate in the Timed Event Mission from May 29 to June 18. Void Zenith Artemis Epic Skin launches June 12.



May 29:

Brawl of the Day (BOTD): 3v3 Skirmish!

Queue solo or as a team for some 3v3 brawlin’ action![/i]
  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!
Sale – The Headliners: 
  • Vraxx the King
  • Streetwear Vivi
  • DJ Ada
  • Starlet Munin
  • Chel
  • Guitar Solo (Emote)
May 30: 

BOTD: Platform King!
Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!
  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points
  • Most points at the end wins!
Sale – Imperial:
  • Shin Sekai Koji (Epic Skin)
  • Wanderer Seven
  • Shogun Jiro
  • Kabuto Orion
  • Kunoichi Val
  • Nightblade Hattori
May 31:


BOTD: Ghost Brawl
Ghost Brawl is back!  Quickly go invisible when you don’t use any powers in this tense game mode. If you stay invisible too long or use any power (including dodge), then you’ll be visible once more!  (Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)
  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
Sale – Legacy
  • Beardvar
  • Masked Hero Cassidy
  • Dark Age Orion
  • Vraxx the Viking
  • Team Spirit Gnash
  • Gothic Warhammer (Weapon Skin)
June 1:

BOTD: Betrayal!
Three is the magic number for Betrayal! Queue up against 2 other Players in a 3 minute FFA game. Score 2 points for KOing an enemy, lose 1 point for being KO'd. Can you survive the ever shifting alliances and score the most points at the end to win?
  • 3 Player FFA!
  • Most points at the end wins!
Sale – Felines & Friends
  • Feline Fait
  • Gra Mestra Batista
  • Baron Azoth
  • Lynx Asuri
  • Dander (Sidekick)
  • Butterscotch (Sidekick)
June 2:

BOTD: Strikeout Mania!

Pick your best 5 Legends and face off against your opponents best 5 Legends in this intense 300% damage battle! When you lose a stock the next Legend in your list spawns in ready to fight. Damage KO your opponent 5 times to win!
  • 1v1 Strikeout
  • 5 Stocks
  • 300% Damage
  • Legend changes after each stock!
Sale – High Elysians
  • Archangel Zariel
  • Celestial Ragnir
  • Celestial Mordex
  • Eclipse Artemis
  • Seraph's Message (Scythe Weapon Skin)
  • Flaming Oath (Axe Weapon Skin)
June 3:
 


BOTD: Bounty Hunting


Track down the score of a lifetime in this timed, 200% FFA mode. The first person to get a KO becomes the Bounty and will take 2x Damage until they are KO-ed. Whoever KOs the Bounty scores more points and becomes the new Bounty. Score the most points in 3 minutes to win!
  • 3-minutes, FFA
  • 4 Players
  • 200% Damage
  • KO first to become the Bounty.
  • The Bounty takes 2x damage.
  • KO-ing the Bounty scores more points and makes the player become the Bounty.
  • Score the most points to win!
Sale – Mad Science

  • Mad Genius Scarlet (Epic Skin Bundle)
  • THNX Researcher Loki
  • Shark Heart Barraza
  • Nightmare Scythe (Weapon Skin)
  • Nightmare Slicers (Katars Weapon Skin)
  • Sniffles (Sidekick)
June 4:


BOTD: Gamemaster’s Doom

Be prepared for anything in this 3 minute, 4 player Free-for-All match! Withstand the dangerous, random conditions set by the Gamemaster’s dice roll as you work to KO your opponents from all sides. Score 2 points for KOing an enemy, lose 1 point for being KO'd. Score the most points to win!
  • Dice & Destruction Game Mode
  • 4 Player FFA
  • 3 Minutes
  • Most points at the end wins!
Sale – Spiritual
  • Inari Yumiko (Epic Skin)
  • Perfect Wu Shang
  • Dragon's Fury (Greatsword Weapon Skin)
  • Divine Dragoneers (Battle Boots Weapon Skin)
  • Onisan (Sidekick)
  • Nian Shou (Sidekick)
All Legends available in the Free Rotation
  • Wednesday, May 29th – Tuesday, June 11th



We’ve overhauled Mallhalla’s UI on PC! This is a first preview and ongoing process of updating our UI. Now you can search the store, filter each tab, and sort Items by release order, coin price, or alphabetically. 

Some examples of filters: Skins can be filtered by the Legends you own, Epic, and/or Sale. Crossovers can also be filtered by Epic and/or Mythic. Skins & Colors can be filtered by “Limited Time” when a seasonal Event is active, and all of these have an option to hide owned Items.

Let us know what you think in the official Brawlhalla Discord in the #mallhalla-feedback channel.




Now when you reach level 100 on a Legend, that Legend’s name will display in Gold!

The Gold Legend name will appear only on the following screens:
  • Pre-match loading screen
  • Podium display in all game lobbies, including post-match screen, Ranked, custom games, Brawl of the Week, etc.
  • Meet the Legends
This only affects you, players playing as a Legend you have level 100 for will display in the standard color.



Post Hitstun Dodge Consistency has graduated from Test Features! Follow-up attacks are made more consistent across all Weapons by making Dash no longer able to get a player out of a combo earlier than a Dodge would. Certain attacks that proved to benefit too greatly from this feature have received adjustments that can be found in the Balance section.

The Dodge/Dash input already forces a Dodge when pressed while coming out of hitstun for 4 frames.
  • A special case allowing players to bypass this with a Dash using a down-diagonal input has been removed.
The Dash input is now locked out for 4 frames while coming out of hitstun.
  • This prevents players from being able to escape a dodgeable combo while their Dodge is down in some cases.



We have made a number of adjustments aimed at providing more appropriate risk to certain pivotal attacks on overperforming weapons and Legends, while reducing the risk or providing additional reward to attacks that have fallen behind the curve. This patch also contains Vivi's first round of balance changes, which makes her legal for use in official Brawlhalla tournaments.


Axe

The Axe Ground Pound now has less threat coverage at the rear of the user during ground collision to provide a more consistent avenue for countering or escaping from this sizable attack.
  • Axe Groundpound: Greatly decreased threat coverage on ground collision.


Battle Boots

We have increased the Minimum Charge time of the Battle Boots Ground Pound to better match its relatively wide threat coverage and to grant a slightly larger Dodge Window when used as a follow-up attack.
  • Battle Boots Ground Pound: Increased Minimum Charge time from 18 to 21.


Blasters

While the Blasters Down Light is a combo starter that can lead to another attack, the Damage dealt by the Down Light itself was highly subject to positioning. We have focused most of the Damage into the final hit of the attack and slightly increased the total Damage to provide a much more consistent reward when striking from farther distances.
  • Blasters Down Light: Increased total Damage from 12 to 13; Focused most of the Damage into the final hit.


Cannon

The Cannon Neutral Air could rotate into other attacks too quickly when performed close to the ground, so we have increased the minimum Recover time on ground collision and reduced the window for ground detection to allow for more consistent counterattacks against this quick aerial option. The aerial Recover time and maximum Recover time on ground collision remain unchanged.
  • Cannon Neutral Air: Increased total Recover time on miss after ground collision from a range of 10~21 to a range of 15~21; Decreased window of ground detection from 12 to 7.


Greatsword

We have delayed the attack and movement cancel windows for the Greatsword Side Light Opener on miss to provide a greater window to maneuver around the user and begin a counterattack against this far-reaching Opener. This also brings the Side Light Opener's risk closer in line with its more reliable reward due to Post Hitstun Dodge Consistency's graduation from Test Features. The Greatsword Neutral Air now has less allowed acceleration during the attack and Recover time on miss to better match its overall speed and size.
  • Greatsword Side Light Opener: Increased time before you can cancel into a bridge on miss from 12 to 15; Increased time before you can cancel into a Jump, Dash, or Dodge from 18 to 21.
  • Greatsword Neutral Air: Decreased the amount of allowed acceleration during the attack and during the Recover time on miss.


Katars

With Post Hitstun Dodge Consistency graduating from Test Features, we have increased the Recover time on miss for the Katars Down Air on ground collision to better match the more reliable reward that can be gained from this air-to-ground string starter.
  • Katars Down Air: Increased total Recover time on miss for the ground version from 9 Fixed/10 Variable to 11 Fixed/10 Variable.


Rocket Lance

The Rocket Lance Side Light now has slightly less Recover time on miss to better keep pace with the game's increased movement options on the ground and better match the risk with its relatively thin threat coverage.
  • Rocket Lance Side Light: Decreased Recover time on miss from 12 Fixed/14 Variable to 10 Fixed/14 Variable.


Scythe

The Scythe Down Light now has greater Recover time on miss to better match its more reliable use as a follow-up attack and more reliable reward from the graduation of Post Hitstun Dodge Consistency.
  • Scythe Down Light: Increased total Recover time on miss from 8 Fixed/16 Variable to 10 Fixed/16 Variable.


Bödvar

We have greatly increased the Stun time of Bödvar's Neutral Hammer and Side Hammer, and slightly increased the Stun time of his Down Hammer, to provide greater positional reward at low and mid health ranges. This also removes a number of cases where these attacks could be punishable on hit.
  • Neutral Hammer: Increased Stun time from 18 to 28.
  • Side Hammer: Increased Stun time from 18 to 28.
  • Down Hammer: Increased Stun time from 25 to 26.


Kor

Kor's Neutral Hammer now has slightly less Minimum Charge time for greater responsiveness as an anti-air attack and to better offset its relatively slow bloom in threat coverage.
  • Neutral Hammer: Decreased Minimum Charge time from 10 to 9.


Nix 

We have reduced the Minimum Charge time and Recover time for Nix's Side Blasters to better match its lengthy total duration and relatively slow travel speed.
  • Side Blasters: Decreased Minimum Charge time from 10 to 8; Decreased total Recover time from 21 to 19.


Scarlet

We have greatly increased the Stun time of Scarlet's Neutral Hammer and grounded Side Hammer to provide greater positional advantage at low and mid health ranges, as well as reduce the number of cases where these attacks could be punishable on hit. We have also increased the Damage and Stun time of Scarlet's Down Hammer to better match its total duration and reduce the number of cases where it could be punishable on hit.
  • Neutral Hammer: Increased Stun time from 18 to 26.
  • Side Hammer: Increased Stun time of the ground version from 20 to 28.
  • Down Hammer: Increased Stun time from 18 to 27; Increased Damage from 23 to 25.


Tezca

Tezca's Side Gauntlets now has less vertical and horizontal threat coverage during the spin, providing a wider avenue to interrupt Tezca and rescue a grabbed teammate.
  • Side Gauntlets: Decreased maximum horizontal and vertical threat while spinning a grabbed target.


Ulgrim

Ulgrim's Down Axe now has greater Minimum Charge time to better match its generous threat coverage and utility.
  • Down Axe: Increased Minimum Charge time from 11 to 14.

Vivi

We have increased the Minimum Charge time of Vivi's Neutral and Side Battle Boots to provide greater windows to Dodge these attacks. The wall version of Vivi's Neutral Blasters now has less Force to bring its knockout range in line with other spiking Signatures.
  • Neutral Battle Boots: Increased Minimum Charge time from 6 to 8.
  • Side Battle Boots: Increased Minimum Charge time from 3 to 6.
  • Neutral Blasters: Decreased Force of the wall version from 45 Fixed/38 Variable to 45 Fixed/36 Variable.


UI
  • Shin Sekai Koji and Inari Yumiko have updated UI Signature FX swap background images and animations in Mallhalla.
  • Added a dark backing for better readability of the health bar.

UX
  • The Image render tool now supports rendering Light Attacks and “Movement” animations, which are in-game animations like running, dashing, dodging, and more!
  • On Mustafar, the camera will now only zoom out when the lava level changes and only enough to show where the current lava level is.

Bots
  • Improved Bots ability to Dodge Sticky Bombs.
  • Improved Bots ability to follow up attacks that require a jump, and greatly reduced the percentage that a Bot will attempt a Weapon throw at Medium and above difficulty.

Gameplay
  • Added Esports V.1, Black, Charged OG, and Haunting to the color exclusions for Mishima Dojo.
  • Added Team Yellow as team color possibilities for Fortress of the Lions and Miami Dome.

Art & Animation
  • Added custom animation for SpongeBob on the Guitar Solo & Fly a Kite Emotes.



Gameplay
  • Fixed a bug with the Bots pathing and their navigation on Dracula’s Castle Map.
  • Fixed a bug that allowed players to aerial attack during a Chase Dodge animation without displaying the aerial attack animation. (Credit: HowsVee & Sub_Lemon_)
UI
  • Fixed a bug where spectators of Brawl of the Fates would not see the correct player name for Darth Maul.
  • Fixed an occasional bug where “Custom Light Attack FX” was listed twice on Asgardian Lightsaber Weapons Skins’ store descriptions.
  • Fixed a bug on Mobile where sale items in Mallhalla didn’t display a timer.
  • Fixed a bug where the letters "ğ” & “ş" were not displayed in Turkish.
  • Fixed an issue where the top left of the Map select menu would get slightly obscured on PC and Console.
  • Training settings in the top left of a “Training Room” matchmaking waiting room are no longer obscured by the “Searching for players…” UI.
  • Fixed a bug on Mobile where the "This matchmaking queue no longer exists" pop up caused the top right menu to disappear.
  • Fixed a console bug where the Soul Crush Emote was displaying in the wrong place on Apocalypse Mirage’s store page.

UX
  • Fixed a bug where non-party leaders can add or remove Bots in a custom online game when using a controller.
  • Fixed a bug on Mobile where replays displayed on page 2 and beyond weren’t watchable.
  • Fixed a bug where every sound that happened before joining would play at once when someone would start spectating a match that had already begun. Also fixes this issue for those skipping through a replay.
  • Fixed a bug on Android where in-game music and audio wouldn’t be cut off when the app is moved to the background.

The free-to-play Legend rotation for this week features: Vector, Ada, Volkov, Onyx, Arcadia, Jhala, Tezca, Thor, and Lucien.
  • Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
  • Ada – Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
  • Volkov – The Vampire King of Batavia has unexpectedly found Valhalla and has brought his Scythe and Axe to battle.
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Arcadia – The humble beetle farmer turned Glorious Queen of the Faefolk. Arcadia, the great champion of the Fangwild, fights in the Grand Tournament with Orma - the singing Greatsword, her Eldritch Thorn Spear, and trusty beetle companion Domo. 
  • Jhala – Given the title “Exalted Lion” by Apollo himself, Jhala “The Unbroken” takes the glamor of Valhalla in stride while having fun slaying her foes with Axe and Sword.
  • Tezca – The greatest luchador in the world who also became an ancient god. Tezca makes his own rules in the ring with his Gauntlets & Battle Boots!
  • Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
Windswept - PeekingBoo
What's up gamers, it's been a while!
As you may remember these updates are coming out quarterly from now on so I can focus more of my time on larger chunks of the game.

Our headline act for this update is World 1 which is now fully complete and has now been set aside for some late-development-polish, hooray!

At a glance...

9 of Windswept's 60 stages reside in World 1 and consist mostly of soft-tutorials introducing different mechanics, 1 boss fight and an unlockable extra stage you'll need to beat in order to reach the post-game challenges.


We also introduce Bluppo and Hue with their own dedicated stages!

Tester Feedback
At the start of March our beta backers received their steam keys and were dropped in an empty room full of warps, each one leading to a stage with no additional context.

Everybody testing has been super supportive and understanding - I opened up a special testing channel in our {LINK REMOVED} and a google feedback form as an alternative communication method and both were utilised to great success!

An overlooked part of the development process from a player's perspective is that I need virtually every aspect of the game to be playable in a way that doesn't lead to crashes. Anything that isn't ready for player-interaction needs to be strategically cut out or hastily "fixed up" - It's a time sink and a little bit messy but it keeps attention focused on parts of the game that matter for the test, at the expense of there being the odd crash here and there.

Most issues during this initial test were caused by speedrunners activating the game timer or people activating multiplayer mode, I had ran out of time in the lead-up to the beta and all of the "extra" features found in the options hadn't been tested for a few months, that's the nature of being the project manager, stage designer and programmer -- too many hats, too little time...

Dev Responsiveness
These betas serve as mini "practice releases", to improve my ability to anticipate, prevent and resolve gameplay issues promptly.

Virtually all critical issues were resolved within the first couple of days and the minor issues remaining have been carried over to be fixed in time for the next beta release.
When the official full release deadline rolls around I'll hopefully have a few more hands on deck to help me - our publisher will be porting Windswept to different consoles so there should be more eyes available to notice more things! But until then it's just me and sometimes I'll just miss things.

So... What's next?
World 2, obviously!
At the time of this post we're wrapping up World 2's development schedule which I hope will be ready for an early June release to our testers.

10 stages are in the works this time around -- 8 regular, 1 boss, 1 unlockable extra.

But that's about all I have to share for now. These quarterly updates probably feel a bit light on info compared to the previous update format, and that's fair. They're more like a vibe check so you can see how development is progressing.

Is there any info you'd like to see in these updates?
Is there anything you've been curious about?
Leave a comment and let me know!

Thanks for reading, see you next time~
Mayhem Brawler - Ata
...a Time Transition-themed Beat ’em Up with Modern Roguelite Mechanics and RPG elements!
Mayhem Brawler 2: Best of Both Worlds is a time transition-themed beat 'em up that incorporates modern roguelite mechanics and RPG elements into its gameplay.

Witness how the genre evolves as you defeat enemies and encounter bosses in this beat 'em up yourself or with your friends in a co-op setting!


After its predecessor, Mayhem Brawler 2: Best of Both Worlds also features excellent comic book-style art and even more kick-ass soundtracks!

From the moment we shared our first development diary for the game in 2022, we've been on an exciting journey. Today, we're happy to announce the game's upcoming release, a milestone we couldn't have reached without your long-lasting love and support!

The Steam, PlayStation 4|5Xbox One|Series, and Nintendo Switch versions of the game will be available to gamers everywhere in 2025. In the meantime, you can add it to your wishlist to be notified of its release!

Mayhem Brawler 2: Best of Both Worlds
Witness the unfolding of parallel events in two time periods 20 years apart! On one side is the legendary Stronghold agent Stellar, while on the other is She Wolf, as fiery as ever, who is running a mayoral campaign. The two teams embark on an adventure to uncover one of Mayhem City's darkest secrets.

A Timeless Experience
Jump back and forth between characters from both timelines that you paired to challenge the opponents of the past and present simultaneously. Thanks to rogue-lite and RPG elements perfectly fused with classic beat 'em up mechanics, enjoy rich endgame content and a different gameplay experience with each new playthrough.

https://store.steampowered.com/app/1826380?utm_source=announcement&utm_campaign=website
Forza Horizon 4 - T10Yaachts

This fourth-generation rear-wheel-drive 2018 Porsche 718 Cayman GTS is the perfect companion for exploring the countryside of historic Britain with its 2-5-liter flat four-cylinder turbocharged mid-engine capable of 361 horsepower and torque of 317 ft-lb. It’s not the only Porsche available in this week’s Festival Playlist, as you can also score the iconic “Pink Pig” – the 1971 Porsche #23 917/20, as well as the classic 1955 Porsche 550A Spyder.

You have until Thursday, May 30 to unlock this week’s Festival Playlist rewards. Here’s what to look out for:
  • 50% Completion: 1967 Volkswagen Karmann Ghia
  • 80% Completion: 1955 Porsche 550A Spyder
It’s also your final week to complete the Monthly Rivals event and unlock the overall series rewards:
  • 50% Completion: Horizon Backstage Pass
  • 80% Completion: 1998 Porsche 911 GT1 Strassenversion
Spring has sprung in Britain! Celebrate by capturing any Ford at Derwent Water to complete this week’s Photo Challenge and unlock a Super Wheelspin. Turn it up to 3-Eleven and drive Norfolk’s fastest production car ever, the 2016 Lotus 3-Eleven in the Weekly Forzathon Challenge.

The “Pink Pig” can be yours in The Trial. Team up with other players to take down a team of Unbeatable Drivatars to unlock the 1971 Porsche #23 917/20. Get the 2010 Renault Clio R.S. Forza Edition by participating in the Spring Games.

Reclaim the Pillar of Autumn in a specialized training mission featuring the Master Chief and Cortana in a Showcase Remix of the Halo event and you’ll earn a Super Wheelspin in the process.


Test your luck in a trio of Super Wheelspins, unlockable in the Whitewater Falls Danger Sign, the High Street Speed Trap and the Rolling Fields Speed Zone.

Emerge on top in our Seasonal Championships where you can win the 1994 Honda Prelude Si in Spring into Action, the 2009 Lotus 2-Eleven in Lotus Flower and the 2018 Porsche 718 Cayman GTS in See Ya Later Alligator.

That’s a cut on Series 74! We hope you enjoyed these events and rewards, and there’s more to come in Series 75. Until then, we’ll see you at Horizon Britain.
Mayhem Brawler II: Best of Both Worlds - Ata
...a Time Transition-themed Beat ’em Up with Modern Roguelite Mechanics and RPG elements!
Mayhem Brawler 2: Best of Both Worlds is a time transition-themed beat 'em up that incorporates modern roguelite mechanics and RPG elements into its gameplay.

Witness how the genre evolves as you defeat enemies and encounter bosses in this beat 'em up yourself or with your friends in a co-op setting!


After its predecessor, Mayhem Brawler 2: Best of Both Worlds also features excellent comic book-style art and even more kick-ass soundtracks!

From the moment we shared our first development diary for the game in 2022, we've been on an exciting journey. Today, we're happy to announce the game's upcoming release, a milestone we couldn't have reached without your long-lasting love and support!

The Steam, PlayStation 4|5Xbox One|Series, and Nintendo Switch versions of the game will be available to gamers everywhere in 2025. In the meantime, you can add it to your wishlist to be notified of its release!

Mayhem Brawler 2: Best of Both Worlds
Witness the unfolding of parallel events in two time periods 20 years apart! On one side is the legendary Stronghold agent Stellar, while on the other is She Wolf, as fiery as ever, who is running a mayoral campaign. The two teams embark on an adventure to uncover one of Mayhem City's darkest secrets.

A Timeless Experience
Jump back and forth between characters from both timelines that you paired to challenge the opponents of the past and present simultaneously. Thanks to rogue-lite and RPG elements perfectly fused with classic beat 'em up mechanics, enjoy rich endgame content and a different gameplay experience with each new playthrough.

https://store.steampowered.com/app/1826380?utm_source=announcement&utm_campaign=website
May 22, 2024
Fabledom - Terry_Dear Villagers (Com Dev)


Hi Community,

The patch 1.03 is now live! Check out the changelog below:
Fixes
  • Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.
  • Fixed bank not having flaglines.
  • Enhanced flagline generation and added connections to the mall, café, embassy, bank, and clock tower.
  • Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.
  • Fixed issue where destroying buildings wouldn't destroy flaglines.
  • Flaglines now spawn over longer distances (2 tiles).
  • Added birds to messenger's guild and musical notes to musical garden.
  • Fixed messenger's guild not having decoration and windows.
  • Fixed hospital and messenger's guild not tinting on hover.
  • Fixed hanging cloth not moving on hospital.
  • Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.
  • Fixed mall placement arrows.
  • Updated and improved embassy and hospital decorations.
  • Fixed water not receiving shadows.
  • Fixed bob encounter trunk not affected by cloud shadows.
  • Fixed horizontal palace gate not having windows material.
  • Fixed grass respawning on stone gate and wood gate.
  • Fixed Ferris wheel appearing pure white during winter.
  • Fixed harvest guild not being covered in snow during winter.
  • Added decoration to windmill and forester.
  • Fixed bread dough in bakery using wrong material.
  • Fixed issue where relocating buildings didn't destroy or respawn flaglines.
  • Fixed low-quality/black forester nets not visible from inside.
  • Fixed butterflies and town well particle systems not stopping on pause.
  • Harvest guild can now be upgraded using crops and tulips.
  • Build bar now closes with ESC.
  • Fixed UI issues with quests.
  • Territory button now appears during the tutorial upon reaching a small village.
  • Inhabitant overview now highlights workplaces with no workers in red text.
  • Fixed issue where autosave would save the building currently being placed.
  • Fixed issue where carousel UI would show wrong information.
  • Palace can no longer be destroyed with the mass destroy tool.
  • Fixed issue where mission rewards for new fablings weren't shown.
  • After reaching a small town, commoners can still be accepted even if population decreases.
  • Fixed issue where missions couldn't be started with just one swordsman.
  • Fixed mission nobility rewards not displaying everywhere.
  • Fixed several localization issues.
  • All ministry buffs now show current bonus values.
  • Fixed Ferris wheel and some building parts showing as constructed before completion.
  • Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh
  • Fixed cliffs appearing red.
  • Cobblestone roads now connect to terracotta ones, and vice versa.
  • Fixed fog shader noise axis.
  • Added support for smoke color changes during seasons.
  • Added smoke to bakery, embassy, bank, and hospital.
  • Fixed smoke on town houses.
  • Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.
  • Fixed issue where missions couldn't be started with only a hero.
  • Fixed issue where Arena of Trials could load as incomplete.
  • Fixed issue where the camera couldn't zoom in fully at random times.
  • Fixed issue where group units didn't die when they should.
  • Fixed issue where units could be attacked while on missions in specific scenarios.
  • Fixed issue with Giovanni's third date events.
  • Fixed issue with upgrading wooden gates.
  • Fixed issue with trolls not loading properly.
  • Saves prior to 1.0 can now court Farrah and Sir Payne.
  • Eric Jr. can no longer spawn (until his issue is fixed).
  • Mystic mine now behaves as intended when closing/opening.
Optimizations
  • Fixed potential flaglines mesh leak.
  • Optimized particle systems handling during pause.
Balancing
  • Increased marketplace storage capacity and reduced upkeep requirements.
Thank you for your support!

Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master!
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May 22, 2024
Hentai Sensei - wujnlid
Hentai Sensei officially launched. We have special promotions right now.
Hentai Sensei is a jigsaw puzzle
This is a beautiful girl and puzzle game
You must use your wisdom to put the puzzle back to its original shape.
May 22, 2024
BLOODKILL - Alien1st
AppGameKit Studio - Lee Bamber [DEV]
- Target API Upgrade for Android and Fixed Upload Issues for IOS
- Add Hue Style option to the IDE preferences
- Add F1 Browser help option to the editor preferences
- Add link 'AppGameKit Documentation' to the Help Menu
- Fix minimum API level in the Android export
- Fix missing AGK icon on the title bar
- Fix keyboard shortcut 'Duplicate Lines'
- Fix 'Index of commands' in the Help Menu (now shows all of the commands)
May 22, 2024
Provisional Detective - Rebunkee
Due to having the game be 2 years old at this point, I've decided that I will turn the game into a Free-To-Play game per 29th of May. I thank all who bought the game, and hopefully this allows more people to play the game.
Perhaps I'm making a new game soon?
...