We've got quite a bit of news in the meantime! And at the same time, we'll show you what we've been working on lately and what we're preparing for the final release.
Let's start with saying thank you for your support during the release of Origins! We’re happy to see that many of you are still playing it (more than 2000 reviews with 95% positive, crazy!). We've received tons of useful feedback, which we've immediately started processing.
But Origins is just a part of our journey. And you'll see its new chapter very soon!
But let's go step by step...
New Systems
So, if you remember the previous versions of our game and the prologues, they were quite linear. Our cute frogs fought battle after battle, they had no time to rest, and their attempts to pass through the dungeon was a bit too similar between them.
Something that we wanted to add for a long time was a mechanic that shakes up the familiar rules of Die in the Dungeon - the travel map. Now you can choose your direction of movement and the events that await you throughout the dungeon.
(visuals are WIP)
At the same time, we wanted to find a different approach on the usual way maps work in other roguelikes. A signature element of our design is dice and the ability to control randomness. We were inspired by traditional tabletop games and made dice the instrument used for moving along the map.
Thus, dice rolls determine your fate not only during battles but also during movement through the game world.
We are still exploring this game mechanic and working on how its design functions. You'll be able to try out this mechanic very soon!
Steam Next Fest!
And our next stop is 10th June at Steam Next Fest! In just 3 weeks you are going to see our new build!
With the introduction of this new system, we would like to get feedback from you before our release. In addition to the map system, we have some others surprises for this version, but we don't want to reveal all our cards roll all the dice just yet. Let's just say: from a gameplay perspective, the game has become much more diverse, so we want to make sure we're moving in the right direction.
Here is a BIG tease of some of the new dice you will see in the demo:
And yes, you will be able to check out our new map system too!
Also, as many of you know, Steam Next Fest is also a great opportunity to show the game to new players, so here we count on your support.
Future plans.
Steam Next Fest is the final stop before the push towards the Early Access release. We don't want to make promises too early, but we plan to release the game this year and sooner than you might think. We know it's a bit vague, but think of it as a pleasant surprise if everything works out as expected!
And as always: add Die in the Dungeon to your wishlists if you haven't already!
Please be aware that from 08:00 CEST on 23/05/2024 (23:00 PDT on 05/22), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 6.5 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Changed vehicle reset mechanics when processing a vehicle in the Parcel Machine. Now, after a reset, instead of returning to the parking lot, the vehicle is automatically attracted to the magnet
Adding a visual change for vehicles in the Paczkarka parking lot. Vehicles that cannot be picked up are now transparent
Added the ability to disable the Sign Edit Widget on the Lot using ESC and E. If the player pressed ESC while Editing the Sign, they could block this Widget
Adding gamepad functionality with widgets to the initial quests - this is still in the process
Reducing the amount of money earned on the Hard and Normal levels by 35%
Increasing the amounts required to purchase skills
Fix resetting vehicles from the gamepad position along with improving the widget and inputs for sandboxmode
Fixed disabling key selection tab with ESC. Previously, after pressing ESC again, the player would see the key selection tab instead of the Pause Menu
Removed the Tutorial Press T popup during the Quick Travel Board quest
Fixed missing HUD after exiting mechanics: Crusher, MiniCrusher, Furnace, Lift
Removed the Tutorial Press T popup during the Quick Travel Board quest
Also please support us in the review section ːsteamthumbsupː 🙂
The 5th season of Twitch Drops called Promising Direction will take place from May 23 to May 30!
Watch streams in the Caliber section and get rewards: the Insurgent Epic Outfit for Shersheret, “Think, fighter, think!” Emote, two new Emblems, and other customization items.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v1.005-dev-04 - Temporary changelog :
New Tree seed : Red Tree. (findable in the redfalls biome)New item : space suit displayerNew item : Exoskeleton T4New rooms in procedural wrecksFixed randomized ore optionPolish of new wrecks entriesAdded a beacon to the return portal when in a long range biomeFixed various issues with the new Redfall biomeTranslation fixesChanged generation values of beehive & ecosystemPerformances improvements, polish and minor tweaks.
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
The demo has now been updated to version 0.0.2, with the following changes:
Graphics Options
We've introduced a couple graphic options that you can tune down to increase performance on lower-end devices.
Balloon Changes
Balloons will now deflate after hanging on to them for a while so you can't fly around forever.
Tweaks and Bug Fixes
Player positions are now shuffled in each round
Added one more track to the game's soundtrack
Fixed a bug where the wrong player would get the victory at the end of a Deatmatch round
Fixed a bug where a player would be knocked out forever after being stuck to a Sticky Rocket
Improved online stability
Thank you everyone for all the bug reports and feedback you've given us so far! We're continuing to investigate issues relating to lobby creation and joining, as we've seen some reports here that we have not yet had a chance to address.
Upgrade Data Fixed: - Pulper & Sawyer no longer freeze the game on being built.
"SuperBuild" Fixed - Pressing all available building options will no longer result in a single building that produces all the outputs of all possible buildings.
Added TCC Economy! You can now get drops of skins and sell them on the Steam Market
Players will get random drops of skins/hats/items, drop frequency depends on player playtime.
You can now trade / sell skins to different players
Acquiring skins in the steam inventory will not just give you that skin but also will contribute to the "skin mastery"
Skin Masteries
Added Skin Masteries! Gather all 5 tiers for each skin/hat/item!
Added the TCC Store, you can buy skins/items/hats to gain masteries faster
Added the TCC Market where you can buy/sell masteries from players for a decided price
Added Serbian Translation
Serbian translation is now it's own translation, thanks rammba for contributing!
Other
Fixed a serious crash regarding entering endless run
Updated Engine using Gamemaker 2024.4.1
Updated Magyar/Hungarian and added new translations for English
Changed Contributing.md with the translation guide, and also improved some other bits, close #55
Added 'Serbian' in the settings UI
Resolved #50, the game Auto-Defaults Languages on first launch
Translated quest keywords
The game now uses an alternative launcher for steam, this allows developers to use the TCC Steam id - instead of Gamemaker's steam id, so the steam API properly works now.
Cleaned up code a bit with languages
Fixed troop earrape when you are in leveleditor
You can no longer hear breakable blocks break when you are far away
Code-refactored level editor/workshop smooth camera