Y. Village - The Visitors will soon be available on PlayStation. You can add it to your wishlist on the PlayStation Store to stay informed about updates. If our wishlist reaches the required number, Y. Village - The Visitors will be released on the PlayStation Store. https://store.playstation.com/tr-tr/concept/10011398
Step into a mysterious world under the big top for an epic journey. Witness daring feats, breathtaking performances, and lives hanging by a thread. Thrills await! šŖš
Take a part in 6 day event and claim special scenes and many more! šŖš
Lighthaze World welcomes players to join Nym, a sweet and anxious soul, as he finds peace in the beautiful landscapes of Tasmania. With his loyal dog Chewy by his side, Nym dives into a cozy puzzle-solving adventure filled with heartwarming story and fun challenges. The serene Tasmanian setting makes Nymās journey even more special, offering a charming and relatable experience for everyone.
Hereās a detailed overview of the key highlights:
Development Progress
Enhanced Gameplay Mechanics:
Exploration Enhancements: Expanded the game world with new regions, hidden quests, and interactive environments, greatly enriching the player experience and encouraging exploration
Performance Optimisation: Streamlined the game's codebase and optimised resource usage, resulting in faster load times and smoother gameplay.
Bug Fixes and Stability: Addressed numerous bugs and stability issues, ensuring a more reliable and enjoyable gaming experience.
Convention Highlights
PAX Australia:
Showcase and Feedback: Presented Lighthaze World at PAX Australia, receiving enthusiastic feedback from attendees and industry experts.
Demo Updates: A lot of you played our game at PAX and we listed and add these ideas into the game and demo.
The Games Expo:
Peopleās Choice Award: Honoured with the prestigious Peopleās Choice Award, recognising Lighthaze World as a fan-favourite and validating the hard work and creativity of the development team.
The month of May has come, and with it, a whole slew of updates for everyone to enjoy:
- The Royal Grow Pass and Subscriber Item! - The ever returning Voucher Dayz! - Holy Guacamole, its Cinco De Mayo in Growtopia! - Redefining the way you play with core updates! - Bug fixes & optimizations.
Stay safe, play loads and Happy Anniversary fellow Growtopians!
We will have an update at around 3:00 AM (GMT) on May 23rd to fix a few bugs and make several improvements. The server maintenance will last for 4 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.
We will send compensation via mail after the maintenance.
Thank you for your understanding and support!
Here are the contents of this update:
1. New Content - Awakening of Commander Feis will be available after completion of the update. - Added a New Ancient Commander Weapon for Commander Mengo.
2. Improvements - Integrated and Reworked the Normal, Elite, and Daily Challenge to āDaily Challengeā in the āEventā menu. Royal Lords and Ladies can obtain points in various ways. Great rewards can be obtained daily by reaching certain points and achieving a certain rank at the end of the day. - Added multi-purchase feature when purchasing challenge attempts in Ultimate Tournament. - Improved matching algorithm in āArena of Honorā, teams with smaller Combat power gap between team members will be with more advantage. - Added display of Elimination Points in Leaderboard and Glory Tier screen. Added more information displayed when team members register for the match. - Participating āWildling Siegeā Event no longer restricts how many days passed since members entered the alliance. After adjustment, when the trial is started, the attempt counter of members who are eligible to participate in the event will be consumed. Added requirement to start a trial of specific difficulties about how many members are eligible to participate in the event. - Participating āAlliance Bossā Event no longer restricts how many days passed since members entered the alliance. After adjustment, the reward of every tier will be sent depending on each Royal Lords and Ladiesā situation. The reward of each tier can only be obtained once each week. The reset time for the Reward Obtain Counter is 00:00 GMT every Monday. - Filters about the dragon skill category have been added when selecting the skills consumed to upgrade other skills.
3. āGlorious Battleā Related Improvements - Adjusted total number of participants in each Battlefield. This shall alleviate the issue of the battlefield being too crowded. - āTrouble Brewingā phase has been adjusted from day 3 to day 2. The duration of āTreacherous Battlefieldā has been shortened to 1 day. āGlorious Lordsā has been extended to 2 days. - Added Logistic bonuses for A and B League Matches. - Added notification pop-ups when trying to attack or defend with a Logistic Military Position. - Improved ranking tiers required to get Individual Elimination Ranking Reward, more participants can achieve the rewards from the event now. - Increased number of Shops. - Increased efficiency of obtaining contribution.
This is a minor update that mainly addresses UI changes.
- Updates to intro UI (ongoing) - Fixed glitch that caused editor to move off screen after exporting - Fixed cleanup process on hard exit - Various changes to menu UI
A small but very important update to the April release which fixes a number of hotkey issues such as not being able to press certain keys at certain times, problems being unable to build certain iOS extensions, some in-game tweaks to collisions so that you get the same results as 2024.2 and older gave you, and more.
Please note that we have also updated signing to help avoid antivirus issues where these antivirus clients need you to modify your whitelist settings each time there is a GameMaker release and avoid situations where builds fail immediately and so your compiler log is just the one AssetCompiler command. You should always continue to review any OS account protection rules, antivirus rules, and firewall rules each time you install a new GameMaker IDE or Runtime version, as there is nothing we can do to bypass your protection software doing its job.
Join us on OTW tomorrow, 05/23/2024, at 6 PM UTC for a crucial matchmaking test that will last for one hour. We need your participation to test our new matchmaking code and help identify any instability issues. The more players we have, the more effective our testing will be. Your involvement is essential, and we greatly appreciate your support in logging in and assisting us during this critical phase.
For this test please create a Character on OTWās āNA Testā World!
Your participation makes a difference! Let's make this test a success together! Here are the notes for Matchmaking Improvement:
With this build, we have deployed new code based on the existing matchmaking functionality on Live.
Matchmaking has been moved from the World server to operate on its own dedicated Matchmaking server.
Matchmaking will only function in the same district - at least for now.
Backup is once again offered in cases in which the Matchmaker has to create an uneven Match and will add one player to each team trying to increase the overall Match quality to make it more even.
In evenly matched missions both Team Leaders are now offered the option to āEscalateā the mission. If both Team leaders put in a request to escalate players will be added to both teams up to a maximum of 20 players per side. Team leaders will need to agree to Escalate the mission further each time new players are added to the mission.
Fixed an issue related to Backup/Escalation calls that caused the matchmaker to be bottlenecked during the playtest on Sun. May 19.
If you haven't yet! Make sure to grab the OTW client and download it ahead of time so that you can participate.