▼User Interface -Game hint screens have been added to match starts and ends.
▼Gameplay Updates -Items were added to certain areas of the maps. -Some cosmetic and functional additions have been made to the Ahmetflix & Chill map.
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It was a small step. Together, we're making Battle Room more playable every day. As always, your observations and questions are our greatest help. Keep in touch with us.
Alliances are a new system. Players can join them and participate in Citadel Wars to take control of Citadels.
Players can choose their Alliance independent of their Guild.
This allows players in a Guild to be in different Alliances
There are 5 Alliances for Players to choose from:
The Bright Empire
The Enchanted Grove
The Dark Order
The Wild Horde
The Golden Forge
All Alliances are identical (apart from their names & shields), so it does not matter which one you join.
Each day a player is in an Alliance, they will receive +1 Loyalty for that Alliance
When players join their very first Alliance, they will be given 10 days Loyalty as a gift.
This is only the first Alliance they join, any Alliance a player may join after this first one will not give this perk.
If a player decides to leave their Alliance they will lose 25% of their Total VP (Weekly VP will not be affected), All their current Loyalty, and their current Alliance Rank.
Joining a new Alliance will recalculate the player’s rank based on Total VP and Loyalty (which will be 0 days, unless it is your very first Alliance).
To aid Alliances who don’t own 2 or more Citadels, their Alliance members will gain a skill point buff in all PvP Battles (Citadel + Quick Battle).
0 Citadels Owned = +20% Skill Point Bonus
1 Citadel Owned = +10% Skill Point Bonus
There is an Alliance Leaderboard Tab in the Alliance menu that will display the top 100 performers in your Alliance based on the number of Citadel points earned for the week (see Citadel Points below).
ALLIANCE RANKS
Players need to earn Victory Points in a Season and Loyalty in an Alliance to advance up the Alliance Ranks.
There are 18 Alliance Ranks – 9 Legionary Ranks, and 9 Officer Ranks.
All Alliances use the same rank names.
The higher the rank, the more VP and Loyalty required.
Starting at Legionary VI (the 4th lowest rank) players will earn Daily Rewards from their Alliance (Silver, and eventually Gold Marks).
Daily Rewards will increase as players earn higher ranks within their Alliance.
Changing Alliance, and resetting your player’s rank will stop any daily rewards from being earned until you reach Legionary VI in the new Alliance.
ALLIANCE CHAT
When a player joins an alliance they will gain access to the Alliance’s Chat.
Alliance Chat will contain system messages intended to notify Alliance members when a Citadel is vulnerable, when the Alliance Wins or Loses a Citadel, when a Citadel’s voting is available, etc.
Players need to be rank Centurion V or higher to write into chat
This is to prevent malicious chat spam
If a player leaves their Alliance they will lose access to that Alliance Chat.
The central location in the regions is now available for players – Citadels.
All Regions have a Citadel in a central location of the Region menu
1-2 Citadels will become vulnerable once a week from Daily Reset (excluding Wednesday and Sunday).
Vulnerable Citadels can be fought over by Alliances in Citadel Wars.
Blood Frenzy will never occur in any Region that has a vulnerable Citadel.
Players will be able to see when a Citadel will be vulnerable from their Alliance Overview Menu.
Players will also be able to jump directly to a Citadel from this menu as well.
CITADEL WARS
Citadel Wars only last for 1 day
Players get 6 Citadel Sigils per day to spend in battle.
There is no version of the Valraven or Valhawk for Citadel Sigils.
Players can purchase more Citadel Sigils in the Citadel Bundle which contains 6 more Citadel Sigils. (This bundle can only be purchased 3 times per Day.)
Sigils are capped at 6 when they regenerate, if they are more than 6 Sigils though, none are lost.
Citadel Wars contain PvP Battles, and battles against the Citadel’s Guardian.
Similar to Quick Battle, players will have 3 opponents to choose between.
When you fight players in a Citadel Battle, you will not encounter any players from your Alliance.
Each Battle will give Citadel Points (CP) from completing them.
PvP Battles will be worth 10% of the final VP earned from a battle (minus any boost from Victory Talismans… i.e. you can’t inflate your CP by using Victory Talismans).
The first Citadel Guardian is worth 25 CP
After defeating 4 PvP Battles, Players will then face off with the Citadel Guardian.
As players complete battles, the battles will increase in difficulty (both the Player Opponents and the Citadel Guardians).
Enemy stats will increase by 10% after the first battle, and be worth +2 CP more per battle.
Citadel Guardians will increase by +50 Levels, and be worth +25 CP more per battle.
After defeating the Citadel Guardian, players can play through another 4 battles to gain access to the Citadel Guardian again (if they have the Sigils to do so).
There will be 4 Citadel Guardians available when Citadel Wars launches (but we may add more in the future).
Citadel Guardians will not be collectible at this time.
Citadel Guardians will only appear in their set Region, so players will always encounter the same Guardian when fighting in a Region.
At daily reset, players can no longer play Citadel Battles in that Region, and the winning Alliance is decided.
CITADEL WAR REWARDS
There are 2 types of Rewards that can be earned in Citadel Wars:
Player Rewards: Players can earn additional rewards from participating in Citadel Wars (on top of their regular Rewards for PvP Battles)
Alliance Rewards: As well as being able to vote on the following week’s Restrictions (see below), and Heroic Gem in the Region (see below). Alliances also get an extra reward for winning a Citadel War.
Player Reward Details:
After winning the third PvP Battle, players will receive 5 Gold Marks.
After winning against the Citadel Guardian, players will receive 2 Swift Talismans and 10 Gold Marks.
These player rewards can be earned each time players run through the 5 battles.
The Swift Talisman is a new Talisman that will give the Swift Trait to all Allied Troops in the battle. It can only be earned from defeating a Citadel Guardian.
Alliance Reward Details:
When an Alliance wins a Citadel War, they will receive a special version of the Region Bonus for that Region, that will give Gold Marks instead of Silver Marks for the next 24hrs after winning the Citadel.
This Special Region Bonus can only be earned once per week.
The amount of Gold Marks will be scaled based on the size of the Alliance when they win the Citadel.
Players must be Alliance rank Legionary VIII or higher to be able to claim this reward (to prevent players jumping into a winning Alliance to try and earn this perk each day).
CITADEL VOTING
On Daily Reset every Sunday, if an Alliance owns a Citadel, they will be able to vote for restrictions and Heroic Gems to randomly drop in that Region for the next week.
Citadel Voting lasts for 24 hours
Players need to have an Alliance Loyalty of at least 10 Days to be able to participate in Citadel voting.
This is to prevent players hopping between Alliances trying to influence region voting
Players can cast their votes, choosing one of 3 different Restrictions and one of 3 different Heroic Gems.
After voting, players will then see the current voting results.
The winning Restrictions and Heroic Gems will then appear in the upcoming week’s battles in that Region.
We have made a few improvements to Legends Reborn Events
Players only have to play through the Kingdom’s quest once, rather than 5 times over the duration of the event.
Players will still receive enough copies of the Quest Pet to upgrade it to Mythic.
They will also now receive a bonus amount of the event’s collectible currency.
Legends Reborn will now be a 1 week event (similar to the Mist of Scales event back in February).
We have added a 2 day grace period after the event ends, so players who are playing close to the end of the event will have a chance to collect or purchase any tier rewards they have unlocked.
We have added new pips to the Legends Reborn button on the World Map and on the Games menu. When players have rewards that can be collected or purchased, these pips will be visible.
We have updated the menu to be a single menu (not split over 2 menus, as it was previously), which reflects the changes mentioned above.
We have updated the collectible currency icons for the events, to make them easier to see in battles.
We are reviewing the Tier Rewards and will have some changes coming in the next events (similar to some of the changes we tried in the Mist of Scales Legends Reborn event).
We have 2 new Achievements for this update:
Part of the Club: Join an Alliance.
You Are Victorious!: Defeat 10 Citadel Guardians.
We have added a new Heroic Gem for a future Campaign.
We have added code to improve variation of teams in the PVP opponent selection screen.
This should make it less likely you will see 3 opponents with the same team on the same opponent selection screen.
We have changed the “Troop More Info” menu for Shiny Troops that are fully maxed out so the progress bar and shiny icon will continue to display (just saying that the troop is fully maxed out for Shiny Levels).
This will make it easier for players to bring up the Shiny Troop menu to read a Troop’s Shiny Lore, or see their bonus for each Shiny Level.
We have added a new slide option to the Battle Pause menu for Bonus Mana, which will display all Bonus Mana earned from Traits, Class Talents, or Kingdom Banners.
We have sped up the animations when players first enter the Holiday Event menu.
We have updated the UI for the Puzzle Battle dropdown menu (where players can access Game Speed and Chat).
We have added a new option to the Puzzle Battle dropdown menu – Heroic Gem Guide. This option will show a popup that lists all the currently available Heroic Gems and what they do.
This should help players not only with any Heroic Gems on the Board but any mentioned in spells.
We have fixed an issue where text in the Adventure Board popup was misaligned.
We have fixed an issue where placeholder text would sometimes display on the initial loading screen.
Hey gang! Disco Reptile here. The boss let me know of a few bugs people had found, so I took the opportunity to sprinkle some quality of life features in based on recent feedback.
1.1.0 Features:
Spacial box! Once your party is full, you can put an itemless beastie into the box. It will stay there even after you start a new game, so you can take strong beasties from it. It appears in the bottom left hand corner of the map once you have a full party after The Big Tree... assuming it isn't full while your party's full as well.
You can now leave boss fights.
When you fail a puzzle, the game will now advance instead of forcing you to solve it. You won't get the rewards, but you won't be stuck. Don't worry, it'll still be there on your next run, and you can try again by hitting the restart button as usual.
Bug fixes:
Some players found that Luna's buff was permanent, which was either a blessing or a curse. It now functions as intended.
If you have no beasties and no food, you'll get food. Some players seemed to be starting the game without either somehow. This seemed like the best solution.
-------- Elements added -------- UI door locked sound effect / visibility level 3 first scene platforms Jumping UI points -----------------------------------
*Activate Normal Illustration cut-scene/voice when equipping or having 7 pieces including 1 accessory in the costume locker *Activate Special Illustration cut-scene when equipping or having 7 pieces including 1 accessory and Phase wings in costume locker (Aeri)
[color=#89CFF0]Sale Method[/color] Washing Machine for each Character (Accumulative Purchase is shared)
[color=#89CFF0]Sales Period[/color] May 22, 2024 - July 10, 2024
[color=#ffc000]Washing Machine[/color]
[color=#90EE90]★ Multiple Chances during the Sales Period ★[/color]
Ancient Dream Weapon A/B/C Ancient Dream Hair A/B/C Ancient Dream Chest A/B/C Ancient Dream Legs A/B/C Ancient Dream Feet A/B/C Ancient Dream Hands A/B/C
[color=#ffc000]2-star Accessory Piece[/color]
Ancient Dream Tiara A/B/C
Ancient Dream Weapon Ancient Dream Hair Ancient Dream Chest Ancient Dream Legs Ancient Dream Feet Ancient Dream Hands Ancient Dream Tiara
Aeri
Zodiac Night
[color=#FFE135]Zodiac Night A[/color]
[color=#FFE135]Zodiac Night B[/color]
[color=#FFE135]Zodiac Night C[/color]
[color=#FFE135]Zodiac Night Illustration Normal[/color]
[color=#FFE135]Zodiac Night Illustration Special[/color]
[color=#FFE135]Available Costume[/color]
[color=#FFE135]Full Set Specification[/color]
[color=#FFE135]Special Full Set Specification[/color]
[color=#ffc000]2-star Costume Piece[/color]
[color=#ffc000]Full Set Box Component[/color]
[color=#ffc000]Full Set Box Component[/color]
Zodiac Night Weapon A/B/C Zodiac Night Another Hair (Single Type) Zodiac Night Hair A/B/C Zodiac Night Chest A/B/C Zodiac Night Legs A/B/C Zodiac Night Feet A/B/C Zodiac Night Hands A/B/C
[color=#ffc000]2-star Accessory Piece[/color]
Zodiac Night Glasses (Single)
[color=#ffc000]3-star Phase Wings Piece[/color]
Zodiac Night Phase Wings
Zodiac Night Weapon Zodiac Night Hair Zodiac Night Chest Zodiac Night Legs Zodiac Night Feet Zodiac Night Hands Zodiac Night Glasses(Single)
Zodiac Night Weapon Zodiac Night Hair Zodiac Night Another Hair Zodiac Night Chest Zodiac Night Legs Zodiac Night Feet Zodiac Night Hands Zodiac Night Glasses (Single) Zodiac Night Phase Wings
[Another Piece Selectable Box] 1 piece selectable
[color=#FFE135]2-star Another Piece Selectable Box Component[/color]
Eunha Moonlight Edge Another Piece Selectable Box
Aeri Zodiac Night Another Hair
[Washing Machine Accumulative Purchase Reward]
[color=#ffc000]Purchase Count[/color]
[color=#ffc000]Bonus Item[/color]
40
x2 Rattus Team Launch Costume Parts Selectable Box *Another pieces, Accessory, and Phase Wings are not included
70
x2 Rattus Team Launch Costume Parts Selectable Box *Another pieces, Accessory, and Phase Wings are not included
100
x3 Rattus Team Launch Costume Parts Selectable Box *Another pieces, Accessory, and Phase Wings are not included
130
x1 Rattus Team Launching Costume Accessory Selectable Box
160
x1 Rattus Team Launching Costume Normal Full Set Selectable Box
220
x1 Rattus Team Launching Costume Another Piece Selectable Box
300
x5 Rattus Team Launch Costume Parts Selectable Box *Another pieces, Accessory, and Phase Wings are not included
400
x1 Unique Accessory Selectable Box
450
x1 Rattus Team Launching Costume Normal Full Set Selectable Box
500
x1 Zodiac Night Phase Wings
550
x1 Rattus Team Launching Costume Special Full Set Selectable Box
Bug Fixes: - Fixed an issue where enemies continued to move after being defeated. - Resolved a blocker that occurred when opening chests. - Updated the description in the quests window for clarity. - Fixed a bug where the game would unpause if a manual save was performed. - Game now properly pauses when the map window is open. - Addressed input blocker during the block state when the pause window is opened. - Fixed a blocker caused by pressing pause during death animation. - Corrected the texture for the coins panel. - Fixed the destruction of dialog popups. - Adjusted window ordering for better organization. - Coins now display in the correct position. - Fixed enemy animation flow during death. - Item names now display correctly when selling. - Implemented a new scene loading flow for improved performance. - Optimized lighting by compressing lightmaps and disabling lightmap streaming.
Gameplay Changes: - Adjusted weapon positions in hand for better alignment. - Changed loot drop positions for easier collection. - Added splash screens for a more polished experience. - Implemented loot dropping mechanics for defeated enemies. - Players can now heal during combat for added strategy. - Enabled pickup and chest opening actions during combat. - Chests and doors now auto-rotate for easier interaction. - Implemented healing prompts for better feedback during gameplay. - Auto-hiding of close button for gamepad users.
Optimizations and Enhancements: - Implemented optimized item activation for smoother gameplay. - Refactored debug information for better clarity. - Adjusted spacing between lines of active quests on the HUD. - Optimized saving process for faster performance. - Improved selector awake method. - Addressed CPU spikes related to weapon effects. - Streamlined music resource loading. - Optimized Guardian update method for improved performance. - Fixed input player addition for better control. - Fixed settings saving for consistency.