Costume Party - Cinemasvaro
Hi party rockers, we have an exciting announcement.

Due to a very popular request... spanking is coming to Fetish Club.





Fetish Club is coming real soon, you can already whishlist Fetish Club
Monomyth - RatTower
Hi, dungeon-crawling fans!

A month ago, Monomyth started its Open Backer Beta. A lot has happened since then. I have implemented plenty of bug fixes and reworked several areas that will be added to the game shortly. There is still much to do! I will improve the game's combat mechanics over the next few weeks. You can hear all about it in this month's video devlog!



As always you can find the video's transcript below!

Best Wishes,

Michael

-----------------------------------------------------------------

Hi, dungeon-crawling fans!

It’s time for another update on Monomyth! Last month the Open Backer Beta started and players have reported many little issues for me to fix. At the moment, only the first two areas of the game are accessible, but this will soon change! So let’s take a look at it.

Over the last month, roughly 500 people have activated their test keys. That is roughly 50% of all backers, which is a pretty good participation rate for a pre-release testing phase. Many of these players have provided detailed feedback about their experience with the game and the bugs they have encountered. I have thoroughly recorded around 120 reports on minor and major issues, as well as suggestions for improvements.
I have already worked through a fair bit of these, however, some matters will still require my attention in the future, among others, issues concerning itemization and balancing.
Throughout the last month, I have not only fixed bugs, but also reworked and polished two major areas of the game. One of these areas, the mine, you may remember as the one that turned out a bit too big at first and had to be trimmed down. I talked about this in an update early last year. This area has been split up, reworked, and polished. It will be accessible in the next OBB patch. The main hub will also be accessible, as well as, three minor areas and the demo area. If the patch isn’t already out with the release of this video, it will be uploaded shortly. Content-wise, the game is now in the state I wanted it to be in for the early-access phase.
Before that one can start, however, I need to rework a few game mechanics, combat being the most important one.
From the player’s side combat needs an overhaul mostly regarding animations. On the side of the enemies, I must make sure that they can’t just be steamrolled by chaotically swinging the sword. So painstuns need to be reworked, as well as individual enemy actions. Enemies are theoretically capable of healing themselves, putting status effects on the player, and casting spells. That’s all in the AI. However, they are not doing it right now, because their individual sets of actions are limited to standard attacks. Basically, I need to overhaul enemy attacks so they can actually make use of their range of possibilities. In general, AI still requires fine-tuning, especially when it comes to estimating when to use which ability. All in all, enemies need to get tougher so combat is more fun.
Hopefully, this won’t take much longer than a month, so I can also spend some time fixing bugs. After that, I will probably be ready to announce an early access release date with a prepared trailer.

Not to get ahead of myself, but during early access, there will be at least two content patches, each featuring one large area. There will also be smaller additions regarding backer content and minor features that couldn’t make it into the OBB.
One last thing regarding GOG: I still owe you those mails to pick a GOG key. So, no worries - it didn’t go to the spam folder or anything - I still have to send those out. I will also remind you a couple times before release, so everyone gets the key they actually want. All in time.

And that is pretty much it for now. As I said, if the patch isn’t already up, it will be very soon. After that, it’s time to finally improve combat.
I will keep you updated about all of it, and see you soon!
Chivalry 2 - Ari


May 13th
WHO WILL BE YOUR KING? 👑
As the lion roars, the traitors of old times tremble. Argon II, true king by birthright, could not be defeated by the Masons at Thayic Stronghold… and now readies the Agathian Knights for retaliation.
Your chance is almost here to seize the throne with Chivalry 2's next update, releasing soon.
🟦For the Blue and Gold! For Argon!🟨


May 15th
WHO WILL BE YOUR KING? ⚔️
The Mason Order has now ruled for over twenty years. King Malric seized a land of weak fools and forged them into warriors of might, steel, and resolve. Yet still, the Agathian Knights scratch at his gates, mewing like the lion cub that dares to claim kingship. Let us end this pathetic rebellion.
Chivalry 2’s next update arrives soon.
🟥For Malric! For the Red and Black!⬛️


May 17th
At long last, Argon II and the Agathian Knights prepare to breach the walls of the infamous Trayan Citadel. 🏰
However, King Malric will not sit idly by while this insolence happens under his watchful gaze.
Through fire, ash, and bloodshed, a victor will be crowned. 🔥
This epic battle is intended to unfold this month on all platforms with Update 2.11, Regicide!



May 20th
Coming soon: Regicide at Trayan Citadel, a sprawling Team Objective map arriving with Update 2.11.
After the arrogance shown by the Masons with the invasion of Thayic Stronghold, the Agathians knew the only fitting retaliation was to strike the heart of Vantear and the Mason Order: Trayan Citadel. 🏰
Argon II and his Agathians will not rest until they see King Malric rise from his sullied throne to meet them on the battlefield. 👑



May 21st
Update 2.11: Regicide will be released tomorrow, May 22nd, on all platforms! 👑

With it comes the Goedendag, a brutal weapon for a brutal age and the shortest of all polearms.

While its slashes and overheads are blunt, its stabs are piercing, allowing the Goedendag to be extremely versatile on the battlefield.

Not to mention its final trick, the special attack is the perfect counter to any incoming enemy cavalry that may be threatening your troops. 🐎

Be sure to try the Goedendag tomorrow on the Polearm and Engineer subclasses.



That's right! Update 2.11 drops tomorrow, May 22nd!
May 21, 2024
Stairway - Bandi
The update includes some minor fixes.
Armored Warfare - Silentstalker
Commanders!

Some of the most popular and requested commanders are making a comeback in bundles together with Insignia and Boost tokens chosen specifically to allow for their faster training.



The commanders available are:
  • Alexander Cortez
  • Alisa Korhonen
  • Erin O’Connell
  • Austin Harper
  • Ophelia Kitescu
Please note that these bundles come with special Platinum Armored Warfare boost tokens, the best progress boosters available in the game. You can read more about them in our dedicated article.

As for the commanders themselves, this guide will provide you with useful tips on how to configure their skills.

This bundle is available in our Web Shop.



We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Forza Horizon 5 - T10Yaachts

A wave filled with neon lights, synthwave music, and retro vibes floods the Horizon Festival with Horizon Retrowave, the latest update coming to Forza Horizon 5.

5 new retrofuturistic rides join your collection as this series’ reward cars including the 21st century version of a Lambo legend and Hyundai that fuses past and present in the same vehicle.

Enjoy the new radio Station, Horizon Wave, that will be providing a synthwave soundtrack to your driving adventures through the Festival. This new station brings a new host and over 10 new tracks all in synthwave style.

A new Neon Highway appears with neon decorations that will vibe with the music playing on your radio as you drive by.

Keep on reading to get splashed with the retro revival taking over the Horizon Festival on Horizon Retrowave!

Release Notes & Game Fixes
  • 20 new EventLab props including 12 with lights synched to the music being played through in-game radio.
  • New Horizon Wave Radio Station featuring a new DJ and 21 new songs
  • New Neon Highway
  • General
    • Fixed an issue where AI Traffic cars were not present in Street Races
    • Improvements made for an issue where some players were getting “Forza Horizon Server Not Available” error message while trying to connect to the Auction House, Message Centre, Leaderboards or browse Liveries, Tunes and Vinyl
    • Fixed an issue where players were not able to follow/unfollow creators via the Creative Hub
    • General performance and stability fixes
  • Cars
    • Fixed an issue with the 2020 Audi TT RS where front fenders were disappearing when equipping the customized hood
    • Fixed an issue with the 2020 Audi TT RS where the digital gauge in the cockpit view had some texture inconsistencies
You can find a list of issues we are currently investigating here. The Troubleshooting Hub is always open for you to leave any reports you have.

Get Your Sunglasses Ready for Cruise on the Neon Highway.


The lights are bright and the highway long, the Neon Highway shows up at the Horizon Festival to set the retro mood for the series.

Going for a drive on the Neon Highway, you’ll spot tons of different decorations all with a sweet neon groove. Take a look at the neon rails, palm trees, and tank mascots scattered around the highway as you drive.

The vibes and mood aren’t the only thing the Neon Highway has; its decorations will be synched to the song playing on your in-game radio, so go for a drive and change your station to see how the highway fits your mood.

Find these new decorations on the Highway near “The Marathon” event.

The Neon Highway isn’t the only part of the map getting flashy this series; neon decorations from Midnight at Horizon are coming back to races featured on series 34, and the extended night cycles are coming back with them to get a better view of all the neon lights shining through the Festival.

Feast Your Eyes with the Drone Retro Show.


Drive to the right side of the Stadium, close to “The Marathon” event and take a look at the neon-fueled drone show brought to you this series.

A big, bright sun made by drones will set on the edge of the Neon Highway for you to gaze at for a completely retro experience.

Use this setting and event to score some amazing pictures and to dampen yourself with the retrowave coming for the next four weeks.

Get Your Synth-Vibe on with the New Radio Station.


The lights are set, and the location is vibing; get the complete Retrowave experience with the brand-new radio station coming to Forza Horizon 5.

As soon as you enter the game, our new DJ, Isabel Moss will welcome you to Horizon Wave, the synthwave radio station kicking off transmissions with the new update.

This new radio station features 21 new songs including the streamer friendly “Encanto Remix” by Mitch Murder.

All seasonal events will have their ambiance set with the music of this new station.

The complete list of songs includes:


Title
Artist/Writer
Crimson Sunset (feat. The Neon Syndicate)
Alex Lightspeed
Guided by Moonlight
Betamaxx
Mirage
Caspro
Iteration
Com Truise
Waves
Dance with the Dead
The Ghost and The Highway
Droid Bisho
Elevate
FM Attack
Recall
Frank Redux
Viper
GREYLANCER
C.M.O.S.
Gridluster
King of the Streets
Lazerhawk
Legend Of The Keeper (instrumental) (F.O.O.L Remix)
Magic Sword
Ocean Drive
Miami Nights 1984
Accelerated
Miami Nights 1984
Plug and Play
Monolism
Another Night
Phaserland
Mountains
Saffari
Blitz
Sferro
Tales of Us
TRONICA
Coven
VECTORWOLF
Encanto (Mich Murder Remix)
Urbandawn

A Suit to Withstand the Blast from the Past.


All the style and ambiance of the Retrowave could not stay on the Highway and decorations alone; we have also added a suit drenched with a vintage feel.

The Retrowave Outfit will be available to unlock by completing the Festival Playlist’s first week photo challenge. A purple suit and a glove full of power to become completely submerged in the wave.

Visitors Coming from Different Realms!


Crafted with the finest materials found across the Minecraft Overworld and the Nether, celebrate Minecraft’s 15th anniversary with two new cosmetic items.

Dress your character as Minecraft's most recognizable mobs with the Minecraft Creeper Helmet and the Minecraft Enderman Helmet.

Redeem both items through the Message Center from 05/23 until 12/31!



Retrowave horns

Your cars will not avoid getting dripped by the Retrowave this series.

We have added 6 new horns to fit into your car and spread the nostalgia throughout the Festival.

This is the complete list of the flashback-inducing horns for you to enjoy:
  • Cassette
  • Cat Wave
  • Dial Tone
  • Plasma
  • Synth Toms
  • Synth Horn
Blinded by the Lights of Your EventLab Creations

Give your EventLab creations a nice razzle-dazzle with the 20 Retrowave props featured in this series.

Every prop brought on this new update (except for the Horizon Wave sign and the Retro Sunset) will flash in-synch with the music playing on your in-game radio. Pieces include three light pattern variations: Animated, Pulsing, and Static.
  • Walls & Fences (with snapping functionality
    • Neon Road Barrier Left/Right
    • Neon Road Barrier Beam
    • Neon Railing
  • Decorations
    • Neon Cube
    • Neon Pyramid
    • Neon Palm
    • Neon Tank
    • Neon Art Green 1 & 2
  • Lighting
    • Neon Overhead Light Pink & Blue
    • Neon Double Street Light
    • Neon Street Light
  • Signs & Flags
    • Horizon Wave Sign
  • Gameplay
    • Retro Sunset
As you might have guessed, the Retro Sunset prop in the Gameplay section is the new collectible item you will be able to find during the second week of Horizon Retrowave to add to your collection!

What’s Next.

We drive off the Retrowave sunset and approach Modern Horizons!

This next series will feature new cars including one a lot of our players have been requesting as well as new EventLab props and a brand-new collectible.

Keep on adventuring and we’ll see you next series, adiós!
WANDERER: Broken Bed - GI - NO

https://store.steampowered.com/app/2485860/WANDERER_Broken_Bed

👋 Howdy-do, everyone 👋
We are currently developing WANDERER and implementing several new mechanics! Have also started to create new cover art for Steam - we want to make it even more hot 🔥 Below you can see some sketches:



💧 SAD NEWS NOW (queue the rain): We've decided to postpone the release of WANDERER: Broken Bed to Early Access on Steam until September 😿 Yeah, yeah, we are crying and it pains us to announce this too, because we wanted to get it done as soon as possible so you could enjoy our updated remastered version. But during development we had to realize that REMASTERED version of our game is not a small affair and we need much more time to implement + debug all the new mechanics in the game than we had previously planned for it in December.

〰️ This decision was made first of all because we want to release a quality product already at the Early Access release, because we understand that WANDERER deserves the best optimization, without bugs! That's why we, as game developers, prioritize releasing quality games, even if it's later - it's better than releasing a bad product on time 〰️

⚠️ IMPORTANT MESSAGE: We will continue to release builds on Boosty for subscribers during the summer. Also we will update the demo on Steam soon, where the prologue will be available on a new engine and with better optimization.



💞ADD WANDERER TO YOUR WISHLIST ON STEAM 💞
https://store.steampowered.com/app/2485860/WANDERER_Broken_Bed
Onirism - Pizzanami
Hey everyone !

We have a small but fun update for you !



First of all, the small changes:

- Carol hair and clothes physics have been massively improved.
- Fixed an issue with the Kraken rotation
- Performance improvements
- Improved lighting in the swamps

But here is the fun part:

NEW GADGETS:


Nuclear Broccoli Test: Scientists of Crearia managed to harness the yuckiness from broccolis, and turned it into a weapon of mass destruction.


Glitter Missile: Shoot a missile from your back, that will home into the nearest target, and blow up in a massive explosion of paint and glitter !


Disposable Boomtube: Single use rocket, fast and high damage


Jump pack: short range rocket boost for a quick escape, burn anything close to you when used


Rocket Sentry: A sentry gun equipped with missile launcher


Foldable turret: A portable turret emplacement that you can deploy and use


Napalm Strike: Rain fire on things you don't enjoy, like vegetables


Minefield: Call a plane to deploy a minefield, be careful not to trigger the mines yourself !


500kg Canary: He's big, he's round, but he got an explosive personality


Care-a-mail: Call a supply drop of crates to replenish ammo and health


Reworked Airstrike: you can now decide where the strike will hit, increased power

NEW WEAPON :


Jackhammer: Firework assault rifle capable of locking down group of enemies

NEW PLAYGROUND MAP:



Testing grounds



That's it for this update ! Have fun !

Ship of Fools - hubgod
Endless mode adjustment patch note

Don't Kill Them All


Our campaign for Don't Kill Them All has 1000 backers! Check out our Kickstarter campaign if you haven't yet, or add us to your wishlist on Steam now!

v1.4.1 patch notes
New features:
  • Game over screen skip button added: You can now press the interact button during the scoring animation on the game over screen to fast-forward through it.
Balance changes:
  • Enemy HP Progression: Adjusted the enemy HP progression curve in endless mode to provide a greater challenge and better match the players' scaling power.
    • Loop 1 HP Multiplier: 2 → 3
    • Loop 2 HP Multiplier: 5 → 10
    • Loop 3 HP Multiplier: 9 → 25
    • Loop 4 HP Multiplier: 14 → 50
    • Loop 5 HP Multiplier: 20 → 100
    • From Loop 6 onwards, the HP multiplier increases by 100 for each subsequent loop.
  • Prevent self-inflicted damage from ejecting a plank from the ship
  • Golden bottle now increases paddle attack damage by 10%
  • Equipping multiple Light Fan trinkets now adds additional projectiles. Light Fan projectiles now synergizes with other paddle enhancements such as elemental effects, additional damage, size and speed.

Bug Fixes:
  • Prevent some enemy looping sound to be played infinitely for the guest in an online game
FREELIFE Playtest - leoniu
New Feature
  • The city map and wilderness exploration map have been merged, allowing you to freely build, explore, and fight in a unified open world.
  • Added a new construction system where different materials have unique load-bearing and tensile properties. To build higher and larger structures, collect and manufacture better building materials.
  • New types of wilderness monsters added: Bears, Ratmen, Aliens, and Mutants.
  • Added a new 【Horror】 camera shake effect when Mutants charge at you.
  • Player health bar now displays numerical values.
  • Added throwable item: Grenade.
  • Added weapon modification workbench for customizing weapons.
  • Close-range explosions now cause a tinnitus effect.
  • Added a death marker effect on the map.
  • Pickaxes can now be used to gather resources from mining.
  • Added routine NPC behaviors.

BUG Fix
  • Fixed an issue where NPC melee damage was abnormal.
  • Fixed occasional deaths when entering a scene.
  • Fixed missing rendering effects when entering a scene.
  • Fixed an issue where the player's backpack weight didn't refresh after death.
  • Fixed an issue where the construction panel didn't disappear after dying during construction.
  • Fixed an issue preventing players from landing when falling.
  • Fixed various temperature-related issues.
  • Fixed some weapon icon issues.
  • Fixed an issue with ground detection for placing items, allowing you to place items on uneven ground.
  • Fixed an issue where ground textures didn't display at dusk.

Upcoming Content
  • Vehicle modifications including tires, suspension, engine, gearbox, spoiler, paint job, and more, making you the moving scenery of the wasteland world.
  • Implementation of multiple damage types (fire, electric shock, low temperature, radiation, etc.).
  • Functional building: Coffee Shop.
  • Looting - one-click pickup feature.
  • Weapon damage numbers will now display during combat.
...