- Calm Cove now has sound 🔊 - Calm Cove now has an unlockable Sandbox Mode which unlocks all buildings immediately and gives you way more tiles to paint (must be unlocked by reaching level 2 in Classic Mode) - You can now toggle between Summer and Fall - You no longer lose points when you delete a building, this is primarily meant to stop punishing the player for re-decorating the island and to prevent Calm Cove from feeling like a puzzle game (especially at the first island level) - Rails & Paths can now be placed on elevations - Paths now fill up gaps - You now have to confirm when quitting the game to the MainMenu - added Cyrillic and Mandarin fonts and more translations - added Wooden Stump (Decoration) - added Wooden Log (Decoration) - added Lumberhut (Buildings) - added Harbor (Buildings) - added Buoy (Decoration) - added Well (Decoration) - added Beehive (Decoration) - added Small Rocks (Nature) - added Playtest Statue (Decoration) - added Fishing Boat (Decoration) - added Clothline (Decoration) - added Sun Umbrella (Decoration) - added Flower Box (attachable to wall when editing to buildings) - added Bird Bath (placeable when editing buildings)
✅ Bugs Fixed / Changes
- adjusted position of the TileType selection when painting tiles - adjusted position of Path button - almost all buildings can now be edited - details can be placed on paths as well - grass now gets now automatically removed when the tile below is erased - increased saturation for more color vibrancy, also slightly toned down the yellow filter - increased amount of random decals on tiles from 55% to 80% - larger buildings can't be palced on different tileTypes anymore due to visual height differences between tileTypes - fixed bug where tile glitched while holding left mouse button on it - fixed bug where the debug canvas of villagers appeared for a short moment
⚠️ Known bugs or issues with this version
- the scroll-bar of the asset menu doesn’t disappear correctly when toggling between categories - when exiting the EDIT_MODE, camera jumps slightly away - when switching from Ingame to MainMenu, sound may play on multiple layers - descriptions are not accurate for buildings that give bonus points - some bonus points are not being calculated currently - shadows are sometimes weird
“Survive the Undead is an all new, endless, round-based horde mode. Made with Halo Infinite’s Forge tool, it takes full advantage of Halo’s sandbox and gives players a PvE experience they haven’t seen in Halo before.” – The Forge Falcons
When your friend group is all strongly Forge-inclined and talented, you wind up with something like the Forge Falcons. Entirely community driven, this crew dreams big and makes magic happen with the power of Halo Infinite’s Forge. If you can dream it up, they can make it happen – they are absolute wizards with Forge! Their hard work has earned them a well-deserved spot in matchmaking.
Operation: SURVIVE
The Forge Falcons’ exciting PvE experience, Survive the Undead, arrives in the Combat Workshop today! For the next two weeks, you’ll be able to jump in and put your survival skills to the test in this 100% community created mode.
Survive the Undead meshes the Halo Firefight experience with the fan-favorite COD Zombies mode resulting in fast paced, intense, and sometimes spooky gameplay. As we learned in Reach, the objective is to “survive” and you want to do that by any means necessary. Earn points to buy upgrades, grab perks, or chance it all on a mystery box. Maybe it’ll help, maybe it’ll set you back – the thrill is in the risk!
As a note, while waiting to respawn, make sure to wiggle your sticks and keep your thumbs ready for action.
The Combat Workshop is your one-shop stop to check out work-in-progress maps, modes, and other new experiences. This playlist allows us to test out new modes (BTB Heavies), new features (new networking model), and get feedback at scale before taking that information back and iterating on it. From there, we can address issues and community feedback to get things ready for primetime matchmaking.
This playlist will be up for two weeks and we want your feedback. Check back later for the link to the survey, or follow the QR code that will appear in-game later this week.
If you experience any technical issues, please be sure to report them to us by using the Halo Support site at https://aka.ms/HaloSupport.
Following the amazing response to DUCKSIDE's announcement and beta earlier this year, which saw over 150,000 of you sign up to join the flock, we're opening the gates again and inviting you all to join us for the second DUCKSIDE beta starting June 6th!
To celebrate this, we've released a new action-quacked trailer to tide you all over until the 6th rolls around, check it out below 👇
Beta 2 will launch with a number of new features, new mechanics, hats, improvements, balance changes and more when it launches, and much like last time, we will continue to update an improve the game over the course of the beta with community feedback and suggestions in mind!
Today, we’re thrilled to launch 3DMark Steel Nomad and 3DMark Steel Nomad Light. This update includes two new non-raytraced cross-platform benchmarks – Free for all 3DMark users.
Time to Move on
Since Time Spy launched in 2016, there’s been a truly gigantic number of submitted results:
Almost 48 million.
Over time, the average Time Spy score has approximately quadrupled. This, alongside game and hardware technology developments over the last eight years, meant that Time Spy was starting to show its age, and a new non-ray-traced benchmark was needed.
We’re not fully retiring Time Spy just yet, but we suggest you use our latest benchmarks to get the best benchmarking experience on modern hardware.
Steel Nomad strides into town
Steel Nomad is a non-raytraced, cross-platform GPU benchmark that uses graphics technologies just like your favorite new game titles.
Running at a native 4k resolution, it improves upon Time Spy with more modern implementations of graphics technologies and is roughly three times heavier for your PC than Time Spy, and almost seven times heavier than Fire Strike. You can see this is not reflected in the data from a high-end GPU from 2024, as CPU bottlenecking is negatively impacting frame times in Fire Strike and Time Spy.
Steel Nomad launches today on Windows and Windows-on-Arm using the DirectX 12 and Vulkan APIs, Android using Vulkan, and iOS using Metal. As a cross-platform benchmark, we’ll be releasing support for new APIs and platforms throughout the year. Also, due to popular demand, we’ve brought back sound for this benchmark.
Stay tuned for information on macOS soon! As for Linux gamers, unfortunately you’ll have to wait a bit longer, but we are still committed to releasing 3DMark Steel Nomad for you as well.
“This town is big enough for the both of us”
PC gaming is more accessible, portable and flexible than ever. Desktop rigs are pushing more frames than ever, laptops are capable of comfortably playing top-end games, phones and tablets have the power to deliver full gaming experiences, and we’ve seen the rise of portable handheld gaming PCs in recent years.
With so many hardware configurations, Steel Nomad arrives alongside Steel Nomad Light, letting gamers, reviewers, and enterprises test all their gaming hardware in a non-ray-traced gaming workload.
With the addition of these two benchmarks, the 3DMark application provides a complete set of benchmarks for testing modern gaming hardware in both raytraced and non-raytraced gaming situations.
Very Heavy
Heavy
Medium
Light
Ray Tracing
Speed Way (Windows only)
Port Royal (Windows only)
Solar Bay (cross-platform)
No ray tracing
Steel Nomad (cross-platform)
Steel Nomad Light (cross-platform)
Wild Life Extreme (cross-platform)
Explore the Frontier
In Explorer mode, you’ll be able to explore the benchmark scene and toggle or change graphics settings. Hidden in the world are several secret locations for you to find and many Easter eggs referencing the last 25 years of 3DMark Benchmarks. We recommend enabling sound for the full experience. Explorer mode for Steel Nomad and Steel Nomad Light is available for everyone who has purchased 3DMark.
Available now
3DMark Steel Nomad is available as a free update to all 3DMark users. 3DMark is available to purchase on Steam for $34.99. To celebrate the launch of Steel Nomad, 3DMark will be 75% off for one week. https://store.steampowered.com/app/223850/3DMark/
What's new in 3DMark v2.29.8256
This update supports the launch of the 3DMark Steel Nomad and Steel Nomad Light. Other benchmark scores are not affected.
New
Added Steel Nomad - A very heavy cross-platform non-raytraced benchmark for high-end gaming PCs.
Added Steel Nomad Light - A heavy cross-platform benchmark for high-end lightweight devices.
Fixed
Fixed an issue where Wild Life Extreme would crash on Arm-based Windows devices.
We just took part in tinyBuild Connect, where we were proud to announce the final DLC for #NotForBroadcast, The Timeloop♾️ , will release this Summer!
Featuring returning characters (including the whole newsroom team back together for the first time since 2020!), a massive story and possibly the longest musical section in an FMV game…. ever!
From May 21–June 4 shop the Nitride Weapon Arsenal for new Nitride Katar-themed Legendary Weapons like the “Nitride Dominance” R-301, “Nitride Shredder” Peacekeeper and more. Now in the Apex Legends Store Tab.