A pig thanks to +200K of you who have created your kingdom! It's an important milestone for us and we thank you for your support all along the way!
The journey isn't over yet! Feel free to leave us your review on Steam for our future Princesses & Princes, time for community effort!
To thank you for your love and support, the release discount has been extended by 1 week!
Princesses and Princes-to-be, we've extended the 1.0 launch discount until May 27, if you're still hesitating, it might be the golden opportunity to get the key to the realm of Fabledom!
Several days ago, the first gameplay video of Nested Lands was released, where we revealed the features that will be available in the alpha version of the game. Let's take a closer look at them!
Crafting
Gather materials scattered throughout the island to create essential items for building and crafting, including necessary tools and weaponry. Mastering this skill is crucial for your survival!
Gathering
Within the biome lie a lot of resources essential for your survival, ranging from food to materials. These resources are scattered across the island, some are easily accessible, while others need tools such as axes or picks.
Building
Create structures that are crucial for your survival while establishing a bastion of hope and civilization in this unforgiving world. As time passes, you'll be able to expand upon these foundations and start a new settlement with fellow survivors.
Points of Interest
Numerous Points of Interest are dispersed across the island where you find yourself after surviving a shipwreck. These locations are teeming with loot and enemies, each concealing their own narratives, which can't hide from an eagle-eyed explorer.
Stealth
Rushing blindly into combat isn't always wise. At times, enemies may outnumber you or have superior arms and skills. In scenarios like that, stealth becomes your ally, allowing you to discreetly navigate dangerous territories or pocket necessary items from enemy camps.
Enemies
In the harrowing realm of Nested Lands, and especially on this isolated island, you're not the only one struggling to survive. Various enemies lurk about — can you defeat them all?
Battles
The alpha iteration of the game introduces a dynamic combat system featuring stealth kills and a collection of weapons. Tailor your fighting approach to your preference or adapt to the circumstances at hand.
Status Effects
Your well-being is influenced by various factors, including hunger, cold, and thirst, each resulting in different status effects. Besides, environmental conditions play a role, too; for instance, proximity to fire can warm you up.
Make sure to leave your email to secure your place in the Alpha test and receive exclusive tester bonuses after the release: https://www.nestedlands.com/
I need You to help me decide what the right time is to release Cuub! This will help a ton in making the big decision, and knowing what the Cuub community wants!
King of the Dwarves: Underground City Builder - Earl Grey
Greetings, Dwarven Lords!
Today we would like to briefly discuss the food and beverage production in our dwarven settlements. Every dwarf, regardless of their profession, will need to consume a certain number of resources per day. To ensure that our dwarves won't die, we have to provide them with something to eat and something to drink.
Storage
First of all, the maximum number of resources that we can acquire will depend on our storage capacity. We have to place all the barrels and crates somewhere if we want to avoid the possibility of our food getting spoiled. Such storage is rather easy to set up and requires a small amount of wood and metal to build.
Farm
The mountain is merciless when it comes to the conditions for obtaining food. The secret to ensuring yourself a stable source of nutritious food lies in... fungi. Humid mountain corridors and no need for light enable stable cultivation of these organisms.
Fungi farm will provide your settlement with a stable source of food, as long as you have enough crates to stock them all.
Brewery
To make sure the dwarves don't die of thirst, we also need to make sure they have access to something to drink. In theory, it could be water obtained from mountain springs, but beer is both safer to store and, in the unanimous opinion of all the dwarves, simply tastier.
Brewery will provide your settlement with a stable source of ale, as long as you have enough barrels to stock it all.
Pub
The pub is a place where every dwarf can sit down after a hard day's work and drink a pint of beer to the king's health. The building is not mandatory but serves many different functions at the same. This one single structure will:
Increase the food and drink storage space in your settlement,
Increase the prestige of your settlement,
Increase the happiness of the dwarves living in your mountain,
And even though dwarves can get a basic drink and food at the storage, when they eat in the pub, they need less of the raw drink and food resources to be satisfied.
To summarize - a well-fed dwarf is a happy dwarf. We hope that you like our concept of basic food production! Let us know what you think about it in the comments. Is a pub really mandatory to have in the mountain settlement? Or not really?
- Fixed some missing localized text entries - Fixed a bug where the player would not be rewarded metacurrency at the end of a run when using plane planet