A new additional job option has been added to the game, the secret dealer mission, where you can experience the excitement at its peak. You need to secretly find the described package and deliver it to the described person in the described place on time. You must stay away from the police while doing this task or you may get into trouble!
Update Notes: - Secret Dealer job. - Performance improvement - Some bugs have been fixed.
The time has finally come and today we invite you to continue your adventures in the last story chapter of the game! The official release of Survival: Fountain of Youth also marks the final steps of development for our team. It has been a great honor and a lot of excitement to work on the game and to share development steps with you since the playtest stage in 2022.
And for those new to the game — welcome to experience the full journey in search of the Fountain of Youth!
Set sail, brave sailor! The sea is calling!
BIMINI
If you checked our latest Dev Diary on Bimini, you know where to head for your final challenge. You may sail there on your Stormbreaker and use the Natives’ path or repair the Ark ship in the bay of the Silver Island, build a cannon on its bow, and break your way to Bimini Island through the rocks.
In any case, bring your best gear and weapons because landing on Bimini Island is only the beginning of your final trial. We won’t spoil the details though.
CUSTOM DIFFICULTY SETTINGS
One of the features you’ve been asking us for has finally arrived! Before starting a new game, you may tweak a number of settings to your liking no matter what initial game difficulty you choose. Whether you want to play on Survivor but with increased resources and less stamina drain or prefer more relaxed gameplay on Tourist but with increased animal difficulty — it’s your choice!
IRON SET OF EQUIPMENT
Suit up! If you have a linen set of equipment and some iron ingots in store, it's finally time to craft the most powerful armor in the game providing you with 64 (in total) armor points (besides protection from all kinds of weather and decreased damage from animals). And don't forget to pack this set for your final journey!
TIER 5 SURVIVAL ABILITIES, NEW SURVIVAL TASKS AND SKILL BOOKS
Your character has never been so powerful: complete new survival tasks, level up your favorite survival abilities to the maximum, and find new books for improving your skills!
NEW ANIMALS, RESOURCES AND BLUEPRINTS
On your way to the temple on Bimini Island, you’ll find new animal species, including cute Armadillos, not-so-cute Black Boars, and pretty scary Black Panthers. And what do new animals mean? Right, new resources and crafting blueprints, namely top-tier Armadillo Shell Mortar and Stone Skin Potion to increase your armor temporarily. And of course, new trophies and hides for your house!
BOMBS
KA-BOOM! We’ve added a new type of deadly weapon — bombs dealing damage to everyone within the explosion range (yes, including you). And while a standard Bomb has a delay before exploding to let you run to a safe distance, an Improved Bomb detonates right on the spot. Keep that in mind.
BALANCE IMPROVEMENTS
We’ve added quite a lot of content for the past year, so it was time to balance some issues, namely:
Provided the opportunity to craft seeds. After you unlock this ability with a farming skill book, seeds can be crafted on the Improved Chemistry Workbench, using 2-3 fruit and fertilizer.
Reduced the amount of meat in animals (except for the Island of Hope)
Added food level decrease in flu statuses (Puma and Snake regions)
Increased the number of bullet and shot charges produced from one Iron Ingot from 5 to 8
Removed fish bones from Dorado (they can now only be obtained from fish in fish spots)
Added fish bones to one of the medicine recipes instead of salt.
Slightly increased the nutritional value of fish compared to meat.
NEW LOCALIZATIONS
We’ve also added a bunch of new languages (Brazilian-Portuguese, Korean, and Traditional Chinese) so that more players around the world can play the game in their native language.
IMPROVEMENTS
Tired of constantly pressing W? The autowalk feature is now at your service! Just press G when walking/sailing/swimming!
The map filter is back! It is easier now to sort map markers by different types.
Standard Water Distiller is so last century. If you already have access to copper, an Improved Water Distiller that produces twice the amount of clean water is your choice!
New golden decorations. Your interiors have never been so shiny!
After you complete all survival tasks, start collecting survival points for the days you’ve spent in the game! Reworked statistics tab in Journal now showing your overall game progress (+ other improvements).
Prepare to experience a new type of weather in the Puma and Snake regions — storms! Hopefully, you all are already experienced sailors...
You will now receive 1 additional survival point if you meet all conditions for unlocking each region!
Watch where you’re heading — sails become transparent when you take the helm.
And, of course, new Steam achievements!
Better performance.
BUGFIXES
Fixed rays and jellyfish near the Galeon in the Snake region
Fixed grass issues and terrain textures on the Island of Hope
Fixed first-tier columns on which it was impossible to place floor
Fixed canoe control viewpoint
Fixed the issue when it was impossible to build machines under wall decorations
Fixed the possibility of using a torch underwater
Fixed some environmental materials
Fixed map markers on info objects
Fixed house columns collider
Fixed the delay for firearm projectile
Multiple visual fixes
Multiple localization fixes
And now, before you dive into the compelling world of Survival: Fountain of Youth, please remember that your feedback, comments, and reviews will help us make the game even better. So, feel free to share your thoughts in Steam discussions, on our official Discord server, or via support@odinsoft.com.
Winning pearl level 13 was not triggering its map icon in some circonstances. Other pearl levels were unlocked in a wrong 'order' (but they were unlocked anyway). The player may need to replay pearl level 13 in order to update its icons status in the map.
## Added - Global chat mutator (Has no proximity) - Analytics to track possible server and voice issues. - Added dynamic foveated rendering for Rift and Quest 2+
## Improvements - Public custom servers can now be started with 1 player.
## Fixes - Voted Team shuffle now correctly takes monthly K/D into account. - Voted Team shuffle will now randomize the teams if the shuffle wouldn't affect the current teams. - Team shuffle now handles uneven teams better. - AFK timeout now correctly works after a level load
The winning vehicle of the 13th voting is Jagdpanzer 38(t) Hetzer, a tank destroyer equipped with a 75mm cannon! I'll make it interesting and then add to the game soon! Don't be upset if the vehicle you voted for didn't win, there will be vehicle voting every week ~~
BUG fix Terrain BUG in the Tower of conviction and the Tower of Babel BUG that elemental core cannot synthesize purple recast stone BUG that cube formula cannot be dragged
Adjustments The equipment box exchanged by Merchant-Soul-is no longer bound.
Corrupted Xanadu Difficulty 4: permanent death Opening time: UTC 12:00- UTC 20:00 Each line will open two rooms
Escape From Mandrillia: Local Asymmetric VR vs PC - Germanban
Hello there! I promised some hefty reworks so here we are.
WRIST DEVICE
Having the Multitool's screen display the VR player's health made sense when I started developing the game, as it was basically attached to you. After the addition of the Akimbo setting, I awkwardly added a little heart on the left wrist to somehow track your current HP. Later, I added a menu on the right hand with some options. Then, I added the little floating timer for timed mission mode...
It was about time I streamlined all of this. Now, your wrist device will handily show your health while also holding the menu and a timer for the mission. It also displays the blocking shield level for the Warrior skin (that until now was an invisible value), and pretty soon it will also display the heat level (useful to know how long until your overclock or overheating ends). It's also a good reminder to heal while two-handing a weapon, as players sometimes get lost in the moment with catastrophic results.
MULTITOOL: MOTION SENSOR, BETTER HEAT METER
With the Multitool being free of the HP indicator, the left bar now displays the heat level. Until now, the heat level was a kinda hard to see dotted bar next to the battery level.
And here's the big rework. The Radar is no more, having become the Motion Sensor.
I noticed the Radar was not very fun for the Robot nor the Mandrillians. For the Robot, flicking the switch was awkward and annoying, and the battery drain was not worth it compared with the cloak and shock. A lot of times, the Radar was only used for a second right before exiting a checkpoint. For the Mandrillians this was also frustrating: with the flick of a switch, the Robot could immediately reveal your carefully planned hiding spot.
The Motion Sensor tries to fix all of these issues. It's always on, and does not drain battery. But as you might have guessed, it's based on motion: a Mandrillian standing still will have no motion signature. Sneaking will update your signature roughly every 5 seconds, and walking/running will be a constant display. This has proven to make matches way more engaging, tense and tactical.
TUTORIALIZATION/ONBOARDING: GAME TIPS
It's been a while since I wanted to streamline my clumsy attempt at a tutorial, but all these changes finally forced me as it made half of it obsolete.
While my original idea of a "Virtual Training" for the VR side tutorials was sort of nice on paper, the execution was a bit boring. Enter the in-game tips!
Enabled by default (can disable or reenable them at any point by using the brand new wrist menu) they will teach any new player the basics to play an Escape from Mandrillia match. They're also easy to translate for when I finally get to that...
NEXT UP: SCANNER UPGRADE REWORK, FINAL MANDRILLIAN TUTORIAL
With the VR player onboarding out of the way, it makes sense that I'll focus next on bringing back the Mandrillian tutorials (that also got scrapped along the way as they got obsolete). This will be a perfect oportunity to give the Main Menu a good polish pass and FINALLY allow the VR player to pick up the Multitool that has been sitting there like a prop since the beginning.
However, before that I'm giving the Mandrillian's Scanner upgrade a massive set of buffs. Stay tuned because that will arrive later this month!
CHANGELOG:
Added wrist device displaying HP, shield level, match time and containing the menu
Multitool's Radar is now a Motion Sensor: no battery drain, blips based on enemy speed
Removed the "Basic Tutorial", replaced it with in-game tips
Added option to toggle Insectoid shadows (off by default)
Increased the damage Insectoids do to Mandrillians
Insectoids are now attracted to the noise of yellow keycard checkpoint gates (I'm sorry)
Insectoids now fit through the small opening at yellow keycard checkpoint gates (I'm really sorry)
Small improvements in performance
Slightly increased Robot's sprint speed, noticeably increased Robot's walk speed
Fixed bug that allowed the Robot to move at walking speed while crouching