Get ready to experience "Genimas: Life Reborn" like never before! We've listened to your feedback and are thrilled to announce a series of enhancements and new features that will transform your adventure:
Evolution of the Genetic System: Discover the evolution of the automatic genetic system, which simulates real genetic exchange. By transferring their vital energy to the Tree of Life, characters can reincarnate with genetic improvements adapted to their environment, immersing you in a cycle of life and rebirth full of random surprises.
Character Redesign: Enhanced characters now feature a new, more detailed and vibrant look.
Advanced Animations: We've enhanced body and facial animations, giving characters unprecedented expressiveness and dynamism.
Improved Art: Enjoy more refined art throughout the game, including a redesigned Tree of Life and its fruits.
Interaction Cinematography: Interaction cinematics are now smoother and more emotional.
New Ranged Weapon and Attacks: Introducing a ranged weapon with a secondary attack and enhancements to the combo system.
Drill and Leg Gene Modifications: The drill and legs have received a visual overhaul, including features like turbo and double jump.
Manual Activation of Genes: You can now manually activate genes, such as thermal vision, avoiding unwanted automatic activations.
Enhanced Enemy System and Combat: Face enemies with improved mechanics and enjoy a more fluid combat system.
Expanded Crafting and Inventory Systems: Our crafting and inventory systems have been expanded to offer more options and ease of use.
New Quests and Minimap: Explore easily with the new minimap and immerse yourself in better-designed quests.
Renewed Hunting and Farming: Hunt new creatures like the deer and engage in the new tree-felling farming system.
Clothing System and Wear: Customize your adventure with a new clothing system that reflects wear over time.
These updates are designed to enrich your gameplay experience and take your adventure to new horizons. We hope you enjoy these improvements as much as we have enjoyed creating them for you!
Keep exploring, keep discovering in Genimas: Life Reborn!
We're back! Sorry for the long delay. We had to go back and retool some things, fixed some bugs in our code with game saving that needed to happen before we go forward, looked at Chapters 1-3 and made them a little better, realized our plan for Chapter 5 was bad, so we are rewriting it. But now we're on track once again, and Chapter 4 is just around the corner!
We have added a new picture set: "Angeli's Choice".
It tells the heartwarming story of Angeli's adventures in high school with her not-boyfriend crush at the galaxy-famous Bergström Academy. These puzzles are easier than other picture sets. Fun for new players.
Introducing Puzzle Buddies! The daughters in your party can now help you with puzzles! Each character has their own power that can solve tiles for you. You can only use them a few times, so spend them wisely. Watch for these new gameplay mechanics starting in Chapter 2.
ASMR Mode now has a new, much more ASMR-y tileset named Clockwork. Thanks to ASMRSurge for his fantastic sound design on this! The original Chips tileset is also available for you to play in Picture and Random modes.
NOTE: This release invalidates older campaign saves. Sorry about that. We had to switch to a new format to address design issues. (Picture, Random, and ASMR Modes are unaffected.) For all you early adopters who completed levels, you will get free Puzzle Solves so you can speed through the puzzles you already did. Watch for the Solve button to use this feature.
Thanks for your support for our game during Early Access!
* Angeli's Choice picture set added. * Puzzle Buddy game mechanic added.
Minor Features
* ASMR Mode has a new tileset with sounds from ASMRSurge! * Noah and Angelon case counters added to ASMR Mode. * Additional dialogue options added to the scene in Noah's quarters. * Campaign no longer bops you out to menu after each chapter. They now flow directly into each other.
Changes
* Incremental improvements to effects, movies, character placements and timings in Chapters 1-3. * Better Noah departure in the Chapter 1 "love" scene. * Better voice effect for remote Hannah during the birthing chamber scene. * Noah no longer hides the cool monitors during the Angelon build sequence. * Better cut on the final scene in Chapter 1. * Enpro Shield effect updated in Chapter 3. * New game save format. Old campaign game saves are incompatible. Players who have broken saves get some free Puzzle Solves to make up for it.
Bug Fixes
* Tutorial 2 and 3 no longer steal hints from you. * "Apologize to 129" objective is no longer hidden if you yell at her.
Known Issues
* Clockwork tileset is missing a puzzle completion jingle.
------------------------------------------------------------------------ -Some dialog fix. -Things with dialogue(MB/DD/PP etc.) stop the auto battle. This is no long the case. -Fix Kilab Harb equipment didn't have Luk Stat. -Players can sell equipment they don't want. With a cheap price. -Psionic Shield can be used out of combat now. But it also nerfed. user.mat * 1+user.mdf * 1 -> (user.mat * 1+user.mdf * 1) * 0.65 -The Wise in the forest can only fight once a day. -Add a help text about control of the game. -Improved pathfinding for some events. But don’t expect too much. -Rework the psyker level code.
New ore graphics. Ores are now more visually distinct and look closer to their real-life counterparts.
Ships you encounter in the rings, both flying and derelict, will now have more variety in the equipment installed.
Improved LIDAR performance, AI collision avoidance performance and pilot adrenaline performance.
Decreased memory fragmentation of Doppler LIDAR. While no memory was leaking, during longer dives your memory could get fragmented over time and exceed your CPU cache sizes, which could slowly degrade performance in multi-hour dives.
On some occasions, the Enceladus background could zoom out far further than it should.
Ore carried with a mining companion docked to your ship will not trigger NDCI collision warning anymore, or make your pilot freak out with adrenaline surge.
You can now scroll the Pilot's tab in OMS with gamepad analogue stick, if it doesn't have focus.
You can access and scroll the Pilot's tab with the gamepad even if the first contact you have has a "Hail Error" connection status.
The pilot's tab will scroll automatically when you move through the contacts with your gamepad.
Fixed some events trying to despwn over and over again when flagged as "essential, not despawning", which could hinder the game performance if you flew away from such an event.
---BUG FIXES--- Ants no longer get stuck near oranges. Ant Pathfinding has been improved, selecting targets more thoughtfully. UI is now smaller to cover less of the screen Food no longer spawns when the game is paused Ants can no longer get stuck behind the UI.
---NEW FEATURE--- You can now interact with the Ants more directly! Simply click and drag along the ground to leave a trail of pheromones that the ants can follow. Ideally, this will allow you to nudge them in the right direction during the day.