Zula Pass Season "Adventure" is now live, featuring a very special design and content. The new season stands out with its unique content and legendary rewards await you again. Also, with the new update, two new features have been added that will change the course of the seasons:
a- Selective Card System; You will be able to choose customization cards given at certain levels of the season for any weapon and character you want.
b- Zula Pass Plus; A new option is starting in Zula Pass where you can now earn twice as many favorite products. Double the rewards await you with the Zula Pass "Plus" option!
2. UPDATE ON DEFAULT WEAPON ACHIEVEMENT AND UPGRADE VALUES
Material requirements and success rates have been updated for M4A1, MAC-10, SCOUT, M3, MB-7, and GRENADE MX1.
3. BOMB ""+"" ATTACHMENT
With the newly developed + attachment, you can now see the damage the bomb inflicts on opposing players.
4. IVY "ELITE" SERIES AND GLOVES
The IVY (Elite) series is now live for the following weapons:
Gloves specially designed for the Medic (Heroic) series are now live for all characters.
6. NEW LEADER, CHAMPION SKINS AND GLOVES FOR COMPETITION AND TDM TDM and Competition skins (Unique) are now live for the following weapons:
AUG A3, KAR-98, M93, DUAL BOMB, KARAMBIT, MPT-76
7. NEW COSTUMES
New costumes continue to arrive in Zula. This update again brings beautiful costumes waiting for Zula players!
8. SPECIAL CLAN LOGOS
9. SPRAYS
10. JOP (KNIFE) The new meta knife Jop with four different skins is now in Zula!
11. VELVET, LIGHTNING SKINS AND GLOVES
12. OTHER ITEMS AND IMPROVEMENTS RS-S1 complete reload value updated. (The bullet count was updated before the reload animation finished, fixed.) Clicking on character customization cards in the market now allows previewing on the left side. Open space errors in the wedding hall have been fixed. The opening of the My Cards page has been sped up. A pop-up now shows the token earned after returning multiple cards.
Big thanks to everyone who have been reporting bugs on Discord! There's some significant fixes in here relating to desyncs, the "turn wont continue" bug (hopefully), and the memory leak.
Changelog: fix: Softlock fix attempt 2 All spells now have builtin timeouts with error reporting to prevent softlocks (where the game is working but the turn wont continue). This *should* resolve the softlock issue or in the least tell me what's causing it.
fix: large memory leak HUGE THANKS to DeathmonkeyJ (Github) and @Jace (Discord) for pointing me in the right direction
fix: Force Move desync fix All spells that use force move (push, pull, etc) should be MUCH more reliable in multiplayer now
The beta version of "Breaking Five" will be temporarily suspended from sales today. After several months of sales testing, we have collected feedback from everyone. And based on this, we will optimize the game products and adjust the video and game playability. I hope that after the official version is launched, it will be loved by more players.
Don't worry, experience officers who have already purchased, we will not stop providing services.
Thank you for following "Breaking Five" and we hope you can continue to provide valuable suggestions after the official release in the future.
The old guard has entered the (school) building! The two veterans from Flying Red Barrel, Bourbon and Grain, are now available to play for owners of the Bourbon & Grain Character Pack! The School Crashers event has also returned!
The soulful pilot longs for a time when the skies are free again. Leader of the Resistance from Flying Red Barrel, Bourbon brings unique tactical skills into play. His gruff voice is perfected by Mamiya Yasuhiro (Hugo Kupka in Final Fantasy XVI, Gigantomachia in Boku no Hero Academia, Viviano Westwood in JoJo no Kimyou na Bouken Part 6: Stone Ocean Part 2)!
+0/+1/-1, 7 HP, REC 6 Every time you take damage in battle, lose 1 max HP (down to 3) until KO'd.
Hyper: Heart of Resistance (BOOST) Lvl 2, Cost: 20 Target another active player. Next time they are challenged or challenge a unit while you are active, take their place in the battle. Gain +3 ATK, DEF and EVD at the start of the battle. You may only have this effect on one player at a time.
Character Design: Junpyon Character Art: Coffgirl Hyper Illustration: Junpyon
Grain
Malt's right hand man at the Guild, Grain will give your performance a cool evaluation, but he can also bring out some serious firepower! Grain is voiced by Yamazaki Takumi (Kawakami Bansai in Gintama, Isamu in Macross Plus, Nano in Togainu no Chi, and many more!)
+1/+2/-2, 5 HP, REC: 6 -1 MOV. Gain a Cannonball Counter upon playing a card.
Hyper: All Guns at the Ready (Event) Lvl 3, Cost: 30 Pay all stocked Cannonball Counters. Deal 1 damage to a random enemy. If the enemy is KO'd, gain 1 Win and Stars equal to 10x their level. Repeat this once for every Cannonball Counter paid.
Character Design: Junpyon Character Art: Coffgirl Hyper Illustration: Junpyon
School is Back in Session!
The anniversary fun continues with a much requested re-run of the School Crashers event! Collect pieces of NoName in fun Playground minigames to clear the event!
The event runs until June 16!
School Crashers has no new rewards this time, and is automatically finished if you have done so previously.
New Save System!
While this update may not be flashy, it'll hopefully make the game more robust to play for a long, long time! We've overhauled the game's save system with the new system we trialed in the second Bounty Hunt beta.
The save files are now found in a "save" folder in the game's installation folder. They are further separated into folders by your Steam user ID, and all 3 user profiles have a separate save file. The big benefit of this is that family sharing and similar scenarios will no longer overwrite your save file as it's based on your Steam ID. The new format of the save files should also make them way more safe against save corruption, keeping your progress more secure.
Graphics Engine Upgrade
The graphics engine in 100% Orange Juice has been overhauled to use OpenGL 3.3! It's a big change which completes the removal of any windows-only code from the game, but you shouldn't notice any immediate difference from it.
In the future, this makes new effects and features possible, possibly even new kinds of mods. Eventually this will enable us to release the game on other platforms besides Windows as well!
Full patch notes for the update can be found on the Steam forums, as usual.
Thanks to generous people on Discord, I've had numerous reports with bugs, and instructions on how to fix them, so here we are, including a new default audio setting, some continuity dialogue issues, and a list of image bugs. All fixed.
[[EMERGENCY BROADCAST]] The playtest for the remake is now open as a beta branch! At the moment, it's extremely barebones with less content than the main game. The biggest highlight is that it runs through Unity now, scrapping GMS2 completely. This allows me to continue development, implement higher-quality assets and spare more performance for demanding stuff in the future.
Currently, all you can do is play a "survival mode" and see how long you can survive for! I'm aiming to update this as regularly as I can, so please be patient. In the meantime, see what you can break or give me feedback on what you'd like to see in this mode before I work on the campaign!
This is a small hotfix patch addressing some crashes, soft-locks with customization and AI navigation.
Bug Fixes - Fixed: A bug where timers on the player were unproperly de-allocated when leaving. - Fixed: A bug where Druid Spirits get stuck while wandering. - Fixed: A bug where players can get soft-locked in the Customization HUD. - Fixed: A bug where players could no longer restock if a delivery was skipped from store closure.
Map - Adjusted: Simplified the navigation paths for customers to prevent getting stuck. - Adjusted: Table position and navigation in Expansion One that caused larger customers to get stuck. - Fixed: Collisions on environmental minecarts in the outside area incorrectly blocking the player and their camera.