May 20, 2024
Roots of Tomorrow - Hirayaga
BUGS FIXED
  • Fixed misplaced information bubbles
  • Fixed a crash that occurred when planting several seeds at once
  • Improved game structure to optimize performance
  • Corrected the dimensions of the Plot+ map
  • Adjustment to the price of self-renewal
  • Adjusted the maintenance action to better reflect reality
  • Fixed the inventory displaying 0 animals
  • Corrected the tutorial text in scenario 8
Thanks a lot for your support !

Join our Discord and follow us on social network to stay updated. We are always listening to your feedbacks, comments and suggestions!



- The Gamabilis team
Action Taimanin - -
Thank you for playing Action Taimanin.

We've identified an issue where the damage of playable Astaroth's skill 'Supernova' increases abnormally depending on the number of enemies in a battle.
This issue will be resolved during the scheduled maintenance on June 4, 2024.

We apologize for any inconvenience caused.

Thank you.
Moose Miners - LingonStudios
Just a few quick bug fixes to fix some issues.

Fixed a bug causing upgrading the storage minecart when it was heading through the portal to cause various crashes.

Fixed some miner upgrades not working or causing the game to freeze.

Set vsync to enabled by default as this might be a solution for the yellow screen problem. It will only apply when starting the game for the first time or after deleting the settings.data file. But if you have the yellow screen problem, try enabling vscync and see if that solves it for you. If it does, please let me know and also send your dxdiag files if you have the issue so I can try to figure out what is actually causing it.
May 20, 2024
Idle Hero TD - Tower Defense - Tbiz5270
New Content:
  • Several new combat style options for higher ranked heroes.

Changes:
  • Reduced the level 3000 milestone down to 2500.
  • Slightly changed a few of the older combat styles.
  • Increase Tech rank exp to +2 and Gem rank exp to +5.
  • Adjusted formulas for all rewards (Resource Packs, Rune Packs, Battlepass, Daily Gifts, etc). They should all scale with end-game progress better.
  • Slightly reduced Tier 3 attack speed (global) synergies.
  • Slightly reduced most skill cooldown (personal and global) synergies (sorry, they were way too OP after further review).
  • Slightly buffed most skill cooldown level milestones.
  • Skill cooldown now has a minimum 1 second limit.

QoL Improvements:
  • Level all heroes to max milestone button.
  • Completely reworked the hero skill usage and targeting systems. All your tag and support towers will now be able to fire off their skills immediately, even when spawn killing, without any of it going to waste. You shouldn't need to play with your range sliders so much anymore, and it should increase all your resource/per hour gains pretty significantly.
  • Click on any hero icon in the synergy menu to switch to that hero’s menu for quick reference to compare synergy bonuses.
  • Map bonus effects now effect your stats displayed in the stats menu (they were ignored previously).
  • Added button in the spell preset menu to link back to the spell upgrade menu.
  • When opening the Battlepass, Daily Gift, Achievement, or Challenge menus, it will auto-scroll to the first claimable reward (if one is available).
  • Slightly increased the map reset/animation speed when Prestiging.
  • Massive improvements to anti-cheat and auto-ban logic.
  • Made some minor adjustments that should improve performance.

Bug Fixes:
  • Fixed bug where purchasing the Hero Packs for real money wouldn’t contribute towards your Hero Unlocks achievement.
  • Fixed bug where Battle Mage's skill and the Precision spell were not recalculating super crit chance correctly.
  • Fixed various minor bugs related to map perks, the stats menu, and resource pack rewards.
  • Fixed countless little UI bugs or inconsistencies.

-----

Work in Progress (coming soon):
  • Tier 7 Heroes.
  • More synergy combos at ranks 100, 150, 200, and 250.
  • More level milestones at levels 3000, 3500, 4000, 4500, and 5000.
  • More battlepass rewards from level 50-75.
May 20, 2024
SpellRogue - Tim
Greetings Dice Slingers,

This small patch is to fix bugs, adjust some balance issues and update missing translations.

The biggest change is that we have added a normal Spell draft back into the Elite reward again. We initially removed it to reduce how many spells you gain each run, and thus make drafts more important throughout the game (especially towards the end). However, Elites ended up too rarely being worth the risk, so this is a small band-aid to improve it while we work on the next update.

SpellRogue 0.9.3 hotfix


  • Added a Spell draft to Elite rewards
  • Added option to skip Boss rewards
  • Updated translations for new & changed content
Changes
Spell (Void) INSCRIBE Sockets: [*5*] -> [*6*]
Spell (Water) ICE WARD+B Dice: 2 -> 1

Mutator ARDUOUS Value: 4 -> 3
Mutator ARDUOUS+ Value: 6 -> 5
Mutator ARDUOUS++ Value: 9 -> 7
Mutator ARDUOUS+++ Value: 11 -> 9
Mutator BLOODLETTING Value: 2 -> 3
Mutator BLOODLETTING+ Value: 4 -> 5
Mutator BLOODLETTING++ Value: 6 -> 7
Mutator ESCALATION Value: 1 -> 2
Mutator ESCALATION+ Value: 2 -> 3
Mutator ESCALATION++ Value: 3 -> 4
Mutator ESCALATION+++ Value: 4 -> 6
Mutator IMPOVERISHED Value: 1 -> 2
Mutator IMPOVERISHED+ Value: 3 -> 4
Mutator INHIBITION+++ Value: 6 -> 7
Mutator INHIBITION++++ Value: 9 -> 10
Mutator INHIBITION+++++ Value: 12 -> 14
Mutator MALADY Value: 7 -> 9
Mutator SPELLBREAK Value: 5 -> 4
Mutator SPINY+ Value: 4 -> 5
Mutator SPINY++ Value: 6 -> 8
Mutator STRAINING FOURS Value: 5 -> 4
Mutator TEMPEST++ Value: 3 -> 4
Mutator TEMPEST+++ Value: 4 -> 8
Mutator TEMPEST++++ Value: 6 -> 9
Mutator TEMPEST+++++ Value: 7 -> 10
Mutator TEMPEST++++++ Value: 12 -> 18
Mutator TEMPEST+++++++ Value: 14 -> 20
Mutator UNRELENTING FOES+ Value: 5 -> 4

Removed Mutator VITALITY+

Bug Fixes
Fixed Finger of Justice incorrect amount of Dazed.
Fixed Alchemy locking potions from later drafts
Fixed Alchemy + Spell Echo issue
Fixed Sentinel Sigil not targeting random spell.
Fixed Multi-Jet counting as 2 attacks
Fixed Inhibition depleting non-charge spells
Fixed Inhibition able to trigger multiple times in a turn
Fixed Sorcery Shift causing wrong spell keyboard shortcuts
Fixed Sorcery Shift adding charge to unrestorable spells


May your dice roll true 🧙

Tim & Thorbjørn
LoveCraft - developer.lovecraft
Dance together -> Hugging from behind and kissing
(70 gold coins)

Orb of Aeternum - Apskeppet
Changelog v1.1
  • added option to return to title via ESC key
  • clarified some room descriptions
  • increased performance
  • fixed units deadlocking in same cases
  • fixed crash related to entities without energy
  • fixed scout being named adventurer
  • fixed jobs being created if unit was not purchased
彷徨之街 The Street of Adrift - YAMAYURI GAMES

刃以恋慕、花以复仇,她、还是她们?谜底在塔的顶端、月的那头……

亲爱的玩家:

感谢您的耐心等待,也欢迎新朋友!
经过627天的抢先体验,富家千金与头牌花魁的恋爱复仇剧《彷徨之街》终于在今天推出了v1.0大结局版本。

商品与折扣

即日起到5月27日,购买游戏享受-17%off折扣,包含37首原创歌曲的Soundtrack以及和本体的捆绑包也已经上架,欢迎选购。

https://store.steampowered.com/bundle/41685/
https://store.steampowered.com/app/2909920/_The_Street_of_Adrift_Soundtrack/
https://store.steampowered.com/app/1672670/_The_Street_of_Adrift/

更新公告

■v1.0版更新内容

主线更新:补完主要剧情线0-19章剧情以及不同的周目、结局和隐藏内容;
额外章节:中推出角色“渡边柚”、“德川琉璃子”、“佩拉丁·德雷克”的SideStory;
鉴赏模式:增加角色图鉴,补完插画和影片鉴赏内容。

■【重要】关于存档的通知!

因为周目数值等原因,v1.0版本不再支持旧存档,使用旧存档可能导致严重错误。

因此,我们建议进度尚少的用户重新开启游戏。

同时,我们为进度靠后的玩家准备了中途存档,以便您可以从不同的剧情节点开始游戏。
如有需要,请选择【中途存档】解压后的1个或多个文件复制到以下文件夹:C:\Users\[电脑名称]\AppData\LocalLow\Caramel-Mocha Studio\TSOA_FE\NaninovelData\Saves

中途存档下载:
官方载点】【GoogleDrive载点

存档文件列表:
  • GameSave010.nson:第九章存档
  • GameSave016.nson:14章存档(和谐)
  • GameSave017.nson:14章存档(带血腥)
※如果没有找到终端路径,请自行建立文件夹;或者启动一下游戏就会自动建立。替换后的存档分别在10号位,16号位,17号位,新存档将覆盖原有存档。

答谢活动

为了感谢您的耐心等待和长久以来的支持,我们准备了派送、回馈与抽奖活动,期待您的喜欢——


■ 数字特典派送(常驻)
我们把游戏的“画廊-故事插图”里一共179张全高清大图整理了出来并在特设页面向购买用户提供下载,方便您收藏参考,回味故事精彩段落。

领取地址:https://www.lspsp.me/gift/tsoa


■ 消费金额返还
我们将通过LSP乐透抽出50位幸运用户,加倍返还您在Steam上购买《彷徨之街》系列应用(本体以及OST)的消费金额。

参加地址:https://www.lspsp.me/lottery


■ 微博转发抽奖
我们将在转发官方宣传微博的用户中抽出【520现金红包*1】、【绝版初回周边-游戏内同款九霄金币*1】、【游戏本体+OST的Steam激活码*3】。

参加地址:https://weibo.com/u/5877446372


感谢您对彷徨之街的支持,祝游戏愉快!
Night of the Dead - jacktoQA


Development Update #19
The Last Development Update Before The Release


Ver. 3.4.1.15
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Controller support has been added, adding new hotkey settings.
This will reset all game settings, and we ask that you change your game settings again.
We apologize for any inconvenience this may have caused.

*The game has been updated and the official server is reset.


[Controller]
- Some controllers are supported.
Xbox controller support
- Controller-related settings have been added to the Shortcut Key settings.


[System]
- With the addition of controller hotkeys, it has been changed so that secondary hotkeys cannot be set.


[Multiplayer]
- Changed the way multiplayer is restricted by anti-cheat protection.
Only clients with Anti-Cheat Protection enabled can connect to servers with Anti-Cheat Protection enabled.
Any client can connect to a server with anti-cheat protection disabled.
- Added UI to display anti-cheat protection. (notated as EAC).
- New: Added new launch options for games (Non_EasyAntiCheat, Non_Official).
When running the game with these options, the official servers will be inaccessible.
- Added a running batch file for dedicated servers (StartSever_Non_EasyAntiCheat.bat)


[Follower]
- A Follower has been added.
- Players can hire up to three followers based on their character's level (levels 1, 50, and 99).
- Followers are placed in bunker and shelters in each region.
- Followers placed in shelters change at 0:00 every day.
- Players can order or release followers from the Follower Order menu.
- Followers follow the player and automatically engage in combat, Plant Collecting, and Synthetic Objects Looting activities as directed.
- Some interactions are limited when followers looting synthetic objects (Find, Break which requires tools)
- The follower's orders are unlocked based on the follower's level.
- Players can trade items from their followers through the Item Exchange menu.
- A follower's inventory slot increases with the follower's level.
- Followers automatically consume food from their inventory when they're low on health or satiety.
- Followers will automatically consume food that provides attribute resistance depending on the situation.
- Players can also feed food directly to followers.
- Followers automatically equip weapons in combat, depending on the situation.
The weapons a follower equips are prioritized based on the weapon's tier, rarity, and buffs.
Players cannot directly equip a Follower's weapons.
- You can equip armor to your followers from the follower inventory.
- In the follower's character information, players can increase the follower's stats and rename the follower.
- The follower performs a monologue in each situation.
- If a follower's health is low, they will be passive in combat.
- When a follower reaches 0 health, they are stunned.
A stunned follower can be woken up by player's interaction.
- Experience earned by the player and the follower is distributed based on their respective levels.



[Pierce]
- Pierce attack has been changed.
When perform a pierce attack, it will dash forward.
- Pierce damage multiplier for blunt weapons has been increased.
- Pierce's stamina cost has been increased.
- Added Pierce attack for all weapons except Bare Hands, Knuckles, Gut Massager, Glaive, and Berserker's Fury.


[Bonfire]
- A bonfire has been placed in the world.
- Players can cook simple meals at the bonfire.
- Players can rest on chairs placed around the bonfire.
- If any characters get close to the bonfire, will take fire damage.


[Scooter]
- Scooters have been placed in the world.
- Scooters are vehicles that are available to players from the beginning of the game.
- Scooters are not respawned.
- Some scooters are locked, requiring Car Thief research.


[Sewer]
- The Sewer Area has been added to the world.
There are five sewers in each area.
- Sewer areas spawn zombies that have a high chance of dropping equipment.



[Zombie]
- Removed animation when a zombie attacks through a wall.
- Added animation when zombies have their arms cut off.
- Added new zombies (4 kinds)
Red Crawler

Venomous Ironclad

Executioner

Yeti


[Story]
- Changed the location of some subquest map markers.
- Changed the quest to complete when the quest item UI is displayed, when it is closed.
- Fixed some quest conditions.
- Changed some quest items to hide items when interacting with them.
- Added a quest to kill a Giant Zombie.
- Added a sequence for encountering followers in bunkers.
- Added a sequence for exiting the bunker.


[Achivement]
- Achievements have been added and removed.
- Changed conditions for existing achievements that were unclear.
- Some achievements will be available for completion after the full release.


[Animation]
- Changed the player's melee weapon attack animation.
- Changed the player's bow attack animation.
- Added a hit animation for the character's drop kick.


[Balancing]
- Decreased the attack speed of Light Zombies.
- Increased zombie damage per difficulty (approximately 20-40% per difficulty)
- Changed crafting ingredients for Roasted Mushrooms and Fruits (removed Herb)
- Changed the sun to set later at night.
- Increased damage of Minigun trap.
- Increased player noise (walking, throwing weapons)
- Changed the type of guns and ammo sold in kiosks to match the type of ammo.
- Changed the ratio of current health to maximum health to be maintained when changing maximum health due to increasing or decreasing hunger levels.
- Increased the chance of an airborne supply arriving.


[Customization]
- Added values to change customizations.


[UX/UI]
- Some UI fixes.
Password Reset, Signs, Flags, Showcases, Building Upgrades, Research, Drone Control, Item Acquisition, Talent List, Server Information, NPC Ambassadors, and Player
- Changed the location of the Quickslot (bottom center -> bottom right)
- Added a button to view your character's attributes.
- The chat window is now available in single player.
In single player, you cannot access any chat categories except All Chat.
- Fixed map images.
- Changed the difficulty setting UI to be resolution-aware.
- Added key icons: (Tilde, ThumbMouseButton)
- Changed the Compass UI to show player markers at the top.


[Sound]
- NPC voices have been changed.
- Fixed hitting sounds for trees and rocks.
- Fixed the sound of bare hands attack.


[Items]
- New items have been added.
Trophies (3 types)


[Miscellaneous]
- Added Take All interaction for the player's body bag.
- Changed camera movement when a player is using a bow or throwing weapons.
- Changed default value for FOV: (103 -> 90)
- Changed the description of the Survivor quest.
(Let's exchange unused unique equipment with survivors. -> Let's reset the options of the unique equipment.)
- The UI has been changed to disappear after 10 seconds when no chat is entered.
- Added an option to hide the chat window in the gameplay settings.


[Bug Fixed]
- Fixed that the Coin Minting Machine and Seed Incubator could not be built at certain angles.
- Fixed that Coin Minting Machine and Seed Incubator not being interactive in the client (Guest).
- Fixed that weapons would not disappear when a unique zombie was killed in the client (Guest).
- Fixed that players were able to kick the same team even if the No Team Kill setting was enabled.
- Fixed that air drop supply would not arrive correctly over time during gameplay.
- Fixed that unique zombies would sometimes leave the room.
- Fixed that some notes in the journal would appear in English.
- Fixed that self-destructing zombies would get stuck in place.
- Fixed that text flickering in item slots.
- Fixed that characters would freeze when being dropkicked by another player.
- Fixed that characters not rotating with camera rotation while equipping a gun.
- Fixed that zombies would fall through the terrain.
- Fixed that characters facing backwards when exiting a bunker.
- Fixed that player can parkour to Survivor NPCs.
- Fixed that thrown weapons would impact into thin air.
- Fixed that the inside of a zombie's mouth would appear transparent.
- Fixed that the armored car upgrade UI displaying as an armored boat.
- Fixed that caused the quest dialog UI to display large.
- Fixed that the quest dialog UI would display the wrong NPC name.
- Fixed that unique zombies and animal corpses would bounce.
- Fixed that Arabic was not being displayed correctly in the NPC dialog UI.
- Fixed that white line when switching to the appearance change screen.
- Fixed some crashes.
May 20, 2024
Three Kingdoms: The Blood Moon - zhjdyx
更新内容:
1.闪避不再判断回合。
2.所有角色初始酒增加1瓶。
3.姜维生命上调1格。
4.姜维被动调整为承受攻击后保留一半。提升【山】的护甲至1格。
5.削弱4弩兵关卡为3弩兵。
6.宝物桃木剑不再移除获得的法力,而是额外附加攻击效果。
7.【迷魂烟】增强为直接移除【控制抗性】。【迷魂烟+】额外移除【免疫控制】。
9.略微提升稀有卡牌掉率
9.修正黄天道袍问题
10.修正一个资源问题
11.优化数个音效。
12.调整机灵小孩事件,可以不拾取宝物。
13.略微上调商人的宝物收购价。
14.【缓冲】下调数值,改为对所有敌人生效。
15.修改藏宝图事件,第3选项改为不探索。
16.削弱宝物【丝绸】,触发条件改为攻击牌。
17.下调燃烧触发层数至6层。
18.修正多个小概率触发问题。

注意:部分改动需要新开局游戏生效。
...