We've identified an issue where the damage of playable Astaroth's skill 'Supernova' increases abnormally depending on the number of enemies in a battle. This issue will be resolved during the scheduled maintenance on June 4, 2024.
Fixed a bug causing upgrading the storage minecart when it was heading through the portal to cause various crashes.
Fixed some miner upgrades not working or causing the game to freeze.
Set vsync to enabled by default as this might be a solution for the yellow screen problem. It will only apply when starting the game for the first time or after deleting the settings.data file. But if you have the yellow screen problem, try enabling vscync and see if that solves it for you. If it does, please let me know and also send your dxdiag files if you have the issue so I can try to figure out what is actually causing it.
Slightly reduced most skill cooldown (personal and global) synergies (sorry, they were way too OP after further review).
Slightly buffed most skill cooldown level milestones.
Skill cooldown now has a minimum 1 second limit.
QoL Improvements:
Level all heroes to max milestone button.
Completely reworked the hero skill usage and targeting systems. All your tag and support towers will now be able to fire off their skills immediately, even when spawn killing, without any of it going to waste. You shouldn't need to play with your range sliders so much anymore, and it should increase all your resource/per hour gains pretty significantly.
Click on any hero icon in the synergy menu to switch to that hero’s menu for quick reference to compare synergy bonuses.
Map bonus effects now effect your stats displayed in the stats menu (they were ignored previously).
Added button in the spell preset menu to link back to the spell upgrade menu.
When opening the Battlepass, Daily Gift, Achievement, or Challenge menus, it will auto-scroll to the first claimable reward (if one is available).
Slightly increased the map reset/animation speed when Prestiging.
Massive improvements to anti-cheat and auto-ban logic.
Made some minor adjustments that should improve performance.
Bug Fixes:
Fixed bug where purchasing the Hero Packs for real money wouldn’t contribute towards your Hero Unlocks achievement.
Fixed bug where Battle Mage's skill and the Precision spell were not recalculating super crit chance correctly.
Fixed various minor bugs related to map perks, the stats menu, and resource pack rewards.
Fixed countless little UI bugs or inconsistencies.
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Work in Progress(coming soon):
Tier 7 Heroes.
More synergy combos at ranks 100, 150, 200, and 250.
More level milestones at levels 3000, 3500, 4000, 4500, and 5000.
This small patch is to fix bugs, adjust some balance issues and update missing translations.
The biggest change is that we have added a normal Spell draft back into the Elite reward again. We initially removed it to reduce how many spells you gain each run, and thus make drafts more important throughout the game (especially towards the end). However, Elites ended up too rarely being worth the risk, so this is a small band-aid to improve it while we work on the next update.
Fixed Finger of Justice incorrect amount of Dazed. Fixed Alchemy locking potions from later drafts Fixed Alchemy + Spell Echo issue Fixed Sentinel Sigil not targeting random spell. Fixed Multi-Jet counting as 2 attacks Fixed Inhibition depleting non-charge spells Fixed Inhibition able to trigger multiple times in a turn Fixed Sorcery Shift causing wrong spell keyboard shortcuts Fixed Sorcery Shift adding charge to unrestorable spells
*Controller support has been added, adding new hotkey settings. This will reset all game settings, and we ask that you change your game settings again. We apologize for any inconvenience this may have caused.
*The game has been updated and the official server is reset.
[Controller]
- Some controllers are supported. Xbox controller support - Controller-related settings have been added to the Shortcut Key settings.
[System]
- With the addition of controller hotkeys, it has been changed so that secondary hotkeys cannot be set.
[Multiplayer]
- Changed the way multiplayer is restricted by anti-cheat protection. Only clients with Anti-Cheat Protection enabled can connect to servers with Anti-Cheat Protection enabled. Any client can connect to a server with anti-cheat protection disabled. - Added UI to display anti-cheat protection. (notated as EAC). - New: Added new launch options for games (Non_EasyAntiCheat, Non_Official). When running the game with these options, the official servers will be inaccessible. - Added a running batch file for dedicated servers (StartSever_Non_EasyAntiCheat.bat)
[Follower]
- A Follower has been added. - Players can hire up to three followers based on their character's level (levels 1, 50, and 99). - Followers are placed in bunker and shelters in each region. - Followers placed in shelters change at 0:00 every day. - Players can order or release followers from the Follower Order menu. - Followers follow the player and automatically engage in combat, Plant Collecting, and Synthetic Objects Looting activities as directed. - Some interactions are limited when followers looting synthetic objects (Find, Break which requires tools) - The follower's orders are unlocked based on the follower's level. - Players can trade items from their followers through the Item Exchange menu. - A follower's inventory slot increases with the follower's level. - Followers automatically consume food from their inventory when they're low on health or satiety. - Followers will automatically consume food that provides attribute resistance depending on the situation. - Players can also feed food directly to followers. - Followers automatically equip weapons in combat, depending on the situation. The weapons a follower equips are prioritized based on the weapon's tier, rarity, and buffs. Players cannot directly equip a Follower's weapons. - You can equip armor to your followers from the follower inventory. - In the follower's character information, players can increase the follower's stats and rename the follower. - The follower performs a monologue in each situation. - If a follower's health is low, they will be passive in combat. - When a follower reaches 0 health, they are stunned. A stunned follower can be woken up by player's interaction. - Experience earned by the player and the follower is distributed based on their respective levels.
[Pierce]
- Pierce attack has been changed. When perform a pierce attack, it will dash forward. - Pierce damage multiplier for blunt weapons has been increased. - Pierce's stamina cost has been increased. - Added Pierce attack for all weapons except Bare Hands, Knuckles, Gut Massager, Glaive, and Berserker's Fury.
[Bonfire]
- A bonfire has been placed in the world. - Players can cook simple meals at the bonfire. - Players can rest on chairs placed around the bonfire. - If any characters get close to the bonfire, will take fire damage.
[Scooter]
- Scooters have been placed in the world. - Scooters are vehicles that are available to players from the beginning of the game. - Scooters are not respawned. - Some scooters are locked, requiring Car Thief research.
[Sewer]
- The Sewer Area has been added to the world. There are five sewers in each area. - Sewer areas spawn zombies that have a high chance of dropping equipment.
[Zombie]
- Removed animation when a zombie attacks through a wall. - Added animation when zombies have their arms cut off. - Added new zombies (4 kinds) Red Crawler Venomous Ironclad Executioner Yeti
[Story]
- Changed the location of some subquest map markers. - Changed the quest to complete when the quest item UI is displayed, when it is closed. - Fixed some quest conditions. - Changed some quest items to hide items when interacting with them. - Added a quest to kill a Giant Zombie. - Added a sequence for encountering followers in bunkers. - Added a sequence for exiting the bunker.
[Achivement]
- Achievements have been added and removed. - Changed conditions for existing achievements that were unclear. - Some achievements will be available for completion after the full release.
[Animation]
- Changed the player's melee weapon attack animation. - Changed the player's bow attack animation. - Added a hit animation for the character's drop kick.
[Balancing]
- Decreased the attack speed of Light Zombies. - Increased zombie damage per difficulty (approximately 20-40% per difficulty) - Changed crafting ingredients for Roasted Mushrooms and Fruits (removed Herb) - Changed the sun to set later at night. - Increased damage of Minigun trap. - Increased player noise (walking, throwing weapons) - Changed the type of guns and ammo sold in kiosks to match the type of ammo. - Changed the ratio of current health to maximum health to be maintained when changing maximum health due to increasing or decreasing hunger levels. - Increased the chance of an airborne supply arriving.
[Customization]
- Added values to change customizations.
[UX/UI]
- Some UI fixes. Password Reset, Signs, Flags, Showcases, Building Upgrades, Research, Drone Control, Item Acquisition, Talent List, Server Information, NPC Ambassadors, and Player - Changed the location of the Quickslot (bottom center -> bottom right) - Added a button to view your character's attributes. - The chat window is now available in single player. In single player, you cannot access any chat categories except All Chat. - Fixed map images. - Changed the difficulty setting UI to be resolution-aware. - Added key icons: (Tilde, ThumbMouseButton) - Changed the Compass UI to show player markers at the top.
[Sound]
- NPC voices have been changed. - Fixed hitting sounds for trees and rocks. - Fixed the sound of bare hands attack.
[Items]
- New items have been added. Trophies (3 types)
[Miscellaneous]
- Added Take All interaction for the player's body bag. - Changed camera movement when a player is using a bow or throwing weapons. - Changed default value for FOV: (103 -> 90) - Changed the description of the Survivor quest. (Let's exchange unused unique equipment with survivors. -> Let's reset the options of the unique equipment.) - The UI has been changed to disappear after 10 seconds when no chat is entered. - Added an option to hide the chat window in the gameplay settings.
[Bug Fixed]
- Fixed that the Coin Minting Machine and Seed Incubator could not be built at certain angles. - Fixed that Coin Minting Machine and Seed Incubator not being interactive in the client (Guest). - Fixed that weapons would not disappear when a unique zombie was killed in the client (Guest). - Fixed that players were able to kick the same team even if the No Team Kill setting was enabled. - Fixed that air drop supply would not arrive correctly over time during gameplay. - Fixed that unique zombies would sometimes leave the room. - Fixed that some notes in the journal would appear in English. - Fixed that self-destructing zombies would get stuck in place. - Fixed that text flickering in item slots. - Fixed that characters would freeze when being dropkicked by another player. - Fixed that characters not rotating with camera rotation while equipping a gun. - Fixed that zombies would fall through the terrain. - Fixed that characters facing backwards when exiting a bunker. - Fixed that player can parkour to Survivor NPCs. - Fixed that thrown weapons would impact into thin air. - Fixed that the inside of a zombie's mouth would appear transparent. - Fixed that the armored car upgrade UI displaying as an armored boat. - Fixed that caused the quest dialog UI to display large. - Fixed that the quest dialog UI would display the wrong NPC name. - Fixed that unique zombies and animal corpses would bounce. - Fixed that Arabic was not being displayed correctly in the NPC dialog UI. - Fixed that white line when switching to the appearance change screen. - Fixed some crashes.