DK Online - DK Ash


Hello everyone!

We are here to announce the updated contents on May 21, server maintenance.
Maintenance Period: May 20-21 2024 @23:00 - 01:00 (PDT)


[Contents]

Server Stabilization

※ Please note that the contents are subject to change without notice.


Best regards,
DKO Team


DK Online - DK Ash


Greetings!

We will be performing scheduled maintenance this Monday.
During this period, DK Online will be unavailable.

Duration: 2 hours
  • 23:00 - 01:00 (PDT, 5/20-21, 2024)
  • 06:00 - 08:00 (UTC, 5/21, 2024)
Changes:
  • Server stabilization

* Please note that the estimated length of time for maintenance is subject to change. We will update you if there are any changes.


Thank you for your comprehension.


Best Regards,
DK Online Team

---------------------------------------------------------------------------------------------------

The maintenance has been completed.
Thank you for your patience.

AC Sailing - The Sea Blurban
Fixed wheel delay issue
Fixed default G29 bindings
Fixed single player custom race not starting
Fixed end screen display to keep all players and display position whether they finished or not
May 19, 2024
CaseCracker2 - 算了b哥别认真
- Corrected typos in the text
- Fixed known bugs
- Updated the wall of thanks list to May 18th, meaning users from May 18th and before have been added to the wall.
Note: In addition to users who add to their wishlist + follow, users who purchase + follow can also be added to the wall. It is best if names do not contain special characters or other sensitive content.
May 19, 2024
V.E.D.A: The Awakening of Souls - manson
Hello Agents,

We are delighted to inform you that V.E.D.A will be participating in the 2024 PlayX4 event!

Agents will have the opportunity to test the Alpha simulator build firsthand and gain insight into its construction.

Additionally, our development team will be available to address any inquiries and provide further information about V.E.D.A and its simulator.

Visit our booth, try out the simulator, and receive special gifts.

We look forward to meeting you all at the PlayX4 event!

2024 PlayX4 Event
  • Event Location: KINTEX Exhibition Center 1 Hall 3, 4, 5
  • Period: May 23. 2024(Thu) ~ 26.(Sun), four days
  • Booth Location: D10, B2B Area

Community Announcements - lujiankun
亲爱的《R2Beat:音速觉醒》玩家:

5月20日服务器临时维护完毕,服务器已开启,可以正常进行游戏。
衷心感谢大家对我们的支持与关注!

维护内容:
维护内容:
1、5月觉醒抽奖活动开启:
新增服饰道具:
斑点蝴蝶 男/女套装
寻梦情缘 男/女套装
玩伴信物-Liar 天使之吻
挚友宝石-海洋心愿瓶
返场服饰套装:
Liar 雪豹 男/女套装

2、商城上架“520”限时售卖道具【售卖时间:2024年5月20日临时维护后-2024年6月5日维护后】:
kiss day 男/女衣
kiss baby 男/女饰品
玩伴信物-kiss love
玩伴信物-幻曲之驹


开服时间:2024年5月20日12:35

《R2Beat:音速觉醒》官方网站:https://r2beat-cn.valofe.com/

维护补偿:
金钥匙*1

请玩家在邮件保管箱中领取。
《R2Beat:音速觉醒》有你更精彩!

《R2Beat:音速觉醒》运营团队
2024年5月20日
May 19, 2024
Pummel Party - RebuiltGames
1.14.0a Patch Notes
- Fix mod minigame third person camera colliding with triggers.
- Fix fireballs in 'Magma & Mages' minigame not colliding.
- Fix offset and positioning of third person camera in mod minigames.
- Improve web cape texture.

If you are experiencing any other issues in the latest patch please do the following:-

1. Run the game until the issue occurs.
2. Close the game.
3. Navigate to "%appdata%/../LocalLow/Rebuilt Games/Pummel Party/" (without the qoutation marks) in windows explorer.
4. Send the Player.log and Player-prev.log files to Info@RebuiltGames.com
BroadSword Playtest - Refractal
Greetings commanders!
Since the last update I’ve totally overhauled the action system to allow for more in depth combat mechanics and better game feel. The core combat system provides each unit with a primary, secondary, defensive, and commander ability. Most attacks have chainable combos as well. The new ability sets for each of the 5 core archetypes are as follows:

Sword and Shield - Emphasizes survivability and defensive skills while holding its own in combat.
  • Primary: Sword Swipe - A cleaving melee attack dealing damage to nearby enemies
  • Secondary: Shield Bash - A weaker attack with increased knockback to create space from enemies.
  • Defensive: Shield Block - Slows movement to reduce damage from the front to 1 point of damage.
  • Commander: Rally - The commander rallies his troops to heal all units in the formation.

Skirmisher - The skirmisher’s kit emphasizes mobility and hit and run tactics. Their melee attacks don’t slow them down as they dip in and out of combat with ease.
  • Primary: Twin Blades - quick successive attacks against nearby enemies.
  • Secondary: Backstab - Singular attacks that deal double damage if attacking from behind the target.
  • Defensive: Dash - Quickly dash in the indicated direction.
  • Commander: Throwing Axes - Units in the formation throw axes a medium distance.

Great Weapons - A damaged focused build using massive weapons to dominate the battlefield
  • Primary: Swing Blade - Cleaving Melee Attack with good reach and damage.
  • Secondary: Piercing Blow - A linear attack with good damage ideal for durable targets.
  • Defensive: Parry - Negates the next attack within a short period and unleashes a powerful counterattack.
  • Commander: Charge - The formation charges forward dealing damage to anyone that stands in their way.

Pikemen - Another defensive class that uses long spears to keep threats at arm's length.
  • Primary: Pike Wall - The formation holds their spears forward creating a damaging barrier for any enemies that touch it.
  • Secondary: Spear Thrust - a linear damaging attack with good reach.
  • Defensive: Still in development.
  • Commander: Advancing Blades - Advances forward at full speed with blades extended forward.

Archer - As a ranged focused class Archers thrive engaging targets from a distance.
  • Primary: Shoot arrow - Fires arrows over a long distance at a good rate of fire.
  • Secondary: Melee attack - Used to fend off units that get too close. Not as effective as other classes.
  • Defensive: Still in development.
  • Commander: Still in development.

In addition to the action system rework, formations have also had stances added to them allowing greater control over the troops you command. Currently you can choose between tight formations where your troops will maintain their position and mimic any abilities their commander performs, or a loose formation where they will find and independently engage targets near the formation. The current unit type and battlefield situation dictate the best option for any given moment. Pikemen for example benefit from maintaining a tight formation with spears extended while skirmishers benefit from piling in and flanking their targets.

There have been some visual updates as well like commander's attacks having a visible “swoosh” for better combat readability, animation updates, some UI cleanup along with archers finally having quivers.

Next Steps involve ongoing polish and refinement along with starting to build out additional game modes like a wave survival siege mode, or a map based grand campaign mode. The tutorial will need a revamp teaching the new and updated mechanics, but that will wait until the mechanics are more finalized and design locked.

That's it for now so make sure to try out the new update and wishlist the game if you haven't yet.
Rogues of Europa - greyhound
Just wrapped up the last few features I wanted in the cultist temple catacombs, and now it's time for a big update!

The towers and temples added in this update aren't fully complete, but they are in a complete enough state that they're ready for some gameplay. As I push out Art Update 1 and the Virtues and Vices update, these will get a bit more developed, i.e., more puzzles for the tower, more interesting encounters for the temples (and the dungeon lairs).

The next update will focus on bringing better and more varied visual artwork, which will be both some different font-sprite sheets as well as the perhaps an initial tileset. I will also start introducing some of the music I've made and creating some more, as well as making some more sound effects, particularly for the UI elements, minigames, and so on which are lacking at this point.

I know development has been a bit slower than promised, and I regret that. But thanks for being patient with me. Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com.
May 19, 2024
Community Announcements - hiroaki-shinden
◆アプリの安定化や不具合の修正
...