[Update] The Night Walkers: Alpha to Beta Transition!
Dear Players,
It’s been a while since our last update, and we’re thrilled to bring you some exciting news. We at Horrora Studio are ecstatic to announce that The Night Walkers has officially moved from the Alpha phase to Beta! While the game is not yet for sale, we’re launching a Playtest that will run for one month.
To help us make The Night Walkers even better, we encourage you to participate in our survey. Your feedback is invaluable to us, and you can fill it out whenever you feel like it during the Playtest period.
Additionally, we would like to inform you that the Alpha version of the game is still accessible through a Beta Branch. This means you can switch between the Alpha and Beta versions to compare the changes and improvements. Here’s how you can access the Alpha version: - Right-click on The Night Walkers in your Steam library and select Properties. - Navigate to the Betas tab. - Select “alpha” from the dropdown menu.
Now, let’s dive into the details about what’s new and improved in our Beta version:
Bug Fixes - (Too) Many collision fixes - Adjusted the character raycast points for night walkers - Animations not triggering properly when key pressed after Walk-Run motions - Pickup action UI indications being over the Letter UI - Church collision bugs fixed - Frenzy night walkers speed does not reset to 1 anymore - Removed an invisible car - Fixed character still animates while in pause/read letter - Fixed sneak mode to activate faster and have higher priority - Fixed walking in sneak mode while aiming - Night walkers polishing (sound, animations, codes) - Fixed terror audio being played even if there were no enemies around - Fixed audio listener being on the camera instead of the player - Fixed items being lootable from distance - Fixed a bunch of bugs during development process
Changes - Upgraded Unity version from 5.6 to 2022 - Changed characters’ names to fit better with the Lovecraftian theme - Vehicles are bigger - Increased fear rate - Church has been rotated 180 degrees to face the Town - Removed gold section and moved it to inventory UI - Medical Kit recipe has been changed - Changed shadow people look - Crafting UI opens up with Inventory - Using inventory now freezes time - Inventory has less slots - Shadow People now raise fear - Night walkers are harder to kill (unless headshot) - Crouch Idle animation has been changed - Graveyard and Church revamped - Higher thunder sound volume - Changes to all item icons - Removed weight variables on items and descriptions - Currency is now called Pact Marks and fits with the game lore - Changed the trader person to a mysterious place called The Forbidden Altar - Changed the first person mode toggle to add transparency material to character rather than disabling renderers, to allow flashlight movements from bones - Playing trumpet sounds when going insane rather than a generic sound
Additions - Added More map design (props, blood stains, corpses, particles, fog, nature details, etc.) - The Town is a very detailed map; every detail is manually placed. - Added Fear slider: Even though the game is meant to be played without UI, a fear slider has been added for clarity on your character’s state. - Added Bloom/lens flare/Moonshafts effect to the camera - Added Wildlife: Crows, rats around trash and dead bodies. - Added Reticle when aiming - Added Bullet Projectile and Shotgun Wide Spread Bullets - Added Stamina system - Added Zone Notifications system - Added Item name tooltip and Item Glow FX for better clarity when looting - Added New recipe item: Vigor Elixir - Added Benzodiazepine item to regain sanity - Added Shadow People & Dimension Swapping/Insane Mode - Added Optimization - Added MiniMap system (Feature in Test) - Added Campfires to raise sanity - Added Storage Box near Campfires - Added Save system - Added more options in Options Menu - Added New character - Raven - Added New Enemy - Night Krawlers - Added New Enemy - Night Korrupters - Added Quests/Readable Items - Added Strafe feature - Added Zoom feature - Added 1st person feature (Press TAB or L3) - Added Intro story short movie - Added New UI Icons - Added Eldritch Sight - Added Shadow People Dissolution - Added Puzzle - Added Book System - Added Animation Rigging - Added Partial Controller Support - Added Console Command - Added Light FOV Culling - Added Camera Movement effects - Added Retro-Relocate - Added Retro-Regulator - Added Localization - Added Eldritch Essence - Added Character Unique Skills - Added Character Skill Upgrades - Added Character Portraits - Added Save & Load skill system - Added The Forbidden Altar - Added Introduction Start Point - Added Night Caller NPC
We are incredibly grateful for your support and enthusiasm. Together, we can make The Night Walkers a truly unforgettable experience. Happy gaming, and we look forward to hearing your thoughts!
- When crashing your vehicle into other vehicles, buildings, etc the player will now take damage. - Vehicles will now get dirty over time and can be washed at the car wash, located near the hospital. - We've added new vehicle colors. - We've added the ability to skip cutscenes. You can skip them by holding return or A on your controller for 3 seconds.
Fixes
- Fixed an issue where bullets were not registering when shooting at enemies. - Fixed the death system. When dying you would respawn back at your last position. You will now respawn at the hospital. - Fixed an issue where JoJo would not attack enemies. - Fixed an issue with the passengers sit point inside of the Sedan vehicle. - Fixed an issue with Jenny not following Vinny when leaving the restaurant. - Fixed an issue with - Fixed the car speed on the first mission when driving to the strip club.
Down in the Belly under the New Boston Dome, Update #86 has touched down. We've got a lot of exciting new things with this one - new bonuses for the Tech attribute, improved display for APU/CPU spiking, new milsec items you can purchase, all the Hybrid-Utility programs can now be installed and used and more. Let's dig into the details!
We're busy with Early Access - lots of updates, lots of milestones coming up quick. We hope you are enjoying the pace of fixes, improvements, hotfixes and new content. If so, please take a moment to leave a review of any length - every one helps! And remember, you can always edit your review at any time.
New Hacker-Only Tech Bonuses
The Tech Attribute has gained a big (needed) boost for Hackers, now adding Matrix-specific bonuses. If you have the Hacker class (as your primary or multi-classed) you will gain +1 Matrix AP per 1 Tech and +1 Cyberdeck Armor per 5 Tech, which protects both the Hacker and the cyberdeck. This makes the choice to go after extra Tech points in different class trees more interesting and firmly pushes Tech into the realm of being the Hacker's key stat.
Load Up those Hybrid-Utilities!
In Update #85, we fixed all the issues that were nagging Hybrid-Utility programs and now we've rolled out a new set of Program Ratings that allow some of them to be used in existing decks. So, check the new Ratings and consider juggling some of your programs around to make space for these new biggies - they're powerful and interesting options in your digital kit.
Unique Milsec Items Return
The different MilSec and Brave Star contacts you can connect with throughout the game now (once again) have more unique offers for consumable items that they can sell, including Dazzlers and Concussion Grenades. This opens up some new angles for building out your item load out, so check out what you might want to swap around.
Clear Display of APU/CPU Spiking
While APU and CPU spiking have been working correctly for about a month, they were lacking any helpful UI support to indicate what they had done. This has been causing a ton of F10s and confusing players, as it simply seems like they don't do what they promise or what is reported in the logs.
The big Sec Level or Q-Sec Level value in the HUD will now immediately react to an APU or CPU Spike. It will gray out indicating that it is below the real level of the Sec Level and no Escalations will occur until the Sec Level exceeds the old Sec Level. For example, if your Q-Sec Level is 8 and you Spike the CPU, then the Q-Sec Level will drop to 6 and the Matrix Host can't take an Escalation action until the Q-Sec Level reaches 9.
This is also all shown in the hover over the grayed out Sec Level, so check that out too for specifics once you see it in game.
More Matrix Hovers
As we've mentioned, we're hard at work on the matrix tutorial now. In order to make it the best it can be, we're sprucing up the matrix in general. With this update, we've added and improved a number of hovers through the Matrix screen - especially around the Q-Sec Level in the top right and all the deck details in the bottom left (IO, Active Mem, Storage).
We hope it's helpful!
Armors Debuffed
As we build out the full progression of armor and weapons for the game, we've adjusted some of the early game armors to have a bit lower protection ratings. These have dropped anywhere from 2% to 5% for some armors, especially Power Level 1 armors. Take a check through your gear and see if you want to upgrade today.
We've also simplified the armor categories in this update, crushing everything down to Light, Heavy and Stealth. There will be distinct groups within those based on stats and styles, but they don't each need their own high level category in the filter.
V-Chip Contact Fixes
We resolved an issue where the Contacts you gained through a V-Chip were not appearing in the initial conversation. While everything else was functioning correctly, this made them harder to track down in your list of Contacts and to recognize them as they appear in the newly offered services.
Hid Loadout Button
v1.6.17 - 5/19/2024
- Improved Tech attribute - for hackers now grant +1 Matrix AP per 1 Tech and +1 Cyberdeck Armor per 5 Tech - Adjusted Hybrid-Utility program ratings to work with existing decks available in the underworld - Improved Sec Level UI response to spiking CPU or APU to gray out Sec Level when an escalation will be skipped - Improved Sec Level hover to include exact details of when Escalations will resume for spiked CPU or APU - Improved hovers in matrix for IO, Deck Storage, Q-Sec Level - Down balance on starting armors, dropping 2% to 5% protection - consider upgrading your armor - Simplified Armor category filters (Light, Stealth, Heavy) - Fixed issue with missing milsec items for sale from Milsec and Brave Star Contacts - Fixed bugs with V-Chips having conversations where the new contact did not show up and name was blank
- Added new forest scene sound. - Pause menu setting panel added.
Fixed:
- Fixed a bug that prevented names from overflowing from nameplates. - Graphics presets have been revised. - Changed the table in the kitchen as it was causing shadow problems. - Fixed a bug that caused solving the radio quest without turning on the radio. - The correct frequency is no longer triggered when the radio is on but muted. - Changed the location of the portraits in the final scene. - Localization fixes.
Some small fixes and improvements today! Still working on a big update that will come later but wanted to get these fixes in and a nice quality of life feature.
You can now hold left mouse button to pick crops, collect ingots from furnaces, or place items in furnaces. You don't need to click individually on each tile anymore! Also applies to placing objects in the world. Pretty much everything should repeat now.
Fixed bug where bulletin board quests stop refreshing. (Might not work for current save files).
Bulletin board quests now change every day (if they were not accepted by the player).
Fixed a bug when entering Joe's cave that caused the intro cutscene to repeat forever.
Added treasure chest graphic and display animation when collecting an important item.
Fixed some combat bugs where you could hit the same target multiple times in one swing.
Hello Topplers! The next update for Topple Tactics is now LIVE!!
The version number of the new update is 1.2.1.2, if you still see 1.2.0.6 in the main menu and Steam isn’t updating the game for you, the quickest way to get the update is to restart your Steam. If you are still on the old version you will not be able to see games from the new version, so make sure you download the update!
Patch Notes:
IN-GAME CHAT! - There is finally a chat in the game which you can use to interact with people in the same game as you
You can start typing a message by pressing the "/" key
You can mute and unmute players by clicking the speech bubble in the game details screen (accessed with TAB)
You can select whether the chat shows only on a new message, always shows or always hides in the settings menu
Balancing!
Double jump shoes have been slightly nerfed (the jump height is slightly lower)
Bouncy Pillars and Sweepers are now significantly cheaper to buy
Ice Towers are now slightly more expensive to buy
Bouncy Pillar knockback has been increased
A few towers had one obvious best path, a few towers have been buffed to make the second counterpart more powerful
Double cannon fire rate has been increased significantly
Triple machine gun fire rate has been increased significantly
Triple fan knockback has been increased significantly
The knockback strategy has been buffed to make it more in-line with the speed strategy
Upgrading speed now slightly reduces knockback resistance (even if you haven’t purchased any knockback resist items)
Knockback resist items now provide an increased buff to the stat
Mega cannon no longer ignores knockback resistance, its base knockback has been increased to compensate
It's time to introduce a new character to Cufflinks and Cages: Tatiana, the boss! A new dominant character who will clash with Sofia for Dani's obedience!
Spook manages one of the last remaining soda machines in the world of Sluggerpunk, and it allows the player to create and carry a customized drink that buffs them temporarily.
Different Flavored Buffs
Cherry - Increases player damage by 1.5x. Lasts 1 minute.
Orange - Enemies spawn a baseball when they die. Lasts 45 seconds.
Pineapple - 15% Chance to heal when hitting enemies. Lasts 20 seconds.
Lime - You can dash 25% further. Lasts 2 minutes.
New Abilities!
Billiard Blast Mask (Head)
The player can hit billiard balls with their baseballs to make them burst into 8 baseballs that fly off in random directions.
Robo-Vac Cat (Head)
A cat on a robotic vacuum cleaner that picks up coins.
Tennis Racket (Arm)
Player can spawn a tennis ball projectile. If the tennis ball is struck, it auto-targets enemies after bouncing.
New Enemy
Aura Bot - Two baseball bats that protect it orbit around it, be wary of engaging in ranged combat with this enemy.
New Levels!
+ Endless levels are now available (Black Train Lines) + Added labels for the train selection menu + Tutorial level is now available, it is accessed through the train selection line.
Changes/Fixes
Adding money display to the Jukebox, as well as correctly labeling what kind of currency they consume.
End screen and Leaderboards now display score.
Line Selection now has a label on top so its harder to miss.