Hey Astro Colonists! It's time to announce a Developer stream during the ongoing Steam Replayability Festival! The game just received another update, which is making it more stable and performant.
IMPROVEMENTS
MOD HUB button (H) is now re-bindable
Saving is now faster and saves less data. The game is checking if objects are modified, it is skipping them completely.
Optimized loading for elements updating adjacent cells like floors, foundations, cables, pipes, water tanks
Removing savegames from the list selects the previous element
Multiplayer client is now showing resources picked by miners
Multiplayer client is correctly updating extracted deposits numbers
Fixed an issue where upgraded robots could get stuck in the upgrader
Migration screen is now more responsive
FIXES - 20/05/2024
Auto-expanded planets, after reloading are keeping its shape
pathfinding after reloading has a valid updated state
drill is now generating basic science points every 5 resources mined
geyser is now removed when the quantity reaches 0
This Sunday, 21 CET I will be streaming live Astro Colony! It's a great opportunity to find out more about this base-building game, where you need to automate your colony while exploring an endless procedurally generated voxel Universe!
Don't forget to try the new demo created for the Festival! Please wish me good luck and don't forget to come over to say hello!
Thank you very much for your constant support! Terad Games
Source of the Nile Digital Edition - Vince Greenviper
* A message is now displayed if there are insufficient bearers to haul out pelts from the "fur-bearing animals" bonus. * Fixed a bug which forced the player to spend a turn collecting pelts even if none could be collected due to a lack of bearers. * Replaced the small, river flow direction tooltip with a much easier to read compass.