E-Startup 2 : Business Tycoon - Hogus
Fix issue of production line deletion - Patch 0.8.4
Railroader - imtzo
Railroader 2024.4.0 has arrived! There's a lot in this update, including some important changes you'll want to know about. Let's get into it!

New Chuff and Crash Fix

With this version we introduce a completely rebuilt chuff sound which smoothly matches the speed of the engine. It even changes with the cutoff/reverser setting, as well as between engines. We plan to further develop this in the future, but we're thrilled to finally share it with you. Farewell to that awkward transition around 11mph!

Additionally, this version fixes a crash that has been affecting some players. This crash is recognizable by the error code "0x887a0005" in the log, but it's important to note that there may be other issues lurking which crash with this same error code. If you encounter a crash with this new version, please try to get a sense of how frequently it occurs and if it is improved by using different quality settings before reporting it. Thank you!

Wear & Tear



Maintenance is a huge part of running a railroad. With 2024.4.0, we're bringing some significant changes to equipment wear and maintenance. This has three components: regular wear & tear, overhauls, and repair parts.

Since launch, equipment has taken damage from hard coupling, derailments, and taking curves too fast. Now, every mile on the road will take its toll on your cars and engines, and engines will take more wear the harder they're run. You'll see a minimum of 5% damage every 100 miles.

A well-crewed repair shop will be able to keep your engines in good condition if you keep them in the roundhouse or shed when they're not on duty, but over time the miles have a deeper impact that routine maintenance can't address, limiting the shop's ability to fully repair equipment. However, performing an Overhaul (by setting a specific Overhaul repair destination) will instruct the shop crew to take time for those deeper repairs, bringing your equipment back to top condition. We recommend an overhaul every 1,000 miles.

Shop crews now consume Repair Parts when performing repairs. You'll need to manage your supply of repair parts in your engine service facilities. They can be purchased using company-owned box cars, just like coal or diesel fuel.

Lastly for wear & tear, shops now employ crews rather than individual workers. Wages have been increased accordingly. Additionally, you can disable wear & tear in Company settings.

Passenger Network and Reputation

We've made a couple changes to how your Passenger Reputation is calculated which we think you'll like. For those of you updating with existing saves, note that these changes will result in Railroader forgetting any passenger stops you've made on that day, prior to upgrading.

The good news is that your passenger network reputation now only includes stations which have been served in the past ten days. This means that if you don't want to provide passenger service for a particular section of the railroad, you can simply never serve it.

Additionally, equipment condition no longer affects passenger fares. Instead, it drives a new passenger equipment reputation score.

Map Window Enhancements



The map now displays switch positions, as well as a button to allow throwing any switch from the map! This can be disabled in Company settings.

Also: the map can now be resized using the control in the lower right corner. (We've also added resize controls to a number of other windows!)

The map no longer automatically centers on your position when being opened. A "locate me" button has been added, should you want to center the map on your position.

Redesigned HUD



The on-screen selected engine controls have been redesigned, and you can now choose between Manual, AI Road, and AI Yard modes within the HUD, as well as perform AI commands, without needing to open the inspector!

Other UI Changes

There's a new way to close windows: the Backspace key. This took us some getting used to, but we love being able to open the pause menu and save the game without having to close all of the windows first.

You can recall the last selected engine with X, or cycle between favorited engines using Shift-X. Remember that engines can be favorited in the Engine Roster window.

If you'd prefer to toggle mouse look by clicking the right mouse button (rather than the default of holding right mouse), you can select that in Preferences.

Operational Updates



  • Cars loaded by off-railroad industries (such as Coal, Diesel Fuel, and Repair Parts for the player railroad) now take cars away while they are being filled. Cars are returned after 24 hours have passed.
  • Whittier Saw Mill now takes gondola cars for wood chip export.
  • Added second repair track behind the Bryson roundhouse.
  • AI Engineer now resumes track speed after passing Restricting or Approach signals in certain conditions.

See the complete release notes in-game for more!
May 18, 2024
The Durka: You will (not) die - Xrisofor
It was a very long development of the demo version of the game, and we had to postpone the update date for a couple of weeks due to minor improvements, but now we are ready to present the game to you.

What's new?
  • Added mini-games: snake and Flappy Bird
  • Added interactive moments
  • Added achievements and highscore table for mini-games
What has changed?
  • The plot of the 2022 game has been completely rewritten
  • Completely updated graphics and music
  • Completely updated the game menu
  • Rewritten the work with modifications and the tools in general

End
Thank you to everyone who continued to believe in us and helped us develop the demo version! We are very excited to finally release the update, but that doesn't mean we won't continue working. Now we are going on a short break and a PR campaign, so we will publish less news and posts in our Discord, VK, Telegram and Boosty. If you want to help us with the development, you can send a donation to Boosty, DonationAlerts or write to us in the social network in the help offer.

We would also appreciate it if you subscribe to the game and recommend it to your friends (or purchase another copy of the game on other platforms, or subscribe to the Crucial Experiment page on Steam).

May 18, 2024
A Tower Full of Cats - Arntor
Hello, hoomans!

Mr. Fofiño here! ːfofinoː


As we get closer to the release date, I start to reminisce about the first ideas we had for A Tower Full of Cats two years ago.
The initial concept was very simple: first, we had a Building, then a Castle, so what about a Tower next?
It was a very abstract idea that pushed us to imagine how mankind's history would be seen through the eyes of cats! ːwadacatː

We definitely went "high-concept" with this one, and it certainly gave us some headaches trying to fit all our ideas into this Tower. It ended up becoming quite a big tower for us to climb too! ːawkwardsmileː

In A Tower Full of Cats we've taken everything you loved about our "Full of Cats" games and expanded it into a multi-layered adventure, with intricate puzzles and hidden secrets.
And now, this process comes full circle! As you may know we're working on the sequel to our first hidden object game!
Check out A Building Full of Cats 2 coming later this year! ːfofino2ː

https://store.steampowered.com/app/2810730/A_Building_Full_of_Cats_2
Wishlist now!

2 days left!!!

Love and purrs,
Mr. Fofiño
May 18, 2024
Carth - Ruffbassn
Carth 0.1.1c
*THIS UPDATE MAY BREAK SAVED GAMES*
~Fixed not able to rotate build able objects unless key binds changed
~Fixed not able to cancel building object unless key bind changed
~Added Hints and Tips to loading screen
~Added New Vegetation biomes to Wolfingan, and Tha
~New Enemy Spawners
~Fixed bug reported spelling mistakes
~Fixed unraveling of fate book showing wrong text
~Added dozens of new vegetation biomes in Tha, Nethgard, and Warnath Territories
~Added Snow to Clincolt Mountains
~Fixed not able to see harvested mushrooms inventory
~Continued adding more spells, abilities, and buff to every class level
~Fixed bug that was reverting Hosted games to only allow 4 players per server
~Fixed bug that could throw error and disconnect clients when first joining game
~Fixed bug that was preventing players from seeing their level up indicator
~Added SFX for when player levels up
~Map Work
~Continued addressing support for Ultra Wide Monitors
~Re baked entire harvest able vegetation
~New spells
~All classes first iteration with leveling to lvl 10
~Fixed bug not allowing players to unequip their clothing items
~Tons of small dialogue fixes
~Few quests not working with map indicators fixed
~Set FSR3 as default AA type
Mana Quest - raffle
Welcome to the sneak peek series!
I'll be dishing out bite-sized nuggets of work-in-progress goodness for the game!

Check out a sneak peek of Arig's expressions =w= She's an ogre blacksmith who may seem scary at first but is actually a sweetheart.



Also, there's a new offer on my Discord server! If you have nitro, you can boost the server for free Tier 1 access! The first 20 boosters get access as long as their boost is active. If you're late, no worries— you'll be in the queue for a spot if someone cancels. This is managed automatically by a bot.

Links:
Dive into Discord to join the closed beta and play the game a full year early and score VIP perks for eternity!
But hey, blink and you might miss it—this offer is gone once Early Access is launched on Steam!
May 18, 2024
AChat - rbskft
New position for male-female, male-shemale and male-male couples

May 18, 2024
A Difficult Game About ROLLING - ReUpRise - AAAAgggr
The final timer kept the shortest completion time. But the default was 0. Now everything is working correctly.
The quality settings menu is now also in the main menu.
May 18, 2024
NIGHT CROW - juaiwan
This update includes:
1 Server Selection
2 Optimize the key to increase the highlight
3 Create a room occupancy reminder
4 Optimized partial decryption

May 18, 2024
CAMPS - millenaryworks


Hello everyone!
Here's a brief overview of the new patch 0.8.0.413903

Fixes:
- Fixed inconveniences in using the text chat.
- Fixed a bug where in Trophy Hunter mode, a vehicle passenger would hang in the air when evacuated by another player.
- Slightly improved the Sandbox mode interface.
- In Sandbox mode, bots and player now spawn where the camera is looking.

Recently, many have asked if CAMPS will be more like Escape from Tarkov or Squad?

Therefore, I think it's worth noting again that the main inspirations for the project were ARMA (Operation FlashPoint) and Red Orchestra. EFT or Squad have interesting solutions that can complement the project but are not the primary references.

CAMPS is a military sandbox aiming to incorporate the best and fix the worst. And like any respectable sandbox, in the new patch want to introduce you to the trial version of CAMPS Builder.





What is CAMPS Builder.

It's a powerful and unique map/scenario editor (mentioned before), available not as a separate application but embedded into the game and operating on its resources. To say I was exhausted making it is an understatement. Thanks to everyone who helped debug the editor over the past week, it wasn't easy, but the crash reasons were found and fixed.

I've been working on the tools for a long time, and now that the stable version is ready, I will be glad if you find the time to try it out.

What is available in the trial version:
- 2 biomes available: "Taiga" and "Savanna"
- Landscape generator.
- Vegetation generator.
- Lighting settings.
- Water settings.
- Building construction.
- Map saving/loading.

What will be added:
- Road construction.
- Fence construction.
- Advanced settings for building houses and working with the environment.
- Tools for landscape design.
- Tools for scenario creation.

What's happening now:
- Adding DLSS and FSR support.
- Optimizing the server build size.
- Optimizing the editor.
- Bringing heavy machinery back into the game.



Due to this, tests are postponed for a while, but the next one will include heavy machinery.
(All screenshots are taken in the editor mode)
Share your feedback on the Map Builder.

Stay tuned.
...