Fixed several minor bugs. Improved scrolling experience in the loadouts interface. Added and modified some icons. Renamed the stat Reroll Times to Rerolls Gain. Changed its value display from a percentage to a flat value. Polished its description. Removed the supply-type upgrade: Reroll Chances. Reduced the Reroll Gain boost from every 1 luck: +5% → 3%. Reduced rerolls cost per banish: 3 → 2. Skipping upgrades will now refund some rerolls, the amount depending on Rerolls Gain. Improved the layout and related text descriptions in the upgrade interface. Enhanced effects of 4 upgrades: Amulet, Crit Master, Lucky Barrage, Wheel of Fortune. Modified effects of 3 upgrades: Favour, Keeper, Flashback. Modified preconditions of 5 upgrades: Lucky Star, Extra Barrage, Extra Mine, Extra Grenades, Extra Charge.
Recent Development Plan
Since Geometry Arena 2 entered early access, I've received a lot of valuable feedback and suggestions from players. One significant issue is that some of the game's mechanics are quite obscure or hardcore, making it difficult for new players to get into the game and delaying the enjoyment. Over the past serveral months, I've been focusing on these issues, designing and comparing various solutions. I now have a series of plans that need to be implemented and tested. The game will undergo multiple consecutive updates, bringing significant changes to many existing systems.
This version serves as a foundation, modifying the mechanic details related to the Rerolls and Luck. Here are the previews for the upcoming updates: v0.4.3: To rework the precondition/subsequent framework of upgrades, with some adjustments to upgrade effects. This will ensure that more upgrades appear when players need them. v0.4.4: Based on the new framework, many upgrades will be added or modified. v0.4.5: To rework the difficulty options system. v0.4.x: To be determined. There might be changes to mastery and module system, which could be postponed to future versions. v0.5.0: A new progression system.
Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.
Community
Your suggestions and feedback are quite valuable to me. Please feel free to share them via Steam or Discord. I'd love to hear from you! Geometry Arena 2 Discord
Today marks a special date in our calendars. On the 19th of May, 1845, the last voyage of HMS Terror and HMS Erebus began. Imagine being there, 179 years ago, in Greenhithe harbor, some 20 miles east of London. Two magnificent, sturdy ships, equipped with the most advanced technologies of the time—powerful steam engines and internal steam heating systems—rock gently in the morning breeze. Are you imagining it? Is the picture you see white like fresh sails, blue like the ocean, and bright like hope? Great. Because today we will talk about its exact opposite—the depiction of darkness and desperation. The art of Terror: Endless Night.
Paint me like one of your Victorian paintings
The first step to developing the unique art style of Terror: Endless Night was research, and tons of it! We wanted to make our style as close to the art from the époque as possible, like each picture was painted by a talented officer who had seen it with his own eyes. It was not unheard of for the high-ranking and well-versed crew members to write diaries or sketch, even with fingers numb from the cold. We took a lot of inspiration from the Realist works from the latter part of the century to portray the life of a ship stuck in arctic ice—stripped of idealism, faithfully capturing moments of both everyday mundanity and the great horrors of the expedition’s many possible fates. All immortalized with a brush, and you can see those very brushstrokes!
The second part of the homework our artists did revolved around historical accuracy. Uniforms and personal accessories of the sailors, furnishings and construction of the ship, situations our crew might have found themselves in—it all had to match what we’ve seen in historical sources. Dozens of paintings, illustrations, daguerreotypes, preserved items and artifacts, or even photographs of the wrecks of HMS Erebus and HMS Terror gave us all the details we needed. Did you know museum collections hold such treasures as the silver table fork with Captain Franklin’s crest?
Palette of Perils
In Terror: Endless Night, the colors tell a story of their own. It is a grim tale of the faint light of hope trapped in a dark, frozen hell. Omnipresent darkness and creeping cold slowly, but unstoppably, like icebergs pressing against the ship’s hull, intend to crush all sources of warmth and life.
That’s the impression we are aiming at, using a palette of dark blues and greys that surround the scene at all times like a trap with no exit. Regardless of whether inside or outside the ship, we want them to seem like they are always creeping toward the center of the screen.
Luckily, there are safe harbors amid the dark—sparse, often singular spheres of oranges and yellows, flickering sparkles of hope that it could all still end well. This contrast of warmth against the cold is a prevailing motif in our art. One intensifies the other: the warm palette makes the cold seem even colder, and vice versa. You can almost feel the warmth beaming from the center of the picture here, but you can also sense the creeping cold on its edges. It’s a never-ending struggle.
While the merciless cold held the title of the archenemy of the 19th-century polar expeditions, fire was both the savior and the tormentor. Wooden ships, even frigid, if set ablaze, could turn the frozen hell into a raging inferno in mere seconds. Keeping an open flame was therefore considered a mortal sin among sailors and severely punished. What a predicament to find yourself in, isn't it? No wonder that it causes the heat of another kind to rise—a fever.
Somewhere there, between the fire and ice, are people. Prone to the inflammation of spirit and coldness of heart. But also capable of cooling down their primal, selfish instincts and sharing with others the little warmth they have left. This is the art of survival in Terror: Endless Night. That’s all we’ve had for this devlog. All that’s left to say now is that we really want to connect with our fans, so make sure to leave a comment and say hi! If you have any questions, you can also go ahead and drop them in the comment section, and as always, we encourage you to tap that Wishlist button, because it lets us know that even if you’re a lurker, you’re here and you’re interested in what we have to show. Also, we want to post these regularly, so stay on the lookout for more devlogs, seadogs!
Пара недель утверждения у модераторов в Steam, и мы рады представить вам первый пак предметов сообщества. Теперь, играя в "Альтушку для скуфа", вы можете получить коллекционные карточки, значки, фоны профиля и эмоджи. Наша игра небольшая, поэтому мы поставили время выпадения предметов раз в двадцать минут. Надеемся, вы останетесь довольны.
Добавим ли мы эксклюзивные предметы для магазина за очки Steam? Мы бы хотели заняться этим, однако сейчас сосредоточены на сюжетном дополнении. После мы, безусловно, хотели бы добавить и их тоже.
Мы очень рады вниманию к проекту и постараемся развлекать вас, покуда смерть не разлучит нас (или пока нам всем это не надоест). Кстати, подписывайтесь на наш канал в телеграм и группу вконтакте, мы рассказываем там о производстве, делимся фанатским творчество и разыгрываем ключи!
Искренне ваши, Виталий Терлецкий и Rikani
Friends!
A couple of weeks of approval from the moderators on Steam, and we are pleased to present you the first pack of community items. You can now earn trading cards, badges, profile backgrounds, and emojis when you play Altushka for Skuf. Our game is small, so we set the drop time for items every twenty minutes. We hope you are satisfied.
Will we add store exclusive items for Steam Points? We would like to do this, but right now we are focused on the story expansion. Afterwards we would certainly like to add them too.
We are very pleased with the attention to the project and will try to entertain you until death do us part (or until we all get tired of it). By the way, subscribe to our channel in telegram and the group vkontakte, we talk there about production, share fan creativity and give away keys!
This bi-week we've added many, many things to the ever-expanding MM universe! 🤩🤤
Check the changelog at the bottom of this post for the full list of changes!
Robot Ruckus Gun Overhaul!
Long planned, finally here, a full Robot Ruckus gun overhaul! 🤖⚡✨
We've added burst shot to reduce strain on fingers when taking out crowds of robots, while also increasing complexity of gameplay a little bit, by requiring you to manage your ammo reserves: Currently your ammo is not visible anywhere, but we plan to visually display it when the final laser gun model arrives. Your ammo quickly regenerates so you shouldn't be out of ammo much anyway, only shortly after burst-shooting.
Besides adding burst shot, maybe even more importantly, we've also finally added ping compensation to the laser gun, meaning your shooting will feel just as smooth at 300 ping as it feels at 0 ping! 🫡
BTW: You can now shoot as fast as you want, even without bursting. No more cooldowns! 🤩 (as long as ammo reserves last ofc!)
Condo Upgrades!
Furniture Crates are here!
Open the new Furniture Crates to start expanding your Condo with your personal taste, display your immense wealth, break the laws of physics, and more! 😲
We've also added a 'Flatscreen TV' to the crate as the first furniture not found in your standard Condo! Let's get rid of that clunky laptop. 😂
Spawning
Spawn furniture from your inventory into your Condo by... clicking on them!
Freezing
You can now Freeze furniture by pressing F!
Picking Up
Put furniture back into your inventory by harshly dragging them into your Mub using the Distance mode on your Manipulator. (default keybind: E)
Stay Tuned
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community!
Have an epic day, or an average one! No pressure. 👋🏼
V0.6.4
Added Robot Ruckus laser gun burst-shot
Added Robot Ruckus laser ping compensation
Added furniture inventory
Added furniture crates
Added 'Flatscreen TV' furniture
Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
Added spawning of furniture through furniture inventory
Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
Update List - Add Indonesian Voice - Remove Hell Parkour - Add Checkpoint On Hell - Auto Equip Weapon - Health Regeneration
List of other updates: - Button Floating Icon Generator - Improved translation of Rahmad's wife's photo - Autosave bug after Rahmad's house - Floating Coffee Icon Doesn't Appear After Loading - When Repeat Does Not Load Last Save Data - After loading the game, Rahmad's toilet doesn't bleed any more - The chains in Hell are replaced with pipes - Weapon Knife Animation Improvements - Clear Inventory After Moving Scene - The Old Building Buttons do not have a floating icon - Hand Bug when Afdal and Rahmad clash - When holding or examining an object, sometimes the photo looks like a mirror and the lighting seemed to be broken - Cassette player bug when dropped will play the same audio
Get ready to harvest a whole new world of possibilities in Cornucopia's biggest update yet! Fall head over heels for the bachelors' charming new looks, adorn your farmer with stylish hats, wield powerful weapons with unique abilities, and zip around the world with our new fast travel system. Plus, enjoy a smoother, more polished gameplay experience with combat and UI improvements. Your farm is about to get a lot more fabulous!
💖 Fall in Love with New Bachelor Portraits!
Switch between version 1, 2, and 3 portraits in the settings menu to suit your preference.
Remaining Version 3 portraits and female portraits coming in a future update.
Each New Bachelor Portrait has 10 total unique expression sprites; Angry, Attracted, Happy, In-Love, Infatuated, Normal, Sad, Scared, Surprised and Wedding Outfit. Non-romanceable males have all of those portraits minus the romance and wedding versions.
Andre
Byron
Eugene
Magnus
Phillip
Taru
Thomas
Vincent
Winter
and Aderly, Argus, Harold, Mr. Fuji, Richard, Roger, Simon, Stanley, Tsuyoshi and Wyatt
🎩 Hats Galore!
Added 94 unique hats with a chance of new random stats! Some of the unique hats include:
"Chickadee Nest Cap"
"Outlaw Topper"
"Prospector's Peak"
"Cake Cap"
"Love Lid"
"Kitty Ears"
"Hen Helm"
"Moo Cap"
"Gallop Top"
"Oink Cap"
"Sly Tail"
"Bull Horns"
"Ram Horns"
"Antler Arch"
"Hop Top"
"Bunny Beacon"
"Whisker Whispers"
"Fungi Cap"
"Petal Halo"
"Wiz Top"
"Halo Head"
"Star Feelers"
"Bug Beams"
"Santa Hat"
"Top Hat"
"Mugger's Toque"
"Flat Cap"
"Sombrero"
"Tanuki Straw Hat"
"Crimson Knot"
"Royal Rim"
"Giggle Gag"
"Chef's Choice Cap"
"Tricorne"
"Stanley's Pride"
"Samurai Shadow"
"Artist's Beret"
"Newsboy Hat"
"Umbrella Hat"
"Candle Headband"
"Ghost Bandana"
"Hardhat"
"Bush Bash"
"Warrior Dome"
"Plume Helm"
"Kappa Cap"
"Laurel Circlet"
"Black Felt Hat"
"Road Cone"
"Priest Peak"
"Spiky Crown"
"Grapevine"
"Robot Antenna"
"Frog Friend"
"Batnap"
"Clucky Cap"
"Kitsune Cover"
"Aviator"
"Pumpkin Peak"
"Sound Dome"
"Witch's Whimsy"
"Pointed Ears"
"Tanuki Ears"
"Tinfoil Hat"
"Seeker's Shade"
"Baseball Cap"
"Propeller Hat"
"Leopard Ears"
"Buzz Guard"
"Forge Face"
"Party Peak"
"Magic Hat"
"Mortarboard"
"Mariner's Cap"
"Seaweed Wrap"
"Steampunk Cap"
"Bat Ears"
"Mermaid Murmur"
"Devil Tips"
"Bounty Brim"
"Petal Pusher"
"Sunnyside Up"
"Slime Shade"
"Jester's Jingle"
"Big Top"
"Cactus Hat"
"Summer Stripes Cap"
"Elegance Edge"
"Brunette Bobble"
"It's Over 1337"
"Sprout Sprig"
"Archers Apple"
"Pompom Beanie"
"Braid Brim"
⚔️ New Weapons
Added 37 unique weapons with new random stats! Some of the unique weapons include:
"Big Timber"
"Magma Slicer"
"Storm Cleaver"
"Iron Biter"
"Crimson Piercer"
"Prism Ripper"
"Winged Dagger"
"Iron Slasher"
"Infernal Blade"
"Venom Striker"
"Virtue Blade"
"Masamune"
"Ice Katana"
"Dark Discipline"
"Masters Revenge"
"Bark Basher"
"Spiked Club"
"Rock Mauler"
"Bone Cruncher"
"Leather Whip"
"Vine Lasher"
"Blaze Whip"
"Iron Pike"
"Flame Spear"
"Glacial Lance"
"Regal Polearm"
"Spell Caster"
"Ember Rod"
"Gnarled Wisdom"
"Blessed Wand"
"Iron Pounder"
"Cactus Conqueror"
"Explosive Mace"
"Battle Sickle"
"Holy Reaper"
"Rapier"
"Light Foil"
🎩 Hats and Weapons Availability
Hats are now randomly for sale in the Granary by Pickle.
Four random weapons are available for sale in the Mansion living room.
Hats and weapons have a chance to drop in combat, as well as in the arcade crane game and lava pusher.
🛡️ Introducing New Weapon and Hat Item Stats
Attack Damage Bonus
Critical Hit Chance Bonus
Critical Hit Damage Bonus
AOE Damage Bonus
Range Bonus
Speed Bonus
Knock Back Bonus
Life Steal Bonus
Causes Status Effect Bonus (Example: Poisoned, Glitched)
Bomb Strike Bonus Chance
Player Jump Height Bonus
Luck Bonus
Energy Penalty Bonus
Slaying Type (Example: Slime Slayer 'Extra Damage to Slime Type Enemies')
Weapon Range Bonus
Player Light Bonus
Enmity Bonus
TP Bonus
🌍 New Fast Travel Mechanic
Walk to the fast travel point to discover it, making it available on the map.
Fast Travel Points:
Farm (Near Exit)
Junction (Junction)
Old Mines Bridge (Near Old Mines)
Beach (Near Fisherman's House)
Forest (Near Roger’s Carpentry)
Forest 2 (Near the Wizard’s Windmill)
Town (Seedling Square)
Mountain Top (Near the Solitude Lodge)
Vineyard (Near the Mansion)
Bought houses also add to the fast travel map once purchased.
🎯 Improved Combat and Interactions
Enemy Special Ability Warning: Enemies now blink yellow before attacking.
Enhanced Dodging: Players can now dodge enemy hits more effectively by moving out of the way.
Increased Max Stack Amount: Stack items up to 999, from the previous 99.
Talking to NPCs every day increases Heart Level more.
Bad gifts: No longer reduce NPC Heart Level.
Hearts pop out: when NPC Heart Level increases, with the number of hearts reflecting the increase amount.
New Sprites: For Warp Crystals
New Rainbow Crystal Item: Opens fast travel menu from anywhere.
🛠️ Bug Fixes
Player Farm Terrain: Fixed Fall and Winter textures not showing up.
Season Sprite: Fixed resetting issue when creating a new game after playing a loaded game.
Controller Hovering Info: Fixed offsets in the last settings tab.
🏹 Future Ranged Weapons Coming Soon!
Ranged weapons like Bow, Crossbow, and Slingshot are not included in this update but will be available in a future update.
Join Our Community
🌟 Join Our Farming Family Step into our vibrant community and be a part of our gaming journey. Connect with fellow farmers, exchange tips, and stay updated. Let's chat on Discord: [https://discord.gg/cornucopia] 🤝🌾
💪 Your Support, Our Inspiration Your excitement fuels our days and lights up our development path. We're committed to enriching your gaming experience, bringing you continuous enhancements and joyous updates. 🚀🎮
💌 A Harvest of Thanks We're truly grateful for your active role in our gaming family. Your insights and feedback are the seeds that help our game grow and blossom. Thank you for being with us on this wonderful journey. 🙏💖
🎉 Stay Tuned for More! Keep your eyes peeled for exciting updates and delightful surprises! We promise to keep your farming adventures fresh and fun. Happy farming, and remember, every day is a new opportunity to grow! 🌱🚜