Cube Hero Odyssey is available to play for free while in Early Access
Embark on a monster-slaying adventure as a caped hero wielding his anti-fragile blade! A hack-and-slash, isometric roguelite with beautiful procedurally generated worlds, challenging bosses, creative build choices and endless gameplay!
We're actively working on the game, and we want as many players as possible to join the adventure. Remember, it's free to play only during Early Access! Your feedback is invaluable in helping us shape the future of Cube Hero Odyssey.
If you enjoy the game, please wishlist it! This is the main metric that can help the game gain traction and reach more players. Your support makes a big difference!
Join our Discord Server to see all our updates, see progress videos and more!
First time seeing Cube Hero Odyssey? It's our first roguelite game—now available for FREE only during Early Access! Dive into our vibrant world filled with diverse biomes, menacing foes, and crazy creative build options. Experiment with unique skills and effects to tailor your cube hero’s journey. Play now on Steam and join the adventure!
We're thrilled to announce that Strategic Command WWII: War in the Pacific will be out on June 25th.
Soon you'll be able to battle through land and sea, commanding the forces of 7 Major powers: Japan, Australia, China, Communist China, USA, UK and USSR. The 1941 Day of Infamy campaign is coming with 36.000 hex map, get ready to re-fight the 20th century's greatest conflict in the Pacific.
If you haven't yet, register for the beta, in the meantime you can find a feedback article here.
Thank you all for actively participating in the internal test and providing feedback on various issues that have been discovered.
After 1 day of testing, the current latest version of Chapter 5 is: 0.5.0.5 test
Due to frequent updates, here's a summary of all the updates included in the latest version 0.5.0.5 test as of now.
SodaMachine and GasBottle Issues:
Changed the SodaMachine switch button from X to Y.
Fixed the issue where the icon and button were not displayed when the SodaMachine short-circuited.
Fixed the problem of excessive damage to the SodaMachine during a short circuit.
Resolved the issue of the gas refill person not entering the store when there are no available gas canisters to replenish (gas used on the device will not be refilled).
Fixed the problem where the SodaMachine could not be repaired when it was damaged without a gas canister placed.
SodaMachine button prompts are now displayed correctly.
Addressed the issue where the soda status was not cleared after the fox used the skill with the drink containing soda.
Thawing-related:
Fixed the issue where a bucket being thawed could not be reused after pouring out the water.
Corrected the character prompt when interacting with held items and a thawing bucket.
Toilet-Related Issues:
Fixed the issue of not being able to use the toilet properly.
Resolved the problem of the ghost not being able to relieve themselves in private.
Stomach discomfort will no longer increase when pressure explodes.
Other Issues:
Corrected the gas refill information description error during phone calls.
Fixed the issue of the passion fruit pulp icon not displaying in the order (top left corner).
Resolved the problem of not being able to add a single passion fruit correctly into the drink cup.
Fixed the incorrect customer complaint text when the bubbles in the served drink are too low.
When the shelf is at the front desk, pressing X while holding a drink cup will prioritize adding the item at position X on the shelf instead of stirring.
Fixed the logic errors in adding and replacing when selecting a new recipe.
Resolved the issue of the "re-draw" button not displaying.
Corrected tutorial text errors.
Fixed the issue where the drink color at the top of the liquid in the top left corner order was not obtained.
Adjusted the ordering and queuing time for glass bottles customers.
Fixed the problem of layered drinks not being served correctly and the color of the top layer being incorrect in Chapter 4, Level 4.
New Additions:
Added haptic feedback for ghost's active skills.
Added haptic feedback when repairing equipment.
Added button display for PS controllers. (If you encounter issues with buttons being ineffective or jumbled, you can disable STEAM input by right-clicking the game in your library, selecting Properties, then navigating to Controller Configuration.)
When using the toilet, there is now a visual effect as the relief value decreases. (The longer the time spent in the toilet, the greater the reduction effect.)
Thank you for your support for "Feed the Cups"! We plan to open Chapter 5, Level 2 next week. There will be a brand new cyber running experience for everyone to enjoy. (of course, you will also encounter various bugs.)
* Fixed potential crash when reading a new testimony in the journal during a interview * Fixed potential crash when trying to do a connection when there are no testimonies yet to do a connection with * Fixed issue with arrow in inventory not returning to journal directly when there are no testimonies available