May 17, 2024
ender theater Playtest - 薮羽
-重做肉鸽玩法
-添加卡牌强化功能“贴纸”
May 17, 2024
B.C. Piezophile Playtest - 5,000,000 year old spark plugs
The build is now relatively playable for testing purposes.

Known Issues:

  • Tracking images might freeze in place when you crash the suit, preventing the laser from registering any new signatures for the encyclopedia. Restarting will fix this
  • Settings screen is finnicky. Rebinding has a bad feel and the Apply button doesn't do anything
    When in doubt, press escape
  • Some sound effects are not mixed very well in relation to universal volume controls
  • The level does not have any ending or way to exit the level. You are stuck there as a playtester to conduct experiments
Skeleton War - 兔头_rabbitHead
-Fix bug with skill details displaying in the Glacier map store
Caves of Qud - AlphaBeard
207.40 - 'beta' branch
  • Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest.
  • Added icons for gloves and wings mod categories.
  • Tweaked the color of spendable AP and MP on the character sheet.
  • Removed the prerelease inventory and trade options.
  • Revised the Mechanimist convert's dialog.
  • Replaced the Joppa monuments with history books in Irudad's library.
  • Reversed the collapse/expand semantics on the Reputation page.
  • Added equipment shaders to crysteel and some unique items.
  • Journal categories are now sorted properly.
  • The modern equipment screen now properly displays limb cardinality.
  • You can now collapse/expand with left and right on the Reputation page.
  • Improved performance in liquid-heavy zones.
  • Improved memory overhead.
  • Improved turn performance.
  • Excluded BaseSwine from dynamic encounters.
  • Removed the watervine farmer & Mechanimist convert from dynamic encounters.
  • Added a timeout to precognition vfx if something goes wrong.
  • Legendary creature titles no longer get doubled in certain circumstances.
  • Gyre irons and bubble levels no longer close inventory when pressed and flipped, respectively.
  • Added safeguards against non-takeable or destroyed objects ending up on your person and cleaned up existing ones from saves.
  • Argyve will now wire up his loudspeaker after completing 'Weirdwire Conduit... Eureka!'.
  • Improved performance in zones with large power grids.
  • Fixed a bug that prevented the salt dunes music track from playing.
  • Fixed starting village Mechanimist converts having watervine farmer gear despite not all being watervine farmers.
  • Fixed some layout issues in the game object picker.
  • Fixed an issue with pagination in windowed lists.
  • Fixed a bug that rarely caused the hotkey display in the item picker to truncate.
  • Fixed a rare layout exception in the equipment paperdoll.
  • Fixed some excess memory allocation in the journal map.
  • Fixed an issue that sometimes allowed main menu commands to be triggered after continuing a game.
  • Fixed several mouse input issues when modern UI was disabled.
  • Fixed input on the console trade window.
  • Fixed an exception when tabbing left through only one category.
  • Fixed starch and lignin being removed.
  • Fixed popups being hidden by other interface elements.
  • Fixed errors when fetching icons for world generation.
  • Fixed companions not re-evaluating their equipment after finishing a trade.
  • Fixed a bug that prevented you from acquiring the Spread Pax quest.
  • Fixed the category display for morphotype mutations.
  • Fixed a bunch of bugs in page up and page down in pooled-window scrollers.
  • Fixed a bug in the formatting of the tinkering screen.
  • Fixed a bug that stopped hotkeys from working on an equipment item after interacting with it with a popup until it was reselected.
  • Fixed a bug that rarely caused the wrong item to be selected in the modern game object picker.
  • Fixed the default categories for equipping to a hand.
  • Fixed an issue that sometimes prevented spray bottles from working.
  • Fixed an issue causing weird stuff like [widgets] to show up in inventory.
  • Fixed a minor formatting issue in the show cybernetics hotkey display.
  • Fixed twinning and trining lampreys generating erroneous copies.
  • Fixed a bug that caused Joppa to not be available as an option for the slynth.
  • Fixed a bug that caused expired temporary cells and ammo to sometimes drop to the ground.
  • Fixed some message variables not being parsed correctly.
  • Fixed key input on the map editor.
May 17, 2024
Soviet Soldier - goupgamingllc
Thank you for supporting Soviet Soldier. It has been a week since the game has gone public on Steam and I appreciate all of your support.

  • Fixed bug where the game starts in Steam VR
  • Fixed bug where opexr crashes when the game starts
  • Fixed translation bug for options screen.
  • Added new uniform for Natalia
  • Added new gun: MP40
  • Added new Kickstarter supporter characters into the game
  • Replaced some background lines with new voice actors
If you encounter any more bugs or have any new problems with this new update please let me know.

Thanks,
Joseph
Tales of Terror - dereksena23
Made difficulty changes based on beta tester feedback, thank you for your support!
May 17, 2024
NightFeed - WRF Studios
Version 1.8.6
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- Added secondary attack SMART SHOCK
Fills up with each kill. (Fillbar in upper right corner)
Activate LEFT trigger/button when full to destroy ALL nearby enemies (Resets with any damage)
May 17, 2024
No Return - fors


I'm alone in the dark...

It's been so long, with no one around.

I keep walking up and down the corridors. I go to my office. I go home.

But I can't find a way out.

It's so dark...
May 17, 2024
NationWar2:Chronicle - Brave
1. It costs prestige to disband an army
2. Slightly increase notoriety when capturing cities late in the game
3. Ordinary character abilities are generated by normal random algorithm in order to highlight the role of celebrities
4. Fix some errors that might be caused by not being able to find a shortcut
5. Remove war caps to make it easier for AI to start wars
6. Disbanding the army alone costs prestige
7. Simplified conditions for tactical effectiveness, which no longer depend on the tactical level of the general
8. The game level 4 difficulty, gold in percentage reduction
May 17, 2024
CHAIRS - The Rat Zone
Bug Fixes/Minor Patches

  • Fixed the press any button prompt appearing too early on the intro text crawl.
  • Fixed an obscure interaction that could occur which would result in a saved game getting reset if exiting from the final level of the game. Whoops!
  • Fixed the intro text crawl being skipped if doing a very specific set of menu inputs after beating the game.
...