May 17, 2024
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
May 17, 2024
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them.
*Cannot be used in Flash Sale!


Good luck!


Best regards, JTGGame Team!
May 17, 2024
Six Days in Fallujah - AmperCamper
Today’s hotfix further addresses the issue causing a small portion of players to receive connectivity errors related to our Dedicated Server testing. Hotfix 0.3.2.3 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES
  • Fixed another known cause of connection errors resulting from Dedicated Server testing
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame
May 17, 2024
Prehistoric Kingdom - Blue Meridian



Welcome, Park Testers!

This PTB release fixes a number of player reported issues with continued polish made to the current PTB features.

It also introduces a work in progress version of the Paleopedia - an encyclopedia featuring animal information and habitat statistics! A lot of information is either missing or temporary (e.g. paddock calculator, social needs, animal life cycle stats) so don't worry about that too much.


Some improvements have been made to the behaviour of fence gates, but please let us know if you run into other issues with the fence system.

How to Access the Public Testing Branch (Experimental!)

The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.
  1. Right click Prehistoric Kingdom in your Steam Library
  2. Go to Properties
  3. Betas
  4. Select 'ptb_public_testing'
Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our Discord server's appropriate channel.


Known Issues
  • Due to splitting the animal species into their own genera, some info sign screens might load up with the wrong animal on display. Simply resetting the animal screen and saving should resolve the issue.

Full Patch Notes

Additions
  • UI/UX
    • Added the Paleopedia (please note a lot of the values and stats are temporary!)
Changes
  • Balance
    • Enclosure Size and Crowding requirements for animals have been readjusted
  • Buildings & Scenery
    • Added a Gates section to the Enclosures menu
    • Gate to fence snapping improvements
    • Gate to fence group snapping (any gate!)
    • Added support for gates to play open and close sounds
  • UI/UX
    • Updated graphics and coloring to the animal info panel
Bug Fixes
  • Critical
    • Fixed hard crash when placing objects near the edges of the map
    • Fixed hard crash relating to visitor visualization
    • Hardened how some systems initialize so that they work consistently
    • Fixed multiple exceptions that broke various tools and menus
    • Fixed various modules being unplaceable
    • Fixed logistics memory errors
    • Fixed a temporary deadlock issue (would cause the game to pause for 1 second, when changing feeder type)
    • Revised fence placement logic to make enclosure detection much more reliable
  • Gameplay
    • Re-enabled nursery holder animals saving/loading
    • The tutorial was disabled again, after being mistakenly left available. We are currently working on a more intuitive tutorial system, about which we will be sharing more details in the future!
  • Animals
    • Fixed Leaelly IK
  • Guests
    • Fixed a bug that caused guests to use incorrect textures
  • Buildings & Scenery
    • Fixed fence terracing
  • Construction
    • Habitat Markers are now correctly made invisible when loading a game
    • Fixed fence terracing
    • Can no longer place fences intersecting a gate module
    • Can no longer place fences that exit the map boundaries
  • Rendering
    • Glass rendering happens later to render VFX pieces through it, may improve visuals, please give feedback :)
  • UI/UX
    • Fixed the Nursery Holder animal elements’ animations not updating with different time scales
    • Fixed overview settings button not properly toggling off once entering the pause menu
    • Fixed buggy module placement after placing a gate
    • Fixed layouts in the structure filter menu not refreshing correctly
    • Fixed main menu bugging out upon exiting a save[
    • Fixed Animal Info Signs not detecting nearby species after loading a save
  • Misc.
    • Fixed _TEMPSAVE string stacking multiple times on save files
Performance
  • Minor optimizations and stutter reduction
  • Loading performance improved
  • Modular memory usage reduced
下一站江湖Ⅱ - 下一站江湖Ⅱ
《下一站江湖Ⅱ》将于5月17日更新客户端(各位大侠退出游戏重启更新即可),将新增部分大家期待的优化体验

【本次更新时间】

Steam、蒸汽平台版本预计将于5月17日23:59


(感谢各位大侠的理解,我们会尽量提前完成更新)

【手柄适配一期更新预告】
确实很抱歉!经过一周时间优化手柄调试,目前基本确定在5月24号大版本优化更新中加入手柄适配!大侠们还要在耐心等一周,延迟推出这么久非常抱歉!目前还是劳烦steam的各位大侠们先用我们大神玩家提供的手柄适配方案(教程在公告下方)

【特别提醒】
近期我们修复了百分之90的bug,如果有大侠的老档依旧存在bug,麻烦检查下游戏版本是否为最新,然后提供云存档和具体问题到我们的邮箱QQ:3681313015@qq.com,我们这里会帮您解决!
在解密引导界面可以按ESC退出,这个BUG在下次更新后修复

【24号大版本优化内容部分预告】
“确定的”
1.手柄适配(第一期)
2.操作视角优化
3.开放第四难度
4.第三层高级轻功(具体看下周能否做完,24日更新不出去就是下下次更新)
5.调整经脉,装备,武学词条的玩法(非常重要,会分几批完成所有优化,24号为第一期)
调整经脉穴位、招式词条、装备词条的随机属性均有固定解锁的方式,玩家可以在江湖游历中找到固定词条的卷轴,解决大家吐槽已久的随机数值带来的低劣体验、以及反复SL的枯燥无聊:
比如寒冰真气的倾向为阴、毒,现在可以去收集专门的道具、天才地宝对应解锁阴或者毒,或者增加伤害等!不会再出现要求大侠们反复SL随机、寒冰神功还能随出阳的恶劣情况!
a)调整了一部分数值可能溢出的设定:以后只有心法、护体或者对应功法融合才会有百分比数值提升出现(比如金刚不坏体增加大量百分比刚性,但其他四维基本为0);正常的经脉穴位、招式词条、装备词条只能提升固定数值;
b)增加了更多偏向性的搭配,比如太极拳“阴、阳、柔”:大家可以任意走不同的偏向形成自己独有套路
c)取消对应玩法材料(经脉需要的、装备词条需要的、招式词条需要的)被大家诟病已久的的随机产出,会有更明确的指引,更江湖味的固定获取方式:
★所有的白、绿低端材料在普通小怪如XX山寨喽啰、村里NPC处、低级宝箱即可获得;
★所有的蓝材料则需要走访城镇商店、中高级怪物宝箱可获得;
★所有的紫色材料可在相应的门派玩法处兑换(不同门派会有差别)、各种大型区域玩法、奇遇支线、高级宝箱或采集获得;
★所有的金色材料比如大家喜欢的吹息卷刚则会明确固定的告诉大家在哪里产出,比如杀黑风寨的首领XX一定会掉落等等;所有的金色材料的产出途径都更明确、更具有江湖特点。
6.调整道具描述,提供道具指引,这是个长期工作,将和我们优化固定道具产出的工作同步进行!
7.未来将持续优化地图标识,标明具体区域,如燕国-枰栌-千奇坊。
8.优化战斗手感,调整战斗打击感。

“以下24号来不及就在之后更新顺上”
1.首批立绘优化
2.开放数十本新武学秘籍:对应特别门派和野外奇遇
3.更换背包界面,及所有相关的背包逻辑!
4.调整产出获得方式,道具都将有固定产出方式。以及对应的来源包装描述(包括奇遇)!
5.优化打造体验,降低打造繁琐度;
6.优化打造材料的获取方式,取消低劣的随机体验
7.增加大量BOSS新战斗机制,新难度,具备更丰富的体验感。

【本次更新内容】

1.我们本次更新优化了车夫大地图传送功能。

2. 由于大侠寄刀片,对月兰剧情杀觉得非常可惜;所以我们优化了月兰剧情杀的问题,现在打败姚秉后主角可以救下月兰(新增台词暂时缺少配音,部分文字不对,也会在下周统一进一步优化)!

3.优化了车夫图标常驻显示,可在大地图界面自行开关。

4.优化了地图npc显示,现在查看区域npc时能够查看到npc的称号。

5.优化了商店刷新,现在刷新不会弹出确认框。

6.根据大家建议,添加了大地图自定义标记功能。

7.优化了六/七阶淮陵珠等的获取方式,只能通过游历江湖获得,行脚商商店不再售卖。六/七阶以下的淮陵珠不受影响。

8.调整了与百槐涯相关的主线剧情(新增台词暂时缺少配音)

9.修复了画匠特技会使经脉属性翻倍的数值BUG

10.修复了麓山书院无法晋级的问题。

11.修复了骆家军无法晋级关门的问题。

12.修改了腰带属性有时描述不正确的问题。

13.修改了498.1,765.82 宝箱位置不正确的问题

14.修改了879.419,1097.42宝箱位置不正确的问题

15.修改了858.772,1186.67宝箱位置不正确的问题

16.修改了1153.78,1128.24宝箱位置不正确的问题

17.修改了1533.83,1084.93 NPC位置不正确的问题

18.修改了1332.13,1903.55 采集物位置不正确的问题

19.修改了1604.07,503.767 采集物位置不正确的问题

20.修改了533.7189,1334.448 采集物位置不正确的问题




【第一个大型免费资料片“江湖霸图”部分内容预告】

1.本期江湖霸图资料片将开放五大门派的完整RPG体系及总舵模拟经营玩法:重天门(魔-末流)、砚溪山庄(儒-上宗)、嵩室山(佛-上宗)、太初剑宗(道-上宗)、流云镖局(俗-中流),该五个门派会分两期放出,第一期将会放出重天门、砚溪山庄、流云镖局(最终,所有的身份、现有的门派、未来新势力都将按照江湖霸图模式丰富完整)

2.每个门派分为四个阶段:单独门派剧情RPG阶段、成为掌门后的总舵经营阶段、扩展分舵阶段(占矿山、种田地、经营各地的青楼酒肆等产业)、以及最后的合纵连横势力混战阶段;江湖霸图资料片将开放前两个阶段,后续两个阶段及更多的门派将在后续的每个资料片里逐步补充完整!

3.比如嵩室山:精修菩提拜入后,就将面临从扫地僧一路晋身真传、抉择三大院、最后当上住持名闻天下的一系列RPG体验,不同门派都不一样。

4.新增大量武学体系(同时配合产出优化,整个江湖的武学将更差异化、更具有江湖味道):从江湖霸图资料片开始,每个完整的门派都会拥有从基础到高级的多套武学路线,彼此差异化!根据门派开放进度,逐次开放,后续资料片(哪怕不是门派向而是身份线向的)每次都会新增3-5个门派的完整化!

5.将开放总舵经营建设(更多的玩法将介入:招收弟子需要结缘或者投契、相关能力决定门派发展等):随着江湖霸图资料片完整化的几大门派,都将拥有无缝大世界里的真实驻地;模拟经营,享尘世繁华!(其他门派将随后续资料片逐步优化更迭完成)

6.门派线与身份线暂时不交集!大家自由选择,想怎么玩就怎么玩!

7.开放轻功第三阶段:大家可以根据游墙术下一阶段的轻功表现来觉得是否需要优化它!

8.每个门派新增大量独立奇遇!新增部分地图奇遇支线补充!

(我们这周将改完百分之90的当前BUG,但预计新资料片BUG不少,如果有成都本地愿意在月底参加测试的大侠可以联系我们官方邮箱客服邮箱3681313015@qq.com报,万分感谢!我们会提供相应报酬及环境安排)

【5-6月更多优化内容前瞻】

1.我们将开启整个新手阶段的优化

2.我们正在重做高达5万件道具的开放世界产出方式,去掉百分之95以上的随机池!满足大家对大地图进一步探索与冒险的追求:比如XX道具,会有描述,据说在西南毒谷附近的野狼群里,有猎人曾看到过!

3.最近也会更新一个养成痛点:部分稀有天赋词条添加唯一性,让搭配更加多样化,避免出现“最优解”垄断,养成也更有成就感!

4.我们已安排专职UI策划与战斗策划、大幅度调整被大家诟病的交互体验,包括大家长期吐槽的视角变换等问题

5.我们已经开始着手优化大家吐槽的背包选择、地图传送、人物图标展示、道具说明指引等众多问题,争取在第一个资料片或者尽快更新给大家

6.我们将进一步新增大量武学功法,同时调整所有武学的对应产出!让武学的产出回到最有江湖味道的方式中去:比如张无忌式的奇遇、比如江湖霸图带来的门派差异化、比如藏在某些画卷时刻里需要对应身份解锁的奇功绝艺等等)

7.我们将取消经脉里武学洗练的随机玩法:需要大家去收集不同的天才地宝、时辰绝地、武学经脉等来激活对应词条,而不是靠修改器或者SL大法,进一步增加开放世界乐趣

8.我们将在后续的资料片中,连续补充完整玩法的门派(江湖霸图第一期是3个,门派包括前期的剧情RPG养成和成为掌门后的总舵建设、分坛扩张、经营贸易、多角色混战等,分期增加)、更多的身份线(目前最近的是千金线、书生线)、以及每一期都带来的遍布大世界的诸多全新奇遇!我们希望,在最短的时间内,填充满整个大世界

9.大家一直吐槽的游墙功和三段跳的问题我们准备等最新的第三层轻功放出来后大家体验后再决定如何优化,预计在六月,大家敬请期待!(因为游墙功、三段跳代表着空中借力次数,它们的下一代可以参考云龙九现、飞龙大九式这种!如果到时候大家觉得还是不行,我们一起看看如何优化的更好。目前大家的相关意见我们已经收录)

10.我们计划大规模减少游戏内的委托任务数量,超大幅度提升对应任务的奖励

11.还有更多的上百条确定优化已放入我们对外同步的优化建议进度表,大家监督!

【重要感谢】

今年内,此刻起:我们商店首页展示规划中的所有玩法DLC(比如江湖霸图、MOD编辑器)、身份线DLC(比如千金线、书生线)全部免费更新!(我们未来会做一些纯外观的恰饭DLC收费)

【攻略查询、BUG及优化提交】

白天都在跑版本,群里或者外网很多消息可能看不到

1.各位大侠可以前往《下一站江湖Ⅱ》官网,点击右上角提交优化建议和BUG,同时也可以查询反馈进度: 下一站江湖Ⅱ官网

http://jh.inmotiongame.com/(很多需要攻略交流的大侠也可以点击这里,右上角进入官方攻略交流专区)
2.也可以直接进入BUG及优化进度表直接查询:

http://jh.inmotiongame.com

(我们所有BUG的修复顺序是按照大侠们提交给我们的相同BUG条数多少来排序的,因为人手有限,还望大家见谅!但一定会清理完)

BUG修复进度表:

http://jh.inmotiongame.com/portal/index/buglist

优化更新进度表:

http://jh.inmotiongame.com/portal/index/proposelist


(最近有部分大侠在群里关心我们更新变慢的问题,这里胖某统一回答一下:请大家放心,我们正在激情澎湃的赶内容中!降低频率的原因主要来源于以下两点考虑:1、我们观察到有不少外网的大侠们会觉得我们高频率的更新方式是用频率换取好感、同时影响了大家的游戏体验;2、我们目前走入了大规模优化阶段,很多优化和新增内容都不像改BUG那么迅捷,都需要一定的时间周期,加上同步资料片开发。因此,综上考虑,我们决定把频率放低,尽量提高更新版本质量;给大家更好的体验!当然,大家有意见的话可以继续留言联系我们,我们会认真听取协调!)

【steam手柄控制器模拟方法】

1.在电脑接入手柄的情况下,Steam客户端会自动识别手柄



2.点击手柄图标,进入手柄控制器设置,并启用Steam输入





3.点击社区布局,在社区布局中选择《动作模式下手柄适配方案》,并应用布局。






4.至此,便可使用手柄进行游戏。




5.再次对上传社区布局方案的各位大侠表示感谢。

6.手柄布局说明:

左摇杆移动,右摇杆控制视角/控制光标,按下右摇杆锁定敌人。

A跳跃 B闪避 X攻击/确认 Y交互。

LB心法 RB召唤马。长按RT呼出光标。

长按 LT 并按A B X Y 为施放技能1-4。

MAP键切出地图 菜单键切出菜单/返回。

十字键上切换快捷道具,下切换武器套路,左右快速使用道具。

长按X并推动右摇杆,可拖动技能和滑动界面。



白玉京工作室拜上


May 17, 2024
Vigor - stastnyb0
Hei Outlanders,

24 hours after the release of Vigor into Early Access on Steam, we have seen many of you raising a couple of concerns. Let us address them.

We created some confusion regarding the co-op feature by having the tag on the Steam page without enabling the feature for Early Access. We have now modified the Steam tags and description to reflect reality. We apologize for any confusion, and we thank you for bringing this to our attention. You can currently play the Elimination mode in teams.

Unfortunately, at this point, we cannot promise that this feature will become available during Early Access, but our team will discuss the options available to make your gaming experience as smooth as possible. We can assure you that you'll be able to play alongside your friends in the Outlands after the full release.

We are also currently working on a fix for an issue causing Encounters not to register for some of our Outlanders, making progress impossible. We did our best to tackle this today, but unfortunately, the issue seems to be complicated, and it's likely that it will persist for a couple of days.

We are aware that the Lone Wolf mode causes infinite queue times, and we’re looking into this as well.

Thanks again for your feedback, support, and constructive criticism.

See you in the Outlands!
Boons & Burdens - FromLefcourt
After countless reports and an inability to locate and replicate the Theurgic freeze bug that could lock your character, it finally happened. I found the bug. I fixed the bug. I also fixed some other bugs related to theurgics and pausing. Today is a good day.

I had previously run many theurgic tests with with the Blitz Beam equipped because I saw a lot of reports had it, but today I got yet another screenshot where the user had Blitz Beam and I knew there had to be something to it.

The issue was the boon "Nearstrike" in the "Blitz Beam" talent tree. It was missing a line to control its scope ("scope" is how the engine knows which copy of an object to apply specific code to at any given time) which allowed it to basically reset a specific value related to some spells it shouldn't have control over. Most spells didn't use the value it was resetting so it wouldn't otherwise be noticeable, but all theurgic spells relied on it.

This patch also fixes a newish bug that allowed Theurgic spell animations to keep playing while the game was paused.

Anyway, now I can get back to working on new upgrades! Until next time!
May 17, 2024
Rogue Voltage - scharlach
After I pushed the update this morning, there was a new bug which caused the game to break when a new character got unlocked.

Thank you to everybody who used the ingame-bug reporting tool to point me to it. Very helpful!

I fixed it!

Your module unlock progression was saved, char progression was not.
Very sorry about that -- first week of EA, still learning things.

Thank you for your patience,

Luca
Silenus - geographyofrobots
Hello everyone,

Below we provide more information about the Silenus demo that will be available from Monday, May 20th until sometime in June.

Why is the demo called an "Umbilical Pre-Release" demo?
While Silenus itself is an independent project, the demo is a customized standalone experience made in collaboration with the Baton Rouge doom metal band Thou. Thou composed material for our 2022 release NORCO and we decided to extend this collaboration to help draw attention to their upcoming album release Umbilical.

In the Umbilical pre-release demo, you can unlock all tracks from the album and listen to them in a music player available from the start menu or pause screen.

Since the primary purpose of the demo is to elevate and promote the album, we used systems and environments we've been working on, and added some narrative dressing as a medium for collecting songs. Much of this was custom-made for the demo and will be replaced. More on this below.


How long will the demo be available?
Thou's Umbilical comes out on May 31st. We will likely keep the demo up for 2 - 3 weeks following this release.

Is the demo compatible with Mac?
Yes. We've tested the game on a Mid 2015 Macbook Pro running macOs Monterrey 12.7.3 and confirmed that it works.

Does the demo support gamepads?
Yes. We targeted and tested with an Xbox 360 controller, and can confirm that everything works as intended. However, the prompt displays for the game default to this device schema regardless of which gamepad is being used. We hope to get more device displays implemented in a future update.

Does the demo run on Steam Deck?
Unfortunately, we don't have access to a Steam Deck to test, but as soon as we get feedback from players, we'll update this response.

UPDATE: We just got word from a player that it runs well on Steam Deck.

When is the final release?
We're not sure yet, but are hoping we can get it complete by the end of 2024.

Will the final release be similar to the Umbilical pre-release demo?
The demo is pre-alpha and a lot is likely to change between now and release. Many elements of the demo were designed with the Umbilical listening feature in mind. These will likely be removed or reworked. Some narrative details will remain the same while others will change.

Edit: we removed the line, "However, the overall themes, aesthetics, and gameplay will be largely the same" as this may be misleading. While the environments and most characters introduced will likely remain, the dance mechanic may be used differently, and we intend to broaden some features that are only used in passing, such as the desktop computer. Environments external to the refinery may also be introduced, and thematic elements that are only mentioned in passing are likely to play a much more central role, while others may be removed entirely.

We'll be sure to post development progress so players can get more insight into how the game is evolving.

How long will the final release be?
We consider this project to be a "short" or "micro" adventure. Overall playtime will likely be around two to two and half hours.

That's all for now. Please let us know if you have any other questions.

Thank you!
Geography of Robots



Talented - Vorstave
Greetings Talented Challengers!

It's almost time for the newest round of Talented content to drop. There's good guys, bad guys and lots and lots of POTIONS. This is hopefully the last devlog before the update drops, we've just got the usual round of bug fixing, balancing and quality of life changes to do and then it will all be with you!

There's still a few bigs to reveal so let's get into it...

Alchemist Challenges

0.13 will be dropping with 3 challenges for the Alchemist. Each will reward you with either a Skin or a Legendary as usual so they're definitely worth checking out!


The Master Chef challenge will replace all Talents on the tree with [Forage], [Cultivate] and [Alchemy] so you'd better get crafting! If you're able to make enough gourmet potions to beat it, you'll be rewarded with the Chef Skin



The Whack a Rune challenge will give you 60 seconds to destroy 50 Runes, but you'll have loads of abilities to do it!

Note: Runes explode when they're hit by abilities.



If you're able to beat it, you'll get access to a powerful Rune Legendary Talent that will shorten an enemy's lifespan.



Achievements

20 new achievements are coming! With the final Class dropping we'll be adding a series that rewards you for completing feats of strength on all 6.




Each Class will also be getting a unique Achievement added to their set.




And, of course, Alchemist will have his very own Achievement Set to collect!






And that's about it for content this update! Of course there's quite a bit that we've not revealed so there should be plenty of surprises when you boot up 0.13 in a few weeks.

We're really looking forward to your feedback on all of this and everything else coming in Talented's future!

Stay Talented
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