Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Fixed an issue with 3.6.2 where the session could crash after using Keyboard/Mouse Steam Input bindings
Worked around a bug where HDR couldn't be selected in Halo Infinite
Known Issues
Frequent session switches can result in the sound driver crashing, needing a system reboot
Small one today, but probably the last of these hotfixes.
I'm fairly confident that I've now fixed most of the bugs with desyncing. If you see a 1.0.0.7... that means my confidence was misplaced.
In the backend, the way rabbits move forward in their adventure has been refactored slightly. Now, players will be unable to move more than one room ahead of their party members. The host will continuously send messages to party members left behind, telling them to move forward. If for some reason they don't (such as their internet dropping out), then they will be kicked from the lobby after 15 seconds.
This should also fix issues where, occasionally, loot and store items would fail to spawn for players that lagged.
Be sure to update your game, as you won't be able to play in lobbies with players on a different version.
1.0.0.6 Patch Notes
-Fixed issue where players would occasionally desync when moving forward -Fixed issue where players would occasionally not have any store items -Fixed issue where players would occasionally not be able to choose loot
-Fixed issue where one of Mav, the Seamstress Frog's single-player patterns was lacking warnings -Fixed a number of typos
-Now, the "Proceed" area will be hidden while other people are selecting characters
A woman, summoned by an eccentric man to participate in a project in an old hotel somewhere in central Europe, becomes embroiled in a game of illusions, increasingly dangerous and surreal.
Now you are invited to fall into the same rabbit hole, in a non-linear mystery with an immense amount of handcrafted puzzles, constantly presenting you with new riddles to solve, each leading you closer to deciphering the enigma of Lorelei and the Laser Eyes.
In this patch, we fixed a lot of issues reported from our player based using the in-game Bug Report system. From small grammatical errors, to serious problems with save system and bot control.
We are also adding the Autosave system to the game, per player request and promised Legacy Save Icon, as some of the more nostalgic and longer members of the Accord miss our first save icon.
We are experimenting with new and improved version of Field of View scaling, because most of the UI in the game is part of the world, it cannot be scaled down or up depending on FOV as the typical 2D UI.
Because of that, we are using our own system that will adjust players "eyes" position depending on the FOV. This system is still a work in progress and some problems may appear, please use the in-game bug report system to report any problems.
Weapons and tools are the only part of the game that is not yet adjusted by this system, it will be in the upcoming patch.
As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.
◈ Harvesting Seed using the "set amount" created a new stack each time.
◈ One of the items didn't properly save its "picked up" state.
◈ Bot Current State: defaulted to Idle, rather than Activated when on.
◈ Fixed small inconsistency in the dialog with Sara.
◈ Some of the flowers/mushrooms, spawned a little bit hovering above the ground, all new spawn plants should spawn in the correct location.
◈ Quick Save and Normal Save, while being in the Bot or RTS Mode, didn't properly reset last known character to possess, leading to ending in RTS Mode or Bot when saving again.
◈ Bot was able to use Lazarus Chamber.
◈ Object Disassembly Unit, didn't understand that some components should be divided by the creation amount, leading to every bullet be worth as much as creation amount set (25).
◈ When in main menu, opening a bug-report window while another window is open, will invert the button to that window.
◈ Last update until 0.2.0 patch, for light, color and ambient occlusion.
◈ Added 4 new soundtracks to the game. - 3 to day time in the forest. - 1 to night time in the forest.
◈ Increase the FOV of view by 40%.
◈ Some interactable objects will now adjust its focus camera position by calculating player Field of View: - Map - PDA - Computers - MMC - CCC - Industrial MMC - Growbed (both version) - Ore Refinery - Keypads (all type) - Bio-ring
◈ Drastic improvement to Bot long range navigation system. (still needs additional work).
◈ Added option to bring back the Legacy Save icon, in Options > Game & UI.
◈ We added Autosave option (activated by default), in Options > Game & UI.
◈ We added an option to change how frequent Autosave is activated in Options > Game & UI.
◈ Added error message when trying to use CCC or Lazarus Chamber as a bot.
◈ From now on all Metoses, after killing the player won't try to "eat" the corpse, but will slowly lose their rage and after certain time, start to idle and roam the level.
◈ We changed how brightness setting works in Penkura. From now on, we are increasing brightness of the game with color gain multiplication, which will increase the range of brightness by 50% while also lowering the whitewashing of the colors by 70%.
◈ PGE, will now properly print a warning when anything extremely dense is between its extraction beam and ore/crystal cluster.
◈ Player is now able to destroy the plant in the growbed using the growbed user interface screen.
◈ Added Destroy button to the Growbed user interface, after selecting the occupied growbed slot.
Stream and play Palworld anywhere you want with the power of GeForce NOW! Explore the world of Palworld by yourself or in multiplayer with friends and family!
For more information, please visit the NVIDIA GeForce NOW official website.
Cozy Caravan has officially launched on Early Access! 🐝🚌
For the week of launch, we're offering a 10% discount!
We're so thankful for all of the kind words we've had from players so far! We're excited to continue expanding and improving Cozy Caravan with all of your help. ✨
Don't forget to join our Discord to share your ideas, feedback, and chat with other Cozy Caravan fans!
Patch 1.0.1 has been released! Before I get into the patch notes, I wanted to first give our thanks for the support and feedback we've received since Fishlets has been released. The release has gone very well and we have really enjoyed reading through your comments in the Steam discussions, Discord, and elsewhere.
If you're enjoying the game, consider leaving a review as it greatly helps get more eyes on the game! We're a small team of two so leaving reviews and providing feedback helps us out a ton.
Patch Notes:
Fixed a bug with baby Zebra Plecos showing their adult sprite instead of their baby sprite
Fixed a bug with Zebra Plecos attaching to the glass while in the Breeder Box
Fish in Adventure mode now stay visible in front of plants
Fixed some other minor bugs with Corydoras and other bottom-feeders