Rabbit Hole - ShortCake_Cafe
Hey all, Shortcake here!

Steam Achievements

You may have noticed the sudden appearence of steam achievements...
...That's because currently working towards adding steam api features in v1.06!
However, to test said features, we sorta have to have the achievements up.
I'll go more into detail on how this was done despite the fact Rabbit Hole runs on scratch in a later update, but credits to AshtonMemer for heavily helping us (basically doing all the work).

Steam achievements aren't functionnal in the current build (v1.05) but will be once the game updates to v1.06.

Also don't worry, any achievements you have in v1.05 will automatically be unlocked on steam once you update to v1.06.

Fanart event

v1.06 introduces a new area to the game, the museum!
An area dedicated to the community, which will feature the fanart we've received!
If you want your art featured in game, QRT this post on twitter or send us your art at shortcakeemail@gmail.com

Deadline is may 29th, we can't wait to see your submissions!

State of development
In a bold move, i've decided to merge update v1.06 & v1.07 together, effectively making v1.06 rabbit hole's final update. Beyond v1.06, we might make a v1.07 to patch up a few final bugs but no more content will be added.
There are plenty of reasons for this decision but to boil it down, I wanna get my creative juices flowing again and work on something new! (Also I can't live off of free games forever)
So what's going to happen with Rabbit Hole?
Well, it's really up to the community at this point!
Rabbit Hole's source code is completely available on Github, and plenty of folks in the fan discord server have started tinkering with it.
I'm not very involved in the modding scene, but if you're looking for more Rabbit Hole, I suppose you should keep an eye out for that.

Anyways, i'll make a proper sendoff message when we cross that bridge.
For now, I hope you all look forward to v1.06!


later alligators
闲置神话 - 狮子
# 更新纳术作用,现在对战斗中(挂机/突破)的五行灵气收益也具有增效了,进一步加快游戏节奏
May 16, 2024
Path of Exile - CommunityTeam_GGG
This weekend we’re running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing M in game. The Stash Tab sale ends at May 20, 2024 6:00 PM PDT.

If you’re missing points for the sale, be sure to check out the new Solar and Eldritch Supporter Packs in the store!

Don't forget, our Necropolis Fan Art Competition ends after the weekend! Be sure to post your submissions before the deadline ends. More information about the competition can be found here.

Have a great weekend, Exiles.
May 16, 2024
Revelatio - Ggling
Hotfix

1. Balance Adjustment for Blessing Enhancement Stones
2. Bug Fix for the Redeemer
Yu-Gi-Oh! Duel Links - DUEL LINKS
The newly added "Steel Kaleidomirror" includes "Steel Mech Lord Mirror Innovator", which can power up its ATK and deal piercing damage, as well as "Steel Strike Dragon Metagias", which can brush off Trap Cards and attack twice!
Cards such as "CAN - Re:D" and "Chaos Femtron" are also available!
For a limited time only, we are giving out 500 Gems for the New BOX Celebration Campaign!

Check out the in-game notification for more details!
[url]Launch The Game Now[/url]
Marble Mechanics - lei
Greetings, Marble Run Maestros!

The moment we’ve all been waiting for is almost here! After two years of tireless effort, we’re thrilled to announce that Marble Mechanics will be ready to roll out tomorrow! Your support has been our driving force, and we’re incredibly grateful for each and every one of you who have wish-listed our game.

We’ve poured our hearts into this project, and we sincerely hope it brings as much joy to you as it has to us in creating it. As a small indie team, your engagement and goodwill are our most valuable assets. We’re eager to hear your thoughts, so please don’t hesitate to share your feedback and reviews. Tell your friends about our game and let’s grow this community together.

Tomorrow, we’re hosting a live stream where you can join us for a chat. Let’s put our heads together and see what incredible marble runs we can create. We can’t wait to see you there! 🎮🚀

Hazeron Starship - Haxus
Pirates
Pirates got some improvements in this update. 

  • Pirate marauders will form into fleets.
  • Pirates sometimes escort a pirate freighter that could have any sort of cargo.
  • Pirate scouts will sometimes be encountered.

Encounter size has always been determined by the relative mass of the pirate vs the human vessel. Previously the encounter size was limited to three; now it may be as many as five. Up to six if they are escorting a freighter.

Pirate scouts play an important role in the creation of pirate bases. Previously, the first pirate ship encountered triggered the creation of a pirate base somewhere in the sector. 

Now a pirate scout is encountered when there is no base in the sector. It will move somewhere in the solar system and perform a sensor scan. If it completes the scan, a pirate base is created somewhere in the sector. 

Scouts may also be encountered after a base exists so seeing a scout is not an indication that no base exists.

As before, once pirate base exists in a sector, pirate encounters are more frequent.

Designer Vertex Normals
Some actions in the designer cause the normals at the face vertices to get broken.

Fixed.

Designer Paste At Orientation
Orientation of pasted objects is wrong when using the Paste At function.

Fixed.

Ramp Bug
Try to walk on cargo ramp of Gulliver while it is hovering and I end up on the ground instantly as soon as I cross the threshold.

Fixed a hull void in the model.

Orchard Bug
I constructed an orchard but it did not start growing the product I selected initially.

Fixed.

Blueprint Not Loaded Bug
"Blueprint not loaded. Server is loading it." What server?

Removed exchange entries when the program starts if there is no corresponding blueprint.

Windmill
Can we have a single windmill model, instead of groups of four of them?

Done.

Near/Far Clip Bug
Planets morph strangely at a certain distance away. They seem to ooze into the scene.

Fixed.

Fleet Ship Maneuver
Will a fleet ship with 0 maneuver drive cause the entire fleet to fall into the sun?

When a fleet ship's maneuver acceleration drops below 10m/s, it will drop out of the fleet. When the flagship's acceleration drops below 10m/s, it dissolves the fleet.

Corrosion Shield
It would be nice to have some protection from insidious and corrosive atmospheres. A shield module was suggested.

Corrosion Shield Module added. It blocks 80% of kinetic and energy damage. It blocks 90% of acid damage and 100% of corrosion damage.

The name "atmosphere shield" was suggested. I did not choose that because atmosphere's cause other kinds of damage besides just corrosion.

Fleet Orbit Bug
Atlantis orbited a gas giant with half the fleet hanging down into the atmosphere.

Fixed.

On Screen Avatar Buttons
Move the Recall Home and Avatar Selection Page buttons to the Avatar menu. They would be appropriate there and that would remove two buttons from the screen.

Done.

Huge Thorns
Thorns on plants are often huge, like walls of broomsticks sticking out of the trunks of plants.

Thorns were toned down a bit. They still don't cause any damage.




May 16, 2024
西游记 幻想西游释厄传 - 艾游戏
1. Update the game title interface
2. Fully optimize the game and fix several bugs
3. The number of attacks with all exclusive and universal weapons has increased (1-3). After completing the level once, players can restart the game and purchase from various weapon stores
4. Add three more challenging levels of difficulty, with stronger enemy abilities, higher experience, money, and explosion rate; After completing the level once, restart the game and chat with NPC "Little Fatty Ball" next to the Goddess Statue in Qingquan Village to increase three new additional difficulties
(Friends who have already completed the game before this update need to read the final ending save, after watching the ending, refresh the game ending rating again in order to update 3 or 4 new content.)
5. Modify certain typos
6. Fix the issue of metal character errors for Ruby trainers in the Alubi Studio
Spirit Island - MigrantP
This update includes a few bug fixes:
  • Fixed a crash that could occur when Dread Apparitions is in play and Eyes Watch from the Trees and Ocean's Hungry Grasp are in the game.
  • Fixed various issues with undoing after the Spirit Phase.
  • Prey on the Heedless now lets you use Beasts as efficiently as possible against Russia 2+.
  • Beset and Confound the Invaders no longer can cause a multiplayer desync with Russia 5+.

May 21: macOS-only hot fix (build 498) released with a fix for a freeze/crash issue.
Nimillion - The last expedition Playtest - Digital Candy
Bug fixes

Following the first batch of bugs submitted, the following was amended:
- IMPROVEMENT: Difficulty settings menu now properly works with UP/DOWN/LEFT/RIGHT arrow keys
- FIX: In some case, spawning was possible inside a refuelling platform
- FIX: Some Gravity Field reward items could not be activated
- minor world map update

Thank you!
...