The Spike - PsychoFlux Entertainment
Hello,

We regret to inform you that The Spike will soon be discontinued from Steam.

Due to the various challenges and some undisclosed legal issues, it has been difficult for us to provide you with updates as actively as the mobile version.

We are sorry that this has to end this way.


Here's a message from the developers:
#Discussions_QuoteBlock_Author
Hello. This is Osik at SUNCYAN studio.

The Spike's Steam version was first released in June 2020, and I was very satisfied with it -- because I had always wanted to release my game on Steam, and I knew how enjoyable The Spike was on PC.

However, although the mobile version and the Steam version started out as the same game, the projects were separated for a long time, causing problems in how they are operated and updated differently. This was an issue that must be resolved for the future of the game. After a long discussion with our development team members about what to do, we have decided to end sales of the current Steam version.

In the future, we plan to release a new version of The Spike, The Spike CROSS, on Steam, an updated game based on the mobile one to be better suited to play on PC. The Spike CROSS will allow to link your data between mobile and PC versions, allowing you to use the same account on each version.

Thank you for the love you have given us so far. We'll be back even more better than before.
The Spike will be removed from Steam storefront on May 31st, and we're planning to hold a final goodbye sale for a week, starting May 20th. Anyone who owns the game can continue to play it even after it is discontinued.

We would like to express our sincere gratitude for everyone's continuous support.

Thank you.
Sugar Lust Harem - pocketace
- Added breast expansion to final boss fights
- Fixed jank with aiming in gallery scenes
- Updated title screen UI
- Bugfixes for nipples when selecting skirt only for Maiden and natsuko
May 16, 2024
The Forest of Conx - a_coneish_one
The multiplayer update for The Forest of Conx is going nicely, we are basically done with all the content and are now working to make the multiplayer more stable, and preventing desyncs between players. We will also rework the cone character to be something of a support class for multiplayer. Once we have reached multiplayer to a stable enough degree, we may release a public beta.
May 16, 2024
Dark and Deep Playtest - Walter at Here Below
LOTS of improvements!

Bugfixes
-fixed an issue that caused the camera to clip through geometry sometimes
-implemented a fix for an issue that prevented antialiasing
-fixed several typos
-Fixed issues with loading screen timing. Now more accurate and smoother experience overall

Improvements:
-added a hint system that allows player to press a button to receive a contextual hint at any time
-improved ember visibility in waterfalls
-Changed default controls to simplify throwing embers (replaced RMB binding with F interact)
-Changed default controls to simplify message reading (changed to RMB binding)
-hand position of flipped frame was unnatural and has been adjusted
-Updated Crawler AI to be more aggressive when pursuing the player
-doubled the chat space at the expense of the websites/podcast player. The player spends much more time in the chat, so quality of life should be improved
-improved the frame message UI to be more obvious and added a text reminder
Djikstra's Enigmatic Puzzle Cube - EldritchSandwich
This patch contains more support in the tutorial menu to more easily on-board new players and make it easier to figure out how to use the controls to play the game.
To Be A King - Volume 1 - itroy
Greetings! To say I'm humbled by the response to Volume 2 - Part 1's release on Steam is an understatement. Thank you to everyone who purchased this next installment of To Be A King, and I love all the enthusiasm for the continuation of the story. I am as eager to get it into your hands as you are to get it and play. Sadly development isn't as easy as waving your hand and having more content appear. Maybe one day?

Since the Steam DLC launch I've been focused on the content for Part 2. It is going to be bigger than Part 1, as all these branches necessitate a lot of content. Much like Part 1 was nearly bigger than Volume 1, despite having fewer chapters, the second part of Volume 2 is going to be bigger still. You may not notice it in a playthrough with a small harem, but the variety in a single scene now is incredible. My storyboard looks like some overworked detective trying to piece together clues for a notorious serial killer. Thankfully my storyboard is filled with sexiness and intrigue, not dead bodies.

With a full outline and all our main and secondary branches mapped out right up until the end of To Be A King's main story, my focus has been on doing some boring and tedious work to speed up my development process. Some of those improvements came with the render engine change I introduced in the latter half of Volume 2 - Part 1, but there are more things I've found since then. Nothing close to the scope of the render engine change (thank god), but I am taking a few extra weeks with this development cycle to get these other things done or close to it. It is not fun work, but it is necessary work. The good news is that I am already seeing the payoff in that scenes are quicker for me to setup and render out. What this means is that you'll see more variations in dialogue and renders going forward, as it is now much quicker for me to add that type of content.


Other than all that work, I have taken a short breather after the latest release to recharge a bit. In February, I had a close family member hospitalized, and we didn't think they would come home from ICU. The good news is that they did come home in April and are doing very well, all things considered. With that behind me, I've been taking a bit more time to do something I haven't had time for in months: play games other than my own. I've been enjoying Manor Lords quite a bit, and it seems about half the planet has also joined me in playing it. And I am slowly working my way through Alan Wake 2.

In the past here, I've posted development updates that I've put on other platforms. Going forward, you all will get special development updates when I've got something important to share or when it has been a bit too long since I've updated you all on progress. As far as release dates for future content, I've learned I am abysmal at predicting those. Between life getting in the way, development issues, and releases growing with even more content, I am bound to miss any sort of target. What I will be doing is getting Steam store pages up for new DLCs at least a few months ahead of time, and putting a release date on those store pages once I have enough developed to be fully confident in meeting a target.

Back to the grind for me. Have a great rest of your week, and be thinking about who you'll name as your queen in Part 2.

Pinball FX - linne_zen
Hey Pinball Fans,

We have huge news for you, as all-new digital pinball tables inspired by nostalgic hit NBCUniversal TV shows are now available in Pinball FX!

https://store.steampowered.com/app/2915800?utm_source=steamnews

Guide the remnants of humanity on Battlestar Galactica Pinball, chase crime on the roads on Knight Rider Pinball, and wield your chakram to conquer the leaderboards on Xena: Warrior Princess Pinball.


The tables are filled with original material like voices, characters, and music from Xena: Warrior Princess, the cast of Battlestar Galactica on the table playfield, and music from Knight Rider.



Dive into this amazing new adventure and be the first on the top of the leaderboards!
Humans are not that against Lizardwomen - phobos.art
Our friends (we, ahem, borrowed some of the game elements from them) just released a new game!

https://store.steampowered.com/app/2221840/Sex_and_the_Furry_Titty_3_Come_Inside_Sweety/

They'll be super happy if you check it out, and they even have some scalie characters in there!

May 16, 2024
Fluida Playtest - sparkles
Fixed some issues while manipulating items
Boop a Cat - Kite
Fishing Minigame - Made it a little more challenging and fun!
Fishing - You can now sell the fish for 5 Cat Coins each!
Cat Toys - Now available in the shop for 1,000 Cat Coins!
Shop Menu - A new section for Cat Toys+future items late on!
2 New Outfit Pieces - Available with codes only!
3 New Codes Added for compensation rewards!
Lots of bug fixes and improvements!
...