Getting items should be around 2x times easier now for all crates. It's still random and it might take some tries, but if you don't get them now, it's just really bad luck. The legendary chest should be now at the level of the previous epic chest.
Today, May 16, is the 1st anniversary of HUMANITY's release on PS5, PS4, and Steam.๐พ๐ฅณ
To celebrate, here are some stats ๐ from our first year:
๐ก Over 3.8 billion humans led to the light ๐ ๏ธ Over 42,000 players fully rebuilt humanity ๐ Over 6 million Goldy collected ๐ Over 34,000 players collected all Goldy โ๏ธ Over 5 billion Others vanquished โ ๏ธ Over 8.6 billion humans lost/returned to the light
We are also getting closer to 10,000 user-made stages! ๐๐ป Thank you to everyone who became a Shiba Inu, saved humanity in STORY MODE, created and submitted USER STAGES, and played stages uploaded from the community.
- It was discovered that at times using the dash and with the frame rate at 60fps, the character was able to climb on some platforms where he shouldn't, which completely eliminated the challenge of some levels, as it is not a feature that requires skill, I decided to make some changes to the mechanics and also added some thorns in some levels that it was possible to skip the whole challenge, in addition to slight changes - Modified normal levels 8, 12, 15, 18, 34, 38, 44, 45, 52, 58 - Modified challenge levels 3,4.
- Adjusted the dash animation, when the character touches a wall or block, the animation takes a little longer to finish, giving better feedback.
A lot has happened since our last update and dev stream at the Storytellerโs Festival. We have been slow on updates and we want to change that!
We are hard at work and we want to give you some regular updates on what we are working on and give you a glimpse into our design process. Because everything in ยซThe Guardian of Natureยป is made by hand!
In this first entry of our Dev Diary, weโll be sharing some exciting behind-the-scenes details. We want to make every aspect of our game to be magical, from the lush environments to the intricate character designs.
Today, we want to show you how we created a scene where Henry, who can, yes, change in size, meets a frog. See how we started with simple sketches, refined the scene and finally added lighting and colour grading.
Stay tuned for more updates, sneak peeks, and insights into our development journey. We can't wait to share more with you!
Weโre looking forward to hearing your feedback! Until next time and happy exploring :)
-The Guardian of Nature Team
early sketch of scene early sketch of scene refined scene in black and white refined scene with colour refined scene with color grading
It's been a while since our last update. We apologize for the wait but we will have good news as well. Biotech Gameworks team is in a middle of a forming stage to bring high quality and faster updates. It's almost 4 months since game is on early access. It was an intense a couple of months for us but hey, we are finally here with another big update as usual!
As you may noticed, we were constantly bringing new contents to the game in our recent updates. New recipes, new stations, events and so on. But in this update, we are slowing down for a bit on new content and patching things up and polishing what we have done so far for the main game mode of Kebab Chefs!
"What does main mode means? Will there be more?" you may ask. Yes, there will be more game modes added to the game soon!
This update focuses more on improving existing features, bug fixes, optimizations. Of course, it also includes plenty of appealing new stuff as well.
Also Kebab Chefs! is now %30 off ๐ฐ on Weekend Deal! Don't miss out the oppoturnity if you're looking to cook anytime soon!
Enough opening talk. Let's take a closer look at our new update now!
๐จโ๐ฉโ๐ฆ Group Customers
Lots of feedbacks we receive was complaining about four people tables are being useless in their current state and there should be grouped people come in and fill other chairs as well.
You can now have groups of customers visit your restaurant. With this new feature, customer flow will get more interesting and 4-seater tables will be more effective!
๐งฝ Dishwashing 2.0!
Dishwashing system changes! We think that handling dishes in the game was the most incomplete part of the game and it was so hard to manage dishes with their current mechanics since you were not able to collect multiple dirty dishes at once and you had to place clean ones back one by one.
With the new update, dishwashing becomes much more systematic and entertaining! We have removed traditional sinks from your kitchen and introduced a single station called the "industrial sink"
The new station includes two trays for your dirty and clean plates. You can now easily transfer your plates around and clean them by just attaching the tray with dirty plates to the new sink!
๐ฆ Unboxing
Shopping crates are perhaps one of the most interacted objects in the game. Therefore, we've made them more efficient and visually appealing. Now you can empty your boxes much more quickly and in a simpler way!
๐ Industrial Deepfryer
We've designed a much larger and industrial version of deep frying station, which was added in the previous updates. It offers much more space compared to small one and looks way more professional!
๐คต๐ป Waiter AI Improvements
We have been working on worker AI improvements for a while. Now they are much more efficient and act much more intelligently. Also they can stack dishes up to 5 plates while interacting customers and prevent the waste of time while returning the plates. This improvements significantly speeds up the workflow in your restaurant.
๐พ Steam Cloud Save
Kebab Chefs! now enabled Steam Cloud saves! Your save files should be synced automatically when you log in to game!
โ๏ธ Optimizations
We've made some CPU/GPU time optimizations in this new update. Which includes optimizations on shops, NPC behaviours, user interface, texture sizes to make your game experience even smoother. Let us know if it works better for you!
New Languages | ๐น๐ญ ๐ป๐ณ
We are happy to announce that Kebab Chefs! supports two new languages now! We added Thai and Vietnamese to the game with the help of our community! Thanks to everyone who contributed in the localization progress!
๐พ Bugfixes and Changes
Here you can find full list of changes and bugfixes below:
Changes
- Easter Event removed from the game. - Added group customers. - Increased customer count and rate. - Updated Gourmet Tony recipe. - Baklava and Strawberry Cake recipe edited to be more clear and understandable. - Customers now sit on random tables instead of following the placing order. - Waiters now able to collect up to 5 plates before returning them. - Clean dish perk removed from the game due to new dishwashing system. - Firing waiters before the start of the day doesn't cost you anymore. - Enabled Steam Cloud. - Dish washing system rework. - Microwave alarms and stop working after heating is complete. - Decorated starting state of the house. - Cpu optimizations on waiter AI. - Added new sound effects. - Game client switched to OpenGL
Bug fixes
- Fixed game pace slowed down issue. - Fixed a crash caused by rabbit houses. - Fixed collider issue on back room and market causing items to disappear on ground. - Fixed achievement issue where only dessert and soup count should be five. - Fixed issue where it's impossible to place objects over some carpets. - Fixed issue where deep fryer placing items on air. - Fixed overlapping problems on Czech language. - Fixed multiple waiters going for same order. - Fixed issue where waiters clean plates forever. - Fixed issue where slicing vegetable makes items attached to it disappear. - Fixed issue with emptying a container makes items attached to it disappear. - Fixed hearing phone ringing randomly. - Fixed infinite money bug with achievement objects. - Fixed double collecting money from tables. - Fixed spawning to other rooms when wake up. - Fixed bell sound in house doors. - Fixed an issue with tutorial causing softlock. - Fixed service rating stars doesn't fill properly.
That's it for todays update. Hope to see you soon for much more new content and game modes! Don't forget to join our discord community and say hello!
* Fixed completed lead not getting stroked when it had not linked hypothesis * Fixed connection elements not getting recognized in confrontation when element could be used in multiple connections