As you know, every month equals a new Monthly Challenge in Dorfromantik.
This month, we have an exciting twist on the games' rules and tile generation algorithm - every quest tile now has a flag on it, so you have the chance to build and plan for INSANE point combos!! Will you build the biggest group ever with heaps of flags and close it off to cash in huge amounts of points? Beat the Flag Mania highscore! Try it out and post your scores!
Of course you can always join our Discord as well to exchange tips and strategies with other players!
This update is mostly about optimizing systems and improving performance.
Overview
Optimization.
Bug fixes.
Key binding.
Bonus: personal torchlight.
Optimization
Unreal Engine 5 is a great engine with innovative technologies, but the trouble with all these innovations is a lot of bugs in the engine itself, which we have to fix by our own efforts or bypass, waiting for Epics to fix them in the next engine update. So there will be many more updates like this as development progresses.
Key binding
The promised long-awaited ability to reassign control keys. I think our friends from France will be especially happy. (Salut!)
Bug fixes
It's simple here. Many old bugs have been fixed and quite a few new ones have been added for sure. Which we will fix as they are spotted. We count on your feedback and comments.
Torchlight
People have been asking for a long time, something to not get lost in the dark, until they found a weapon flashlight. So the solution was so simple that we wonder how we did not think of it before -_-
The character has a smartwatch, which can now be used as a torchlight (default key U). In the future we will add more head and helmet lights to illuminate the space around the character.
Next plans
And we are starting to bring NPC people back into the game. Friendly, neutral, hostile. And expansion of combat systems. Unlike the infected, armed enemies can shoot back. So cover and defense systems will be needed as well.
Everyone has a place where they feel at peace and happy.
Not tactically advantageous positions, but spots where you can relax your mind and your trigger finger. Maybe it’s the bar counter in the Ghost Town saloon or a hidden nook by the waterfall on the Sky Islands.
Share your favorite cozy spot in PG3D with us! Just take a screenshot of your personal hideaway and send it to us in the special Discord channel: https://pg3d.app/4dAazE5
Or just post it in the Steam gallery with the hashtag #mycozyspotPG3D. We’ll showcase the most heartwarming and cozy entries to the entire pixel community, and reward their creators for sharing their cherished places.
Take a trip to a place where adorable, fluffy animals reside in their own quaint little town. Get ready to immerse yourself in the delightful art of needlework as you craft and create alongside your fluffy companions! Meet a colorful cast of characters, from cuddly kittens to playful puppies, each with their own unique personality and charm. You'll befriend these lovable creatures with every stitch and become an integral part of their furry community.
50+ beautiful levels for hours of gameplay!
Check out the beautiful gallery of finished works!
Relax with cozy pictures and a soothing soundtrack!
Update 0.2.0 focuses mainly on completely reworking the exporter, adding numerous features and flexibility to enhance its functionality. Additionally, native file browser support has been introduced for importing files and selecting the export folder. See the full patch notes below!
Feedback on the new exporter would be greatly appreciated. I aim to make it as user-friendly as possible while offering extensive functionality. If you have any suggestions or feel that something is missing, please don't hesitate to share your thoughts.
Bug reports and feedback are always welcome, either on the Community Hub or our official Discord server.
Fred, The Developer.
Features:
Major overhaul of the exporter!
Added multi-page support to the exporter preview
Added a system that automatically fills pages with cards in the exporter. Adjusting spacing between the cards will flow cards to new pages if they no longer fit on their current one. Choose to only include fronts, backs or both sides of cards and whether you want to export all fronts then backs, or have them exported sequentially
Added mass exporting - Choose to export the current page in the preview or all pages at once
Included a variety of paper standards (ISO A3, ISO A4, ISO A5, Legal, Letter, Tabloid, ANSI A, ANSI B)
Added landscape/portrait paper mode in the exporter
Added individual image mode in the exporter
Added PDF as an export format option, consolidating all exported pages into one file
Added Native file browser support for selecting the output folder in the exporter
Added an option for selecting unit of measurement in the settings
Added Native file browser support for selecting files to import. Click the File button in the Topbar → Importer then click on 'Choose files'
Added a new button in the Topbar for triggering a save manually with a timer showing time elapsed since the last autosave. (Card Engine still automatically saves when it detects it’s being shut down, changing projects, or returning to the main menu)
Added right click functionality for custom assets to delete them
Added right click functionality for custom categories to delete them
Improvements:
Improved UI in the Asset browser. Category buttons now change colour to display what category is currently open
Improved zoom functionality when editing cards. You can now scroll the mouse wheel to zoom in on the card anywhere within the editing window as long as the cursor is not over a UI panel. Zooming out moves the card back toward the center as an alternative for recentring the card.
Improved UX by slightly speeding up the flip card animation
Improved UI by adding a thin white glow to panels to enhance UI visibility
Improved performance slightly by changing some code implementations
Improved memory usage efficiency slightly by changing some code implementations
Fixes:
Fixed a memory leak caused by material instantiation on texts when retrieving them from a reuse-pool
Fixed an issue where the card being edited was moveable and zoomable while the cursor was over UI panels
Other:
Updated and renamed Steam achievement 'Lone Giant' to 'Lone Card', now granted by exporting in individual image mode
Updated Steam achievement 'Showtime' to now be granted after exporting any paper with at least 9 cards on it
Take a trip to a place where adorable, fluffy animals reside in their own quaint little town. Get ready to immerse yourself in the delightful art of needlework as you craft and create alongside your fluffy companions! Meet a colorful cast of characters, from cuddly kittens to playful puppies, each with their own unique personality and charm. You'll befriend these lovable creatures with every stitch and become an integral part of their furry community.
50+ beautiful levels for hours of gameplay!
Check out the beautiful gallery of finished works!
Relax with cozy pictures and a soothing soundtrack!
We’re elated to introduce our upcoming Kickstarter campaign for – Doctor Capsule’s Capricious Capers: Viral Menace.
DC3:VM is a twin-stick shooter and tower defense hybrid game for PC. Players pilot the wondrous Caper-5000 as Dr. Vidya Vichaar, aka Dr. Capsule.
Your task?
To shrink down to the size of a cell and exterminate an other-worldly viral infection, plaguing patient zero.
Before the campaign begins, we’re presenting early supporters the opportunity to sign up as a Pioneer and get their hands on exclusive goodies and hefty discounts.
Find out more about the game and the benefits of becoming a Pioneer on our website.
Hope to see you there! Until then, stay Qubed and Get. Set. Shrink!
OI! YOU’Z SPEED FREEKS! We’ve got a shiny new game mode for ya gits! And it won’t be long before you get stuck in!
As we shift through the gears racing towards the release of Speed Freeks, we’re excited to reveal a new game mode in addition to Deff Rally - our initial capture-point racing mode extensively played and fed back on during last year’s Alpha playtest.
Kill Konvoy is a similarly explosive, high ork-tane mode that pits two 8v8 teams in a race-battle to the finish, with each team protecting their massive Stompa to get it to the finish line first. Teams must strategize, using the available roster of vehicles to their best execution, enacting kunnin’ ambushes on enemies and racing to pick up powerful bombs spawned throughout the map.
These boom-bombs will slow the enemy team’s Stompa down when successfully delivered – and the Orks are great at delivering bombs in chaotically creative ways. Players will need to be equally creative when trying to prevent the other team from bombing their Stompa, by using effective vehicle combinations, flanks and ambushes.
But the formidable Stompas are bolstered with heavy armour and weaponry, so getting close enough to crash a bomb into one is no easy task. Their Lifta Droppa weapon is especially good at thwarting bomb detonations, targeting and lifting the attacker for a while, until inevitably smashing them back into the ground. Be sure to attack a Stompa with a mob of teammates to help the bomb carrier become less targeted by its powerful weapons. If the carrier gets through to the Stompa, they’ll be rewarded with a massive explosion that sends vehicles flying, along with a frenzy of Orks yelling WAAAGH!
Although delivering bombs is the most effective way of slowing an enemy Stompa down and gaining points for your team, destroying enemy vehicles will also speed your team’s Stompa up - so be wary of throwing yourself into battle unprepared, and thus donating kill points to the opposition.
Be sure to play as a team, krumping enemy players together but also racing to grab bombs as quickly as possible. Beware though, picking up a bomb immediately makes you a marked target by the enemy, so you and your mob need to rush deliver it to that big bad Stompa. The longer the bombs go unexploded, the more bombs will be spawned, which can create truly chaotic scenarios!
If you see an enemy player racing with a bomb across the battlefield, be sure to try and krump them as they will drop the bomb to be yours for the taking. Learning the maps and figuring out routes to try to surprise and outplay your opponents is key, as much as strategically working as a team to overwhelm them with firepower and speed.
“OI! WHEN CAN I’Z GET ME HANDS ON DIS?!”
We hear you loud and clear.
The exciting news is that the Warhammer SKULLS festival is coming up fast on May 23rd, and we are delighted to confirm that Warhammer 40,000: Speed Freeks will be in it and will be launching its OPEN BETA!
Kill Konvoy mode needs the fastest, greenest, and most fearsome Orks to join its WAAAGH! so get in dere! Rev that engine, grab your biggest dakka, and get ready to krump your way to the finish line!
Meanwhile, stay tuned to hear the latest news and updates, and make sure you join us on our Discord as we answer your questions, and discuss the news with everyone!