Drug Dealer Simulator 2 - Alyss
K. Pietras is at it again! There’s new music, and it’s a banger.

Wanna rave with us? Here’s a preview:



The preview contains four different tracks:
Mariachi
Marijuana
Narcocorrida
Pssst Police 2

And if you want to listen to the full tracks, visit K. Pietras’ YouTube channel. You won’t be disappointed!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/
May 16, 2024
无尽的休闲驾驶 Playtest - wenji
Now you can customize the quality you want through settings panel.
May 16, 2024
StarCrawlers Chimera - Thunderflux
Controller support integration is going well!

Already the basics of the interface and gameplay are functional, but I want support for specific devices while still allowing players to customize their set ups. You can help with this :

Tell me which controllers you use!

Have a device that isn't listed on the survey or want to discuss further?
Simple reply here or join us on Discord!
Depersonalization - moon shadow
V1.5.50 Update: Occupation System Update | Explore Module Editor Online[/b]
In addition to the Bug fixes, this update includes a beta version of the New Occupation System v1 and the Discovery Module Editor. [/b]
[Feature Update-Explore Module Editor (Beta)] [/b]
The beta version of the Discovery Module Editor has been launched, and investigators can experience it in [Main Menu > > Authoring Mode].
The current exploration module is a beta version, and we will adjust and optimize it according to your opinions.
If you have any feedback on optimization suggestions, please join Discord: https://discord.gg/6gXw3KYy.
[System Update-New Occupation System-v2][/b]
In order to highlight the characteristics of the profession and have a certain degree of growth, there is room for collocation and trade-offs within a single profession, and to avoid a single direction of cultivation, we have updated the Occupation system. The difference from the original design is that it will not be used as a restriction to enter the module.
At present, the first version of the Occupation system has been launched. If you have any questions, you can feedback in the BUG group: 585039509.
* As the Occupation system has a lot of content, here is an overview. We will release a detailed introduction to the Occupation system within a week.
[BUG fix][/b]
Bug fix: Fixed an issue where the First Aid Kit had an incorrect effect in combat.
Bug fix: Fixed an issue related to the nature of Horn as a partner.
Bugfix: Fixed the problem that when the seriously injured trait wakes up, it can't make it sleep by restoring the amount of health when it is in a state of full health between scenes.
Bugfix: Fixed an issue where the damage immunity effect would not work on Gioia's avatar's seckill ability
Minion Masters - [BD] Flamiflami
Greetings Master,


Minion Masters: Rolling Thunder is here and brings two new explosives units to the game! Get ready to blow up your own scrats and lay chaos to the arena!!

NEW SEASON PASS


NEW CARDS



CHANGES

  • Made a verbosity level of CSAR a setting in the settings menu.
  • Enabled Pinging for 1v1
  • Enabled using /lfg /guild or /general to talk to specific channels in the chat.
  • Added unready option to the lobby UI.
  • Enabled moderators banning and muting players from the chat.
  • In 2v2 random players will now only get bots as teammates when playing in Wood League.
  • Removed Simulacrum from the pool of random cards available for Apep, Future cards, Blind Date cards ect.
  • Changed the reward for reaching Contender League.
  • Increased the limit on how many replays can be stored at the same time. And made sure that when overflow happens, the oldest replays are deleted first.
  • Allowed the Android version of the game to use the “Notch” area around the front-facing camera. This should remove the black bar from the side of the screen. This is configurable in Android settings on the phone. But if it causes issues please let us know.

FIXES

  • Fixed compression issues with cards and avatars on the leaderboards for low quality settings.
  • Fixed the game sending an incorrect error message when joining a lobby that had already been closed.
  • Fixed visual issues in the Scrat World Arena
  • Made card sorting consistent between all fields that use card sorting.
  • Fixed search field in the collection menu searching only card titles and not descriptions.
  • Fixed an issue where depth of field could make masters blurry in the customization selection menu.
  • Fixed emote wheel having wrong labels for controller inputs.
  • Fixed emotes becoming large and stuck in that state in the emote section of the customisation selection menu.
  • Fixed button logic in the everything tab in the collection menu where it would try to add unowned cards to your current deck instead of letting you craft it.
  • Removed the minimise deck lists button again. This time there should be a safety in place which prevents people from ending up in a state where it is just permanently minimised.
  • Fixed an issue in the drafting flow where the UI would momentarily flicker and show wrong cards.
  • Fixed multi-line pack names in the shop overlapping content details.
  • Attempted another fix at the Chinese characters being highlighted.
  • Fixed an incorrect error message when hitting cancel on the mobile app update screen.
  • Fixed the mobile app update screen not showing decimals on the app update download progress indicator.
  • Fixed profile level rewards showing greyed out before the player had a chance to obtain or claim them.
  • Fixed relics not showing up in the Streamer UI
  • Fixed multiple cases of ability cards getting stuck in hand. Please inform us if there are still cases of this going around.
  • Fixed AIM Bot failing to enable the Tech counter.
  • Fixed an issue where the anti-cheat would fail to complete properly, and thereby invalidate matches where it should have resolved the match correctly.
  • Fixed an issue with ATG behaving incorrectly when attacking.
  • Fixed Battle Shi-Hou not benefitting from his attack speed increase properly.
  • Fixed Black Hole removing Huggers.
  • Fixed Bladestar visuals being out of sync with the effects.
  • Fixed Healing Fireball visuals being out of sync with the effects.
  • Fixed Combustion targeting not taking unit width into account.
  • Fixed Frostfeathers model breaking after having been frozen by Rimagaal
  • Fixed Hellfire dealing no damage after TAAS has been destroyed.
  • Fixed Holy Fire tooltip incorrectly indicating master damage.
  • Fixed Wardancers occasionally being invisible.
  • Fixed Korrrgoth occasionally hitting targets behind himself.
  • Fixed the Leiliel’s Vortex relic effect not triggering the VFX properly.
  • Fixed Mordar’s Tombstones’ rotation to be correct for all players.
  • Fixed an interaction between the Mordar Mancer of the Dead skin and Apep’s Shield Totem’s VFX that could cause black glowing orbs to float around Mordar.
  • Fixed Stormtamer being able to target enemies affected by Black Hole.
  • Fixed Stormtamer not properly interrupting attacks with the cyclone.
  • Fixed R3KT losing One-Punch Blast when using Shadow Dance.
  • Fixed the rarity of the Frostfang Familiar Avatar, it was incorrectly being displayed as common, but is in fact supreme.
  • Fixed Resonating Blast Crystal not triggering master spell cast VFX.
  • Fixed an issue where Rocket Scrat losing it’s target while mid-air could cause it to become stuck and untargetable.
  • Fixed Ruby’s ability Main Cannon not properly highlighting targets.
  • Fixed Simulacrum being permanently replaced when copying Adventuring Party.
  • Fixed Invisible units getting healed removing their invisibility.
  • Fixed Veilstalker not getting stunned when using her AoE attack against Defenso Chopper.
  • Fixed Vuk’s interaction with immobilised enemies.
  • Fixed Woggosaur Pup getting stuck in place when the spit target dies before the spit can hit.
  • Fixed Mar’Dred’s avatar being incorrectly configured in the backend. New version will now allow some people to own the avatar twice.
  • Fixed various translation issues.


BUFFS
Arcane Barrage

Sparks damage: 55 > 60

Arcane Bolt

Only triggers mana freeze when the destroy effect occurs

Caged Prowler

Building Decay removed

Health: 360 > 100

Damage required to prevent trigger threshold: 96 > 100

Remove lifetime stat

Crossbow Club House

HP: 200 > 400

Lifetime: 30 > 10

Range 8 > 10

Feng the Wanderer

HP: 350 > 375

Incubus

Gains Bulwark

Nezara

Vampyric: 20 > 30%

HP: 400 > 450

Rename Vampirism

Sniper Squad

Starts stealthed on play, no bonus damage, doesn't have the stealth ability to re-stealth



NERFS
Apep

Shield totem HP: 400 > 350

Border Patrol

Mana Cost: 5 > 4

Mana Freeze: 1 > 2

Remove trigger, making it impossible for them to gain shield

Bulwark

50% > 35%

King Puff

Gifts no longer shield flyers

Resonating Blast Crystal

Initial blast damage: 120 > 80

Update VFX to be visually distinct from Blast Crystal explosions

Sapphire Pebbles

Damage required to prevent trigger threshold: 58 > 50

Range: 10 > 8

Remove lifetime stat

Respawner Health: 100 > 50

Respawner Building Decay removed

Spelldancer

Activated Arcane sparks: 5 > 3

Sparks damage: 55 > 60

Stormtamer

Range: 8 > 6

Tronveir

Runestones no longer freeze flyers


REWORKS
Frostfang Familiar

Mana Cost: 3 > 2

HP: 75 > 50

Rimargaal's Breath

Damage: 150 > 180

No longer leaves Rimefyre trail

No longer deals damage over time; all damage happens in one instant

Applies Freeze immediately to units damaged

No longer has True Damage

Zeppelin Bomber

Gains Barrel Shield.

Scrat Swarm effect changed to: Lose Barrel Shield and gains Haste
TerraTech - Matt
Hey Prospectors,

Matt here with a new Update for you! Space Junkers have expanded their prospecting empire and bring with them loads more Blocks! As well as the new Blocks, Rusty has also got some new missions for you to complete.

There are some new work-in-progress R&D Labs Blocks for you to test out, including Ornithopter wings!

We've also swapped some Blocks over to Space Junkers as well as made a tonne of other design tweaks, quality of life improvements and bug fixes.

Enjoy!


New Blocks:
  • Space Junkers Scrapheap Juicer
  • Space Junkers Angled Girder
  • Space Junkers Jagged Girder
  • Space Junkers T-Shaped Girder
  • Space Junkers Debris Rover
  • Space Junkers Small Bullbar Armour Plate
  • Space Junkers Medium Bullbar Armour Plate
  • Space Junkers Cornered Bullbar Armour Plate
  • Space Junkers Large Bullbar Armour Plate
  • Space Junkers Battlecry Cab Armour Plate
  • Space Junkers Warcry Cab Armour Plate
  • Space Junkers Battler Cab
  • Space Junkers Fuel Tank
  • Space Junkers Armoured Radar
  • Space Junkers Rotating Anchor
  • Space Junkers Bulkhead Light
  • Space Junkers Turbo Booster
  • Space Junkers Block Magnet
  • Space Junkers Scraphead A.I Module
  • Space Junker Sticky Bomb Mortar
  • Space Junkers Hemispherical Roller
  • Space Junkers Spiked Armour Plate
  • Space Junkers Spiked Corner Armour Plate
  • Space Junkers Spiked Girder
  • Space Junkers Spiked Tusk
  • Space Junkers Screw Track
  • Space Junkers Block Deconstructor
  • Space Junkers Anchored Scavenging SCU
  • Space Junkers Component Break-aparter
R&D Only
  • Reticule Research Tech Movement Axis Controller
  • Reticule Research Tech Rotation Controller
  • Reticule Research Tech Throttle Controller
  • Reticule Research Logic Toggle
  • Reticule Research Logic Latch
  • Reticule Research Logic Multiplexer
  • Reticule Research Left Ornithopter Wing
  • Reticule Research Right Ornithopter Wing
New Missions
  • Rusty's Junkyard Quiz #1
  • Rusty's Junkyard Quiz #2
  • Rusty's Junkyard Quiz #3
  • Rusty's Junkyard Quiz #4
  • Novice Junk Crafter I
  • Novice Junk Scrapper I
  • Advanced Junk Crafter I
  • Advanced Junk Crafter II
  • Advanced Junk Scrapper I
  • Advanced Junk Scrapper II
  • Expert Junk Crafter I
  • Expert Junk Crafter II
  • Expert Junk Scrapper I
  • Expert Junk Scrapper II
  • Non-unique missions to Space Junkers Progression, i.e. Gangland, Special Delivery etc...
Block Adjustments:
Note: We do not foresee these changes affecting any existing Snapshots that feature these Blocks.
  • The GeoCorp Scrap Gun, GeoCorp Catapult and Reticule Research Electric Precision Ray have moved to Space Junkers. Therefore the following changes have been made to these Blocks:

    Old
    New
    GeoCorp Scrap Gun
    Space Junkers Scrap Gun
    GeoCorp Catapult
    Space Junkers Blast Barrell Bomber
    Reticule Research Electric Precision Ray
    Space Junkers Precision Laser
  • The Reticule Research Signal Receiver has had its antenna removed:

    Old
    New
    Size: 1x2x1
    Size 1x1x1

Design Tweaks
  • Updated Space Junkers Junkyard Spinner crafting recipe to use the correct Better Future Wheels to match its model
  • Updated Rusty Cab crafting recipe
  • Rebalanced GeoCorp Repair Bubble, so it doesn't eat away as much power as before
  • Updated the Grade and Rarity of the majority of initial Space Junkers blocks from last update
  • Space Junkers One Block, Space Junkers Two Block & Space Junkers Four Block received a buff in HP
  • Space Junkers Geode Rumbler, Space Junkers Junkyard Rainmaker & Space Junkers Rustic Cannon received a buff in HP & DPS
  • Rebalanced Space Junkers Rubble Runner to give it more grip when driving
Quality of Life Improvements
  • Large Blocks now more gracefully enter SCUs
  • SpawnBlock Command autocomplete now includes modded block names
  • SpawnTech Command from snapshots
  • Added Space Junkers Steam Workshop tag
  • Circuits & Systems Debug. Use 'Circuits.EnableDebugger' in the Command Input to open the Circuits & Systems Debug panel.
Bug Fixes
  • Fixed an issue that caused the Command Input to sometimes cause Block interaction to become unavailable
  • Fixed team lookup on Circuits & Systems Sensor Blocks to account for Multiplayer teams not being the default Single Player team
  • Fixed an issue with the mission 'Scrapping the Surface' where the highlighted area disappears when a player leaves the area and comes back
  • Fixed an issue where multiplayer lobby lists show sessions on other game versions
  • Fixed an issue with the cost of Space Junkers Blocks which led to harder enemies being spawned
  • Fixes to the APs of the Space Junkers Rustic Cannon, Space Junkers Chainslicer, Space Junkers Patchwork Pyroblaster & Space Junkers Sticky Bomb Mortar to be compatible with Circuits & Systems
Dragonheir: Silent Gods - 小愿望吴邪
The Grand Gladiator Arena game mode has undergone significant changes, including updates to its matchmaking system, ranking mechanics, and reward rules. Check the details below!

📈Ranking Mechanics:
In the updated Grand Gladiator Arena, ranking up is now faster and more dynamic. The old tier system has been replaced with a real-time server ranking. Defeat an opponent ranked higher than you, and your rankings will swap. If you lose, your ranking remains unchanged. Achieve a new all-time high ranking and receive 10 Wyrmarrows for every 100 ranks gained. All players start at rank 15,000.

🎁Ranking Rewards:
Rewards are distributed via mail at 2:00 AM (UTC+0) based on the latest rankings.

🌌Other Changes:
Champion Invitation:
Champion Invitations no longer generate over time. They reset to 10 at 6:00 AM (UTC+0) daily. Players can purchase up to 10 additional Invitations per day for 10 Wyrmarrows each.
Quick Challenge:
When challenging a lower-ranked player, the Quick Challenge feature lets you win instantly and earn rewards like Wyrmarrows, EXP Potions, Gold, and Gladiatorial Seals.
Grand Gladiator Arena Shop Improvement:
Item purchases in the Grand Gladiator Arena no longer require reaching specific tiers, though this change does not apply to the Team-based Arena.
Speed Battle:
A Speed Battle feature has been added, significantly reducing battle completion times.
Matchmaking Improvement:
The new matchmaking system enhances the wait times and outcomes for matchups.
Top 10 Lineups:
View the top 10 players in the Grand Gladiator Arena on your server. By scrolling to the far left of the challenge list, you can see their defensive lineups and hero positions, offering insight into top PvP strategies.

For more details, please check: https://www.dragonheir.info/article/357

🚀 Dive Deep, Battle Peak!
#dragonheir #dragonheirsilentgods #downloadnow
🔥 Download Dragonheir NOW: {LINK REMOVED}
The Seven Realms - Realm 1: Terran - Sept
https://store.steampowered.com/app/2944560

A College of Thirst & Claws (ACTC) is an immersive, story-driven adult visual novel.

Forge meaningful connections with beautiful women as you shape your own story.


You and your twin sister, Mika, spent your lives in a werewolf pack, where your father is the Alpha. He harbours a deep hatred towards you and isolates you from the outside world.

When your father abruptly forces you to leave your pack and attend a unique college where supernatural beings mingle with humans, it's a chance for a fresh start in a place unlike any you've known.

However, after making a dangerous decision, you've found yourself in a sinister plot far beyond anything you anticipated.

ACTC consists of seven main love interests.

You can expect numerous high-quality sex scenes throughout the story, as well as stunning cinematics, to give you an even more immersive experience.

Your play style will have a direct impact on the sex scenes. Will you lean into your Alpha werewolf side and dominate, or will you come with a gentler approach?



We will reveal more about our love interests as we approach the game's release and share some previews of these sex scenes in action.


What else can you expect?
  • A character-driven story shaped by your choices.
  • Over 10,000 gorgeous images.
  • Detailed cinematics to enhance your experience.
  • A range of voice-acted sex scenes that will vary depending on your playstyle.
  • An evolving glossary to help you keep track of the characters and lore.
  • Original music and sound effects, designed for the story.
  • A sex scene replay gallery and image favouriting to revisit memorable moments.
  • A range of achievements and other unlockables.

ACTC is set in the same universe as The Seven Realms, but it follows a new group of characters. No prior knowledge is needed to enjoy ACTC, but having played The Seven Realms, you may notice some references and easter eggs.

We're excited to share more details with you in the coming months. Be sure to wishlist and follow the game for more updates.

Wishlisting the game helps us enormously, so if you like what you see, please consider wishlisting the game and sharing our page with others!

We're still hard at work on the next chapter of The Seven Realms: High Lathión. ACTC is being worked on by our second development team.

You can also join our growing community on Discord. We'd love to chat with you all about the game!


https://store.steampowered.com/app/2944560
Gaming Cafe Life - bujuritto
  • Steam Cloud is now available! You can now sync your progress across all your devices!
  • Main Quest: Chapter 2 is now available!

  • New Area!

  • New Shops!

  • New Minigame: Basketball!
  • Second Floor and Restroom is now unlockable via Blueprint!
  • 2 New Side Quests!
  • New App: Employees!

  • New Special Customers!
  • New Special Decorations!
  • New Exclusive Item: Golden Fishing Rod!
  • New Special Setups: Wonderland!
  • New Premium Feature: Change your Building Skins!
  • And more New Secrets!
  • Bug fixing

============================================

  • Steam Cloud tersedia! Kamu bisa menyamakan progres di semua devicemu!
  • Main Quest: Chapter 2 sudah tersedia!

  • Area baru!

  • Toko baru!

  • Minigame baru: Basket!
  • Lantai 2 dan Toilet sudah bisa diakses via Blueprint!
  • 2 Side Quest baru!
  • Aplikasi baru: Karyawan!

  • Pelanggan Spesial baru!
  • Dekorasi Spesial baru!
  • Item Ekslusif baru: Tongkat Pancing Emas!
  • Setup Spesial baru: Wonderland!
  • Fitur Premium baru: Ganti Skin Gedung!
  • Dan banyak rahasia baru!
  • Fix bug
May 16, 2024
ERA ONE - Team Complex
Hello everyone,

Build 4 of Era One has been completed today.
Backers of the Kickstarter campaign who opted in are playing it.

In addition, a new, technical and detailed video has been released explaining the game's features, both current and in development.
It's a great overview to see how the project is evolving and what we'll be able to play in the coming months or years.
it's on the Steam page but if you prefer it's also on YouTube
https://youtu.be/KQSxYwdvc40?si=zDjQhK8aFcdft2yH

Thank you for your attention and support.
Beghins

----------------------------------

# Dev Build 0.4.8 Release Notes

## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system

## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects

## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations

## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted

## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules

## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice

## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities

## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign

## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)

## Gameplay
- General game balancing for modules and weapons
...