Already the basics of the interface and gameplay are functional, but I want support for specific devices while still allowing players to customize their set ups. You can help with this :
V1.5.50 Update: Occupation System Update | Explore Module Editor Online[/b] In addition to the Bug fixes, this update includes a beta version of the New Occupation System v1 and the Discovery Module Editor. [/b] [Feature Update-Explore Module Editor (Beta)] [/b] The beta version of the Discovery Module Editor has been launched, and investigators can experience it in [Main Menu > > Authoring Mode]. The current exploration module is a beta version, and we will adjust and optimize it according to your opinions. If you have any feedback on optimization suggestions, please join Discord: https://discord.gg/6gXw3KYy. [System Update-New Occupation System-v2][/b] In order to highlight the characteristics of the profession and have a certain degree of growth, there is room for collocation and trade-offs within a single profession, and to avoid a single direction of cultivation, we have updated the Occupation system. The difference from the original design is that it will not be used as a restriction to enter the module. At present, the first version of the Occupation system has been launched. If you have any questions, you can feedback in the BUG group: 585039509. * As the Occupation system has a lot of content, here is an overview. We will release a detailed introduction to the Occupation system within a week. [BUG fix][/b] Bug fix: Fixed an issue where the First Aid Kit had an incorrect effect in combat. Bug fix: Fixed an issue related to the nature of Horn as a partner. Bugfix: Fixed the problem that when the seriously injured trait wakes up, it can't make it sleep by restoring the amount of health when it is in a state of full health between scenes. Bugfix: Fixed an issue where the damage immunity effect would not work on Gioia's avatar's seckill ability
Minion Masters: Rolling Thunder is here and brings two new explosives units to the game! Get ready to blow up your own scrats and lay chaos to the arena!!
NEW SEASON PASS
NEW CARDS
CHANGES
Made a verbosity level of CSAR a setting in the settings menu.
Enabled Pinging for 1v1
Enabled using /lfg /guild or /general to talk to specific channels in the chat.
Added unready option to the lobby UI.
Enabled moderators banning and muting players from the chat.
In 2v2 random players will now only get bots as teammates when playing in Wood League.
Removed Simulacrum from the pool of random cards available for Apep, Future cards, Blind Date cards ect.
Changed the reward for reaching Contender League.
Increased the limit on how many replays can be stored at the same time. And made sure that when overflow happens, the oldest replays are deleted first.
Allowed the Android version of the game to use the “Notch” area around the front-facing camera. This should remove the black bar from the side of the screen. This is configurable in Android settings on the phone. But if it causes issues please let us know.
FIXES
Fixed compression issues with cards and avatars on the leaderboards for low quality settings.
Fixed the game sending an incorrect error message when joining a lobby that had already been closed.
Fixed visual issues in the Scrat World Arena
Made card sorting consistent between all fields that use card sorting.
Fixed search field in the collection menu searching only card titles and not descriptions.
Fixed an issue where depth of field could make masters blurry in the customization selection menu.
Fixed emote wheel having wrong labels for controller inputs.
Fixed emotes becoming large and stuck in that state in the emote section of the customisation selection menu.
Fixed button logic in the everything tab in the collection menu where it would try to add unowned cards to your current deck instead of letting you craft it.
Removed the minimise deck lists button again. This time there should be a safety in place which prevents people from ending up in a state where it is just permanently minimised.
Fixed an issue in the drafting flow where the UI would momentarily flicker and show wrong cards.
Fixed multi-line pack names in the shop overlapping content details.
Attempted another fix at the Chinese characters being highlighted.
Fixed an incorrect error message when hitting cancel on the mobile app update screen.
Fixed the mobile app update screen not showing decimals on the app update download progress indicator.
Fixed profile level rewards showing greyed out before the player had a chance to obtain or claim them.
Fixed relics not showing up in the Streamer UI
Fixed multiple cases of ability cards getting stuck in hand. Please inform us if there are still cases of this going around.
Fixed AIM Bot failing to enable the Tech counter.
Fixed an issue where the anti-cheat would fail to complete properly, and thereby invalidate matches where it should have resolved the match correctly.
Fixed an issue with ATG behaving incorrectly when attacking.
Fixed Battle Shi-Hou not benefitting from his attack speed increase properly.
Fixed Black Hole removing Huggers.
Fixed Bladestar visuals being out of sync with the effects.
Fixed Healing Fireball visuals being out of sync with the effects.
Fixed Combustion targeting not taking unit width into account.
Fixed Frostfeathers model breaking after having been frozen by Rimagaal
Fixed Hellfire dealing no damage after TAAS has been destroyed.
Fixed Holy Fire tooltip incorrectly indicating master damage.
Fixed the Leiliel’s Vortex relic effect not triggering the VFX properly.
Fixed Mordar’s Tombstones’ rotation to be correct for all players.
Fixed an interaction between the Mordar Mancer of the Dead skin and Apep’s Shield Totem’s VFX that could cause black glowing orbs to float around Mordar.
Fixed Stormtamer being able to target enemies affected by Black Hole.
Fixed Stormtamer not properly interrupting attacks with the cyclone.
Fixed R3KT losing One-Punch Blast when using Shadow Dance.
Fixed the rarity of the Frostfang Familiar Avatar, it was incorrectly being displayed as common, but is in fact supreme.
Fixed Resonating Blast Crystal not triggering master spell cast VFX.
Fixed an issue where Rocket Scrat losing it’s target while mid-air could cause it to become stuck and untargetable.
Fixed Ruby’s ability Main Cannon not properly highlighting targets.
Fixed Simulacrum being permanently replaced when copying Adventuring Party.
Fixed Invisible units getting healed removing their invisibility.
Fixed Veilstalker not getting stunned when using her AoE attack against Defenso Chopper.
Fixed Vuk’s interaction with immobilised enemies.
Fixed Woggosaur Pup getting stuck in place when the spit target dies before the spit can hit.
Fixed Mar’Dred’s avatar being incorrectly configured in the backend. New version will now allow some people to own the avatar twice.
Fixed various translation issues.
BUFFS
Arcane Barrage
Sparks damage: 55 > 60
Arcane Bolt
Only triggers mana freeze when the destroy effect occurs
Caged Prowler
Building Decay removed
Health: 360 > 100
Damage required to prevent trigger threshold: 96 > 100
Remove lifetime stat
Crossbow Club House
HP: 200 > 400
Lifetime: 30 > 10
Range 8 > 10
Feng the Wanderer
HP: 350 > 375
Incubus
Gains Bulwark
Nezara
Vampyric: 20 > 30%
HP: 400 > 450
Rename Vampirism
Sniper Squad
Starts stealthed on play, no bonus damage, doesn't have the stealth ability to re-stealth
NERFS
Apep
Shield totem HP: 400 > 350
Border Patrol
Mana Cost: 5 > 4
Mana Freeze: 1 > 2
Remove trigger, making it impossible for them to gain shield
Bulwark
50% > 35%
King Puff
Gifts no longer shield flyers
Resonating Blast Crystal
Initial blast damage: 120 > 80
Update VFX to be visually distinct from Blast Crystal explosions
Sapphire Pebbles
Damage required to prevent trigger threshold: 58 > 50
Range: 10 > 8
Remove lifetime stat
Respawner Health: 100 > 50
Respawner Building Decay removed
Spelldancer
Activated Arcane sparks: 5 > 3
Sparks damage: 55 > 60
Stormtamer
Range: 8 > 6
Tronveir
Runestones no longer freeze flyers
REWORKS
Frostfang Familiar
Mana Cost: 3 > 2
HP: 75 > 50
Rimargaal's Breath
Damage: 150 > 180
No longer leaves Rimefyre trail
No longer deals damage over time; all damage happens in one instant
Applies Freeze immediately to units damaged
No longer has True Damage
Zeppelin Bomber
Gains Barrel Shield.
Scrat Swarm effect changed to: Lose Barrel Shield and gains Haste
Matt here with a new Update for you! Space Junkers have expanded their prospecting empire and bring with them loads more Blocks! As well as the new Blocks, Rusty has also got some new missions for you to complete.
There are some new work-in-progress R&D Labs Blocks for you to test out, including Ornithopter wings!
We've also swapped some Blocks over to Space Junkers as well as made a tonne of other design tweaks, quality of life improvements and bug fixes.
Enjoy!
New Blocks:
Space Junkers Scrapheap Juicer
Space Junkers Angled Girder
Space Junkers Jagged Girder
Space Junkers T-Shaped Girder
Space Junkers Debris Rover
Space Junkers Small Bullbar Armour Plate
Space Junkers Medium Bullbar Armour Plate
Space Junkers Cornered Bullbar Armour Plate
Space Junkers Large Bullbar Armour Plate
Space Junkers Battlecry Cab Armour Plate
Space Junkers Warcry Cab Armour Plate
Space Junkers Battler Cab
Space Junkers Fuel Tank
Space Junkers Armoured Radar
Space Junkers Rotating Anchor
Space Junkers Bulkhead Light
Space Junkers Turbo Booster
Space Junkers Block Magnet
Space Junkers Scraphead A.I Module
Space Junker Sticky Bomb Mortar
Space Junkers Hemispherical Roller
Space Junkers Spiked Armour Plate
Space Junkers Spiked Corner Armour Plate
Space Junkers Spiked Girder
Space Junkers Spiked Tusk
Space Junkers Screw Track
Space Junkers Block Deconstructor
Space Junkers Anchored Scavenging SCU
Space Junkers Component Break-aparter
R&D Only
Reticule Research Tech Movement Axis Controller
Reticule Research Tech Rotation Controller
Reticule Research Tech Throttle Controller
Reticule Research Logic Toggle
Reticule Research Logic Latch
Reticule Research Logic Multiplexer
Reticule Research Left Ornithopter Wing
Reticule Research Right Ornithopter Wing
New Missions
Rusty's Junkyard Quiz #1
Rusty's Junkyard Quiz #2
Rusty's Junkyard Quiz #3
Rusty's Junkyard Quiz #4
Novice Junk Crafter I
Novice Junk Scrapper I
Advanced Junk Crafter I
Advanced Junk Crafter II
Advanced Junk Scrapper I
Advanced Junk Scrapper II
Expert Junk Crafter I
Expert Junk Crafter II
Expert Junk Scrapper I
Expert Junk Scrapper II
Non-unique missions to Space Junkers Progression, i.e. Gangland, Special Delivery etc...
Block Adjustments:
Note: We do not foresee these changes affecting any existing Snapshots that feature these Blocks.
The GeoCorp Scrap Gun, GeoCorp Catapult and Reticule Research Electric Precision Ray have moved to Space Junkers. Therefore the following changes have been made to these Blocks:
Old
New
GeoCorp Scrap Gun
Space Junkers Scrap Gun
GeoCorp Catapult
Space Junkers Blast Barrell Bomber
Reticule Research Electric Precision Ray
Space Junkers Precision Laser
The Reticule Research Signal Receiver has had its antenna removed:
Old
New
Size: 1x2x1
Size 1x1x1
Design Tweaks
Updated Space Junkers Junkyard Spinner crafting recipe to use the correct Better Future Wheels to match its model
Updated Rusty Cab crafting recipe
Rebalanced GeoCorp Repair Bubble, so it doesn't eat away as much power as before
Updated the Grade and Rarity of the majority of initial Space Junkers blocks from last update
Space Junkers One Block, Space Junkers Two Block & Space Junkers Four Block received a buff in HP
Space Junkers Geode Rumbler, Space Junkers Junkyard Rainmaker & Space Junkers Rustic Cannon received a buff in HP & DPS
Rebalanced Space Junkers Rubble Runner to give it more grip when driving
Quality of Life Improvements
Large Blocks now more gracefully enter SCUs
SpawnBlock Command autocomplete now includes modded block names
SpawnTech Command from snapshots
Added Space Junkers Steam Workshop tag
Circuits & Systems Debug. Use 'Circuits.EnableDebugger' in the Command Input to open the Circuits & Systems Debug panel.
Bug Fixes
Fixed an issue that caused the Command Input to sometimes cause Block interaction to become unavailable
Fixed team lookup on Circuits & Systems Sensor Blocks to account for Multiplayer teams not being the default Single Player team
Fixed an issue with the mission 'Scrapping the Surface' where the highlighted area disappears when a player leaves the area and comes back
Fixed an issue where multiplayer lobby lists show sessions on other game versions
Fixed an issue with the cost of Space Junkers Blocks which led to harder enemies being spawned
Fixes to the APs of the Space Junkers Rustic Cannon, Space Junkers Chainslicer, Space Junkers Patchwork Pyroblaster & Space Junkers Sticky Bomb Mortar to be compatible with Circuits & Systems
The Grand Gladiator Arena game mode has undergone significant changes, including updates to its matchmaking system, ranking mechanics, and reward rules. Check the details below!
📈Ranking Mechanics: In the updated Grand Gladiator Arena, ranking up is now faster and more dynamic. The old tier system has been replaced with a real-time server ranking. Defeat an opponent ranked higher than you, and your rankings will swap. If you lose, your ranking remains unchanged. Achieve a new all-time high ranking and receive 10 Wyrmarrows for every 100 ranks gained. All players start at rank 15,000.
🎁Ranking Rewards: Rewards are distributed via mail at 2:00 AM (UTC+0) based on the latest rankings.
🌌Other Changes: Champion Invitation: Champion Invitations no longer generate over time. They reset to 10 at 6:00 AM (UTC+0) daily. Players can purchase up to 10 additional Invitations per day for 10 Wyrmarrows each. Quick Challenge: When challenging a lower-ranked player, the Quick Challenge feature lets you win instantly and earn rewards like Wyrmarrows, EXP Potions, Gold, and Gladiatorial Seals. Grand Gladiator Arena Shop Improvement: Item purchases in the Grand Gladiator Arena no longer require reaching specific tiers, though this change does not apply to the Team-based Arena. Speed Battle: A Speed Battle feature has been added, significantly reducing battle completion times. Matchmaking Improvement: The new matchmaking system enhances the wait times and outcomes for matchups. Top 10 Lineups: View the top 10 players in the Grand Gladiator Arena on your server. By scrolling to the far left of the challenge list, you can see their defensive lineups and hero positions, offering insight into top PvP strategies.
You and your twin sister, Mika, spent your lives in a werewolf pack, where your father is the Alpha. He harbours a deep hatred towards you and isolates you from the outside world.
When your father abruptly forces you to leave your pack and attend a unique college where supernatural beings mingle with humans, it's a chance for a fresh start in a place unlike any you've known.
However, after making a dangerous decision, you've found yourself in a sinister plot far beyond anything you anticipated. ACTC consists of seven main love interests.
You can expect numerous high-quality sex scenes throughout the story, as well as stunning cinematics, to give you an even more immersive experience.
Your play style will have a direct impact on the sex scenes. Will you lean into your Alpha werewolf side and dominate, or will you come with a gentler approach?
We will reveal more about our love interests as we approach the game's release and share some previews of these sex scenes in action.
What else can you expect?
A character-driven story shaped by your choices.
Over 10,000 gorgeous images.
Detailed cinematics to enhance your experience.
A range of voice-acted sex scenes that will vary depending on your playstyle.
An evolving glossary to help you keep track of the characters and lore.
Original music and sound effects, designed for the story.
A sex scene replay gallery and image favouriting to revisit memorable moments.
A range of achievements and other unlockables.
ACTC is set in the same universe as The Seven Realms, but it follows a new group of characters. No prior knowledge is needed to enjoy ACTC, but having played The Seven Realms, you may notice some references and easter eggs.
Build 4 of Era One has been completed today. Backers of the Kickstarter campaign who opted in are playing it.
In addition, a new, technical and detailed video has been released explaining the game's features, both current and in development. It's a great overview to see how the project is evolving and what we'll be able to play in the coming months or years. it's on the Steam page but if you prefer it's also on YouTube https://youtu.be/KQSxYwdvc40?si=zDjQhK8aFcdft2yH
Thank you for your attention and support. Beghins
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# Dev Build 0.4.8 Release Notes
## Graphics - Complete port to Unity's High Definition Render Pipeline (HDRP) - Ultra HD textures - Atmospherics (Volumetric fog and lighting) - Custom procedural Skybox system
## Effects and environment - New engine and weapon VFX and SFX - New and improved Explosions - Asteroid Explosions - Enviromental combat and harvest effects
## Performance - DOTS implementation of path finder navigation grid - Multi Threaded implementation for bullet management - Combat performance optimizations - UI performance optimizations - Custom dynamic layout system for Unit Boards - General code and heap allocation optimizations
## Features - Visibility and Fog of war system based on "noise" and Sensor strength - Radar component refactoring with Visual and Sensor ranges - Better Patrol routes system and Waypoint interactions - Navigable Sensors mode - Interactive Minimap - Ability system and new abilities (EMP, Sacrifice, Boost) - Command Cube is now a fully operational and movable Command Center, simplified station deployment process - Dynamic Damage system and Wrecks for all modules and units - First Blueprint system implementation - Pirate Faction Stations - Armor stat implementation and armor module effects - Destructible asteroids with harvestable remains - Compound stations colission with other stations and asteroids - Completed Quick Focus navigation buttons implementations - Research system improvements and advancements - Game speed can now be adjusted
## Modules - Mine deployer module - Sensor Array module that increases the Command Center's radar range - New pipe modules
## UI & Interface - Help and information tooltips - Automatic construction requirements information - Selection panel information - General UI clarity improvements - Research panel redesign