May 16, 2024
Shelter 69 - k.kaszuba
πŸŽ‰ It's our 2-year anniversary! Can you believe it?! πŸŽ‰

As we celebrate Shelter69's Second Anniversary, we couldn't help but think, why should we party alone? So, we've got a special treat just for you: stylish garters!

Yes, you heard it right!
Garters! πŸŽ€

Just among us, they're not just for holding up stockings. πŸ˜‰
Check your game inbox for more details. Let's celebrate together! 🎁πŸ₯³

May 16, 2024
Firefight - Sean O'Connor
- added SdKfz 251/9, T17 Deerhound, M1 Combat Car and M1 Armoured Car
- games can now start off with objects that are already destroyed if that was set in the map
I Know This Place..? (chapter II) - Zap!
Jump into our main public (or ENG public here) with both feet because news is published there almost every day. There are also competitions with prizes and other features.

Our Boostysubscribers have their own private chat with us and essentially participate in the development. You can become one of the participants and support the project.

What's new:
-We are working on assembling the logic into one project. What's ahead is the assembly of sound, the connection of locations, the UI of the entire game and the menu (it will be new, cool, vintage film-vibe).

-We are solving the issue of self-financing. We now have a partner token iKnow on the TON network, which is already on the Ston Fi exchange. Find out more in our blog. Thanks to it, you will be able to receive a percentage of the campaign's income and have the ability to vote, buy/sell game items, and more. This is all in the future. However, a start has been made.

-You can still leave your items, photos, voiceovers, etc. in Chapter II. Write to our chat which has the most action and memes.

-Well, here’s a bunch of screenshots from development:
















May 16, 2024
CarX Drift Racing Online - ZiP
  • Quaranta car was removed from the game for improvement, but all owners of this car will get compensation for the inconveniences;
  • New loading screen;
  • Bugfix;
Mirror of Heaven - Leyo Siri
Hello everyone who has jumped the mirror! We have made appropriate updates to the game content

1.Fix the bug of weapon UI display error
2. Fix the bug that [Yin Yang Liang Yi Qi] does not take effect
3. Fix the damage range and impact bug of [Infinite Karma Fire]
4. Fix the bug that the effect of [Endless Life] does not take effect.
5. Fix the bug that the realm magical power of [Spirit Pill to nourish the body] does not have normal equipment.
6. Fixed the bug that the effect of [Strength of Fighting] does not take effect.
7. Fix the bug where you may be killed directly during the chaos transition stage
8. Fix the bug that caused the game to not run properly after going back in time in [The River of Time]
9. Fix the bug that the second layer effect of [Xuan Mi] does not decrease with the flow of energy.
10. Fixed the bug of incorrect damage value received by [Fusion Sword] and [Yin Shen]
11. Added some interactive prompts
12. The UI stay time is lengthened when receiving prop rewards.
13. The left display when activating the Avenue Rules becomes more obvious and can clearly distinguish the classes.
14. Turn down the attack sound effect of [Sword Shatters Mountains and Rivers]
15. The attack action of the weapon [Stars] has been redone.
16. Reduce the brightness of some special effects
Highrise City - D13_Michael
Greetings Mayors!

We have a timeframe for the next Update. Early June we will be releasing the Office Update for Highrise City. The Update will introduce new mechanics for office buildings. For the future all offices will also require certain service buildings such as car parks.



Each office level will have different requirements. We don't want to spoil too much here about what we have prepared, just wanted to let you know that the new things are coming along fine. It might be that we will move one certain building to the following update as it is one of the hugest buildings we've ever did and we're not yet sure if it will be ready in time.

To give you another small hint on how we adjusted certain mechanics for office needs... well, take a look yourself:

May 16, 2024
Mea`s saifu collection party - vampirescarlet
fix bug
Insect Swarm - Lloyd
Hello everyone! "Insect Swarm" is approaching its final chapter. We are preparing to update the game with the final Boss and ending CG.

The ending CG aims to convey a lot of content, which has taken a bit more time to polish. There have also been some objective reasons affecting recent updates. Regardless, I'm back! The game development is now nearing completion.

In addition, we plan to release the official version once the achievement system is completed. Thank you again for your attention and support.

The final Boss battle will be available for open testing. You just need to select the test branch to participate.

Stray Path - GamerskyGames
Hello everyone!

We are happy to announce that Stray Path will participate in an offline video game expoβ€”β€”the G-Fusion Game Carnival 2024 Guangzhou.

We are very glad and honored that Stray Path has the chance to be presented to the audience along with all the great works there. We prepared the latest version of Stray Path. Come and try the combination of freecell and roguelike!

We will be at the Independent Game Zone D at the southwest part of the carnival. And we have many gifts for you there. You can get them after you experience Stray Path. Looking forward to meeting you!



See you in May 18th-19th at Guangzhou.
Echoes of the Abyss - karimovramiln
Hello there from the developer. My name is Ramil, and I sincerely hope this Demo brings you much joy, as well as chaotic and challenging experience. This is my first ever game made solo, with no prior experience in game-development.

The content of the Demo:
This is quite shot experience, but given that it may prove to be challenging and somewhat unfair at times, beating it might require some time.
The Demo consists of 6 playable areas with a number of randomly generated events. You will have to progress through those areas, survive the encounters, while upgrading you character and elemental powers. You will eventually reach the area with spawning waves of corrupt enemies, which you would have to survive in order to meet the boss of the area.

Demo is some sort of tutorial to the Main Game
There is no traditional Tutorial in the Main Game. I personally very much dislike the tutorials in games. Each year they become dumber and dumber. A huge part of the gaming experience is figuring things out via trial and error. With this philosophy in mind, the Demo of Echoes of the Abyss was designed. There is no tutorial. But I also wanted to provide some pieces of guidance to Players, as not to leave them completely in the dark. During playthrough, you get little hints via short dialogues with 1-2 NPCs, and some short instructions in Level-Up menu (you get to it via natural progression).

So, the Demo is not as random, as the Main Game, but a bit more linear
Randomization is a huge part of rogue-like genre, and it exists on many different levels. Random level generation and layouts from hand-crafted presets, random loot generation, random generation of enemies from hand-crafted presets.
Given the need to guide and ease in Players into the Game, it was decided that the Demo would be the level instead of the Tutorial. It is designed in such a way as to show key parts of the gameplay to Player naturally without hand-holding.
So, if tutorial might appear a little bit repetitive, the Main Game will be much more randomized.

Report any bugs or your ideas that you have
As the game is still in development, you will surely encounter performance issues, bugs and work-in-progress elements during your playthrough. If you have any reports or suggestions, please contact me through the dedicated Discord server. I really hope to see you there.
Please Wishlist the game on Steam and I sincerely hope you have fun!!!
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