Hello to both admirers and sworn enemies of the Ravagers!
Let’s continue to learn about what new features are coming in the new season. This information would be of the most interest, both for those who dare to use the technology that belonged to the enemy and for their opponents. Here we go!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Heavy wheel and Heavy wheel ST
This hefty movement part of epic rarity combines fearsome appearance with superb parameters and predatory essence typical of Ravagers technology.
The new wheels have excellent tonnage, the best among all the other wheels and even on par with some of the tracks. Their massive structure will surely be a point to consider in a car design, especially for those who prefer light and fast vehicles. The mass of the part will be quite sizeable, which will be partly compensated by high durability and the ability to restore it by “devouring” your fallen enemies.
That’s right, we’re talking about the heart of the subject: the perk of the new movement part. Many of you are already familiar with the mechanic of restoring durability from car wrecks. With the new wheels, there will be new ways to use it and make your armoured car very hard to immobilize. Each enemy wreck near you will “nourish” the movement parts and help restore their durability. You just need to set up reliable fire support (from your allies or yourself) to be able to destroy enemies, and the issue of losing movement should never bother you again.
Spider drone
Brace yourselves, arachnophobes! You may have gotten used to large spider-like armoured vehicles, but how about small nimble spider drones? We’re certain that an encounter with a brood of those opponents will leave nobody unfazed.
The new weapon is of epic rarity. The parameters of the module are not much different from other drone launchers you’re already familiar with. But it is not the “box” that matters; it’s what is inside of it.
Each module carries several spider drones fitted with a miniature version of the “Gerrida” mechanical legs. The drones can move at high speed; they hit hard and can heat up the parts of an opponent’s vehicle using “Aurora”. They’re very maneuverable and can rapidly switch their position. Did you think you can just swat them like some annoying flies? Think again.
If you destroy one of the drones, the cooldown time of the module significantly reduces, allowing the owner to launch a new drone twice as fast. Additionally, the new drone will be more tenacious and dangerous: its damage and the parts heating up speed will increase quite a bit.
New cabin
A heavy cabin of legendary rarity with a good form factor (10x8x5) and peculiar appearance.
Its parameters fit quite well in the line of existing cabins. The tonnage and mass limit of the new cabin exceed those of “Yokozuna”, the “lightest” of all cabins. It will become a good competitor to “Cohort”. This comparison is no accident: the perk of the new cabin will be very familiar to those who already used those cabins in battle.
The perk activates a timed bonus and launches up to 3 drones that follow nearby allies. But while “Yokozuna” bonus affects power and speed and “Cohort” boosts damage resistance, the new cabin will increase something you can forgive a lot for: the damage of your weapons. Hardly anyone will be able to say no to such a bonus, so get ready to become a very valuable ally in any battle!
New structural parts
That’s all for today. See you in the final blog post on the new season! To make waiting for it easier, we will give a small hint: expect 2 new weapons and additional structural parts. For more information on Crossout, follow these channels:
Can you believe it's already May? I can't believe how fast time has passed. Today is May 16th, which means it's update day. The next update to look forward to will be on the 31st of this month. Although this update may not affect your save. I would recommend most times to start a new game just as a new save to ensure no bugs surface. I would like to thank you all for your support and consideration, whether you've purchased my game or wishlisted it. You are making my solo dev dream possible. I really mean it. I wouldn’t be able to do what I do without your support, so for that, I am forever grateful. Let's jump into the update information.
In this update, I focused mostly on improving and overhauling the sound effects of all enemies and players, as well as adding a new area called White Shallows, which is the first level of Chapter 2. It's quite a big level, so please be patient as more side quests will be added, enemies, etc. Here are the points that this update has focused on in more detail:
Interlinking area between Chapter 1 (Ch 1) to Chapter 2 (Ch 2) has been finished. All quests have been linked between each other, and NPCs' dialogue and everything works accordingly. This has allowed me to remove the “Early access notice” and move it to Ch 2, White Shallows' first level.
Improvements have been made to all present enemies and player sound effects for being hit and dying, including Skeleton class, Orc class, and Ghost class (along with all their individual subclasses).
Extensive Save system debugging, and fixes have been done in terms of NPCs' locations, and a different way to open doors based on quest completion has been implemented. (Not necessarily something noticeable to you, the player, but important for my ability to tell the story and create variations).
I added a new type of enemy class to the White Shallows and added all the NPCs, as well as quests to the level. Quests are playable, and one quest is dependent on what quest you have from previous levels, creating a nice link of the player’s choice.
I added 10 pieces of new armour equipment (5 of which have already been added to the quest rewards and some have been placed around the level).
Improved overall rewards in the game, making sure that most quests offer the players reasonable rewards, worthwhile of players' effort instead of just gold pieces.
Edited all the spawns to health potions from level 3 and above to medium health potions to ensure that the player can replenish their health adequately and doesn’t run out, without forcing the players to have to travel back to traders unless they wish to do so.
Thank you again for your patience and support. I will continue to work hard, and I will start setting up my targets on my Trello board for the remainder of the month.
If you run into any issues, as usual, please consider pressing F12 and giving either feedback or submitting a bug if you discover one. Anything you think should have happened? Is this normal? Just press F12; it will take a screenshot and send it over to my Trello board so I can investigate it. Every PC is different, and there is no way for me to know how the game may play on every single setup. So, your help is greatly appreciated.
Today is the day, engines at the ready! The Nebraska DLC for American Truck Simulator releases today and we can't wait for you to get haulin'. Are you ready to explore Cornhusker State and that it has to offer? Let's get get cruising!
The Nebraska DLC has been released!
We cannot wait for your to embark on your first journey into Nebraska. Our team has been working hard to ensure everything is running smoothly for its release. From bug smashing to putting in additional polish on the map, we're ready for you to explore and deliver across the State!
Take your time and enjoy every moment as you discover these features:
Deliver to 12 explorable cities including Lincoln, Omaha, North Platte, or Grand Island
See several landmarks unique to Nebraska such as Carhenge, Scott Bluff National Monument, Archway Monument, McConaughy Lake, and many other memorials and iconic murals
Become a trucker transporting goods to Nebraska's key industries – RV dealers, Utility Vehicle Factory, Soybean factories and various custom made farms
Deliver cargo to the Sugar Beet Factory located in Scottsbluff, with its iconic tall storage silos
Experience the brand new dynamic loading & unloading feature while delivering to selected agricultural depots
Play a crucial role in one of America's major agricultural states. Transport corn, soybeans, sugar beat, grain and other produce that sustain Nebraska's farming legacy
Pick up cargo at the world’s largest train yard, the Baily Yard in North Platte and become a direct link to the state’s expansive railroad network
Enjoy trucking through 20 scenic towns (settlements)
Drive through expansive prairies, providing unforgettable views
Discover hidden treasures of Nebraska’s countryside, viewpoints, easter eggs, and follow the historic Oregon Trail
From cities large and small to the handcrafted unique agricultural industries found across the region, Nebraska has something new to explore around every corner.
The Great Plains Calling! Steam Bundle
The Nebraska DLC is also being added as a part of The Great Plains Calling! Bundle on Steam. It's a convenient way to fill in the gaps in your DLC collection for American Truck Simulator. Dive into the diverse landscapes of Montana, Colorado, Wyoming, Texas, Oklahoma, New Mexico, Kansas and now Nebraska - all part of the package we've crafted for truckers looking to long haul across the States!
This bundle operates on a "Complete the set" basis, ensuring you only pay for the DLCs that are not already in your library. Be sure to take a look and not to miss out on any discounts!
Special Transport DLC - New Cargoes
Drivers looking for a challenging delivery can find 2 new Special Transport cargo options. Located in the city of Lincoln, the Motor Manufacturing Factory produces a range of consumer products, as well as Rail Cars for public transportation systems. Owners of the Special Transport DLC will have the opportunity to haul these unique cargoes in Nebraska.
This includes the transport of a Metro Wagon from the Motor Manufacturing Factory, as-well as covered Train Wagon from other locations. Think you can take on this oversized load through the Cornhusker State? Be sure to keep an eye for its listing on the Job Market.
Can't wait to get trucking in Nebraska? Join Petr & Alex for our Nebraska DLC Release Live Stream! Featuring Special Guests involved in the development of this new expansion, a chance to WIN the Nebraska DLC + Sports Paint Job Pack, and more! Don't miss out, Tune in at our official Twitch or YouTube channels from 4:00 PM CEST onwards.
Cruising Nebraska Event
Excited to get driving? Don't forget, you can also join in on the #CruisingNebraska World of Trucks event, where you can earn unique in-game rewards! We are asking you, our #BestCommunityEver to help contribute and complete the community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Nebraska. You can also complete a personal goal to earn yourself a WoTr acheivement and a hanging Box Turtle ornament. You can read more about this event in the dedicated blog post.
We also have another unique gift for you. If you take any External Contract or External Market job TO or FROM the city of Lincoln, you'll earn the lovely Archie the Mammoth plush, which can be used as a cabin accessory. Standing at 14 feet tall, it's real life counterpart can be found on display at the State University in Lincoln. This giant is somewhat a of a mascot in town, so you should definitely consider having this smaller one to ride along with you during your long journeys in Nebraska.
Sports Paint Jobs Pack
But that's not all! With the release of Nebraska, we are also excited to release the all-new Sports Paint Jobs Pack alongside the Nebraska release at 7pm CEST today. Slam dunk onlookers with eye-catching designs that scream team spirit! From the court to the ring, these paint jobs will have your truck looking like a heavyweight champion in no time.
Each one of the designs included in this DLC has been handcrafted by our talented artists & vehicle teams to turn your Truck & Trailer into the ultimate sports enthusiast rig.
Ready to hit the road with style that'll make even the toughest coach give you a high-five? Let's take a look at what this pack has to offer.
With 5 matching Truck & Trailer paintjobs, this pack is sure to turn heads on the road! Included in this pack are the paintjobs:
Touchdown!
Slam Dunk!
King of the Ring
Home Run
Goal for Glory
Be sure to be team player and share your screenshots or videos of your Sports themed rig with us on Twitter/X, Instagram, Facebook or TikTok once you get your hands on it. We look forward to seeing our #BestCommunityEver come together and share their passion and love for their favourite sports.
Dear Warriors, Thank you for your valuable feedback on the recent update. Based on your input, we'll be implementing the following changes in the upcoming version 2.3.3:
*New boss skills: Alluring Echoes & Sakura Flurry *Adjustments: -Item store also appears in 1-1, 2-1, and 3-1. -Defeating bosses also drops Sublimating Souls. Souls & refresh chances can be stacked. -Poison/Burn Items have increased damage. -Zilan's feature (passive skill) -Rift Mode: further increased coin drops from each enemy slain. Transmigrating Soul is available for purchase again. -Restored Item Fishing Net & Tengu Meteorite. -Item Yin Yang Jade: now you gain 2 stacks of blessing for clearing a room. -Item Rage Fire: each stack of burn on the enemy increases the damage it takes by 8%. -Hero's skills are now unlocked upon unlocking the hero, and can be used without selecting their Skill Styles. Skill Styles now need to be unlocked with Sapphire (won't affect your unlocked ones). -Dungeon & Imba mode has higher end-game rewards. -Weakened the kappa and monk in Tenshu Tower Keep. -Elite monsters no longer appear in the final room of 1-1 and have reduced health. -Ginzo's soulboon Mind's Eye also launches projected slashes upon triggering its auto block. -Weapon Skill also benefits from items or skills' CD reduction/refresh effect. -When selecting a hero, it will automatically be equipped with the last weapon selected from Khan. -Optimized the display logic for the seat-switching pop-up guide. -Improved the skill button display.
*Bug fixes -Peddler: Magnifying Thunder can't trigger soulboon Windshear. -Ginzo: Century can't trigger soulboon Reverberation's projectiles. -Mirelha: Providence's healing effect is not working properly. -Jadetalon: Wildfire Scythe only deals 1 burn damage. -Ruthven: Ruthven can't revive in the run. -Item Nitroglycerin's explosion deals damage to yourself. -Wishing Well also drops Transmigrating Souls. -Achievement glitches of Jumper Dress (Quan Huying's skin) and Junior/Senior/Veteran Boxer. -Some soulboon take effect on Weapon Skills. -Glitch of Zilan's realmsoul effect: Enemies with more burn stacks take more damage from you. -In Vietnamese, players can't interact with Khan in Battlefield Mode. -Affix "Defeated enemies drop power items, but scenes no longer contain shops." didn't work properly. -When running, Fluffette's pixel art didn't have a belt. -The hidden boss Vlad being invincible.
Players who have played the demo will encounter one turn-based combat situation. This game was designed to be easy to learn so beginners and even non-gamers can get into it fairly quickly. But underneath that simplicity lies a more complex system for those who choose to exploit it.
Watch a video tutorial or read on for a more detailed explanation.
The screenshot above shows the standard combat scene. Turn-based combat is just that, players and enemies take turns to execute moves. The numbers above the player's avatar represent the status of the player. At this moment, it is the player's turn and there are 4 options available.
Attack makes an attempt to attack. It may be ineffective due to bad luck or if the enemy is fast.
Evade makes an attempt to dodge the enemy's next move. It has a high chance of dodging but can sometimes fail.
Clarity opens up the clarity sub-menu.
Risk opens up the risk sub-menu.
The menu above is the Clarity sub-menu. These are moves that boost the player in some way. Using them cost clarity, represented by C in the player stats.
ATK Up boosts attack damage for a short period of time and costs 1 clarity point.
DEF Up boosts defense and reduces physical damage taken for a short period of time and costs 1 clarity point.
Heal restores a variable amount of the player's Hit Points/HP for 2 clarity points. If HP drops to 0, the player loses the encounter. But you can retry the stage as long as there is still clarity left.
Clarity is the main resource for the entire game. If it reaches 0, it is a game over!
The menu above is the Risk sub-menu and where the combat can get complex. Pryzm uses a risk system that slightly changes how turn-based combat functions traditionally.
Crit ATK makes an attempt to perform a critical attack that does triple the normal attack damage and can be stacked with ATK Up.
Escape makes an attempt to flee the encounter. This option is not available in some situations where an enemy has trapped a player.
Absorb makes an attempt to absorb clarity from the enemy. Some enemies contain more clarity than others but the quantity per enemy is finite. There are also other ways to obtain clarity outside of combat.
Attempting any Risk move will check the probability of success represented by R in the player stats. This percentage changes and is determined by the different normal moves performed. In general:
Normal attacks raise R% by a small variable amount.
Evading raises R% by a large variable amount.
Getting hit by the enemy decreases R% by a small variable amount.
The higher the R%, the greater the chance a risk move will be successful. So what is stopping a player from just maximizing the R% by spamming evade? Well, there's a catch. If your R% is more than 100%, it resets to 0. This means that it is almost impossible to get a 100% success rate, which is why these are risky moves! A failed risk move will result in the enemy performing a critical attack or clarity drain on the player. The system, therefore, gives you control of these moves depending on how risk averse you are and how you strategically manipulate the R%.
It is entirely possible to not use any risk move, but you will find it harder and harder to avoid it as your clarity goes down throughout the story. Remember, this game does contain elements from the horror genre so you are not expected to defeat every enemy. Escaping is a very viable option to conserve clarity. But then you would possibly miss out on some key items dropped by enemies... It's decisions like these that define your game run.
Hopefully, this has shown you what you could do with the combat. Now get back into the Pryzm and make it out with the best outcome! (You can apply this knowledge for the demo encounter as well!)
▼Bug Fixes 1. Fixed save issue: Resolved the problem where players were unable to load previous save files upon restarting the game.
2. Modified elevator button: The button mapping for returning to the reference floor, previously set to the "G" key, can now be triggered by pressing the "G" key after aiming with the crosshair.
Thank you for your continued support of Overtime Heroes Exit 8.
- New Planet: Lemonade Planet! Hope you like our new design. 😉
- The full release will be released on May 27
- Thanks for your feedback 🙏
Folks! We really do need your support to survive and make great games. This is only possible with your support. So, if you like this project please leave positive review on Steam which will trigger the algorithm to show this game to more people.
Fixed objects disappearing over time. When moving away from an object and back again, the server could previously get in a state where it consistently failed to spawn the object again on the client.