Added two new rooms to the Dwarven Caves. "Within the crystal hue, at the doors to an ancient path, fulfill what the bones could not."
Items:
Added new epic sword Azureshadow Blade, which can only be found on hardmode. Added new epic trinket Vial of Poison, which can only be found on hardmode. Added new rare torch Expedition Torch, which can be found in the Crystal Caverns. Added new rare trinket Black Belt, which can be found in the Crystal Caverns. Added Diamond Pickaxe to the hard mode loot pool. Removed Diamond Pickaxe from the player's starting inventory.
Balancing:
• Dagger Balancing
Increased Basic Dagger's critical strike chance from 3%->5%, increased attack speed from 0.4 -> 0.35 seconds between swings. Increased Snake Shanker's attack speed from 0.4 -> 0.35 seconds between swings, increased poison proc chance from 15% -> 25%. Increased Sharpened Dagger's critical strike chance from 8%->10%, attack speed from 0.45 -> 0.4 seconds between swings. Increased Carmine Cutter's critical strike chance from 10%->14%, increased attack speed from 0.5 -> 0.45 seconds between swings. Increased Cobalt Dagger's attack damage from 4 -> 5, lowered attack speed from 0.4 to 0.45 seconds between swings, increased critical strike chance from 10% -> 12%. Increased Crystal Shard Shank's critical strike chance from 12% -> 15%. Increased Mithril Dagger's critical strike chance from 13% -> 15%. Increased Eternal Ruby Blade's critical strike chance from 13% -> 16%. Increased Ichorspike's critical strike chance from 15% -> 17%. Increased Molten Dagger's attack damage from 10 -> 11, increased critical strike chance from 13% -> 15%. Reworked Parrying Slashes to increase 20% critical strike chance per point instead of 50 critical strike damage per point. Changed Sharpened Dagger's item proc critical damage increase from 15% -> 20%, duration from 2 -> 10 seconds, max stacks from 10 -> 4. Removed the cooldown on Concussive Execution, reduced knockback from 25 -> 20. Removed text popup from dagger talents Soporific Ingredient and Secret Tactics.
• Hammer Balancing
Increased the base weapon range of all hammers from 2 -> 2.2. Increased Storm Smash's weapon damage from 14 -> 15. Increased hammer talent "Blunt Force Trauma's critical strike damage per point from 20 -> 25. Increased Thundering Blows slow effect from 12% -> 15% per point. Increased hammer spell Thunder Crashes knockback multiplier from 2x -> 3x, updated description. Swapped hammer talent Protector's talent position with Pummel. Changed hammer talent Hammer Specialist, instead of increasing hammer weapon range by 0.2 it now increases hammer attack damage by 2. Changed Protector to increase block chance of all players on a floor, instead of only nearby players, updated description. Changed Retribution Aura to proc whenever any player goes down, instead of whenever any player dies, increased cooldown from 20 -> 120 seconds, can now only occur 3 times per floor. Changed Protector's talent icon. Changed Pummel's talent icon. Changed Retribution Aura's talent icon.
• Torch Balancing
Increased Basic Torch's attack damage from 1 -> 2, increased critical strike chance from 1% -> 3%. Changed torch talent Safety Torch to do its AOE around the hit player, instead of your player.
• Item Balancing
Increased the AOE range of the talent proc effects from Bat Blade, Jade Hatchet, Battle Axe, Hellish Cleaver, and Slimy Chopper. Increased Dwarven Pickaxe's critical strike chance from 0% -> 3%, increased knockback from 5.5 -> 6. Increased proc chance of Droogan's Slicer from 25% -> 50%. Increased Crystalline Longsword's critical strike chance from 10% -> 13%. Increased sword talent Hamstring's slow effect from 10% -> 13% per point. Increased drop chance of Obsidian Pommel by 0.5%. Slightly increased the floor beenades start spawning at. Changed Hellish Cleaver's item proc from kills instead of critical strikes. Changed trinket Crystal Stinger effect from dealing 1 damage per second -> 35% weapon damage per second. Lowered Cobalt Axe's critical strike chance from 15% -> 12%. Lowered Mithril Axe's critical strike chance from 15% -> 13%. Lowered Lost Dwarven Axepick's critical strike chance from 15% -> 13%.
• Mob Balancing
Reduced the crimson sloshes hit box size slightly.
Changes:
Players now spawn with 2 extra starting expertise. Lowered the beard size back to normal. Debuffs by default can no longer be right-clicked to remove.
Fixes:
Fixed Ancient Shrine Brazier sounds not using the effects volume. Fixed a possible error with the Ritual Altar. Fixed spelling errors in Lost Cache. Fixed color of rock in Extraction Room. Fixed door on Crystal Caverns room to fix mobs not pathing through doorway. Fixed Goblin Village spawning spiders instead of goblins. Fixed Soporifc Ingredient not working. Fixed Goblin Warrior's dropping Crude Goblin Spear instead of Obsidian Pommel. Fixed the Mimic's bestiary mob view. Fixed players being able to "Get In" the abandoned minecarts instead of using them as an exit. Fixed duplicate large text screen pop-ups. Fixed trinket slot appearing faded. Fixed perks un-slotting when the game is re-opened. Fixed Crude Goblin Spear applying dot to previously damaged mob instead of hit mob. Fixed tasks that require you to extract with an item not completing on extraction. Fixed Warrior's Badge having incorrect item description. Fixed player spectating after being revived at an altar. Fixed Ritual Altar not deleting the sacrificed item sometimes. Fixed Circle Slot 1 wrongfully granting a starting expertise point.
HOT WHEELS UNLEASHED™ 2 - Turbocharged - Milestone Community Manager
Some of you might have seen them on the streets. Maybe the youngest player will discover them here for the first time. But it’s never too late to find yourself face to face with true legends.
Those who love racing, but above all those who love cars built to be masterpieces of power and muscle on 4 wheels, certainly cannot miss the Old but Gold Pack, featuring no less than the 1994 Bugatti EB110 SS, the legendary Lancia Delta HF Integrale, the Lancia Stratos Group 5 and the Nissan Skyline GT-R R32.
Four racing cars born when cars were still all asphalt, gas, screeching tyres and pure driving pleasure. A dive into the past which promises you a future full of victories! Add these must-have pieces to your collection!
This DLC includes:
1994 Bugatti EB110 SS
Lancia Delta HF Integrale
Lancia Stratos Group 5
Nissan Skyline GT-R R32
This DLC is included in the HOT WHEELS UNLEASHED™ 2 – Season Pass Vol. 2.
It’s finally time for us to announce the date for our 1.0 update and console launch. Early Access has been a fantastic experience so far for us as developers. We’ve worked hard to listen to your incredible feedback and develop the kind of game you want to play, and it’s hard to believe we’re approaching the end of this period and moving into 1.0. We won’t keep you in suspense. Here it is, Explorers, we hope you’re as excited as we are…
Core Keeper will be launching into 1.0 and on console on August 27th, 2024!
Our 1.0 launch will feature a MAJOR update with new content, features, and quality of life improvements. Without spoiling too much, you can expect all kinds of excitement, including new and unique ways to play and ways to customise your game. We don’t know about you, but everything suddenly feels very real right now!
“Whether you’re just starting on your underground adventure or you’ve been with us since day one, we can’t thank you enough for joining us on this amazing journey. We’re thrilled to be bringing you the full Core Keeper experience soon, and we can’t wait for you to find out all the little details we’ve been saving for 1.0” - Sven Thole, Pugstorm COO.
Tell Us More About What’s Coming in 1.0!
You’ve probably noticed that we’ve been a little secretive when it comes to revealing 1.0 content, and that’s because we’ve got something cool coming up. In true teaser fashion, we can’t reveal what this is yet, but we can let you know that we’ll be bringing you a much closer look at what’s coming in 1.0 soon. You’ll have to hang on until then, Explorers, but we promise it’ll be worth the wait.
Summer Update Details
Those of you following our roadmap will recall that we’ve got one last update coming before we launch in 1.0. Our Summer Update was originally positioned as a minor update, which usually means a little bit of new content to play with. After a lot of careful consideration – and, of course, taking a good long look at community feedback – we wanted to work on what matters to you, so we’ve decided to reformat this update slightly.
We’ll still be releasing our Summer update, but this will now focus on performance and bug fixes to ensure the game is in as enjoyable a state as possible ahead of its full launch. That isn’t to say that we won’t continue to work on optimisations between the Summer Update and 1.0, just that we have heard your comments and feedback across all of our channels and we agree that we should be making playability a priority right now.
Oh, and don’t worry, the new playable content that we had planned for the Summer update hasn’t been scrapped; this is now coming with our 1.0 launch so you can experience it at its best.
That’s everything from us for now, Explorers! We’re beyond excited to finally be able to begin our 1.0 countdown. Keep an eye out for more news, information, and announcements from us here on Steam, over in the official Core Keeper community Discord, and on X!
Hello everyone! The day has finally come... The day we can finally make this announcement to you all😭
The release date for the DEMO version of ShapeHero Factory has been set for May 31st, 2024 (JST) 🎉
The supported OS for this demo will be Windows, and the languages are as follows: Japanese, English, Simplified Chinese, Spanish (Europe), and German. The full version will be available for macOS and in all 12 languages, including the above. A new trailer has also been released on YouTube today, so be sure to check it out as well! (Have you noticed that the game screen has updated a little from the "ShapeHero Factory" we all know and love? 😁)
This title miraculously combines 'Factory Build', 'Rogue Lite' and 'Tower Defense' genres all in one, and is designed to create the endless pleasure of enjoying the "first delicious part of a factory game" over and over again. However, we occasionally feel the limit to what we can offer without a wider perspective. Now, we are in the next stage to gather valuable feedback from all of you to improve the gaming experience even more! Based on your opinions, we will continue to develop ShapeHero Factory to its finest. We hope to build this game together with all of you.
If you have any feedback or bug reports on the demo version, please report them on Discord😃 *We will also have a bug report thread ready in the community hub!
This Discord server supports Japanese and English. Please note that replies in languages other than Japanese may be machine-translated. Stay tuned for more news👍
Requirements for the demo version of ShapeHero Factory
------------------- OS: Windows *macOS will be supported in the full version Language: Japanese, English, Simplified Chinese, Spanish (Europe), German *The full version will support all 12 languages including the above languages Number of player: 1 -------------------
Head on over to the NosMall between 16th May (11 AM) and 18th May (11 AM CEST) and pick up perfume at a discounted price! Take advantage and save lots of NosDollars!
Project L33T has received a new update that adds a new big feature and a lot of bug fixes including adjustments.
Patch Highlights
We've been implementing our new Anti-Cheat Easy Anti-Chat to the game. This will help us fight against forbidden programs and make it fair for everyone. It's an early state meaning disconnects or false messages could occur. If this is happening, please make sure you report it through our Discord server. We will be able to set everything correctly with your feedback and make the feature as good as possible.
Bug Fixes
Adjusted the opening sound of your inventory
Fixed 2 bugs that were caused by climbing up with your friend
Disabled the nearby alias feature during the raid
Fixed a bug where you couldn't close a menu if you assigned a different hotkey
Fixed some misplaced icons
Fixed a bug where armors with internal plates had infinite durability, now 0 means no protection
Fixed the reload animation of the 1911
Added the missing progress bar of weight in the customization menu
Fixed some exploits where players were able to remove parts of the environment
Added more guns to the Shooting Range
Fixed some tattoo cosmetics
Fixed a lot of missing names, descriptions, and icons
Environmental improvements
Added a reporting system
Fixed the stims advanced case
Items in the stash are getting stacked properly now
Fixed a bug where it was not possible to move a craft material from the backpack to the stash
Fixed some positions of crates that were spawning outside of the playable area
Fixed the notifications after using a key, it wasn't showing properly before
Fixed a bug where you saw a part of the Ghillie Suit while aiming
First of all, big thanks for all the reports and feedback, this helps a lot. Keep going!
Are you interested in bringing up reports, feedback, and discussions with the staff team? Join our discord server discord.gg/l33tgame
Thank you all so much for playing and enjoying the game. Development of the game hasn't settled down and we are working towards a 0.9 update, and are happy to announce 0.10 and how this will work.
0.9 - Performance and Localization
For 0.9 we plan to add support for multiple languages to the game. Right now Spanish and Portuguese are planned because of popular demand. Please note that this can still change based on performance / behavior of the AI models. But we are still exploring the addition of other languages.
We also started on the groundwork for 0.10. This work allows us to already port some of this work to 0.9. This has the result that the game requires a little bit less memory and loading screens now should take less time. This results in slightly better performance overall.
0.10 - What will we add?
For 0.10 we want to make moves towards a bigger gameplay experience. Without revealing too much the game will be split into a "story" like mode and a mode where you can (re)play different cases. This "story" like mode will result in a complete story while keeping the core experience available.