The Trailmakers Racing Festival is now live with the first track, Sandstone Circuit, now unlocked!
You can find it here on the Race Island map:
By completing the race you will earn the very first Seasonal Decal:
From May 16th to June 17th a total of four new races will unlock in Race Island - each with their own unique decal that is unlocked after completing the race.
Put the pedal to the metal and compete for Leaderboard dominance. Let us know your best times in the comments. 🙌
LOADS MORE CONTENT TO UNLOCK!!! This update comes jam-packed with 14 new pieces of content, all for free. Like last time, remember that you need to actually UNLOCK them first (some you may already qualify for, so you'll unlock them as soon as you boot the game up).
NEW CONTENT:
TURRETS:
Saturn:
"all aboard the cosmic carousel." Get ready for an all-new experience: Saturn's projectiles orbit around it, and you manually control how fast they spin + the radius of the projectile "rings"!
Crane:
"cells are the building blocks of life." A wildly new approach to Genome Guardian: instead of shooting at microbes, Crane builds WALLS of death to protect itself!
Bouncer:
"spring-loaded security." Innate Bounce and +200% Range always makes for a fun time!
Tower:
"enemy spotted, dispatching." A turret that can eliminate any microbe with a single shot... of course, that's not the full story - you'll have to unlock it to find out!
Riptide:
"Twist and turn, the riptide churns." Riptide also offers a unique playstyle - revealing any more about it would give away late-game spoilers though!
Cooling Delay -30%! ...but don't overheat - the delay when overheated is 4 times as long.
Stamp:
"Stamp" a random microbe every 3s - it's guaranteed to take Critical Damage!
Cosmo:
An increase to Critical Damage at the cost of regular Damage - worthwhile if you're going all-in on crits.
Backpack:
puts a little green backpack (just a curved line lul) behind you that blocks hits!
Worm:
Firerate boost, but projectiles become squiggly...
Pot:
Size boost, and (for better or for worse) Size varies with each shot.
Leaf:
Speed boost, and (for better or for worse) Speed varies with each shot.
Nitrate:
eliminates offspring (babies/projectiles) within 50% range when hit by offspring.
BALANCE:
(perk) Extinguisher: Cooling Rate -60% → -70%
(turret) Commander: Firerate -50% → -45%
(perk) Stone: no longer prevents the Ferrofluid perk from taking away all of your Shield when you're hit.
(perk) Nitro: now only triggers when hit by microbes, not offspring (microbe projectiles/babies), and now only eliminates microbes, but its range is being extended from 40% to 50% (which means it'll now eliminate the microbes that stop to shoot you at mid-range).
CHANGES:
The icons for the Nitro and Nitrate perks were swapped (so that the smaller-looking one is for offspring, while the big bottle is for microbes).
FIXES:
Fixed the locking system breaking if you had an item locked in Classic Mode, then filled all slots of that item type (it would make the button to unlock it dissappear, effectively disabling the locking system).
The perks introduced in 1.1.0 would say "NEW!" on their icon even after using them.
Fixed 2 songs that never ended up playing ("Cyberpunk Computer Game | IDRA" and "Informa - Sleep Paralysis").
Fixed Satellite not being able to trigger power-ups sometimes.
Project L33T has received a new update that adds a new big feature and a lot of bug fixes including adjustments.
Patch Highlights
We've been implementing our new Anti-Cheat Easy Anti-Chat to the game. This will help us fight against forbidden programs and make it fair for everyone. It's an early state meaning disconnects or false messages could occur. If this is happening, please make sure you report it through our Discord server. We will be able to set everything correctly with your feedback and make the feature as good as possible.
Bug Fixes
Adjusted the opening sound of your inventory
Fixed 2 bugs that were caused by climbing up with your friend
Disabled the nearby alias feature during the raid
Fixed a bug where you couldn't close a menu if you assigned a different hotkey
Fixed some misplaced icons
Fixed a bug where armors with internal plates had infinite durability, now 0 means no protection
Fixed the reload animation of the 1911
Added the missing progress bar of weight in the customization menu
Fixed some exploits where players were able to remove parts of the environment
Added more guns to the Shooting Range
Fixed some tattoo cosmetics
Fixed a lot of missing names, descriptions, and icons
Environmental improvements
Added a reporting system
Fixed the stims advanced case
Items in the stash are getting stacked properly now
Fixed a bug where it was not possible to move a craft material from the backpack to the stash
Fixed some positions of crates that were spawning outside of the playable area
Fixed the notifications after using a key, it wasn't showing properly before
Fixed a bug where you saw a part of the Ghillie Suit while aiming
First of all, big thanks for all the reports and feedback, this helps a lot. Keep going!
Are you interested in bringing up reports, feedback, and discussions with the staff team? Join our discord server discord.gg/l33tgame
Update 2.8.0 Welcome to Update 2.8.0 and an all-new community event!
We are hosting a community event in honor of our last week of Terminal Attack! If everyone in the community can pull together to achieve a total of 7 MILLION eliminations in TA this week, everyone who contributed will earn a sweet prize: canvas shoes to add to your cute-mmunity look!
We’ll also host a leaderboard for the event so you can see the top contributors! As always, we’ll give out prizes on Discord during the event.
This update focused on many quality-of-life changes and improvements. Most notably, we have made changes to melee weapons, hoping to improve how they feel to play with in the game. We’ll need your feedback on these changes!
Let’s get into the nitty-gritty:
Content and Bug Fixes
Animation
Fixed an issue where hand gesture animations were overriding the Mesh Shield animations, resulting in broken character poses
Fixed an issue where throwing animations would not play while inspecting weapons
Added an intro animation in terminal attack to improve the round countdown
Audio
Player Voice lines will now only play for teammates and not opposing players
Gadgets
Anti-gravity Cube
We made the cube heavier so that it doesn’t get pushed as easily when hit by other objects
Fixed a bug where objects would lift much faster than intended when they were attached together
This also prevents an exploit in which the cube could be carried upwards together with the objects it’s lifting, causing entire structures to traverse upwards into the sky endlessly
Dome Shield
Fixed an issue where it was not able to be glitched when the center was occluded
Gameplay
A new carriable object has been added to the Arena: Glitch Barrels
Dev note: Glitch barrels are carriable objects. Pick them up and throw them to apply their effect in an area, or shoot them to detonate them from afar. The Glitch barrels apply the same effect as Glitch Grenades, removing the target's ability to use their Gadgets and Specializations.
Fixed an issue where players were able to start opening a Vault during the beginning of an emote
Fixed an issue where the Cashbox was incorrectly dropped far away from the player if it clipped through the map border
Interactions such as using a zipline, pressing elevator buttons, and interacting with a revive statue should now be more responsive, especially on console/gamepad
Improved visibility of barrels in dark and monochrome areas
Fixed a bug with sliding where auto-sprinting players could get stuck between the crouch and sprint state
Fixed a bug that allowed players to deal damage to their teammates
Fixed an issue where players would get stuck in goo when running up to it
Dev note: This will only fix the issue outside of moving platforms. We know that goo sometimes behaves strangely on moving platforms and are looking into it for a later patch.
Maps
All Maps
Rooftop reflections have been improved
SYS$HORIZON
Tweaked the zipline at the Museum entrance so you exit earlier automatically, instead of it taking you all the way to the ceiling
Monaco
Power Shift: Adjusted spawns to balance out the distances to the platform and to reduce how often you have to run after the platform when defending
Modes
Terminal Attack
Added a distinct sound change on the Terminal when there is only 15 seconds left to stop the decryption
The icon for the terminal will no longer appear in the center of the screen when decryption starts
Due to a known issue that could not be resolved in time, players can only swap weapons and gadgets between rounds and not in spectator mode after elimination
UI
Ping wheel additions and changes
Added new ping messages “Breach here” and “Hold this Position”
To make room for the two new pings “Hype” and “Danger” have been moved/removed. Hype is added to the expression wheel, replacing “Need Help.” “Danger” is removed from the wheel but still accessible via double-tapping the ping button on any target
Support/Social pings are now located at the bottom of the wheel, while tactical options are on the top half
“Going here”, “Defending here” and “Attacking here” in the Ping wheel are now called “Go here”, “Defend here”, and “Attack here” to make it clearer that they are requests to your team, and consistent with the character voice lines
Updated several event log messages related to pinging game mode relevant objects, to more clearly communicate the context
Dev Note: There are still some events missing their proper messages. They will be added in the future!
When holding the ping wheel on your own ping now we only show the remove option to make it clear that you pinged an existing ping
Fixed an issue that sometimes made it impossible to cancel the ping wheel
Fixed UI elements being drawn on top of the in-game menu in Terminal Attack
Flipped background opacity for dead/alive players in the scoreboard
Updated contestant icons
Fixed an issue in frontend where clicking buttons multiple times in short succession would cause them to not register
Updated required round completion on a terminal attack contract from 10 to the intended 14
Changed the key bind for “Hide UI” from F12 to F10
Changed the order of tiles for Quickplay
Updated the lighting on Player Cards
Specializations
Charge'N'Slam
Can now clear higher obstacles when activated on the ground to reduce instances where players get stuck on geometry
Weapons Dagger
Improved backstab validation
Dev Note: We've received a lot of feedback about Backstabs not feeling as good. Hopefully, we've rectified that issue in this patch. The only way to tell is to let you try it and then gather your feedback!
Fixed so that the aim assist for backstabs now synchronizes with the swing, rather than triggering at the start of the charge-up.
All Melee Weapons
Improved hit validation for all melee weapons
There is now a setting for turning melee aim assist on/off in the “Gameplay” section
The aim assist and lunge range is slightly more generous for quick melee
We have changed the way sprinting gets blocked when attacking with melee weapons and using quick melee, so that sprint is only blocked through parts of a swing, instead of the whole duration of the attack. This is tweaked on a weapon-to-weapon basis
The sprint toggle no longer gets canceled by melee attacks, so players don’t have to re-toggle spam to efficiently chase their target while attacking
Riot Shield
The shield can now be raised more quickly after performing an attack
SR-84
Is now correctly marked as a Marksman Rifle instead of a Melee Weapon in the menus
Security
Updates and improvements
Known Issues
Heads up! There is an issue with all gamepad presets (except for “Modifier Button Equipping”) which causes players to equip weapons when pressing the “Interact and Equip Weapon” button, which is not intended. This will be resolved in the next patch, but until then, please go into the controller settings and fix it by clearing the “Weapon” bind. Sorry for the inconvenience!
Phantasy Star Online 2 New Genesis - [PSO2_Moderator]
The second half of Halpha’s Super Origin Festival features Daily Tasks where you can get AC Scratch Ticket-equivalent Scratch Tickets each day, plus a super-powerful Rare Drop Rate boost!
Free SG Scratch Tickets that can be drawn 10 times a day, Limited-time SG Scratch Ticket Item Recycle, and weekly super phantastic gifts are still ongoing!
There are new campaigns for Part 2 so make sure to check those out! Check the article on the official site here to see more!
Below again is an overall look at the campaigns! Ongoing and planned.
Tune in for a Developer Update for ASCENDANT! We got the big man himself, CEO Mark Gerhard joining us to talk about big things from the April Closed Beta, changes being made from feedback, and what our roadmap!
Topics:
Closed Beta Feedback
Performance Update
Gameplay/Movement Update
ASCENDANT Roadmap
Bot Matches
Controller Support
Ranked Play
Seasons & Battle Passes
Insider Program (What to expect for Feature Build 1.0)
We would like to inform you that there will be a scheduled maintenance for the game. This means that the game will not be available temporarily, and it will also affect Steam services. During this time, we will be working on important updates and improvements. We appreciate your understanding.
Server Maintenance
NA - May 16, 2024 - 6:30 pm PDT
EU - May 17, 2024 - 3:30 am CET
Maintained servers - All Servers
Estimated time - 4 to 8 Hours
Update Content
Routine Server Maintenance
Adjustment to make the Fortress Totem tradable.
We have decided to modify the deletion safeguard for characters below level 10. Going forward, these characters will be protected from deletion for a period of 7 days.
Simplify the exchange of star seeds by reducing the original six times to two, with the total number of star seeds remaining unchanged.
Adjusted the maximum number of levels that can be claimed for quests in some areas.
New Ordo Chess Event.
※ Note
Please note that the game will be unavailable for play during our server maintenance. There is a possibility of delays or rescheduling, so please keep this in mind.
After the maintenance is completed, compensation items will be sent to accounts via mail. This will only happen once.
If you have any problems or suggestions regarding our game, please feel free to contact us. We appreciate your ongoing support and love for Bless Unleashed.