bug fixes and improvements: fixed the bug where pausing while your inventory is up would cause the inventory to stay up while the pause menu is up, which would also cause problems when you unpause
slightly lowered the amount the camera tilts up when jumping.
once again improved the first levels landscape.
new features: first iteration of a working inventory. its mostly level based, so you have different inventories per level, since you only need some items for specific levels, and the rest... well... you don't need those items for the rest.
to use a specific item in your inventory, it has to be selected.
new objective.
when completing some objectives, the game will now autosave.
Here is a high level breakdown on what you will find in the upcoming Expansion:
Introduction of “Abyssal Skill Levels” for every base game Skill. A completely separate levelling system from your standard Skill Levels.
60 “Abyssal Skill Levels” worth of content for every base game Skill. Starting at Level 1 once you begin the Expansion content.
New content for Skills reside inside the “Abyssal Realm”.
New “Damage & Resistance Type” mechanic - All Abyssal Monsters deal “Abyssal Damage” and you must equip gear with "Abyssal Resistance" to survive.
New Combat Skill - Corruption - Gain random unique buffs during a fight to assist in killing the Monster. Note that the Monsters also have Corruption and can acquire the same buffs against you (No damage altering buffs are present).
New Non-Combat Skill - Harvesting - Harvest veins found in the Abyssal Realm for unique resources used amongst many of the Non-Combat Skills.
Brand new feature - Skill Trees - available to all base game Skills in the Abyssal Realm. Acquire Skill Points and unlock passive & permanent bonuses.
New Combat Challenge - The Abyss, with a final Boss waiting for you at the very end.
Two new currencies - Abyssal Pieces and Abyssal Slayer Coins.
1,000+ new Items
96 new Monsters
15 new Pets
12 new “Abyssal” Combat Areas
14 new “Abyssal” Slayer Areas
Introduction of 4 Abyssal Strongholds in Combat.
28 New Abyssal Magic Spells
31 New Abyssal Prayers
Woodcutting - 12 new Trees
Fishing - 18 new Fish
Firemaking - 12 new Logs, plus a new "Oil my Log" mechanic.
Cooking - 30 new Recipes, includes new Food Modifiers mechanic.
Mining - 15 new nodes
Smithing - 5 new tiers of gear
Thieving - 16 new NPCs
Fletching - 5 new tiers of gear
Crafting - 5 new Tiers of gear, plus new Rings, Amulets and Consumables
Runecrafting - New Runes, Combination Runes, and 5 tiers of gear (With variations)
Herblore - 20 new Potions
Agility - Brand new and separate Obstacle course dedicated to Abyssal content with 12 Obstacle categories and an Obelisk (just a Pillar with a different name).
Summoning - 24 Summoning Familiars including new synergies for all.
Astrology - 12 new Constellations
Township - New “Abyssal Wave” mechanic, new buildings, biomes, resources and rewards.
Farming - New allotments, herbs, trees and a brand new “Special” category of plots.
Plenty of other unique items and secrets!
Note: The Steam Store page will be updated to reflect the above soon!
Expansion Details
Here are some details about some of the new mechanics you'll find within this Expansion.
Abyssal Realm
The main thematic element of this Expansion is the Abyssal Realm.
All content is separated from the regular game and placed into its own Realm. It's basically just a way to categorise and organise content within the game.
When you unlock the Abyssal Realm, you'll be greeted with a new Realm selection menu within Skills. This makes it easy to distinguish what content comes from which Realm.
Abyssal Levels
All base game Skills have a new type of Level called “Abyssal Levels” with a maximum level of 60. These types of levels different to regular Skill levels which can go up to Level 99/120, and are a completely separate levelling mechanic.
When you first enter the Abyssal Realm, these Abyss Levels will start at Level 1, with new content being unlocked as you progress.
You gain Abyssal XP by performing actions within the Abyssal Realm.
The Abyss
The Abyss is the main combat challenge within the Expansion.
Depths, which are located inside The Abyss which are basically long dungeons with a final Boss that hits hard and has an incredible amount of Hitpoints. You’ll be required to defeat this Boss at least once before moving onto the next tier of Combat content.
The Abyss contains a final boss fight at the very end which marks the "end" of the Expansion.
There are a total of 8 depths to conquer.
New Combat Skill - Corruption
Corruption is a new Combat Skill that provides random powerful bonuses during Combat, assuming the character can fill their new Corruption Bar to full within any given fight.
Both you and the Monsters get Corruption, with the mechanics working the same for both.
How it works:
Fighting a Monster with a Corruption Level of at least 1 will allow both you and the Monster to gain Corruptions during the fight.
When you hit a Monster , this will begin to fill your Corruption bar.
When you are hit by a Monster , it will slightly reduce your Corruption bar.
When your Corruption Bar reaches 100%, you’ll be given a random Corruption from the Corruption Pool for the remainder of the fight.
The Corruption Pool is a predefined set of bonuses that you or the Monster can potentially acquire during Combat if your Corruption bar reaches 100%.
Most of these are locked in the beginning, and can only be unlocked by following the specified requirements shown in the new Corruption menu.
Important Information:
The Corruption pool will not contain any modifiers that would increase the Max Hit/Damage of the target. This is so you don’t have to worry about a random Corruption changing their max hit and killing you while Idling.
The Enemy has access to the same Corruption pool as you do.
New Non-Combat Skill - Harvesting
Harvesting is a Skill where you are tasked to harvest resources from Veins within the Abyssal Realm.
Veins have something called Intensity, which increases on a per-action basis. Increasing this intensity will allow you to harvest other resources from the same vein, depending on its progress. The Vein will show you what resources can be obtained, and what Intensity is required.
Resources from Harvesting are used in most, if not all, crafting skills.
Other mechanics:
Higher Intensity also provides increased Base Quantity of resources.
Intensity will slowly degenerate while the vein is inactive, unless you meet a certain Mastery level to stop this.
There's plenty of shop purchases and items around to assist with this Skill.
Skill Trees
We are adding a new feature for the Abyssal Realm called Skill Trees. This is a much simpler take on what you may be used to in other games.
Every Skill that has Abyssal Levels get a Skill Tree which contains many bonuses for you to unlock during your journey to Abyssal Level 60.
You gain Skill Points to spend when you increase the Abyssal Level of the Skill.
When you reach Abyssal Level 60, all nodes will be unlocked, so there's no need to worry about choosing the wrong node, or regretting a decision later.
Damage Types
We are adding a new type of damage and resistance for all Monsters, Weapons & Gear within the Abyssal Realm called Abyssal Damage & Resistance.
For Abyssal Damage, you will not be able to face regular Monsters (who use Normal Damage) if using a weapon that deals Abyssal Damage. Same goes for attempting to fight an Abyssal Monster with Normal Damage weapons.
All Monsters within this Expansion deal Abyssal Damage - so therefore you must use an Abyssal Weapon, and gear up with items that provide Abyssal Resistance to progress.
Expect large damage numbers from this new Damage Type!
Soul Points (Abyssal Version of Prayer Points)
The new Abyssal Prayers we have added require Soul Points to use.
Soul Points are acquired by collecting Souls dropped from slain Monsters in the Abyssal Realm (They drop souls instead of Bones).
You are not able to use regular Prayers in the Abyssal Realm.
Reversed Combat Triangle
To change things up even more for a bit of a challenge. there’s a new Combat Triangle used for all Abyssal Realm Combat content. It’s just the regular Combat Triangle but in reverse.
This means Melee will beat Magic, Magic will beat Ranged, and Ranged will be Melee.
You will be able to view the combat triangle in game at any time if you every need to reference it.
Food Modifiers
Perfect Food in the Abyssal Realm grants modifiers to you as long as it is your currently active food. This will give individual food items a specific use, depending on what bonus you would like active at the time.
Gamemodes in the Expansion
This expansion comes with new/adjusted mechanics for Adventure Mode and Ancient Relics Mode (if you own Atlas of Discovery)
Adventure Mode
When you reach the Abyssal Realm, this is what mechanics you’ll be up against:
All Skills you have already purchased are still unlocked when you get there, except Harvesting and Corruption (You need to pay to unlock these).
All Abyssal Levels are capped at Level 10, except for Attack, Strength, Defence, Hitpoints, Ranged & Magic.
You can spend Abyssal Pieces (a new currency) to increase the Level Caps of Skills by 10 per purchase. This cost increases with every purchase.
Level caps of Skills cannot go above the lowest Level of your Attack, Strength, Defence, Hitpoints, Ranged or Magic level. So if your levels are (in order) 24/27/36/19/35/50, then you cannot increase the Level cap over 19 (the lowest level out of them).
Ancient Relics Mode
We've decided to incorporate Ancient Relics mode into the Abyssal Realm as I'm sure many Relic players would appreciate a bit of an extra challenge!
Here's the breakdown:
There are 6 new relics for every Skill that has Abyssal Levels to locate (5 normal, 1 Master).
They are unlocked the same way as regular relics, but you must be training on Abyssal content to find them.
You are guaranteed an Ancient Relic drop at Abyssal Level 10 & 60.
Abyssal Levels are capped, and can only be increased by completing The Abyss depths.
Same “choose from 2” mechanic provided.
Preservation and doubling is still disabled here, so have fun lol.
Frequently Asked Questions
Q: Will I be able to tell what content belongs to the Abyssal Realm, and what doesn't? A: Yep! When you unlock the Abyssal Realm, you'll be greeted with a Realm selection for Skills that will allow you to easily determine what belongs where.
Q: Will there be any updates to the base game outside of the Expansion? A: Yes! We've got plenty of changes, quality of life, UI updates, and bug fixes coming alongside this Expansion.
There's also some free content as well for the Base game which I will talk about in a future announcement.
Q: Do my modifiers/bonuses from the base game work in the Abyssal Realm? A: Mostly yes. There are some exceptions to this though due to balance, so make sure you read the modifier descriptions as they will indicate whether or not they work in the Abyssal Realm (If it doesn’t say where it works, then it works for all content).
Q: Can I earn regular Skill XP in the Abyssal Realm? A: No, all Abyssal content only grants Abyssal XP.
Q: Does Cartography or Archaeology have Abyssal Levels? A: Unfortunately not. It was quite the undertaking to get those two Skills created, and there was no room to fit them nicely into the Abyssal Realm.
Q: Can I use my gear from other Expansions in the Abyssal Realm? A: It’s possible, but it won’t really work. A lot of content in the Abyss requires bonuses that gear from the other expansions don’t provide.
Q: Can I use my gear from other Into the Abyss outside the Abyssal Realm? A: Not really, no. We wanted to contain most of the content within the Abyssal Realm. This allowed us to not need to worry about affecting the balance of the game outside of this Expansion.
This also allowed us to play with new mechanics, higher damage numbers, and more insane items without nullifying content outside of it, or content in the future.
Dear team leader Thank you, the team leader, for your attention and support to Starward! Due to urgent repair of some character bugs, the scheduled maintenance period from 09:00 to 11:00 on May 16th will be extended by one hour. We will start the server at 12:00 on May 16th, and the opening time may be advanced or extended. After the game maintenance is completed, an additional 100 star crystals will be compensated. We apologize for this and hope that all team leaders can understand!
Maintenance time: May 16th, 09:00-12:00 Maintenance compensation: Additional+100 star crystals (a total of 300 star crystals will be compensated for this maintenance shutdown) Maintenance method: Stop service maintenance
Decoder rates have been updated! This will be updated irregularly when the rates and the items are changed. We hope this allows you to enjoy CSN:S to its fullest, knowing exactly what you can get.
Dear Captain Thank you for your attention and support to Star Wings! As the operation team of Starward, we are committed to creating a civilized, healthy, and peaceful gaming environment, providing players with a better gaming experience. We call on our users to strictly abide by laws and regulations, be tolerant of each other, and coexist harmoniously.
一、 Adhere to game guidelines: 1. Civilized gaming, respect others, abide by game rules, and refrain from using any cheating tools or cheating tools to ensure game fairness; 2. Respect teammates, unite and cooperate, and work together to achieve game goals; 3. Do not insult, provoke, or defame other players, do not engage in personal attacks inside or outside the game, and maintain a harmonious atmosphere in the game community. We will crack down severely on insults, insults, and even illegal remarks that occur during game activities in accordance with the law. For users who infringe on rights and violate laws and regulations, we will impose penalties such as prohibition, temporary or permanent account suspension, depending on the situation; 4. Consciously maintain game order, do not intentionally create opposing situations in the game, and do not violate game rules; 5. Do not engage in any form of political behavior in the game (including but not limited to chatting, renaming). Once discovered, we will take strict measures, including disciplinary measures such as banning words and account suspension;
二、 Maintaining a fair competitive environment: 1. Do not engage in fake matches: No one is allowed to collude privately to engage in fake matches. Once verified, strict punishment will be imposed; 2. No account theft: It is not allowed to obtain other people's accounts through illegal means, and the fairness of the game is respected; 3. Do not avoid the battle situation: In the game, one should bravely face challenges, not avoid the battle situation, and treat the game with an honest attitude.
三、 Adhere to Code of Conduct: 1. Do not harass others: Do not harass other players, including in terms of language, actions, etc; 2. Do not spread false information: Do not spread false information in the game, and do not use rumors to affect the stability of the game community; 3. Do not publish advertisements: Do not publish advertisements in the game, and do not use the game platform for commercial activities. We welcome gamers to report infringement or illegal activities through official channels. We sincerely look forward to all players working together with us to create a more civilized and harmonious gaming environment.
We just pushed a quick lil Hotifx following today's patch to resolve some issues where games wouldn't load properly if there were ongoing masked rituals in play, which should be resolved now.
We'll be leaving turn timers paused for a little while longer to ensure proper propagation of this fix. If you experience any ongoing connection issues (like turn timers zeroing out or error messages) please just exit the client - do not forfeit/abandon your games! - download the update via Steam, and dive back in. If you were in a sessional game, it will remain in progress and you will be able to re-enter via the main menu.
Changed the maximum damage multiplier cap when hunting monsters (excluding PvP) from 400% to 800%.
Adjusted the balance of elite & boss monsters and increased experience and gold rewards in World Tier Hard/Fear difficulties.
MCASH Shop
Updated weekly packages.
4. Caution
- During the maintenance period, game access and gameplay will be unavailable. - Please note that the maintenance may end early or be extended depending on the situation.In case the date or details of the maintenance change, we will post a follow-up announcement. - Please make sure to completely exit the game to safely save your data prior to the maintenance. - We will make an announcement on the details of the maintenance after the maintenance is complete.
We will continue to do our best to meet your expectations for Mad World.