We are excited to introduce a new update for our game, packed with exciting additions, improvements, and bug fixes. Here’s what you can expect:
Additions
Temple
• Explore the newly added temple! • Players can now change their names from the temple.
Weapon Pricing
• Determine the profitability of crafted weapons. As profitability increases, the chance of selling decreases.
Disposal Well
• Dispose of unwanted ore, weapons, and weapon parts by tossing them into the disposal well.
New Lore and Tutorial Books
• Delve deeper into the game's lore with new books. • Learn how to make a perfect alloy with our new book Alloy Mastery.
15 New Medieval and Tavern Music Tracks
• Immerse yourself in the ambiance with new music tracks.
Improvements / Balance
Save System Update
• Various items, including weapon parts, chopped wood pieces, coals in furnaces, and molten ores in smelting buckets, are now saved at the end of each day.
Furnaces
• Reduced coal consumption rate (2 coal per minute on idle). • The heating speed of the furnaces was increased by using bellows.
Player
• Added a field of view option to the settings menu for adjusting the camera's field of view. • Exiting the shop with blacksmith tools (hammer, shovel, smelting bucket) has been disabled.
Weapon Preview Menu
• View the handle leather type added to weapons. • Adjust weapon sales/profitability ratio from the weapon preview menu.
• Ores in the smelting bucket are now stacked in different colors. • Quality of melted ores in the bucket is now visible. • A warning indicator appears when one of the ores in the bucket starts boiling.
Ore
• Ores are now displayed in different colors in the UI panel based on their ore type.
Coal Pile
• The amount of coal owned is now visible from the coal pile.
Gameplay
• Day Length Increased by 50%
• Adjusted Frequency of Special Customers
• Organized Names and Prices of Handle Leathers
• Resolved Some Challenges in Producing High-Quality Alloys
• Assembly Desk
- Added Illumination when Used - Adjusted Reset Button Icon for Handle Wrappings - Prices of Handle Wrappings are Now Visible from the Assembly Desk
• Mold
- Added Reset Option for the mold
Bug Fixes
• Weapon Design Desk: Corrected some erroneous information in the Blacksmith's Handbook.
• Smelting Bucket: Fixed issue where rapidly taken ore from the smelting bucket would not decrease.
• Mold: Fixed issue where a mold showing 99% filled was displayed as 100%.
• Player: Fixed issue where items obtained while running would cause item shake. Removed option to hammer multiple sword parts in Easy difficulty.
• Save System: Fixed bugs related to saving during transition scenes and overwrite save.
We would like to thank all our players who contributed to the development process of Medieval Blacksmith with their valuable feedbacks. If you would like to share your ideas and opinions about Medieval Blacksmithing with us, you can always contact us via our discord channel.
And don't think we've forgotten the other feedback you've given us! We will implement all of these beautiful ideas, one by one, in accordance with the development process.
We hope you enjoy these updates and look forward to your continued support and feedback.
Hey there GunQuesters! Super excited to finally put this update out! I know the wait has been long, but it's finally here!!! Without further ado, here are the changes:
Major Changes:
New Music for Toad Boss!
New Silver Hand Assassin boss fight!
Controller Support!
Save Slot system!
New sound effects for multiple enemies!
Fully overhauled Menu System!
Added Automated Turret: Turret Mk1!
Added Hammer for Turret healing/pointing
Updated bookshelf lore
Added boss shortcuts
Overhauled start menu text boxes
Tutorial Boxes automatically update on Controller<->Mouse & Keyboard
Minor Changes:
Updated interaction prompt based on Controller Type
Added sign for Karthop's Shop
Added controller vibration
Added tile fragments
Removed location text in overworld
Fixed Gate Entry Quest bug
Introduced Automatic Saving
Fixed Gate Guard text coloration bug
Fixed wagon depth in stages
Animated Mayor's House
Generalized NPC code
Fixed melee enemy hitting multiple times
Current Gold now shows in certain dialogues
Generalized saving/loading code
Autosaving for certain levels
General bug fixes
Game Text grammar fixes
I'd like to give a genuine thank you to everyone who has been following GunQuest for so long, I'm overwhelmed with the support I receive from the discord, family, friends and anyone else who's willing to listen about how passionate I am for this project. The framework has finally been set. I am very excited to continue developing, and shaping GunQuest going forward along with the community. Cheers!
We have scheduled an server maintenance on 5/16 from 7:00-8:00 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.
For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.
Chapter 3 and Chapter 4 Shop room added weapons, can be switched Add the date and countdown that shows "Next Update" to the main screen Increased the Sun Sword's contact damage to enemies by 7. Now a Sun sword that lands on the ground deals damage to enemies it touches
Repair
Flash back issue fixed Fixed an issue where shaman's damage was not scaled by Fangs Curse The first level increases the spider's hand lift time Gemini boss health and blood bars are not scaled by fangs Curse Gemini boss arrow pointing to Fireball puck modified picture Twin boss Ice Ground Damage Adjust damage frequency Twin boss Fire boss refresh position to move a little, fire snake less than 3 can continue to generate, more than 3 do not generate Before boss level, the store room refresh rate is increased The final BOSS does not use cladding materials, and always keeps the primary color, so that the player can distinguish between fire and ice Rune composition interface and Rune Recast interface There is a visual error in the right mouse button loading of runes after opening the backpack When Cold Enchantment hits an enemy, delete the text prompt to adjust the size of the image effect Incorrect model chamfer plus smooth group Hard interleaved problem adjustment art of shader makes the picture more refined Light and shadow optimization
Future updates
New rune series, related to the previous element class runes. It has to do with burning, lightning, secret springs, frost spirits. Will be able to summon the guard of the corresponding element to assist in battle. High difficulty adaptation +1 You can find a merchant in a random room and choose to retain the function of backpack runes You can find a merchant in a random room to switch between core runes and non-core runes Small game room x1 Added the option to open and close advices in Settings Added doorway hints that players will drop weapons and runes in their packs during the session Add the current weapon attack variant to the blacksmith each time the cost gem changes High Difficulty added save, now reset every time you enter the game.