Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 05/16 (Thu). Click the links above to jump to their corresponding notification.

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
May 15, 2024
岛与工厂 Island And Factories - Gamera Games
1.修复了合约时间不流逝的bug
2.修复了码头位置可以放置桥的bug




如仍有上述bug或其他需反馈的bug及建议,请在这些地方联系我们:
QQ群:696710456

Gamera Games:
Gamera Games官方微博
Medieval Blacksmith - OGO Play
Greetings blacksmiths,

We are excited to introduce a new update for our game, packed with exciting additions, improvements, and bug fixes. Here’s what you can expect:

Additions

Temple

• Explore the newly added temple!
• Players can now change their names from the temple.

Weapon Pricing

• Determine the profitability of crafted weapons. As profitability increases, the chance of selling decreases.

Disposal Well

• Dispose of unwanted ore, weapons, and weapon parts by tossing them into the disposal well.

New Lore and Tutorial Books

• Delve deeper into the game's lore with new books.
• Learn how to make a perfect alloy with our new book Alloy Mastery.

15 New Medieval and Tavern Music Tracks

• Immerse yourself in the ambiance with new music tracks.

Improvements / Balance

Save System Update

• Various items, including weapon parts, chopped wood pieces, coals in furnaces, and molten ores in smelting buckets, are now saved at the end of each day.

Furnaces

• Reduced coal consumption rate (2 coal per minute on idle).
• The heating speed of the furnaces was increased by using bellows.

Player

• Added a field of view option to the settings menu for adjusting the camera's field of view.
• Exiting the shop with blacksmith tools (hammer, shovel, smelting bucket) has been disabled.

Weapon Preview Menu

• View the handle leather type added to weapons.
• Adjust weapon sales/profitability ratio from the weapon preview menu.

Weapon Pricing

• Balanced weapon selling prices.
• Balanced ore prices.
• Balanced handle wood prices.
• Balanced handle leather prices.
• Handle leathers and handle length now affect the weapon's selling price.

Smelting Bucket

• Ores in the smelting bucket are now stacked in different colors.
• Quality of melted ores in the bucket is now visible.
• A warning indicator appears when one of the ores in the bucket starts boiling.

Ore

• Ores are now displayed in different colors in the UI panel based on their ore type.

Coal Pile

• The amount of coal owned is now visible from the coal pile.

Gameplay

• Day Length Increased by 50%

• Adjusted Frequency of Special Customers

• Organized Names and Prices of Handle Leathers

• Resolved Some Challenges in Producing High-Quality Alloys

• Assembly Desk

- Added Illumination when Used
- Adjusted Reset Button Icon for Handle Wrappings
- Prices of Handle Wrappings are Now Visible from the Assembly Desk

• Mold

- Added Reset Option for the mold


Bug Fixes

• Weapon Design Desk: Corrected some erroneous information in the Blacksmith's Handbook.

• Smelting Bucket: Fixed issue where rapidly taken ore from the smelting bucket would not decrease.

• Mold: Fixed issue where a mold showing 99% filled was displayed as 100%.

• Blacksmith Shop: Improved ground colliders (hitbox).

• Player: Fixed issue where items obtained while running would cause item shake. Removed option to hammer multiple sword parts in Easy difficulty.

• Save System: Fixed bugs related to saving during transition scenes and overwrite save.


We would like to thank all our players who contributed to the development process of Medieval Blacksmith with their valuable feedbacks. If you would like to share your ideas and opinions about Medieval Blacksmithing with us, you can always contact us via our discord channel.

And don't think we've forgotten the other feedback you've given us! We will implement all of these beautiful ideas, one by one, in accordance with the development process.

We hope you enjoy these updates and look forward to your continued support and feedback.

Happy forging blacksmiths!

GunQuest - Argus-Eyed
Hey there GunQuesters! Super excited to finally put this update out! I know the wait has been long, but it's finally here!!! Without further ado, here are the changes:


Major Changes:
  • New Music for Toad Boss!
  • New Silver Hand Assassin boss fight!
  • Controller Support!
  • Save Slot system!
  • New sound effects for multiple enemies!
  • Fully overhauled Menu System!
  • Added Automated Turret: Turret Mk1!
  • Added Hammer for Turret healing/pointing
  • Updated bookshelf lore
  • Added boss shortcuts
  • Overhauled start menu text boxes
  • Tutorial Boxes automatically update on Controller<->Mouse & Keyboard

Minor Changes:
  • Updated interaction prompt based on Controller Type
  • Added sign for Karthop's Shop
  • Added controller vibration
  • Added tile fragments
  • Removed location text in overworld
  • Fixed Gate Entry Quest bug
  • Introduced Automatic Saving
  • Fixed Gate Guard text coloration bug
  • Fixed wagon depth in stages
  • Animated Mayor's House
  • Generalized NPC code
  • Fixed melee enemy hitting multiple times
  • Current Gold now shows in certain dialogues
  • Generalized saving/loading code
  • Autosaving for certain levels
  • General bug fixes
  • Game Text grammar fixes



I'd like to give a genuine thank you to everyone who has been following GunQuest for so long, I'm overwhelmed with the support I receive from the discord, family, friends and anyone else who's willing to listen about how passionate I am for this project. The framework has finally been set. I am very excited to continue developing, and shaping GunQuest going forward along with the community. Cheers!
The Front - Friendlymedic
We have scheduled an server maintenance on 5/16 from 7:00-8:00 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.
May 15, 2024
悸恐 - 御坂美琴之神
This game is about to be taken down. Thank you for your support
May 15, 2024
TAIMANIN RPG Extasy - sakai.s
・New Event
・New Gacha
・Issue fixes
吞食天地2:誕生Reborn - 吞食天地2:誕生Reborn
【平澤佳奈閃亮登場!】
雖然佳奈不太容易和人打成一片
但是佳奈會帶著最愛的音樂一起努力的
日後還請大家多多指教!
今日起《落櫻散華抄》第二波聯動合作角色第一彈
<平澤 佳奈>
正式報到!
現在大家將有機會與佳奈在《吞食天地2:誕生Reborn》
展開每一場愉快的冒險唷!

Bloody Heaven 2 - chishi2
Add
Chapter 3 and Chapter 4 Shop room added weapons, can be switched
Add the date and countdown that shows "Next Update" to the main screen
Increased the Sun Sword's contact damage to enemies by 7. Now a Sun sword that lands on the ground deals damage to enemies it touches

Repair
Flash back issue fixed
Fixed an issue where shaman's damage was not scaled by Fangs Curse
The first level increases the spider's hand lift time
Gemini boss health and blood bars are not scaled by fangs Curse
Gemini boss arrow pointing to Fireball puck modified picture
Twin boss Ice Ground Damage Adjust damage frequency
Twin boss Fire boss refresh position to move a little, fire snake less than 3 can continue to generate, more than 3 do not generate
Before boss level, the store room refresh rate is increased
The final BOSS does not use cladding materials, and always keeps the primary color, so that the player can distinguish between fire and ice
Rune composition interface and Rune Recast interface There is a visual error in the right mouse button loading of runes after opening the backpack
When Cold Enchantment hits an enemy, delete the text prompt to adjust the size of the image effect
Incorrect model chamfer plus smooth group
Hard interleaved problem adjustment
art of shader makes the picture more refined
Light and shadow optimization

Future updates
New rune series, related to the previous element class runes. It has to do with burning, lightning, secret springs, frost spirits. Will be able to summon the guard of the corresponding element to assist in battle.
High difficulty adaptation +1
You can find a merchant in a random room and choose to retain the function of backpack runes
You can find a merchant in a random room to switch between core runes and non-core runes
Small game room x1
Added the option to open and close advices in Settings
Added doorway hints that players will drop weapons and runes in their packs during the session
Add the current weapon attack variant to the blacksmith each time the cost gem changes
High Difficulty added save, now reset every time you enter the game.
May 15, 2024
异界战记 - 路人bear
增加防御战,敌方国家会主动攻击我方地盘
卡牌的升级增加幅度降为原来十分之一
...