In the last issue #24, we introduced you to Yuno, one of the main character's rivals. In this issue, we will show you how Yuno went from an illustration to a 3D figure!
The Chibi character of Yuno is also designed by KUROBOSHI KOUHAKU, of course!
From 2D to 3D, they are built up by comparing them side by side.
Checking from 360 degrees and various angles, we will finish it in 3D! Ears, tails, and all sorts of things are on your mind, aren't they?
Finally. Some of Yuno's facial expressions are also introduced here! What impression do you get from her facial expressions? What do you think of her expression?
We will continue to introduce new characters in the next issue, so please follow us and add to your Wishlist to stay tuned for more information!
This is a minor update to patch some UI issues with the Question Editor tool.
Fixed Workshop upload causing missing logo
Fixed alignment of Workshop editor window
Fixed position of text on Workshop uploader UI
Workshop uploader auto-description and title changed
A Linux Port?
We recently spoke with Linux Game Consortium who wanted to know if Robot Trivia Funtime might get a Linux port. You can read the article here. We've been thinking about it in the short future, having something of a soft spot for gaming on Ubuntu ourselves.
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v0.4.1 -Player now has a choice of 3 artifacts to kickoff a run!
-Increased all enemy health slightly. -Reduced Yeti's charge attack speed slightly. -Reduced Yeti's movement speed slightly.
-Buffed "Sacred Flame" with increased bullet homing. Homing now scales to bullets current speed. -Fixed "Hollow-point" not doing enough damage post-loop. -Fixed "Crown of Ice" not freezing enemies.
-Fixed certain visual bugs.
<DEMO ONLY CHANGES> -Gun rarity scales up every loop. -Less starting dialogue. -Made Loop 4 much more difficult.
how are you boysːsteamhappyː this update bring new game mechanic, new sound effect applied for new animation, this will make the SEX scene more WILD, LEWD, JUICY, and the main point is that the game mechanic will make YOUR PENIS HARD INSTANTLYːsteamthumbsupː
so what are you waiting for???? update nowːsteamhappyː
I'm sure as you've been playing, you've thought to yourself - how did I actually do on that level? Well - wonder no more. The score screen now tells you how well you've parked, broken down by how many of wheels were in the space.
Enjoy!
Added stats to the end-of-level screen
Reformatted end-of-level screen to be somewhat easier to read
We're thrilled to share that our first ever playable demo for KILL KNIGHT will release later this month. From May 30 (10 AM AEST / 1 AM BST/ 4 PM May 29 PDT), and throughout the June Edition of Steam Next Fest, players can dive guns-first into the Abyssal Keep and experience KILL KNIGHT’s visceral top-down combat.
The demo will feature the first Layer - “Solitude” - teeming with low-level abyssal creatures inside a shifting, brutalistic arena. Several pieces of Equipment will be available in the demo, including unlockables like the pistols “Exhausters” and the heavy weapon “Rectifire” - it’s up to you to complete goals and decide what equipment suits you best. This is but a small taste of the vast arsenal of Equipment you can unlock throughout the full game. More details are available in Demo FAQ’s below!
Your carnage and bloodshed will not go unnoticed. The demo will also feature an early look at the global leaderboards, alongside a custom KILL KNIGHT PC giveaway and Steam keys for top players throughout the demo period, so be sure to stay tuned in Discord and on KILL KNIGHT social channels for more details. Further information regarding the leaderboard challenges will be revealed on May 29.
Damnation awaits…
The KILL KNIGHT Team
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KILL KNIGHT DEMO FAQS -
What dates are the demo available? The demo will be available from 30 May 2024, 10:00 AM AEST | 29 May 2024, 4:00 PM PDT | 30 May 2024, 1:00 AM BST to the 30 June 2024, 10:00 AM AEST | 29 June 2024, 4:00 PM PDT | 30 June 2024, 1:00 AM BST, and will be live throughout the upcoming June Edition of Steam Next Fest (10-17 June 2024).
Where can I download the demo? The demo can be downloaded via Steam, available on the KILL KNIGHT Steam Page.
Will the demo be available on other platforms? The demo will be available to download on Steam for PC. We are exploring opportunities to share the demo on other platforms in the future. The game will release later this year on Xbox X|S, PlayStation 5 & Nintendo Switch.
What is included in the demo? The demo will include the first Abyssal Layer - Solitude - in addition to the full tutorial experience that we highly recommend players complete ahead of their first run.
Will new equipment be available in the demo? Players can unlock the first tier of each Equipment category, including weapons, armor, swords and augments. Equipment can be unlocked through game goals and earning Tokkens.
Will Leaderboards be available in the demo? Leaderboards will be available but locked to Level 1. We will be running community competitions in support of the demo so be sure to join our Discord to take part.
Will progress, Tokkens, equipment and scores transfer to the full game at launch? No progress will transfer to the final game, everything will reset come launch.
What languages will be available in the demo? The demo will only be available in English. We are fully committed to ensuring Kill Knight is available to as many players as possible, committing to 12 languages come launch, including French, Italian, German, Spanish, Japanese, Korean, Polish, Brazilian Portuguese, Russian & Simplified Chinese.
Do you need a gamepad/ controller to play? While a gamepad or controller isn’t required to play (keyboard and mouse work fine!), we highly recommend players experience KILL KNIGHT via a controller for the best experience. Please note that no controller or keybind remapping will be available in the demo.
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KILL KNIGHT is available to Wishlist on Steam now!
PLEASE NOTE: We have updated the server to facilitate this Hotfix. If you experience any ongoing connection issues (like turn timers zeroing out or error messages) please just exit the client - do not forfeit/abandon your games! - download the update via Steam, and dive back in. If you were in a sessional game, it will remain in progress and you will be able to re-enter via the main menu.
Greeting Noble Archfiends!
We're here with a little patch for y'all with a few treats and a bunch of bugfixes.
Highlights
AI Difficulty levels now have tooltips, explaining just how they differ!
Praetors now Level Up from duelling!
Crown of Bureaucracy (Relic) now features a spicy economic penalty.
A bunch of unreliable Schemes have been fixed and should now complete correctly.
When a player forfeits, the remaining players will now have the option to Possess or Banish that player, similar to AFK players.
The full patch notes are below. But first... we know a lot of you more competitive Solium Infernum players have opinions on Crown of Bureaucracy, so here's a word from Anthony, SI's principal designer on the balance changes we've made.
Design Notes - Crown of Bureaucracy
A small but impactful change to the most notorious Relic that ever found its way down to Hell. Given that this Relic is still regularly house-ruled out of games, we wanted to make an adjustment that took it out of the "auto-take" tier, but still let it be interesting and flexible. The Crown of Bureaucracy now has a caveat that all Seek Tribute actions will result in 1 less token kept by the Archfiend. The results is a Relic that gives you flexibility and options in the early game, while still allowing you to hunker down for cash when your Vault has taken a hit from a wily Belial or Belphegor.
Patch Notes
Updates and New Content!
Praetors will now 'Level Up' and increase their rank after winning enough duels. This is communicated in the UI. Ranking up provides flat level bonus to Praetor Dueling, no other bonuses.
Added Ongoing Rituals list in the Domain screen, and a new Turn Log message. Helps players understand what ongoing rituals they're under the influence of.
Added AI Difficulty tooltips to Game Setup screen, so players know what each difficulty level does.
Updated Turn Resolution screen to use "Continue" button instead of Turn Submit widget.
Added more turn logs around event and ritual failures, so players have more understanding of why their actions are failing. Malediction of the Seer and Ruins tiles are the key items here.
Adjusted the Crown of Bureaucracy to "+1 Order Slot, -1 tribute kept from Seek Tribute action".
Added new VFX for legions taking damage from Decay, Lava, and Choking effects.
Added player voting on how to handle a player that Forfeits. Remaining players vote on whether to Possess or Banish that Archfiend.
Updated some Archfiend animations.
Updated some board VFX, including rivers.
Bugfixes
Fixed a number of schemes that had edge cases not being counted.
Fixed some instances of AI players doing things they shouldn't be able to, including voting for eliminated players.
Fixed an issue where players could use Loot The Vaults or Chains Of Avarice to collect enormous tribute from higher-difficulty AI.
No longer generate schemes that the player is already pursuing.
Procured Honour no longer affects Dark Pylons.
Stop neutral forces from earning Prestige.
Praetors now teleport with their Legion.
Fix for Legions providing support in the turn they are spawned.
Rituals without variants are now properly cancelled when the Archfiend loses the respective Power.
Dark Clouds Gather now draws one card, instead of Draw value based on Prophecy.
Fixed Paperwork Restructure not cancelling Diplomatic Actions correctly.
Elocution now works with Vile Calumny, and now only triggers on Diplomatic Actions (not responses).
Players should now be blocked from playing Events if they are not able to do so.
Fixes to AI ritual cooldowns and Hellish AI ritual upkeep.
Fixes for issues when rituals target canton C0CR0.
Hell’s Maw now counts for Deadly Doping scheme.
Fix for Witness True Power scheme.
Fix incorrect turn log description when ritual resistance bonus is greater than 6.
Fix for Chains of Avarice and Loot the Vaults returning too much tribute vs. Challenging and Hellish AI.
Fix for Murmur’s Chronicle starting with a manuscript requiring four fragments.
Fix for Shadow Shield not applying in all required scenarios.
That's it, folks! See you all in Hell!
<3 LoG
And for those who haven't seen it yet, we've released a brand new Archfiend! Check him out below!